I love DA, extremely awesome game. Fairly disappointed in DA:O, however. It seems much less polished and original, as a not a huge amount of effort was put in to it.
Main comments:
- DA:O was 50 dollars. For my two plays of it, I clocked 80 hours and 60 hours (I did EVERYTHING). DA:A was 40 dollars; my two plays of it were both around 19-20 hours. And this was for an expansion that REQUIRES the previous game.
- DA:A was... Well, easy. A combination of all the new skills and having pants load of special items, I didn't have a single character that needed to use an injury kit.
- Adding rune spots to armor was a factor in the easiness. Even if they could hit my people, they could never kill them. I really see no need to put nothing but 3 stout runes in each armor. That's what, +42 constitution?
- DA:A carried over a big mistake from DA:O, then expanded on it by adding a second crafting system. Namely, the inability to craft in camp, where the main ingredient sales people are.
- The rune crafting is both neat and very annoying. It has some massive short falls, namely the poor sorting of the recipe list, the requirement to make dozens and dozens of clicks to make a single paragon rune (rather then just giving an option to craft it straight out from the base components), and the complete lack of description of what some of the runes actually do.
- The DLC import issue was a massive, massive mistake. I've very disappointed in Bioware. It took one of the fan modders to create a working fix for this FOUR HOURS after the game was released.
- The writing, dialogue, and story seemed to be a bit lacking.
- NPC interactions were still good/funny.
- The two mage NPCs were carbon copies of DA:O NPCs. Same personalities.
- Would have liked more backstory/explanation of the main bad guy leaders.
- The complete lack of explanation for what happened to companions who said they'd stick with you at the end of DA:O was annoying. Also was the other DA:O character you run into who failed to even mention what happened to the other NPC they left with at the end of DA:O.
- It's fairly easy to accidentally skip the party NPC sidequests. They should have forced a few of those better, especially for the dwarven thief (I love her little "fail!" comment she makes when you try to open a locked chest).
- The number of "oh crud, have to reload a previous save" bugs in DA:A is a bit higher then DA:O which had... Well, zero for me at least.
This feels like another DLC and frankly, Bioware has been dropping the ball big time on their for money DLC. And I don't understand that. ME, ME2, DA:O? AWESOME games that you get a HUGE amount of play time for the cost. The for-pay DLC for all these games? Massive fail, in terms of play time and general quality compared to their respective games.
Modifié par Satanic Hamster, 07 avril 2010 - 05:40 .





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