Physical resistance, is it's worth stacking?
#1
Posté 07 avril 2010 - 06:52
#2
Posté 09 avril 2010 - 06:43
#3
Posté 09 avril 2010 - 06:10
So far I find that having 100 physical resist for my Rogue is nice for avoiding paralysis spells and the occasional knockdown, but it is hard to say what the relative value of that attribute is compared to using damage-dealing runes.
Modifié par MyythVarna, 09 avril 2010 - 06:19 .
#4
Posté 09 avril 2010 - 10:55
#5
Posté 10 avril 2010 - 02:32
#6
Posté 10 avril 2010 - 02:38
#7
Posté 10 avril 2010 - 08:18
Asai
#8
Posté 10 avril 2010 - 04:37
#9
Posté 13 avril 2010 - 04:14
WickedSensation wrote...
It surely helps with dragon and ogre encounters. My 2 Awakening warriors (DW and SS) both shrugged off Ogre and Dragon knockdown attacks.
Agreed. I use any and all high level resistance runes that I can and I have been able withstand powerful knockdowns by all sorts of enemies, even the archdemon to a point. I play an elf or human rogue and favor wearing stat boosting armor such as Felons Coat or Shadow of the Empire. Only actual heavy armor I will wear is the Warden Commander suit if I want to let my ego go to my head and look official.
#10
Posté 14 avril 2010 - 05:51
sajahVarel wrote...
It's mainly to avoid effects like knockback, knockdown or stun (doesn't work on the grab or overwhelm though).
...
Are you sure it doesn't work against grab or overwhelm ?
My AW was totally immune to the Archdemon's grab attempts but I'm not sure what was the cause: high physical resistance (>100) or high defense ?
#11
Posté 14 avril 2010 - 11:43
#12
Posté 14 avril 2010 - 01:38
I think you probably need to clarify on what you mean by immune. Dragon generally will look at the char position before triggering grab. Unless the char is position beyond a certain point in front of the front paws, grab cannot trigger.Xeremius wrote...
Are you sure it doesn't work against grab or overwhelm ?
My AW was totally immune to the Archdemon's grab attempts but I'm not sure what was the cause: high physical resistance (>100) or high defense ?
However, it you mean if you get grabbed and chewed by dragons (or just grabbed and overwhelm in general) and barely changed your hp, then its the high armour of your AW. Nothing to do with def and phy res.
#13
Posté 14 avril 2010 - 03:41
mosspit wrote...
I think you probably need to clarify on what you mean by immune. Dragon generally will look at the char position before triggering grab. Unless the char is position beyond a certain point in front of the front paws, grab cannot trigger.Xeremius wrote...
Are you sure it doesn't work against grab or overwhelm ?
My AW was totally immune to the Archdemon's grab attempts but I'm not sure what was the cause: high physical resistance (>100) or high defense ?
However, it you mean if you get grabbed and chewed by dragons (or just grabbed and overwhelm in general) and barely changed your hp, then its the high armour of your AW. Nothing to do with def and phy res.
By immune I mean being in front of the Dragon, hitting it with my sword, seeing its head going up and down towards my AW but missing...
#14
Posté 14 avril 2010 - 05:56
Anyways, phy res or def does not prevent grab. Afaik, there are positioning tricks to avoid dragon grabs. It might even due to the fact that dodge% kicked in at a right time. But to know for sure, you can load up an old save and try baiting the AD to use grab on you again. I would have tested it myself if my disc was available.
Modifié par mosspit, 14 avril 2010 - 05:58 .
#15
Posté 14 avril 2010 - 06:07
#16
Posté 14 avril 2010 - 06:38
_Loc_N_lol_ wrote...
Yeah I've never noticed the AD grabbing a party member either. He does grab random NPCs alright though. I don't know if it's merely a coincidence or it's actually supposed to work like that.
Ditto. I've never been grabbed by the AD so now my meleers just charge in.





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