Who's your second in command?
#201
Posté 08 avril 2010 - 12:24
So, if not properly supervised, Garrus is a loose cannon. With a clearly-defined small-picture role, he's very effective. To simplify it, if he was in the current-day US Army, he's be a Staff Sergeant or thereabouts. I don't see him being vocal enough or thinking big-picture enough to lead more than a few people of his own, though, which keeps him from being a more senior NCO, IMO.
Miranda on the other hand is more cerebral and lacks Garrus' heavy combat experience but has more theory and learned knowledge in her head, which fits the profile of junior officer a bit better. Remember that those junior officers tend to tell their sergeants what they want done, and the sergeants figure out how to do it.
#202
Posté 08 avril 2010 - 12:25
wulf3n wrote...
LOLandStuff wrote...
Just forget the top of the ship was already a wreck from the first hit. I say, Shepard should have remained in his pajamas, get out of his room and go on the bridge, ordering everyone to take their post, among the flames and the explosions or in space. However, they really had to have a strong grip. Those who had nothing to do, just take on some tape and superglue to patch together the Normandy because THAT would be exactly the most logical thing to do with a super ship. Shepard shouldn't abandon ship, he'll go down with the ship proudly. And those who deserted, they should be court martialed and executed.
what happens when the escape pods get destroyed and you cant abandon? is ordering the entire crew to head to inoperative escape pods wise?
Which is more reason to get people on escape pods as quickly as possible, not waste time figuring out the obvious.
You mention the manueverability aspect, that advantage was clearly out the window already. The Collector ship's attack cut straight through the ship's barriers and armor in the FIRST shot. They were hitting them repeatedly after that, if they could have manuevered away Joker would have done so already. Anyone on board could tell that, even the damn requisition's officer in the hold! What was Shep going to do? Tell Joker to stop getting hit?
That's not even the issue, the issue is whether Shep was right to make his first course of action be calling the crew to abandon ship. He clearly was. The Normandy was not designed to withstand that kind of punishment, its entire design was to avoid a fight altogether. Their defenses had already clearly failed and they were clearly unable to shake the Collector ship by the fact that they were still being hit. Shepard didn't need to go and have an officer (not that any on the bridge would have been alive long enough) to say "Sir, we've been ambushed and are being shot at."
Shepard assessed the situation based on preliminary evidence and made the right call.
Modifié par InvaderErl, 08 avril 2010 - 12:29 .
#203
Posté 08 avril 2010 - 12:31
LOLandStuff wrote...
wulf3n wrote...
LOLandStuff wrote...
Just forget the top of the ship was already a wreck from the first hit. I say, Shepard should have remained in his pajamas, get out of his room and go on the bridge, ordering everyone to take their post, among the flames and the explosions or in space. However, they really had to have a strong grip. Those who had nothing to do, just take on some tape and superglue to patch together the Normandy because THAT would be exactly the most logical thing to do with a super ship. Shepard shouldn't abandon ship, he'll go down with the ship proudly. And those who deserted, they should be court martialed and executed.
what happens when the escape pods get destroyed and you cant abandon? is ordering the entire crew to head to inoperative escape pods wise?
Then that's just bad luck. But forget about the escapde pods, the ship is the most important. What, now you want to abandon the most expensive ship and let it be taken by unknown aliens for study? You go down with the ship, else you'll be charged with treason and desertion.
So, better go down as a hero than a traitor, at least it will spare you the humiliation of failing your duty.
but if you knew the escape pods were disable, you know by getting a "sitrep", then you can start thinking of another option, rather than waste valuable time sending everyone to inoperable escape pods.
#204
Posté 08 avril 2010 - 12:32
InvaderErl wrote...
Shepard assessed the situation based on preliminary evidence and made the right call.
This time! he got lucky that the decisions he made with no evidence behind them, didn't get everyone killed. Doesn't mean he made the right decisions.
InvaderErl wrote...
What was Shep going to do? Tell Joker to stop getting hit?
I dunno maybe tell joker not to fly directly in front of a ship, when the standard tactics "according to the codex" imply that all combat ships can only fire directly infront.
edit: seriously, joker clears the firing arc, getting the normandy to a position where they cant get shot, then decides to fly right back into their line of sight.
Modifié par wulf3n, 08 avril 2010 - 12:48 .
#205
Posté 08 avril 2010 - 12:33
Joker: Just one more time commander, they still haven't hit the right wing.
Shepard: I said now!
Joker: Awww, you're no fun...
#206
Posté 08 avril 2010 - 12:36
wulf3n wrote...
LOLandStuff wrote...
wulf3n wrote...
LOLandStuff wrote...
Just forget the top of the ship was already a wreck from the first hit. I say, Shepard should have remained in his pajamas, get out of his room and go on the bridge, ordering everyone to take their post, among the flames and the explosions or in space. However, they really had to have a strong grip. Those who had nothing to do, just take on some tape and superglue to patch together the Normandy because THAT would be exactly the most logical thing to do with a super ship. Shepard shouldn't abandon ship, he'll go down with the ship proudly. And those who deserted, they should be court martialed and executed.
what happens when the escape pods get destroyed and you cant abandon? is ordering the entire crew to head to inoperative escape pods wise?
Then that's just bad luck. But forget about the escapde pods, the ship is the most important. What, now you want to abandon the most expensive ship and let it be taken by unknown aliens for study? You go down with the ship, else you'll be charged with treason and desertion.
So, better go down as a hero than a traitor, at least it will spare you the humiliation of failing your duty.
but if you knew the escape pods were disable, you know by getting a "sitrep", then you can start thinking of another option, rather than waste valuable time sending everyone to inoperable escape pods.
Do what?
Nonsense!
I want to die with the ship and take everyone with me. Even if the pods were intact I wouldn't let anyone get close to them.
I'll be a goddam' hero.
Modifié par LOLandStuff, 08 avril 2010 - 12:37 .
#207
Posté 08 avril 2010 - 12:45
GuardianAngel470 wrote...
Sidonis was an outside influence case. Garrus had no reason or evidence to believe that the mercs had gotten to sidonis. Wilson was selfish and he left clues all over the place. At best he took money from the shadow broker but you could glean his greed from talking to him or listening to his logs that were on CERBERUS COMPUTERS. At worst he was just spiteful and because miranda showed no interest in him he chose to destroy what she had worked so hard to accomplish.
Miranda had as many opportunities to notice Wilson's true colors as anyone should need to intervene, but she didn't. Garrus had no way of knowing that the mercs had gotten to sidonis and Garrus trusted sidonis with his life. It isn't his fault that Sidonis betrayed that trust. Sidonis was a good person, just selfish. Would you be willing to die to save your comrades? I have never been faced with such a situation so I can't say myself, which is why I don't judge sidonis.
Miranda's special ops experience is negligible at best, nonexistent at worst. We know of only one mission she has been on other than the Lazarus Project. We don't know anything about it and so we can't make a judgement one way or the other about what kind of experience she has based on it. That means that that mission cannot be counted when trying to establish her combat experience. I don't trust anyone to be my second in command if they don't have leadership or military training. She has neither, she is just TIM's lackey, doing exactly what he asks.
I wouldn't trust her to lead just like I wouldn't trust Kasumi or Zaeed, Samara, Thane, Tali, Grunt, or Legion to lead. They don't have military training and whether you like it or not this is a military operation. Saving the Galaxy isn't something civilians do, it is what miltaries do. You don't put someone in command becuase you like them, you do it because they are qualified. Miranda has no qualifications that Garrus doesn't dwarf. And because the crew don't trust her any one comes ahead of her on the leadership totem pole. If the crew can't trust their leader then the entire operation can collapse. The moment a bad order is given and the crew hesitate, people die.
theirs a differences between you as the player not trusting and the crew. use a tad bit of logic and what we know about the characters and the only person you can say wouldnt trust her is Jack. and you can only say Garrus and Tali wouldnt trust her if the players Shepard didnt trust her as they both would go along with Shepard if he trusted Miranda. so the saying the crew doesnt trust her is old, just use some common sense and what we know about characters and 95% of the crew either trust her or wouldnt care who leads (this includes more then Shepards team)
rather you see it or not clearly she has leadership skills because she becomes one of 12 people to lead a group so she had to prove something during her years in Cerberus
so basically the would only comes down to military or cilivians? seeing how Cerberus isnt really military its not a militray operation
they have different qualifications, one its better the the other. they are different to say Garrus drawfs Miranda is just refusing to see or listen to hers as she tells you what she good at.
cearly shes not TIMs lackey and doesnt do everything he says or she wouldnt quit Cerberus and either her or Shepard would be dead
rather we as players see it or not clearly she got the skills to be a leader as if she leads a group people live, whatever Bioware has made of her past it build with she can lead, she may not have filed training you see but she got something as she been on her own or with Cerberus for almost 20 years(going off her sisters age) what happened during that time who knows, but she had to prove something to TIM to be named a leader of a Cell and that may not have been her first. she clearly got leadership skills somewhere.
"You don't put someone in command becuase you like them"
and yet im seeing clearly putting Garrus in a command role as likely him, and throwing logic and reason out the window.
i wouldnt pick Miranda cause i like her or not i pick her because she has the skills( if you dont see it or not thats fine i have no problem with that at all) she no scared to stand up to Shepard if need be(which Garrus views Shepard to high and would be) your on a human Cerberus ship and everyone already respects her or see her as second to Shepard, she got a great mind for tactics(stated in her suicide mission bio) and wouldnt let emotions get in the way of a hard choice(Garrus desire for revenge makes me think he would unless talked out of it or stoped)
while you can say Miranda should have seen the signs, i can say so should Garrus as he was closer to Sidonis and knows the type of person he was (but are we really going to hold it agasint Miranda for Bioware wanting the player to know that Wilson betrayed Cerberus by leaving things out for the player to find) both were betrayed one was just a loyaty mission and one was a welcome to ME2 mission so one got more of a story to it and the other got a lets give the player a reason to wake and get started
#208
Posté 08 avril 2010 - 12:52
wulf3n wrote...
I dunno maybe tell joker not to fly directly in front of a ship, when the standard tactics "according to the codex" imply that all combat ships can only fire directly infront.
The Collector ship is able to fire at an angle other than straight, in fact that doesn't even look like the same point of fire that it usually opens up with:
look at 4:32 for example.
Modifié par InvaderErl, 08 avril 2010 - 12:53 .
#209
Posté 08 avril 2010 - 12:54
InvaderErl wrote...
wulf3n wrote...
I dunno maybe tell joker not to fly directly in front of a ship, when the standard tactics "according to the codex" imply that all combat ships can only fire directly infront.
The Collector ship is able to fire at an angle other than straight:
look at 4:32 for example.
how do they know that? they don't even know what type of ship it is! so you would assume they would adopt standard evasive maneuvers.
Besides, 2 - 3 degrees, is hardly an impressive firing arc, they were still out of its firing arc, when joker flies back in.
#210
Posté 08 avril 2010 - 01:00
wulf3n wrote...
InvaderErl wrote...
wulf3n wrote...
I dunno maybe tell joker not to fly directly in front of a ship, when the standard tactics "according to the codex" imply that all combat ships can only fire directly infront.
The Collector ship is able to fire at an angle other than straight:
look at 4:32 for example.
how do they know that? they don't even know what type of ship it is! so you would assume they would adopt standard evasive maneuvers.
Besides, 2 - 3 degrees, is hardly an impressive firing arc, they were still out of its firing arc, when joker flies back in.
I'm not saying they knew that. I'm saying that's a totally different firing point, look it's on the hull its not even from the circular maw.
#211
Posté 08 avril 2010 - 01:02
wulf3n wrote...
InvaderErl wrote...
wulf3n wrote...
I dunno maybe tell joker not to fly directly in front of a ship, when the standard tactics "according to the codex" imply that all combat ships can only fire directly infront.
The Collector ship is able to fire at an angle other than straight:
look at 4:32 for example.
how do they know that? they don't even know what type of ship it is! so you would assume they would adopt standard evasive maneuvers.
Besides, 2 - 3 degrees, is hardly an impressive firing arc, they were still out of its firing arc, when joker flies back in.
Simple answer...they all have a death wish and go right into the beam on purpos to die as heroes. Because it's so heroic.
Modifié par LOLandStuff, 08 avril 2010 - 01:02 .
#212
Posté 08 avril 2010 - 01:03
LOLandStuff wrote...
Simple answer...they all have a death wish and go right into the beam on purpos to die as heroes. Because it's so heroic.
lol, im gonna have to agree with u on that, its the only valid explanation
#213
Posté 08 avril 2010 - 01:03
wulf3n wrote...
LOLandStuff wrote...
Simple answer...they all have a death wish and go right into the beam on purpos to die as heroes. Because it's so heroic.
lol, im gonna have to agree with u on that, its the only valid explanation
Dude, if you look at the video as I said - the thing has more than one firing point.
#214
Posté 08 avril 2010 - 01:09
nremies1 wrote...
I've always thought Garrus fills the role of Sergeant/NCO rather than officer. The duties of an XO are probably way over his head. He's a very good tactician and a hell of a soldier. Remember that he lost his team because of betrayal, not because of a stupid command decision, but after losing his team he went nutty and barricaded himself in an apartment with a sniper rifle - not the best tactical decision.
So, if not properly supervised, Garrus is a loose cannon. With a clearly-defined small-picture role, he's very effective. To simplify it, if he was in the current-day US Army, he's be a Staff Sergeant or thereabouts. I don't see him being vocal enough or thinking big-picture enough to lead more than a few people of his own, though, which keeps him from being a more senior NCO, IMO.
Miranda on the other hand is more cerebral and lacks Garrus' heavy combat experience but has more theory and learned knowledge in her head, which fits the profile of junior officer a bit better. Remember that those junior officers tend to tell their sergeants what they want done, and the sergeants figure out how to do it.
Garrus didn't go crazy and wall himself up in that complex, he returned after Sidonis betrayed him, found his team dead, and was attacked. He isn't a loose cannon, he kept his cool after the death of the only friends he had on Omega and held his own until shepard showed up.
And his backstory gives me the impression that he was a low ranking officer, not an NCO. Something like a 1st Lieutenant. He was a highly ranked hand-to-hand specialist ( his own words) and he was being scouted for Spectre training. They don't give NCOs enough training to be considered one of the best hand-to-hand specialists on a ship, and the Citadel wouldn't care about an NCO enough to scout them for Spectre training.
And from the description of how officers are made officers in the ME universe (rise in rank from Pvt. to Officer) they would care more about experience than book learning. Miranda would be low on the list because of her lack of experience. Jacob and everyone but grunt would come first.
#215
Posté 08 avril 2010 - 01:11
InvaderErl wrote...
wulf3n wrote...
InvaderErl wrote...
wulf3n wrote...
I dunno maybe tell joker not to fly directly in front of a ship, when the standard tactics "according to the codex" imply that all combat ships can only fire directly infront.
The Collector ship is able to fire at an angle other than straight:
look at 4:32 for example.
how do they know that? they don't even know what type of ship it is! so you would assume they would adopt standard evasive maneuvers.
Besides, 2 - 3 degrees, is hardly an impressive firing arc, they were still out of its firing arc, when joker flies back in.
I'm not saying they knew that. I'm saying that's a totally different firing point, look it's on the hull its not even from the circular maw.
What are you guys talking about? Have you even answered the OP? Who would be your second in command? If you want to discuss something else start a new thread, you're derailing mine.
#216
Posté 08 avril 2010 - 01:13
Modifié par InvaderErl, 08 avril 2010 - 01:16 .
#217
Posté 08 avril 2010 - 01:25
GuardianAngel470 wrote...
Garrus didn't go crazy and wall himself up in that complex, he returned after Sidonis betrayed him, found his team dead, and was attacked. He isn't a loose cannon, he kept his cool after the death of the only friends he had on Omega and held his own until shepard showed up.
And his backstory gives me the impression that he was a low ranking officer, not an NCO. Something like a 1st Lieutenant. He was a highly ranked hand-to-hand specialist ( his own words) and he was being scouted for Spectre training. They don't give NCOs enough training to be considered one of the best hand-to-hand specialists on a ship, and the Citadel wouldn't care about an NCO enough to scout them for Spectre training.
And from the description of how officers are made officers in the ME universe (rise in rank from Pvt. to Officer) they would care more about experience than book learning. Miranda would be low on the list because of her lack of experience. Jacob and everyone but grunt would come first.
-Walled himself up in a complex surrounded by enemies with no clear escape plan, with nobody to watch his back. If Shep and friends hadn't shown up and the mercs had carried out their plan as we saw it unfold, that assault probably would have killed him.
-Hand-to-hand combat specialization has absolutely zero to do with rank. If anything I would expect NCOs and enlisted men - who always do the lion's share of the actual shooting/killing/fighting - to be better trained at it than officers.
-Again, officers' jobs are to manage, to motivate, and to think big-picture. NCOs are supposed to handle the small-scale tactical decisions like move the squad here, put suppressing fire on that flank, set up an ambush here, etc. That kind of stuff is what Garrus is good at. Under ideal conditions an officer should not even have to fire his or her weapon in combat, because he's directing 40 or more other guys to do that for him - although I know it rarely works out that way.
This last bit isn't intended to be a shot at you but I am fairly sick and tired of the sci-fi cliche that I believe we owe to Star Trek - namely that officers are better at doing everything that enlisted men do, and are therefore the best away team/shore party is stuffed full of officers with a few token enlisted men to act as bullet sponges.
#218
Posté 08 avril 2010 - 01:38
nremies1 wrote...
GuardianAngel470 wrote...
Garrus didn't go crazy and wall himself up in that complex, he returned after Sidonis betrayed him, found his team dead, and was attacked. He isn't a loose cannon, he kept his cool after the death of the only friends he had on Omega and held his own until shepard showed up.
And his backstory gives me the impression that he was a low ranking officer, not an NCO. Something like a 1st Lieutenant. He was a highly ranked hand-to-hand specialist ( his own words) and he was being scouted for Spectre training. They don't give NCOs enough training to be considered one of the best hand-to-hand specialists on a ship, and the Citadel wouldn't care about an NCO enough to scout them for Spectre training.
And from the description of how officers are made officers in the ME universe (rise in rank from Pvt. to Officer) they would care more about experience than book learning. Miranda would be low on the list because of her lack of experience. Jacob and everyone but grunt would come first.
-Walled himself up in a complex surrounded by enemies with no clear escape plan, with nobody to watch his back. If Shep and friends hadn't shown up and the mercs had carried out their plan as we saw it unfold, that assault probably would have killed him.
-Hand-to-hand combat specialization has absolutely zero to do with rank. If anything I would expect NCOs and enlisted men - who always do the lion's share of the actual shooting/killing/fighting - to be better trained at it than officers.
-Again, officers' jobs are to manage, to motivate, and to think big-picture. NCOs are supposed to handle the small-scale tactical decisions like move the squad here, put suppressing fire on that flank, set up an ambush here, etc. That kind of stuff is what Garrus is good at. Under ideal conditions an officer should not even have to fire his or her weapon in combat, because he's directing 40 or more other guys to do that for him - although I know it rarely works out that way.
This last bit isn't intended to be a shot at you but I am fairly sick and tired of the sci-fi cliche that I believe we owe to Star Trek - namely that officers are better at doing everything that enlisted men do, and are therefore the best away team/shore party is stuffed full of officers with a few token enlisted men to act as bullet sponges.
Believe that is also attruibuated to an rising belief that an officer should not be afraid to do what he orders his men to do. An officer needs to have basic knowledge of everything in order to operate anything on the ship. It comes with the terratory, same thing with everyone in engieering knowing everyone elses job in that department. You do that incase the person next to you gets killed. Everyone should know basic first-aid. It's in case the medic gets shot, you know how to fix the basic injuries.
So really the only difference is the fact that everyone knows 2-3 ranks above and below their rank and perhaps 2-3 other jobs incase of emergency. Simple fact is - people die. Just like officers should not be firing their guns doesn't work out all the time, sometimes, doing it yourself is the only way to get it done. When that time comes, usually everything has gone to hell anyway, so it doesn't matter who the hell is doing it.
Modifié par Andrew_Waltfeld, 08 avril 2010 - 01:39 .
#219
Posté 08 avril 2010 - 01:47
Andrew_Waltfeld wrote...
Believe that is also attruibuated to an rising belief that an officer should not be afraid to do what he orders his men to do. An officer needs to have basic knowledge of everything in order to operate anything on the ship. It comes with the terratory, same thing with everyone in engieering knowing everyone elses job in that department. You do that incase the person next to you gets killed. Everyone should know basic first-aid. It's in case the medic gets shot, you know how to fix the basic injuries.
So really the only difference is the fact that everyone knows 2-3 ranks above and below their rank and perhaps 2-3 other jobs incase of emergency. Simple fact is - people die. Just like officers should not be firing their guns doesn't work out all the time, sometimes, doing it yourself is the only way to get it done. When that time comes, usually everything has gone to hell anyway, so it doesn't matter who the hell is doing it.
No argument there about the merits of training in that fashion...it's a good thing. Could a squad leader take over the platoon if the lieutenant is killed? Yeah, probably. Is he going to be as good at commanding a platoon as he was at leading 9 guys in a rifle squad? Probably not. Nor is a rifleman going to be as good at treating the wounded as the medic. It's done so that one casualty doesn't make the unit immediately combat-ineffective - I disagree that it's done because "it doesn't matter who's doing it."
But to get back to the topic, I still think Garrus would be in over his head being the XO. He's a good detective/agent/whatever or a squad leader, but ask him to help Shep plan whole operations? I don't think he'd be a good pick. Time spent looking down the sights of your weapon in combat as a leader is time you don't spend actually leading.
#220
Posté 08 avril 2010 - 02:10
nremies1 wrote...
Andrew_Waltfeld wrote...
Believe that is also attruibuated to an rising belief that an officer should not be afraid to do what he orders his men to do. An officer needs to have basic knowledge of everything in order to operate anything on the ship. It comes with the terratory, same thing with everyone in engieering knowing everyone elses job in that department. You do that incase the person next to you gets killed. Everyone should know basic first-aid. It's in case the medic gets shot, you know how to fix the basic injuries.
So really the only difference is the fact that everyone knows 2-3 ranks above and below their rank and perhaps 2-3 other jobs incase of emergency. Simple fact is - people die. Just like officers should not be firing their guns doesn't work out all the time, sometimes, doing it yourself is the only way to get it done. When that time comes, usually everything has gone to hell anyway, so it doesn't matter who the hell is doing it.
No argument there about the merits of training in that fashion...it's a good thing. Could a squad leader take over the platoon if the lieutenant is killed? Yeah, probably. Is he going to be as good at commanding a platoon as he was at leading 9 guys in a rifle squad? Probably not. Nor is a rifleman going to be as good at treating the wounded as the medic. It's done so that one casualty doesn't make the unit immediately combat-ineffective - I disagree that it's done because "it doesn't matter who's doing it."
But to get back to the topic, I still think Garrus would be in over his head being the XO. He's a good detective/agent/whatever or a squad leader, but ask him to help Shep plan whole operations? I don't think he'd be a good pick. Time spent looking down the sights of your weapon in combat as a leader is time you don't spend actually leading.
No he is not, but at least an leader has been replaced. Worse would be an leader-less two platoons who eventally gets picked off.
Same thing is, if commander shepard happens to be near it, and you can already tell the ship is doomed, he is immediately going to the distress beacon, why? it's obivous there is nothing he can do on the bridge, fires are spreading throughout the entire ship, the ship reaks of "I'ma gonna fall apart.".
Even as an last act as captain, sending out the distress beacon so at the very least your people are going to be picked up is better than running to the bridge going "gee wtf is the ruckus?".
It seemed from placement that the sheppard was in his/her captain quarters, so your conviently near the beacon anyway. Everyone else is running around doing their damage control job and can do it better than you can why would you intrupt one when you can go to the beacon and do it yourself? It makes little sense when your in that chaos mode and you just know you have to activate that beacon, you just go and do it. Because your mind is in flight mode, not fight because the ship is pretty ****ed up already.
#221
Posté 08 avril 2010 - 02:16
Andrew_Waltfeld wrote...
It seemed from placement that the sheppard was in his/her captain quarters, so your conviently near the beacon anyway. Everyone else is running around doing their damage control job and can do it better than you can why would you intrupt one when you can go to the beacon and do it yourself? It makes little sense when your in that chaos mode and you just know you have to activate that beacon, you just go and do it. Because your mind is in flight mode, not fight because the ship is pretty ****ed up already.
nremies1 wrote...
Time spent looking down the sights of your weapon in combat as a leader is time you don't spend actually leading.
#222
Posté 08 avril 2010 - 02:20
Andrew_Waltfeld wrote...
No he is not, but at least an leader has been replaced. Worse would be an leader-less two platoons who eventally gets picked off.
Same thing is, if commander shepard happens to be near it, and you can already tell the ship is doomed, he is immediately going to the distress beacon, why? it's obivous there is nothing he can do on the bridge, fires are spreading throughout the entire ship, the ship reaks of "I'ma gonna fall apart.".
Even as an last act as captain, sending out the distress beacon so at the very least your people are going to be picked up is better than running to the bridge going "gee wtf is the ruckus?".
It seemed from placement that the sheppard was in his/her captain quarters, so your conviently near the beacon anyway. Everyone else is running around doing their damage control job and can do it better than you can why would you intrupt one when you can go to the beacon and do it yourself? It makes little sense when your in that chaos mode and you just know you have to activate that beacon, you just go and do it. Because your mind is in flight mode, not fight because the ship is pretty ****ed up already.
Oh...I wasn't even offering an opinion on the Shepard distress beacon thing. Is that what you were talking about when you first quoted me?
#223
Posté 08 avril 2010 - 02:22
#224
Posté 08 avril 2010 - 02:23
ReconTeam wrote...
I must say that Miranda gets the role in my game. Garrus could have the job, but he is too busy constantly calibrating the guns to bother talking to me...
See? The mark of a poor leader!
#225
Posté 08 avril 2010 - 02:30
But to get this tread back on track as far as XO it would Be Miranda. As for why people say she gives bad advice, when is this cause when I get the IFF mission she says we should still build the team and take care of anything we need while Jacob says lets get the IFF while half cocked. She also suggest getting Mordin earlier which I would do anyway just cause I wan't those nice equipment enhancement.





Retour en haut







