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Romance without love-making?


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#1
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One gripe I have about the romances in Dragon Age is that each one culminates in sex.  I think it would be much more plausible if only some of the relationships developed into sexual intercourse.  For me, it feels like I'm just working towards a sex scene reward and not a loving connection with the character.  

Another gripe I have is that these "loving" relationships form too quickly.  You go to camp, give them a lot of gifts, pick the correct dialogue choices and BAM!  You're having sex and in a "loving" relationship.  The original Mass Effect had much better pacing, I feel.  In ME1, you spend time talking and getting to know your love interest throughout the entire game and then finally, at the end, your relationship forms...and you have sex.  

Anyone else feel the same way or similar?  :whistle:

#2
I_Love_Leliana

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Well, I can't disagree with the time it takes to get them but I don't mind it leading to sex. I really didn't care if my relationship with Leliana would lead to sex, I just wanted to have her love me. It seems corny. I don't mind having only some relationship lead to sex or at the very least it takes substantial amount of effort.

I agree that it took me couple of camp visits and a quest to get Leliana to bed, which seems really easy... Morrigan is even easier...

I do want to love someone without sex, why isn't that possible?

#3
Frolk

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I don't really care either way about the sex, but I do agree with the whole pacing thing. I romanced Alistair during my current playthrough, and even though I kept the convesations limited (one conversation per night at camp, whether it netted approval or not), the romance climaxed before I even got through the first third of the game. It was a similar story when romancing Leliana and Zevran, though I didn't pace myself as much in those cases.



I'd prefer if my relationships,romantic or otherwise, advanced at the same pace as the general story.

#4
TRSniper4

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Keep in mind that it may take weeks to travel from one location to the other (didn't that dwarf "mage" say that it takes roughly two weeks to get from Orzammar to the Circle Tower?), so you can assume that the dialogue that you see in game is just a summary of how much talking is really going on. I'm sure that there is much small talk that you don't get to see on the long walk between the Frostback Mountains and Denerim, eh? Plus, in real life, sex can be obtained pretty quickly if the relationship seems right.



Now throw in the fact that long nights in camp will get very boring (and cold), and you will see that abstinence is not the answer :P.

#5
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Romance is the least criticized aspect of Dragon Age Origins, and I felt like the light should be shown on it for a change. I'm hoping some BioWare employees will join in.

#6
Elessara

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It only really SEEMS like a short time. If you play a mage and talk to Wynne, at one point she'll say something about how long it's been (trying not to do any spoilers here). Remember you're traveling all over Ferelden. Criss-crossing, back tracking going from one side of the country to the other. And you're walking while doing it. For gameplay purposes obviously they have to vastly reduce the time that is shown.



Also, another way to draw it out is to not give gifts. Just don't use them. That can help make it take longer.


#7
Kryyptehk

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I agree that it just seems like a short time, but I kind of wish that the romance didn't stop at sex. I'm not talking about put a game's worth of dialogue to cure my need for more Alistair (though that would be nice) I just wish that there would be a little bit more. Or have certain conversations that are triggered by the part of the game you are at, like ME. So that it's not like you're done with that romance and can move on to the other.

#8
Elessara

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Yes it would be nice to have more post sex conversations. Or if certain things would trigger conversations (CEF romancing Alistair has at least one that I can think of). If you could really ask opinions on stuff you've done. I did like ME1's way of doing that.


#9
thegreateski

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In time mr. OP you will come to realize that damn near every romantic relationship you enter into will culminate in sex. Sure, you may spend years getting to know each other and then EVENTUALLY have sex . . . but it can also work out the opposite way as well.



for example mr. OP . . . I got to know my last girlfriend after a drunken hookup in a bar. We talked a bit, had a "bit" to drink, flirted a lot, went and shagged, then when we woke up in the morning (after asking "who the hell are you and why are you wearing my underwear?") we actually got to know each other and started dating.



The world is strange.

#10
Elessara

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It must have been kind of hard putting on her bra while you were drunk.




#11
thegreateski

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Elessara wrote...

It must have been kind of hard putting on her bra while you were drunk.

I was not successful.

Lord knows why I attempted it in the first place . . .

Modifié par thegreateski, 07 avril 2010 - 03:56 .


#12
Elessara

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Maybe it was a pretty bra.


#13
AlanC9

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Chastity just isn't a feature of Thedas -- at least, not the part we know about. The Chantry didn't pick up the ridiculous sexual hangups that Christianity did.



It's hard to judge pacing because we don't really know how much time is passing in the game. And in any event, pacing is completely under the player's control. Well, Morrigan excepted.

#14
TheMadCat

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I do want to love someone without sex, why isn't that possible?


Because it's the sex that brings home that Candian bacon BioWare loves. :P

Alright, serious time. The pacing bit is all in the players control, big mistake I think on BioWare's part but it is what it is. Once I realized it was under my control I spaced things out, climaxing my romances right before the Landmeets or around that nature, same with conversations and friendships. Feels more real I guess, taking my time just let it develop more natural.

And yes, my biggest gripe with the Dragon Age romances was how it culminated to sex and pretty much came to an abrupt end, a couple of lines aside. The romances seemed to be treated more as a minigame (Witch Gone Wild popping up in the middle of the screen after tapping Morrigan?) than as a part of the story and character development, not exactly what I like to see from BioWare.

Modifié par TheMadCat, 07 avril 2010 - 04:21 .


#15
errant_knight

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Well, I don't mind the pace... I've only done the Alistair one, and that one is at love and a sexual relationship about halfway through--that's if you let Alistair set the pace, which my PC does. I do wish that the dialogue didn't almost stop with the formation of the relationship though.... It would be nice if there were a few more romantic moments later on. Still, it feels meaningful, and when problems arise it's pretty wrenching. It adds a lot to roleplay throughout the game, even in combat situations. All in all, extremely affecting for a video game. Quite the leap for the genre, really.

#16
AlanC9

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Climaxing, TheMadCat? :D



I agree that there's a problem with pacing. I missed stuff on my first playthrough because I didn't go fast enough. It's difficult to pace yourself when you don't know how long the trip is, and that shouldn't be the player's job anyway. This isn't just romances -- I actually missed more stuff on the friendship tracks. There's something to be said for the ME1 system, where you unlock additional interpersonal content after major quests.

#17
errant_knight

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AlanC9 wrote...

Climaxing, TheMadCat? :D

I agree that there's a problem with pacing. I missed stuff on my first playthrough because I didn't go fast enough. It's difficult to pace yourself when you don't know how long the trip is, and that shouldn't be the player's job anyway. This isn't just romances -- I actually missed more stuff on the friendship tracks. There's something to be said for the ME1 system, where you unlock additional interpersonal content after major quests.


Any problems can be avoided by just talking to your party members on a regular basis. I much prefer that I conrtol the speed and manner that relationships unfold, rather than having it be dependent on timing in the game. Except for the personal quest, of course. It makes sense that they'd feel differently about you once you've helped them with something important.

Modifié par errant_knight, 07 avril 2010 - 05:20 .


#18
TheMadCat

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Climaxing, TheMadCat? :D


Pun was definatly intended there. ;)

What can I say the romances are, ironically, just like bad sex. After a brief ride you get to the best part and it's all over so goodnight and sweet dreams.

I agree that there's a problem with pacing. I missed stuff on my first
playthrough because I didn't go fast enough. It's difficult to pace
yourself when you don't know how long the trip is, and that shouldn't
be the player's job anyway. This isn't just romances -- I actually
missed more stuff on the friendship tracks. There's something to be
said for the ME1 system, where you unlock additional interpersonal
content after major quests.


Yep, much rather have the conversations play out much more linear than what we had in Dragon Age. When you're goal is to tell a story, tell it at the needed pace and not simply based on the rate the player hands the characters their gifts. Things can get missed if you move to slow or be out of dialouge before the game is even half over.

Any problems can be avoided by just talking to your party members on a
regular basis. I much prefer that I conrtol the speed and manner that
relationships unfold, rather than having it be dependent on timing in
the game. Except for the personal quest, of course. It makes sense that
they'd feel differently about you once you've helped them with
something important.


Why is that? I'm sure you're spacing it out so the conversations last you the majority of the game much as we would see in Jade Empire or Mass Effect, what would be the difference between the player doing that type of pacing or the game doing it for you?

Modifié par TheMadCat, 07 avril 2010 - 05:22 .


#19
errant_knight

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TheMadCat wrote...

Any problems can be avoided by just talking to your party members on a
regular basis. I much prefer that I conrtol the speed and manner that
relationships unfold, rather than having it be dependent on timing in
the game. Except for the personal quest, of course. It makes sense that
they'd feel differently about you once you've helped them with
something important.


Why is that? I'm sure you're spacing it out so the conversations last you the majority of the game much as we would see in Jade Empire or Mass Effect, what would be the difference between the player doing that type of pacing or the game doing it for you?


The difference is that you have the choice, rather than the game. And I don't always space it out. I've played out the Alistair romance so it takes most of the game, and I've played it so it's all at the beginning. It not only creates a change in the feel of the game, but you get different dialogue because your approval rating can be very different for conversations. It makes a concrete difference to gameplay. Also conversations can feel quite different depending on the context. A conversation that takes place in a tavern in Redcliffe can feel completely different than the same conversation after a heated battle in Orzammar. The more individual control we have the more versatility we have for roleplay.

Modifié par errant_knight, 07 avril 2010 - 07:11 .


#20
Daerog

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Well, you don't have to have sex in Dragon Age and still have "love" approval with someone. Unlike in ME, where the romance ends if you deny them.

#21
Aybeden

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errant_knight wrote...

TheMadCat wrote...

Any problems can be avoided by just talking to your party members on a
regular basis. I much prefer that I conrtol the speed and manner that
relationships unfold, rather than having it be dependent on timing in
the game. Except for the personal quest, of course. It makes sense that
they'd feel differently about you once you've helped them with
something important.


Why is that? I'm sure you're spacing it out so the conversations last you the majority of the game much as we would see in Jade Empire or Mass Effect, what would be the difference between the player doing that type of pacing or the game doing it for you?


The difference is that you have the choice, rather than the game. And I don't always space it out. I've played out the Alistair romance so it takes most of the game, and I've played it so it's all at the beginning. It not only creates a change in the feel of the game, but you get different dialogue because your approval rating can be very different for conversations. It makes a concrete difference to gameplay. Also conversations can feel quite different depending on the context. A conversation that takes place in a tavern in Redcliffe can feel completely different than the same conversation after a heated battle in Orzammar. The more individual control we have the more versatility we have for roleplay.


(my emphasis in bold)

I think this is an important point. It's harder to achieve some kind of roleplay immersion if the game is constantly dictating the pace and choice.

Picking up on the OP's post; I see no problem at all with each of the romances cumulating in sex.   I would find it much less plausible if it was otherwise.

Modifié par Aybeden, 07 avril 2010 - 08:46 .


#22
Sabriana

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Sexuality in Thedas in the Dragon Age is not like it was in our real world. It's not looked upon as something special/bad/whatever. The noble can have a one-night stand right off the bat for example. The challenge is not getting them into the sack, the challenge is to get to know your LI.

I don't know about Leliana and Morrigan, but the "Zevran romance" doesn't even conclude until after the Landsmeet is called. So there is some in-game spacing after all.

#23
ell46

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Kryyptehk wrote...

I agree that it just seems like a short time, but I kind of wish that the romance didn't stop at sex. I'm not talking about put a game's worth of dialogue to cure my need for more Alistair (though that would be nice) I just wish that there would be a little bit more. Or have certain conversations that are triggered by the part of the game you are at, like ME. So that it's not like you're done with that romance and can move on to the other.


Have to agree with this, once the sex is done it's like it never happened and he calls you 'my dear' that is just awful, it's as if I've aged about 30 years overnight (yes I know I will be headed for the deep roads then) :lol:.

I downloaded the Alastair dialogue mod which improved things.

#24
sami jo

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Actually, at least two of the relationships culminate in *not* having sex (or at least in a refusal that leads to a conversation about what the PC and the LI are to one another). You get the achievement for sleeping with the LI, but at least the Zevran and Morrigan romances are designed to have sex end up meaning something very different to the LI than it did initially.

#25
Aybeden

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ell46 wrote...

Kryyptehk wrote...

I agree that it just seems like a short time, but I kind of wish that the romance didn't stop at sex. I'm not talking about put a game's worth of dialogue to cure my need for more Alistair (though that would be nice) I just wish that there would be a little bit more. Or have certain conversations that are triggered by the part of the game you are at, like ME. So that it's not like you're done with that romance and can move on to the other.


Have to agree with this, once the sex is done it's like it never happened and he calls you 'my dear' that is just awful, it's as if I've aged about 30 years overnight (yes I know I will be headed for the deep roads then) :lol:.

I downloaded the Alastair dialogue mod which improved things.


I too would like to see a bit more to the romances after the sex in the vanilla game. It is a weakness in the current romances imo. To me the first-time sex should usually be the start of the next stage in an ongoing loving relationship (which still involves sex of course, but with a bit more of the loving, affectionate dialogue).

I use the Dialogue Tweaks mod which, although it only adds a little more dialogue and options, adds quite a lot to the immersion for me (and also has the bonus of letting me hear Leliana sing her song again :) ), but it shouldn't be necessary to rely on mods.

Modifié par Aybeden, 07 avril 2010 - 01:08 .