Magic and Willpower?
#1
Posté 06 avril 2010 - 10:23
#2
Posté 06 avril 2010 - 11:38
Modifié par nerdage, 06 avril 2010 - 11:41 .
#3
Posté 06 avril 2010 - 11:48
you loose something in dmg and saving throws but it makes a bit easier mage to play... of course if at some point you see you are ok with mana then stop putting points in will
#4
Posté 07 avril 2010 - 03:14
#5
Posté 07 avril 2010 - 05:00
Your best survivability tool is a really high magic score to avoid having spells resisted. If you want more mana or health, it's not hard to find items to boost both, and you can use lyrium potions or blood magic to completely negate the need for any willpower. The only exception is if you're running so many sustainable spells that literally you don't have enough mana to activate them all, and that really only should apply to an arcane warrior.
If you really just want to have more willpower, you'll certainly be fine doing what the above posters suggested (2 magic/1 willpower). It's not necessary, though.
#6
Posté 07 avril 2010 - 06:01
When playing a bloodmage I suggest putting 10 points in con. (Just put 10 less points in Willpower)
This way, I never have to use a potion.
#7
Posté 07 avril 2010 - 08:45
#8
Posté 07 avril 2010 - 09:37
#9
Posté 07 avril 2010 - 01:55
#10
Posté 07 avril 2010 - 07:59
Key to the City: +2 to all attributes.
Morrigan's Ring: +2 to Willpower
Par Vollen Willstone (a necklace) and the necklace you can pickpocket from the Orz Shaperate leader: + 2 to Willpower
Andruil's Blessing: + 2 to all stats + bonus to Mana regen, among others.
The Spellward (necklace): +5 to Willpower among other goodies.
Redcliffe Elite Shield: +1 to Willpower might be useful for AW in some situations, overall I don't use it that much.
Then there are those ovepowered DLC items like Helm of Honnleath, Cailan's set etc, but I'm currently playing on "pure" CE without any modifications (I count DLC:s, using of the console/glitches/+3 stats books as such)
#11
Posté 07 avril 2010 - 08:02
#12
Posté 07 avril 2010 - 08:41
#13
Posté 07 avril 2010 - 09:04
UpiH wrote...
Btw: Can Mana Clash do any more damage to a meanie than the amount of mana you have at your disposal at the time of casting? So, if you're using it, you might need a little more willpower than otherwise.
I don't think so. The character casting it has always spent the same amount of mana per cast, regardless of when I would cast it.
HOWEVER, it makes sense to immediately target enemy mages with it, since they take damage in direct proportion to *their* remaining mana lost. So starting with that spell for enemy casters creates a situation where you one-shot them, since they're at full mana.
#14
Posté 07 avril 2010 - 09:23
Modifié par UpiH, 07 avril 2010 - 09:24 .
#15
Posté 07 avril 2010 - 09:35
#16
Posté 07 avril 2010 - 11:26
UpiH wrote...
Btw: Can Mana Clash do any more damage to a meanie than the amount of mana you have at your disposal at the time of casting? So, if you're using it, you might need a little more willpower than otherwise.
yes it can if you use hexes and equip that boost spiritual dmg
#17
Posté 08 avril 2010 - 12:02
It depends on how you want to play I guess, but if you are looking for the most effective way to go about it, put 0 points in willpower, it's much better to front load all your damage. Not to mention if you are an herbalist mana is limitless resource.
Modifié par relhart, 08 avril 2010 - 11:53 .
#18
Posté 08 avril 2010 - 01:16
Out of curiousity, I once did a cheat run where i put 3 points to all stats starting from 25. Your PC (or your teammates) gets killed even that way if you don't pay attention. Spells in some areas got resisted even with 200 + spellpower without any buffs. So, as relhart said, it depends on your style. 999 is the max, game mechanics wise, but hey, it's not fun that way.
#19
Posté 08 avril 2010 - 04:06
You will want to keep your spellpower up so your disables always work, but the only ones with really high mental/physical resistance are bosses.
Obviously specific spellpower-reliant builds are exceptions, but those are... specific.
Anyway, spell resistance gives monsters a chance to resist spells regardless of your spellpower. In nightmare every enemy unit has spell resistance.
Modifié par TBastian, 08 avril 2010 - 04:16 .
#20
Posté 08 avril 2010 - 04:42
Speaking only from personal experience I can say that mana hasn't been much of an issue for me. Even using Morrigan with maximum magic, no lyrium potions, and no blood magic, I only found myself *really* short on mana in a few fights (Archdemon, High Dragon mainly). More spellpower will always be useful for increased damage and reduced resistances.
I'm really not sure where you're going with "monsters will still have a chance to resist spells." Are you suggesting that it's pointless to try to reduce that chance if you can't eliminate it entirely? I can't agree.
And finally, if you really want to cast more or less non-stop, you either need to use blood magic or to chug potions. Putting 20 points in willpower still won't let you do that--100 mana is only 2-5 spells.
#21
Posté 08 avril 2010 - 04:50
#22
Posté 08 avril 2010 - 06:14
I wouldn't underestimate 100 mana. For an Origins mage that's basically 1/2 your total mana at mid levels and around 1/3 at higher levels.
It was in answer to the previous post, last part., explaining why 200+ spellpower still seems to get resisted.I'm really not sure where you're going with "monsters will still have a chance to resist spells." Are you suggesting that it's pointless to try to reduce that chance if you can't eliminate it entirely? I can't agree.
Morrigan is a disabler/nuker, and a Shapeshifter on top of everything. She needs those (spellpower) points.Speaking only from personal experience I can say that mana hasn't been much of an issue for me. Even using Morrigan with maximum magic, no lyrium potions, and no blood magic, I only found myself *really* short on mana in a few fights (Archdemon, High Dragon mainly). More spellpower will always be useful for increased damage and reduced resistances.
In my experience, mages like Wynne (who play a more passive role in combat) really benefit from the higher willpower. A few more enhancement buffs (Heroic Defense, Offense, etc) and a few more heals/regens negates the need to constantly chug mana pots.
The practical effects of the spells she used those extra 100 mana on (improving Leliana's accuracy, increasing Alistair's defense, 100 points reserved for using Haste, two more Glyphs of Warding, etc) should easily be worth more than the minor bonuses you get from 20 spellpower.
If I wanted to cast non-stop, I would indeed be recommending Bloodmage. As it is, my arguement is simply a little more willpower > excessive spellpower, especially when you're not a nuker.
20 points in willpower gives you 2-5 more spells, 20 points in spellpower gives you +8 healing/damage.
You should have no problem overcoming enemy mental/physical resistance as long as you didn't neglect your spellpower. It's not like you need to raise willpower as much as your magic, investing 20 points in willpower is enough in my experience.
Modifié par TBastian, 08 avril 2010 - 06:33 .
#23
Posté 08 avril 2010 - 06:16
http://social.bioware.com/brc/360838
http://social.bioware.com/brc/123964
#24
Posté 08 avril 2010 - 09:02
UpiH wrote...
I've found, the mana regeneration items as such to be quite useless as well since pots will do the trick anyway. Maybe they'll bring a spell or two back to life at the end of a long fight but that's about it.
ehm is quite the opposite, get over +10 to mana regen and you will see the difference, if you have low fatigue you can happy cast even whitout bm or using potions
you can also sustain spells like the sh aura or put up various buffs whitout to have to fear to go oom due to mana drain
#25
Posté 08 avril 2010 - 10:00
Modifié par UpiH, 08 avril 2010 - 10:12 .





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