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Magic and Willpower?


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#26
Zilod

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you should be able to "counter" spellpower and wisp even if you are not aw and remember that items who gives vigor recharge works for mana too :)

#27
mosspit

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UpiH wrote...

I'm not sure if that would help in my case. I usually have Spellpower & Wisp on, The items I use + Leliana's song won't suffice, I'm afraid. What about Spellbloom? Anyway, the most tedious work is just to keep Alistair out of harm's way.


I am unsure of how you gauge its usefulness but having high mana regen thru items really helped me. While unable to spam all spells at once, I can effectively cycle thru 1-2 spells without running dry.

#28
UpiH

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mosspit wrote...

I am unsure of how you gauge its usefulness but having high mana regen thru items really helped me. While unable to spam all spells at once, I can effectively cycle thru 1-2 spells without running dry.


What kind of gear would you suggest then?

About to have fun storming the Redcliffe castle the last time. Level 25 AW/SH, Magic 85(+2 from spec), Will 32 without items. Vanilla game, no DLC, no mods, patch 1.2a.

Defence 62 (50+12), Health 241, mana 354 (90 reserved), spellpower 130, staff damage 50 with items and Spell Wisp & Might on.

The Court Jester's (Libertarian) Cowl
Reaper's Vestments
Imperial Weavers
Black Hand Gauntlets/Cinderfel Gauntlets
Dreamsever/Ring of Faith
Staff of the Magister Lord /Spellweaver/Fade Wall (Have used the sword just once, to defeat the Revenant and his cronies at the Redcliffe Castle.)
Key to the City
The Spellward
Andruil's Blessing

That's the gear I currently wear. The boots are for the dodge effect, gauntlets/ring for damage, tedious to swap them during the skirmishes, though. What would do the trick in terms of decent mana regenation? I've sometimes used the Tevinter Robes as well, for spellpower and mana regen.

I find it difficult to find balance between fatigue and effectiveness. I usually use Mörri/Leili/Loghain party at this stage.

#29
TBastian

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Evon the Great's Mail + Superior Dragonscale, since you're an AW. Fatigue should be very low.

Your current setup + First Enchanter's Cowl is ideal for a frontline spell-spammer but not so much for AW. Robes are enough to keep you alive without AW skills as long as you don't plan on doing anything suicidal (standing in front of a dragon, etc), so unless you actually use your sword from time to time your AW skills are redundant.


#30
UpiH

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OIC, Bodahn the Snake Oil Dealer has that 1 in Redcliffe, thanks for the tip.



Bummer: I had the dragonbone set made and donned it on Loghain... Evon + Diligence on Sten, the second unit commander.to-be.



I don't think it's a very good idea to start wagging the sword at this stage, so I'm planning to go for a "straight" mage this time.

#31
TBastian

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True. Especially with that party setup. I wouldn't mind blasting things with Loghain/Morri dealing with aggro/dsiabling while Leliana snipes the tougher targets.

Modifié par TBastian, 08 avril 2010 - 07:47 .


#32
Zilod

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UpiH wrote...

mosspit wrote...

I am unsure of how you gauge its usefulness but having high mana regen thru items really helped me. While unable to spam all spells at once, I can effectively cycle thru 1-2 spells without running dry.


What kind of gear would you suggest then?

About to have fun storming the Redcliffe castle the last time. Level 25 AW/SH, Magic 85(+2 from spec), Will 32 without items. Vanilla game, no DLC, no mods, patch 1.2a.

Defence 62 (50+12), Health 241, mana 354 (90 reserved), spellpower 130, staff damage 50 with items and Spell Wisp & Might on.

The Court Jester's (Libertarian) Cowl
Reaper's Vestments
Imperial Weavers
Black Hand Gauntlets/Cinderfel Gauntlets
Dreamsever/Ring of Faith
Staff of the Magister Lord /Spellweaver/Fade Wall (Have used the sword just once, to defeat the Revenant and his cronies at the Redcliffe Castle.)
Key to the City
The Spellward
Andruil's Blessing

That's the gear I currently wear. The boots are for the dodge effect, gauntlets/ring for damage, tedious to swap them during the skirmishes, though. What would do the trick in terms of decent mana regenation? I've sometimes used the Tevinter Robes as well, for spellpower and mana regen.

I find it difficult to find balance between fatigue and effectiveness. I usually use Mörri/Leili/Loghain party at this stage.



with that stuff you should be ok to sustain spellpower, are you using the aw buffs? aw1 kills your fatigue, aw3 drain a lot and can be problematic to sustain

you can try with evon bp+wade heavy (+2 regen) and gettin the combat training up to 2 (+0.5 regen)
for aw there are shield+sword from rto dlc that is fantastic as it gives almost +6 mana regen Posted Image ok no dlc but that set is a beast for an aw and you can get it at lv7-8 Posted Image

#33
UpiH

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No reason to use AW sustains, only tier 1 unlocked anyway. I'll try these, once I'm done shopping. Combat Training at level 2.



Thanks, every1.

#34
Roarkh

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You can always compensate for a lack of willpower by using lyrium potions. There's not such an obvious way to compensate for lack of spellpower. What I would suggest is dump everything into magic, and if you ever get to a point where you feel like you are using too many potions, put all points into willpower for a level or two.

#35
mosspit

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@UpiH: Like what Zilod said, evon's + wades is just too good to pass up - mana regen, huge fatigue bonuses. The set practically pays for itself in fatigue (~26 armour for ~3% fatigue cost). Get AW 4th tier too as it adds +1mana regen and 10% dodge as well... but can be skipped up to you.

I would even suggest felon's coat (+2mana regen + light armour) but seeing that you already made the wades armour, it prob be unavailable.

Modifié par mosspit, 09 avril 2010 - 12:07 .


#36
UpiH

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Oh, that 1 has always been on Leili. Looks like I have to resort to some earlier save, wouldn't want to use any mods, even the respec ones. I'm aiming at a good char for Awakenings. Looks like we'll have to wait for a patch anyway, so I'm content with the 1.2a for now.



Besides, maybe I got too much carried away with Varathorn and his herbs anyway, some level 21-22 should suffice. Also, come to think of it, neither my PC nor Mörri has Rejuvenation not to talk about the Mass version.



Again, thanks.

#37
Zilod

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ahhhh btw, you can give a try to spell flourish, it is an overlooked spell but is not bad at all, the area of effect is quite big and will cover your group in most fights, the recast is fast and the regen is nice too.

it replentish even enemies mana but that should be not a big problem if you have mana clash or some cc, maybe dont grab it on your main char, but on a support it can work ok

#38
Mr_Raider

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UpiH wrote...

Oh, that 1 has always been on Leili. Looks like I have to resort to some earlier save, wouldn't want to use any mods, even the respec ones. I'm aiming at a good char for Awakenings. Looks like we'll have to wait for a patch anyway, so I'm content with the 1.2a for now.


Well it take it off her! Stop giving the good stuff to the dunces in your party and buy it for yourself. None of them follow you in to Awakenings, so remember to strip their gear at the end.

#39
soteria

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I wouldn't underestimate 100 mana. For an Origins mage that's basically 1/2 your total mana at mid levels and around 1/3 at higher levels.




Eh, yes, but you won't have 100 mana from willpower (20 points) until level 20. Are you sure about those numbers? I think a level 1 mage has ~100 mana just off-hand, +10/level + the fade. Adding 1 willpower per level should go from 5% extra at level 1 to 25% extra at level 20.

#40
TBastian

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At mid levels (10-13ish) you should have around 200 mana. At level 20+ you should have around 300 mana. So 100 mana is 1/2 your mana at mid levels at 1/3 your mana at high levels.

1 of x/2 of y per level is more of a guideline. Personally I aim for 34-36 magic first, then dump points into willpower (usually for Wynne, Morrigan sorely needs spellpower more than will) until I'm satisfied. I've never felt the need to go past adding more than 20 willpower, even in Awakenings.

#41
Mr_Raider

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The answer is simple. In Origins aim for 30 willpower, and get most of it early in the game. In Awakenings, respec the points away from will and into magic.



You need willpower early in the game. After level 20, you can beat down anything with your staff.

#42
soteria

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At mid levels (10-13ish) you should have around 200 mana. At level 20+ you should have around 300 mana. So 100 mana is 1/2 your mana at mid levels at 1/3 your mana at high levels.


Yes, but doing 2 magic 1 willpower won't give you 100 extra mana until level 20, which was my point. Adding 50 mana to 200 is a 25% increase... and about 2 spells, if they're cheap.

Modifié par soteria, 11 avril 2010 - 07:04 .