FrostGun wrote...
its $7 USD i lol at people who complain about paying for this ... Support your developers why dont ya.. also, 560 points is purchasable. Exactly.
Right, because we have jobs.
FrostGun wrote...
its $7 USD i lol at people who complain about paying for this ... Support your developers why dont ya.. also, 560 points is purchasable. Exactly.
FrostGun wrote...
its $7 USD i lol at people who complain about paying for this ... Support your developers why dont ya.. also, 560 points is purchasable. Exactly.
Modifié par CatatonicMan, 08 avril 2010 - 01:56 .
Guest_Guest12345_*
Commander Marrek S wrote...
FrostGun wrote...
its $7 USD i lol at people who complain about paying for this ... Support your developers why dont ya.. also, 560 points is purchasable. Exactly.
Right, because we have jobs.
scyphozoa wrote...
Yeah man, 3-4$ for Kasumi is a joke. not trying to be rude to you but that content is extremely high fidelity. Even if you didn't enjoy it, people had to spend time and resources to create it, and it shows in the quality.
You're entitled to your opinion but I would completely disagree that 3-4 dollars would be an appropriate price.
scyphozoa wrote...
Yeah man, 3-4$ for Kasumi is a joke. not trying to be rude to you but that content is extremely high fidelity. Even if you didn't enjoy it, people had to spend time and resources to create it, and it shows in the quality.
You're entitled to your opinion but I would completely disagree that 3-4 dollars would be an appropriate price.
Modifié par CatatonicMan, 08 avril 2010 - 02:06 .
Guest_Guest12345_*
CatatonicMan wrote...
scyphozoa wrote...
Yeah man, 3-4$ for Kasumi is a joke. not trying to be rude to you but that content is extremely high fidelity. Even if you didn't enjoy it, people had to spend time and resources to create it, and it shows in the quality.
You're entitled to your opinion but I would completely disagree that 3-4 dollars would be an appropriate price.
I take into consideration the relative pricing of the content to the game as a whole. If Kasumi was actually worth $7, ME2 should have cost more along the lines of $80-90 than $50.
Modifié par scyphozoa, 08 avril 2010 - 02:09 .
QFTscyphozoa wrote...
this to me is inaccurate. All video games, no matter their quality cost 59.99 on consoles and 49.99 on PC. This is the industry standard, so it is an unabalnced scale to use. There are 4-hour garbage games priced for 59.99 - the exact same price as Bioware games with 50-100 hours of content. You have to scale stuff to quality man, minute-to-dollar conversions are worthless IMO.
again, your dollars so your call, but 1 hour of Bioware quality content is better than a 20 hour garbage game, IMO.
CatatonicMan wrote...
scyphozoa wrote...
Yeah man, 3-4$ for Kasumi is a joke. not trying to be rude to you but that content is extremely high fidelity. Even if you didn't enjoy it, people had to spend time and resources to create it, and it shows in the quality.
You're entitled to your opinion but I would completely disagree that 3-4 dollars would be an appropriate price.
I take into consideration the relative pricing of the content to the game as a whole. If Kasumi was actually worth $7, ME2 should have cost more along the lines of $80-90 than $50.
Even if Kasumi was leagues ahead of the rest of the game, I still wouldn't expect to pay more than $5.
IRMcGhee wrote...
You CAN buy exactly 560 points, silly people. Click on the "Expand Your Game" picture on the upper left of the screen, under your profile menu, and you can buy 400/560/800/1600 points. Now apologise to those nice Bioware people
Bulk discount?CatatonicMan wrote...
I take into consideration the relative pricing of the content to the game as a whole. If Kasumi was actually worth $7, ME2 should have cost more along the lines of $80-90 than $50.
Modifié par Hyperion_500, 08 avril 2010 - 02:45 .
Guest_Guest12345_*
scyphozoa wrote...
Hyperion it sounds like you want EA to make less profits to make your experience more comfortable.
I don't disagree with you but I think asking a company to make less profit for any reason is ridiculous. We can't even get companies that pollute earth with toxic waste to stop because it will reduce their profits, there is no way that extra customer comfort is going to convince any company in the video game industry to cut their profit margin.
javierabegazo wrote...
QFT
Gauging the quality of a game by PLAYTIME, something that is so finnicky and subject to fluctuation is just silly.
Lord_Tirian wrote...
Bulk discount?
Modifié par CatatonicMan, 08 avril 2010 - 02:56 .
Hyperion_500 wrote...
Okay, this is starting to become a forum slugfest, not what i wanted when i started the thread, please keep it civil, no more broadsides.
We've established that Cerberus Network will not cover all DLC, that's fine, next question I'm asking:
Could Bioware/EA make a simple pre order (like) system for ME2 DLC, using actual currency, so I don't have to use my card several times? Answer is yes with bio points, but i really don't want to use that system: lack of actual oversight
1, Bio points are not legal tender, meaning if they get stolen before the DLC i want is released (eg. a hacked account, which can happen, even if i'm careful) Bioware/EA can -legally- just shrug their shoulders and walk off. (I'm certain they'd have more ethics of course, but i can't actually bring them to court for that) And there's no actual way I could go after them for that. (Yes, they can say they'll look into it, but that doesn't mean i'll actually get my points back) since it's not legal tender, no law enforcement needs to get involved, even if they catch the hacker (they may just ban him/her depending on how they got into my account.
It's true, neither company can make legal tender which in this case is an inherant flaw in the system (unless they don't want to ever have to deal with FBI/equivelent law enforcement for investigating hackers and actual theft from player accounts, in which case it's perfect). (syntax correction)
2, Also since you've already paid for bio points, you've already paid for a service (service being gaining bio points), if the points suddenly become worthless or 'dissapear' there's nothing you can do. just hope it's a temporary glitch.
3, If i never buy another Bio/EA game with DLC, any extra points i buy but don't spend are esentially unused money, i can't get a refund for those points, i'm forced to pay money that's never acually used. (eg. if i get the 160 point mesh pack, min deposit is 400 points or something)
concluded: EA/Bio, even with paying for every DLC, i really want actual prices in USD, direct payment, so i don't get cheated, even by accident. i don't see any reason why they can't actually do that. it seems the most transparent way to do it, even if 'outdated'.
Hyperion_500 wrote...
Could Bioware/EA make a simple pre order (like) system for ME2 DLC, using actual currency, so I don't have to use my card several times? Answer is yes with bio points, but i really don't want to use that system: lack of actual oversight
1, Bio points are not legal tender, meaning if they get stolen before the DLC i want is released (eg. a hacked account, which can happen, even if i'm careful) Bioware/EA can -legally- just shrug their shoulders and walk off. (I'm certain they'd have more ethics of course, but i can't actually bring them to court for that) And there's no actual way I could go after them for that. (Yes, they can say they'll look into it, but that doesn't mean i'll actually get my points back) since it's not legal tender, no law enforcement needs to get involved, even if they catch the hacker (they may just ban him/her depending on how they got into my account.
It's true, neither company can make legal tender which in this case is an inherant flaw in the system (unless they don't want to ever have to deal with FBI/equivelent law enforcement for investigating hackers and actual theft from player accounts, in which case it's perfect). (syntax correction)
2, Also since you've already paid for bio points, you've already paid for a service (service being gaining bio points), if the points suddenly become worthless or 'dissapear' there's nothing you can do. just hope it's a temporary glitch.
3, If i never buy another Bio/EA game with DLC, any extra points i buy but don't spend are esentially unused money, i can't get a refund for those points, i'm forced to pay money that's never acually used. (eg. if i get the 160 point mesh pack, min deposit is 400 points or something)
concluded: EA/Bio, even with paying for every DLC, i really want actual prices in USD, direct payment, so i don't get cheated, even by accident. i don't see any reason why they can't actually do that. it seems the most transparent way to do it, even if 'outdated'.
CatatonicMan wrote...
javierabegazo wrote...
QFT
Gauging the quality of a game by PLAYTIME, something that is so finnicky and subject to fluctuation is just silly.
Playtime is, oddly enough, one of the few methods of measurement that is generally objective - it doesn't rely completely upon opinion and personal taste. As long as the general quality of the part and the whole are close, it is probably one of the better metrics to use.
Modifié par RAIDENKUN, 08 avril 2010 - 03:02 .
RAIDENKUN wrote...
I wholeheartedly agree that the bioware/Microsoft points system is a ludicrous measure for purchasing content, but sadly it's a system that is unlikely to change. All of the previous reasons are exactly why currency is converted into imaginary digital points so as to avoid legal controversy, prevent refunds, and add a further layer of separation from your actual currency when purchasing content. I've turned blue in the face criticizing microtransactions, but nobody seems to care. The typical excuses are "It's just a couple bucks, why don't you skip buying a bag of chips or pack of smokes;" "If you got a job you wouldn't complain;" "If you don't like it, don't buy it;" etc. As far as I can tell there's nothing that can be done other capitulate or give up on the game. Bioware only responds to folks on the forums if it's something they can defend. As far as I know, they're yet to address the concerns of those who oppose microtransactions.
RAIDENKUN wrote...
I wholeheartedly agree that the bioware/Microsoft points system is a ludicrous measure for purchasing content, but sadly it's a system that is unlikely to change. All of the previous reasons are exactly why currency is converted into imaginary digital points so as to avoid legal controversy, prevent refunds, and add a further layer of separation from your actual currency when purchasing content. I've turned blue in the face criticizing microtransactions, but nobody seems to care. The typical excuses are "It's just a couple bucks, why don't you skip buying a bag of chips or pack of smokes;" "If you got a job you wouldn't complain;" "If you don't like it, don't buy it;" etc. As far as I can tell there's nothing that can be done other capitulate or give up on the game. Bioware only responds to folks on the forums if it's something they can defend. As far as I know, they're yet to address the concerns of those who oppose microtransactions.
RAIDENKUN wrote...
And you're absolutely right. Time is the only reliable measurement of a game's quality compared to price. Graphics and entertainment value are entirely subjective whereas time is a measurable quantity. I'd call a $60 game that's 4 hours long fairly poor regardless of how pretty it looks or how exciting the plot is.
Modifié par FrostGun, 08 avril 2010 - 03:07 .
FrostGun wrote...
Yes i do agree with you there. But as with my previous post i also see a couple of advantages with this system. I do believe however, the argument of "if you dotn like it dont buy it" is valid. you wouldn't tell and orange to turn into an apple because you dont like oranges, you go buy apples. So buy what you like.
that analogy might be terrible but it sounded good in my head XD
FrostGun wrote...
RAIDENKUN wrote...
I wholeheartedly agree that the bioware/Microsoft points system is a ludicrous measure for purchasing content, but sadly it's a system that is unlikely to change. All of the previous reasons are exactly why currency is converted into imaginary digital points so as to avoid legal controversy, prevent refunds, and add a further layer of separation from your actual currency when purchasing content. I've turned blue in the face criticizing microtransactions, but nobody seems to care. The typical excuses are "It's just a couple bucks, why don't you skip buying a bag of chips or pack of smokes;" "If you got a job you wouldn't complain;" "If you don't like it, don't buy it;" etc. As far as I can tell there's nothing that can be done other capitulate or give up on the game. Bioware only responds to folks on the forums if it's something they can defend. As far as I know, they're yet to address the concerns of those who oppose microtransactions.
Yes i do agree with you there. But as with my previous post i also see a couple of advantages with this system. I do believe however, the argument of "if you dotn like it dont buy it" is valid. you wouldn't tell and orange to turn into an apple because you dont like oranges, you go buy apples. So buy what you like.
that analogy might be terrible but it sounded good in my head XD
FrostGun wrote...
RAIDENKUN wrote...
And you're absolutely right. Time is the only reliable measurement of a game's quality compared to price. Graphics and entertainment value are entirely subjective whereas time is a measurable quantity. I'd call a $60 game that's 4 hours long fairly poor regardless of how pretty it looks or how exciting the plot is.
time is only one aspect of gaming.
2 games can both be 2 hours long but i may like one over the other. similarly, i would rather play a quality 20 hour game than a crap 100 hour game. by your logic the 100 hour game is the better game.
Edit: assuming both games cost the same