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I want to be a Qunari in Dragon Age 2


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38 réponses à ce sujet

#1
TheShadowWolf911

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anyone else want that as a option..............maybe a werewolf...........anyone?

#2
The Illusive Paragon

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Qunari or Tal'Vashoth maybe, but a werewolf would be conspicuous, Maybe a werewolf party member though, but even that I'm not all that sure about.

#3
DragonShepard138

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There should be all kinds of new things for DA2, hopefully Qunari, Dark Elf, apostate mage, more originality in the armor.

#4
TheShadowWolf911

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The Illusive Paragon wrote...

Qunari or Tal'Vashoth maybe, but a werewolf would be conspicuous, Maybe a werewolf party member though, but even that I'm not all that sure about.

and Shale wasn't?
lol

#5
TheShadowWolf911

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also, why not the new darkspawn the architect made?

#6
Caldarin V

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I'll ask this much though; have you noticed something about every single Quinari you encounter? They all look EXACTLY like Sten, which leads me to believe that the in addition to go along with their "for the greater good" attitude (greater good for society that is), they all look identical



which would mean the hairstyle is about the only thing you could customize

#7
TheShadowWolf911

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Caldarin V wrote...

I'll ask this much though; have you noticed something about every single Quinari you encounter? They all look EXACTLY like Sten, which leads me to believe that the in addition to go along with their "for the greater good" attitude (greater good for society that is), they all look identical

which would mean the hairstyle is about the only thing you could customize

so?

i still want to be one

#8
The Illusive Paragon

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TheShadowWolf911 wrote...

The Illusive Paragon wrote...

Qunari or Tal'Vashoth maybe, but a werewolf would be conspicuous, Maybe a werewolf party member though, but even that I'm not all that sure about.

and Shale wasn't?
lol


Good point but Shale wasn't a complete beast like the werewolves were in DA:O, where they were rather rash.

TheShadowWolf911 wrote...

also, why not the new darkspawn the architect made?


I thought of this too, but The Architects darkspawn are obviously something that have just been released from "the song" trust would become an issue here, as they have little to no experience dealing with other races. Even though that would be interesting.

Modifié par The Illusive Paragon, 07 avril 2010 - 04:29 .


#9
TheShadowWolf911

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The Illusive Paragon wrote...

TheShadowWolf911 wrote...

The Illusive Paragon wrote...

Qunari or Tal'Vashoth maybe, but a werewolf would be conspicuous, Maybe a werewolf party member though, but even that I'm not all that sure about.

and Shale wasn't?
lol


Good point but Shale wasn't a complete beast like the werewolves were in DA:O, where they were rather rash.

TheShadowWolf911 wrote...

also, why not the new darkspawn the architect made?


I thought of this too, but The Architects darkspawn are obviously something that have just been released from "the song" trust would become an issue here, as they have little to no experience dealing with other races. Even though that would be interesting.


about shale
uh, she tries to kill birds every chance she gets, she even stomped a chicken

the new darkspawn
at the end of awakening, when you go to save the town, the messenger, if he survives and you let him go, in the credits it says he saves people who are attacked on the roads.

#10
Lowenhart

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Darkspawn wouldnt work and also it will be silly, Darkspawns are naturally evil, and as Riodan i believe it was told they are also without soul, in other words they tainted non living things.
So first off why would a warden even have a darkspawn along, and secondly how will you control something evil without soul?

Lastly i fail to see werewolf working anywhere they to savage, only reason you could remotely talk with some the ones in the Breculian forest was because Witherfang aka lady of the forest, made their rage more docile, so they could rediscover some their humanity in their trapped cages, if or not she did this out of kindness or just as a means to a end to escape the curse i suppose can be debated.

As for qunari maybe its possible to be a merc or something, but most qunari dont travel alot from their tribe from what i understood from Sten, he did it on the orders of their tribal leader cant remember what he called him, i suppose thats the reason for the only other Qunari you meet a mercs.

Modifié par Lowenhart, 07 avril 2010 - 04:52 .


#11
Caldarin V

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out of curiosity, have you played through Awakening? Because there is evidence (depending on the ending you get) to the contrary (don't want to spoil anything for you)



although I agree that it would be largely impractical to play as one, as 99.99999% of people would attack you on sight...

#12
The Illusive Paragon

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[quote]TheShadowWolf911 wrote...

about shale
uh, she tries to kill birds every chance she gets, she even stomped a chicken
[/quote]

Does that mean shale is aggresive to everything? No. The werewolves are aggresive by nature.


[/quote]TheShadowWolf911 wrote...

the new darkspawn
at the end of awakening, when you go to save the
town, the messenger, if he survives and you let him go, in the credits
it says he saves people who are attacked on the roads.
[/quote]

I'm not saying you can't trust any of  them, but that you couldn't trust everyone of them. One does not show the quality of a whole. The darkspawn taint could also add to mistrust and the fact that they eat flesh.

Modifié par The Illusive Paragon, 07 avril 2010 - 04:56 .


#13
TheShadowWolf911

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true, but Shale would probably destroy anyone who pisses her off (save the warden, whom she trusts)



as for the darkspawn, you do bring up a good point.

#14
Lowenhart

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Well, i havent played Awakening but it seem odd that Bioware would contradict their own logic, seeing as the reason a warden was needed was that the Arch demon was attracted like a magnet to a tainted vessel was it to get killed, which meant it would jump to a Darkspawn that was without soul, in case a warden with the taint wasent present, which was the purpose of the warden that both the god spirit and warden spirit couldnt both be in same body so initially the warden be destroyed along with the Arch demon/tainted god.

If they somehow decided to change that in awakening then i am not aware of that and it would most likely be a isolated case then.

And if you mean the Character justice its completely different, since he is a spirit of the fade who through magic got trapped inside a empty Darkspawn shell, but that doesnt per defination make every darkspawn with soul, rather it furthers the point i was making.

EDIT: Also the whole Riodan story also would surgest thats the reason why they cant function well as a army without a Arch demon blight to lead them, since they have no soul and just act out of pure animalistic instinct by themselves much like small groups of animals, which surgest them normally being in ragbands as i think the called it without a Tainted God leading them.

Modifié par Lowenhart, 07 avril 2010 - 05:03 .


#15
Caldarin V

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to counter that, I've played a warden who would destroy everybody who pissed him off if the game let him- case in point Gregor and pretty much every other templar you meet in the case of my mage...

#16
Caldarin V

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Lowenhart wrote...

Well, i havent played Awakening but it seem odd that Bioware would contradict their own logic, seeing as the reason a warden was needed was that the Arch demon was attracted like a magnet to a tainted vessel was it to get killed, which meant it would jump to a Darkspawn that was without soul, in case a warden with the taint wasent present, which was the purpose of the warden that both the god spirit and warden spirit couldnt both be in same body so initially the warden be destroyed along with the Arch demon/tainted god.

If they somehow decided to change that in awakening then i am not aware of that and it would most likely be a isolated case then.

And if you mean the Character justice its completely different, since he is a spirit of the fade who through magic got trapped inside a empty Darkspawn shell, but that doesnt per defination make every darkspawn with soul, rather it furthers the point i was making.



It's one of the main plot points in awakening, and it's still incredibly hazy, but apparently they can

also- justice is not trapped in a Darkspawn shell, quite the opposite infact

#17
Lowenhart

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Perhaps that how you played but for most wardens they not like that not from whats been seen in the game so far, Plus a fail to see what this has to do with anything really, Wardens are not purely good or evil much like people like Avernus in wardens keep surgest, but they have one thing in common for most part, they dont wanna see demons or darkspawns running lose everywhere.

EDIT: but things put aside i find the souless arguement a bit vague, as if this was true most the blight generals would be old wardens if it held true, since they would eventually become darkspawns when they die in the deep roads. but then again i suppose it gives reason to why there always more darkspawns if they can reanimate the corpses of the dead with the taint.

Modifié par Lowenhart, 07 avril 2010 - 05:11 .


#18
Caldarin V

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I think it's because the broodmothers just churn out mass amounts of the buggers constantly- people who get tainted just go crazy after a good amount of time and die; I don't think Ghouls ever turn fully to darkspawn.


#19
oyzar

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One thing I found lacking is the lack of options at the start. 3 classes to chose from or 18 possible specialization combinations (and really the different specialization aren't THAT different to play) is not really a whole lot. There is also plenty of overlap between warrior and rogue. There should also be more races and races should have more impact on gameplay. As it is the races only really affect the origin and the ending. In Baldurs gate(and even more in 2) you had a lot more options. That is one of the downside of voicing everything though, creating extra content costs so much more.

#20
Varenus Luckmann

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If we're going to continue the story of the Warden and company, which I sincerely hope, I really don't see how we're going to fit a Qunari in there as a playable character.

That's not to say that I wouldn't like seeing it, if it can somehow be done without bending the lore. I'm just not feeling it.

#21
TolaGarf

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Qunari with it's own Origin story starting possibly in Par Vollen, and then sailing off to where ever the story goes from there. I'd love it!

#22
Mastocow

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^^ Agree completely Qunari need to be added.

#23
Caldarin V

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Varenus Luckmann wrote...

If we're going to continue the story of the Warden and company, which I sincerely hope, I really don't see how we're going to fit a Qunari in there as a playable character.

That's not to say that I wouldn't like seeing it, if it can somehow be done without bending the lore. I'm just not feeling it.


as much as I love my current character, think about what the word would need to be like in order to challenge him for the 2nd game (especially if you played through awakenings )

basically, in order for the world to challenge you, everything would need to be around 30th level (for enemies)

plus with ALL the choices to make, I feel like it'd turn into an orginizational nightmare

#24
Gill Kaiser

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There should be a Qunari origin and an apostate mage or Dalish Keeper origin.

#25
Spazztik

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I found Sten's character and the codex stuff on the Qunari people to be pretty interesting. I would love to see a Qunari Origin story. I would probably settle though on Sten coming back next game or something to that effect.