FenixFire wrote...
You make it sound like Kasumi appreciates Jacob as a well-shapen sculpture. x) Reminds me of the time Kaiden started talking about Liara in a similar fashion: "She's easy on the eyes Commander, if you're into appreciating art that is." Once of the funnier lines of ME1. 
Still, I think the main reason for people not to like the other characters so much is too little dialogue/developement to actually make them stand out/be memorable. More lines outside the romance dialogue (if you just want to remain friends with said character) and some extra text to the romance (felt like you're already off to bed in just +/- 4 talks, quite unrealistic if you want more than a fling imo) would have improved character developement drasticly I reckon.
Lol, I don't remember Kaiden saying that. I agree with you about the dialog. In some ways,its sort of odd that because including interaction and branching dialog paths cuts down the total number of lines of dialog that a player actually sees in one playthrough, it is almost like a character without interaction can be more fleshed out. Yet, I love the "player choice" and "interactivity", and the ability to feel like you make an impact on these characters, not just with the things you do (battle missions and the like), but also what you say.
Maybe they'll move more character history/base personality stuff to that "object" trigger style they used with Kasumi and Zaeed, then save the conversation wheels and dialog branches for the "moral" choices that come up in the context of the game. I mean, if Kasumi says Jacob's hot or she likes books, do you really need to choose how to respond to her ? Wheel would probably just have "I should go" on it half the time anyway.