Kasumi, the Locust, and Flashbang
#26
Posté 07 avril 2010 - 08:40
#27
Posté 07 avril 2010 - 08:43
FrostGun wrote...
What the cooldown on flashbang for shepard? and whats its duration 6 secs?
cooldown is 6 seconds, duration is 4 seconds until lvl 4 and then if you go improved (and I can think of no reason to choose anything but improved as the other one only slighly boosts damage), it increased to 6 seconds.
#28
Posté 07 avril 2010 - 08:49
Average Gatsby wrote...
FrostGun wrote...
What the cooldown on flashbang for shepard? and whats its duration 6 secs?
cooldown is 6 seconds, duration is 4 seconds until lvl 4 and then if you go improved (and I can think of no reason to choose anything but improved as the other one only slighly boosts damage), it increased to 6 seconds.
It works through all defences? If it does, it would probably be really OP as i would just storm in and shotgun everyone's face.. and toss out another flashbang once it expires. Also works with infiltrators with their passive time dillation scope.
#29
Posté 07 avril 2010 - 08:56
Shadow Strike is also super broke. It does massive amounts of damage even at low levels, and on lower difficulties (Veteran or below) is basically an instant kill.
Locust just MIGHT be > Tempest for Shepard. It does less damage than the Tempest against all damage types, and cannot get off as many shots, (20 from the Locust, 50 from the Tempest), has a MUCH smaller magazine size, (360 vs. 700+) but no recoil and perfect aim? That's a PERFECT trade-off. Also, your commentary in your video was right. The Locust does MORE damage than the Collector Assault Rifle, someone did some DPS testing and it does more HP damage. I don't know about Armor or Shields.
#30
Posté 07 avril 2010 - 09:01
But seriously: absolutely loving the Locust's accuracy, and fairly impressed with Kasumi's backstab. The only problem with her is that I don't know how to spend her squad points. The Flashbang looks like it will work great for my Soldier run.
#31
Posté 07 avril 2010 - 09:07
OniGanon wrote...
And I've just unlocked the best part about this DLC: a new casual outfit. Now I can walk around the ship in a little black dress.
But seriously: absolutely loving the Locust's accuracy, and fairly impressed with Kasumi's backstab. The only problem with her is that I don't know how to spend her squad points. The Flashbang looks like it will work great for my Soldier run.
Me neither. Overload is nice, as usual (consider shields are THE most common form of defense) but as she only gets 30 points?
My suggestion?
Shadow Strike (4) - Rapid Strike
Master Thief (4) - Master Infiltrator (25% cooldown time bonus on her powers? HELL YEAH)
Overload (2)
Flash Grenade (3)
#32
Posté 07 avril 2010 - 09:11
RiouHotaru wrote...
My suggestion?
Shadow Strike (4) - Rapid Strike
Master Thief (4) - Master Infiltrator (25% cooldown time bonus on her powers? HELL YEAH)
Overload (2)
Flash Grenade (3)
Im going to run this for kasumi with my soldier.
Shadow Strike (4) - Rapid Strike
Master Thief (4) - Master Infiltrator (25% cooldown time bonus on her powers? HELL YEAH)
Flash Grenade (4)
both shepard and her will max flashbang.. see how much cheapness i can stand before rerolling.
#33
Posté 07 avril 2010 - 09:17
Here's something to consider.
Overload gets a 2x bonus vs shields. So heavy overload can do 400 damage (un upgraded) to shields every 12 seconds.
Rapid Shadow Strike, not even the heavy version, can do 450 damage to Anything every 9 seconds. Shadowstrike > Overload vs shields, so you can just put the points into flashbang.
If you really want a Merc team, like me, grab Zaeed with squad disruptor and go on a killing/grenade spree.
#34
Posté 07 avril 2010 - 09:24
#35
Posté 07 avril 2010 - 09:28
Average Gatsby wrote...
I'm also going to ignore Overload. 2 really strong chars already have it, miranda and garrus, and flashbang and shadow strike are so good that I'd rather she use that.
Here's something to consider.
Overload gets a 2x bonus vs shields. So heavy overload can do 400 damage (un upgraded) to shields every 12 seconds.
Rapid Shadow Strike, not even the heavy version, can do 450 damage to Anything every 9 seconds. Shadowstrike > Overload vs shields, so you can just put the points into flashbang.
If you really want a Merc team, like me, grab Zaeed with squad disruptor and go on a killing/grenade spree.
Actually, the reason for Rapid Shadow is that IF Kasumi KOs the target, when she returns, the cooldown period ends instantly letting her do it AGAIN. (Hence the name "Rapid" Shadow Strike) Ideally, a good way to remove shields would be through the use of Disruptor Ammo, and since I'm an Infiltrator, that's not an issue (Though I'm thinking of going for Squad Cryo)
#36
Posté 07 avril 2010 - 09:28
#37
Posté 07 avril 2010 - 09:35
#38
Posté 07 avril 2010 - 09:40
RiouHotaru wrote...
Average Gatsby wrote...
I'm also going to ignore Overload. 2 really strong chars already have it, miranda and garrus, and flashbang and shadow strike are so good that I'd rather she use that.
Here's something to consider.
Overload gets a 2x bonus vs shields. So heavy overload can do 400 damage (un upgraded) to shields every 12 seconds.
Rapid Shadow Strike, not even the heavy version, can do 450 damage to Anything every 9 seconds. Shadowstrike > Overload vs shields, so you can just put the points into flashbang.
If you really want a Merc team, like me, grab Zaeed with squad disruptor and go on a killing/grenade spree.
Actually, the reason for Rapid Shadow is that IF Kasumi KOs the target, when she returns, the cooldown period ends instantly letting her do it AGAIN. (Hence the name "Rapid" Shadow Strike) Ideally, a good way to remove shields would be through the use of Disruptor Ammo, and since I'm an Infiltrator, that's not an issue (Though I'm thinking of going for Squad Cryo)
I was mainly just pointing out that points in overload are probably better spent on improving grenade, since her SS already does plenty of damage. Like I said in the vid, you want to use rapid like you said, so you can chain them together, but even if you weren't chaining, against a single target it does more damage than overload.
#39
Posté 07 avril 2010 - 09:43
cruc1al wrote...
So... the flashbang is for players who can't finish insanity otherwise? I like a challenge, so I doubt I'll be using it as a bonus power.
I would say it does actually take a bit of skill when shep uses it because you have to make sure you angle it right. And it's really fun to run around spamming grenades.
#40
Posté 07 avril 2010 - 09:59
#41
Posté 07 avril 2010 - 10:01
Decent DLC overall.
#42
Posté 07 avril 2010 - 11:06
#43
Posté 07 avril 2010 - 11:24
I really dig this character. She's fun. In the 2 or 3 hours I've played with her, she rose to only be beat out by Tali as a favorite. I was expecting a broodier character and was pleasantly surprised. Some of her personality reminds me of the devil-may-care attitude of Catwoman from Batman.
The formalwear and SMG are just icing on this cake. Feels like 560 points well spent to me.
#44
Posté 07 avril 2010 - 12:38
@Gatsby: Really enjoy your videos, so keep up the good work lad. Greetings from Europe.
#45
Posté 07 avril 2010 - 01:50
#46
Posté 07 avril 2010 - 01:58
Tlazolteotl wrote...
FrostGun wrote...
I will probably take the bonus power with my soldier seems to fit the class. Does the locust replace the revenant?probably not but ill ask anyway. im at work not yet home to DL and test.
Soldiers get the revenant. Soldiers don't use SMGs.
Everyone else gets SMGs. They can't get revenant.
Somewhat exclusive club there. Soldiers ought to be jealous.
I'm playing with soldier and I have this new SMG. Modifying game files can work wonders
#47
Posté 07 avril 2010 - 02:32
Average Gatsby wrote...
cruc1al wrote...
So... the flashbang is for players who can't finish insanity otherwise? I like a challenge, so I doubt I'll be using it as a bonus power.
I would say it does actually take a bit of skill when shep uses it because you have to make sure you angle it right. And it's really fun to run around spamming grenades.
If I find it's too powerful, it will only be fun for a while. If it's well balanced, it'll have lasting appeal
#48
Posté 07 avril 2010 - 02:57
#49
Posté 07 avril 2010 - 03:24
#50
Posté 07 avril 2010 - 03:31





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