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2nd playthrough as soldier, which bonus attack to take ?


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#1
Kaynos1972

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Finished the game as Engineer, now i'm gonna try a soldier, but i'm not sure which bonus special attack i should take for a soldier.  What would you recommend ?

#2
padaE

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Are you going to take the Revenant? If yes, then pick Slam and spend only 1 point in it. If you are going to take the Vindicator + Widow than take Tungsten(AP) Ammo

#3
swk3000

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Every Bonus Power has it's uses (with the obvious exception of Shredder Ammo), but early on, I'd say that Armor Piercing is probably the best. Use Disruptor against Mechs, and Armor Piercing against everything else. Once you get Combat Mastery and Adrenaline Rush evolved, you can start looking at using the built-in Inferno Ammo instead of Armor Piercing if you want.

#4
TheBellTolls4Me

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I would say Flash Bang. It's got a (relatively) decent cool down, and the soldier doesn't use that many powers. It's hella useful too, especially against husks. It doesn't really need to go beyond level 1, but maxing it out gives an INCREDIBLE AOE.

#5
-Skorpious-

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Flashbang gets my vote for the soldiers bonus power. It fits with the class lore-wise, and lets the soldier tap more than the fire button after applying an ammo power. Plus, it's an incredible power for any class.

*needed a spell check

Modifié par -Skorpious-, 08 avril 2010 - 08:41 .


#6
Matdeception

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Bah. Soldier was the easiest class I've played thus far, even beat it on Insanity with em.



I honestly only used Adrenaline Rush and Incendiary ammo the entire time. I'd occasionally use Grunts loyal power when I knew I had time between fights, but it's not even that important. Just take cover, pop AR, kill 1 - 3 things, behind cover until AR refreshes, rinse repeat.



I will admit tho, the waves of crap at the end of Horizon, and swarms of husks were very challenging. I ended up just running in circles until AR recycled, popped that and killed a few husks, then returned to running around. All of this on insanity, I mean.

#7
NYG1991

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can't go wrong with ap ammo

#8
FrostGun

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Flash Bang... Max it to get the Aoe. soldiers dont really need anymore ammo power. Incendiary is a decent substitute for tungsten.

#9
swk3000

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I'd say to stay away from Flashbang unless you're really good with it. I find it very difficult to have it land where I'm aiming; in fact, most of the time, it explodes nowhere near anything, which is a waste of a Cooldown.



Give Flashbang a try, and if you can get it to hit consistently, then go for it. Me, I'll stick with Armor Piercing Ammo. I prefer a dead enemy to a crowd-controlled enemy every day of the week. And if I do need Crowd Control, I'll go with the Arc Projector.

#10
Kronner

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Neural Shock or Slam are nice, though put only one point in them. Soldier does not need any bonus talent, but since you have to pick one..

#11
Lord Coake

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Before Stolen Memory, I'd have said Slam. Awesome way to take an enemy out of action.



Now? Flashbang. All the way.

#12
xiiz

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GSB, or any of the shield powers IMO, because they instantly refresh your shields to a 100%+, for times when you're out in the open and low on health; it's invaluable. And all you need is one point.



Slam seems like an utter waste of points on a soldier because once you've stripped someones defenses you'll kill em in no time. And Inferno Ammo beats AP ammo due to the AE, DoT, stun and health regen stopper on organics.



OR the flashbang grenade now with the new DLC, haven't tested it as a bonus power yet but it sounds pretty awesome,

#13
FrostGun

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xiiz wrote...
...

OR the flashbang grenade now with the new DLC, haven't tested it as a bonus power yet but it sounds pretty awesome,


I use Soldier shep, kasumi and zaeed. Between 2 flashbangs and conc blast.. enemies dont shoot back.. lol

#14
swk3000

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xiiz wrote...

GSB, or any of the shield powers IMO, because they instantly refresh your shields to a 100%+, for times when you're out in the open and low on health; it's invaluable. And all you need is one point.

Slam seems like an utter waste of points on a soldier because once you've stripped someones defenses you'll kill em in no time. And Inferno Ammo beats AP ammo due to the AE, DoT, stun and health regen stopper on organics.

OR the flashbang grenade now with the new DLC, haven't tested it as a bonus power yet but it sounds pretty awesome,


The Shield Boost on Geth Shield Boost, Fortification, and Barrier only lasts until your shields are gone. After that, you recieve no shield boost when your shields recharge. Not only that, but each one takes 12 seconds to cool down. Geth Shield Boost and Barrier can have that reduced to 9-10 seconds with the Tech and Biotic Cooldown upgrades, but Fortification benefits from no upgrades, so it will always take 12 seconds. This means that for 12 seconds, you cannot use Adrenaline Rush or Medigel, and that's really not a good thing. Especially for a Soldier.

#15
tonnactus

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Kaynos1972 wrote...

Finished the game as Engineer, now i'm gonna try a soldier, but i'm not sure which bonus special attack i should take for a soldier.  What would you recommend ?


Warp ammo.The soldier already has concussive shot,so something like slam or neural shock is a waste of points.

#16
mosor

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Soldier doesn't really need a bonus power. I love flashbang, but I love it more when Kasumi is using it. I love storming a position with adrenaline rush and have Kasumi flashbang while I'm in the middle of a firefight. Then it's just pure slaughter.

#17
swk3000

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mosor wrote...

I love it more when Kasumi is using it.


Exactly. Inferno Grenade and Flashbang Grenade are nice powers, but they're even nicer with the obscene accuracy that Zaeed and Kasumi have when using them. I'd much rather have them use their Grenade power and take something that I can actually hit enemies with than fumble around with grenades myself.

#18
Lord Coake

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Slam seems like an utter waste of points on a soldier because once you've stripped someones defenses you'll kill em in no time. And Inferno Ammo beats AP ammo due to the AE, DoT, stun and health regen stopper on organics.


Thing is, if a Soldier takes Slam, it's not for the damage, it's for the knockdown.  It's an awesome way to take an enemy out of action while you focus on stripping off more defenses from others.

Once the target stands back up, you take him.  Also, sometimes it saves a good amount of ammo, as after rank 3 or so in Slam, enemies bounce.  Often off cliffs.  As an aside, having Slam completely trivializes Mordins recruitment quest when turing the fans back on.  When those Blood Pack heavies show up along the tops of walls with one of the fans turned on, hitting them with slam hauls them up and gets them sucked into the fans for an instant kill.

#19
Hellraisin

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slam is good for killing husks.

#20
casedawgz

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One point neural shock

#21
spacehamsterZH

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I used Reave on mine. But I think I'm just biased, I love that power.