Either way, its was a bad idea to not implement the new class specializations in such a way that they could add replay value to the old game. I would also have liked runecrafting and stamina pots to be in the old game.
Runecrafting: absolutely, but not until it gets
fixed. BTW, I'm up for any modder who wants to write a mod that not only fixes some of its issues, but retro-acts the new A runes into O. Problem is no O armor has armor slots: unless you use the runesforeverything mod (and I'm not sure it's compatible with the new runes).
As for stamina pots, there was a mod for it for O, which got obsoleted with the release of A. (Well, not really, since there's no retro-act mod, you still need them in an O game.)
Runecrafting definately belongs in the original game.
Yes, or in future expacs/sequels, and I will love it once it gets
deborked.
Item 1, I think, is for either the devs., or a modder, to sort the crafting menus. Now the irony is every crafting menu is unsorted, but it never really bothered people that much for herbalism, poisonmaking, or trapmaking. Where the unsorted crafting menu
really becomes an annoyance is in runecrafting.
BTW, forgetting the specs, talents, and spells (which are stat/level dependent), there is a case for retroactivity for other things. Including the two new bombs traps & poisons, the clarity & vitality skills (why not?), etc. I think once the Toolset is updated someone will write a full on retroactivity mod that "backgrades" everything.