My argument has not changed. Not my fault you can't see the forest for the trees m8.
There was an argument? All I saw was a bunch of "HERP DERP WANTZ MP STFU NOOBZ".
There are three primary points which you have yet to come to take a firm position on.
Firstly Resources - You belittle the abilities of your naysayers at thinking like a dev. I pass the torch back to you. Do a theoretical business model. Give us a ballpark figure of how much in terms of both time and money would be spent in purely designing and implementing multiplayer. Now present an argument why that should be taken away from the other X% of the game.
Secondly, Balance Issues - Assuming that abilities stay relatively similar and ME1 style weapons specialities are not re-introduced, how long is it before the entire game turns into AP snipers with heavy biotics? ME classes are NOT balanced for multiplayer, and I have yet to see a convincing argument stating that they could, or should be.
Thirdly, Developmental and Stylization modifications - The game is currently level based. To use your example from the OP, in gears, all players enter the game with the same power. Ability is based on skill alone. How would you tier a levelled system to compensate for that?
This also ties into the original resource point. Taking out a chunk of resources from initial development for an endless pinnacle station option? (Since that's the only concrete example where multiplayer could even possibly fit) Booooorrrriiiinnnngggg. That's the sort of thing any tester worth his/her salt would give an instant thumbs down to.
Keep digging.
Mass Effect is not an rpg.
Edit: Fail. Bioware themselves call ME2 an action RPG, ME1 could not get any more RPG if it tried.
Modifié par Timmibal, 08 avril 2010 - 06:58 .