Realmzmaster wrote...
There are codex entries that expalin most if not all the controls and gameplay. Also if you keep the tips on they will popup explaining anything new.
There is a wise old saying "Show, don't tell".
Realmzmaster wrote...
There are codex entries that expalin most if not all the controls and gameplay. Also if you keep the tips on they will popup explaining anything new.
Upper_Krust wrote...
No Ogre in the game ever killed any of your characters - even the one in the Tower of Ishal?
Upper_Krust wrote...
Tirigon wrote...
Yes, because killing is much more effective.
Thats weird because you have no fear of death Warden, but you fear having your trinkets stolen. Ha ha ha - the tables are turned, we genlocks will steal your loot! Fear us now!Tirigon wrote...
I mean, come on - Wardens are the darkspawns worst enemies - if they come close enough to open your backpack, they´d rather shove their knives up your ass instead.
Then steal something and run away before they get sliced to ribbons in melee.
Upper_Krust wrote...
Realmzmaster wrote...
There are codex entries that expalin most if not all the controls and gameplay. Also if you keep the tips on they will popup explaining anything new.
There is a wise old saying "Show, don't tell".
Upper_Krust wrote...
uberdowzen wrote...
OK, I'm willing to believe you are right. What's your roster for the new Darkspawn?
Only the Darkspawn?
Depends on whether you mean by roster. Do you mean using only the current existing resources and monster models (though allowing for variants)? Or do you mean if I was given a free hand to completely design new types of Darkspawn (or other monsters) - albeit not going too crazy on new monster models?List how they fight, the tactics they use how they look etc. This includes a list of all variants of each type and how they differ. And it has to fit into the lore.
LOL! You know whats funny - I already did this in another thread on these forums about 2 months ago...where I not only completely revised the Darkspawn...but also the demons...and the animals...and the golems...and the humanoids...basically every enemy type in the game with multiple variants and boss versions of each monster just for good measure. I'll hunt that link down and post it later.
Since then of course, I have brainstormed up about another thousand ideas including completely new monster types (for DAO) Chantry Angels, Oozes, Antivan Genies, Tevinter Spellguards, Thedasian Monsters of Legend (summoned by the Beastlords of Anderfels), The Orlaisian Clockwork Keepers, Immortals, Lunar Prisoners, Qunari Mirror Masters, Archdemon Remnants, Neverliving Miscreations...oh, and many of those with multiple types and variants.
Most of the ideas I'll probably cannibalise into my future RPG books, its not like Bioware would be that interested in seeing them.
...what wonders I could do for Dragon Age's monster roster *wanders off daydreaming*
Modifié par Realmzmaster, 15 avril 2010 - 08:55 .
Tirigon wrote...
soteria wrote...
It's definitely possible. Follow the link in my signature--it includes pretty much every difficult boss/encounter in Origins. In some of them I point out ways you can "cheat," but it's never the primary strategy. The one fight I sometimes get flak for is one that I pre-cast a glyph into a room with a bunch of archers and a boss, but seeing as how I've done it without mages and I've even seen it soloed (without potions), uh, yeah.
Well I just watched the high dragon fight. That´s not nightmare.......
Realmzmaster wrote...
Upper_Krust wrote...
Realmzmaster wrote...
There are codex entries that expalin most if not all the controls and gameplay. Also if you keep the tips on they will popup explaining anything new.
There is a wise old saying "Show, don't tell".
Well if that is true it is ignored by a great many of the CRPGs including some of the best ones. NWN tried to do it with your character in the Academy. But most of the tutorials are weak and barely cover the basics.
Most of the CRPgs require a read of the combat portion of the manual or a look at the quick start sheet.
Visuals are good, but for me a quick read of the manual gives me far more than I can gather from a visual tutorial. But this is me, YMMV.
soteria wrote...
Tirigon wrote...
soteria wrote...
It's definitely possible. Follow the link in my signature--it includes pretty much every difficult boss/encounter in Origins. In some of them I point out ways you can "cheat," but it's never the primary strategy. The one fight I sometimes get flak for is one that I pre-cast a glyph into a room with a bunch of archers and a boss, but seeing as how I've done it without mages and I've even seen it soloed (without potions), uh, yeah.
Well I just watched the high dragon fight. That´s not nightmare.......
Well, I guess this is actually the first time someone has straight up accused me of lying about it. The really dumb thing is, I edited out half that fight, so a more logical argument would be that I edited out the part where I was chain-chugging potions like a madman. At this point, you can believe whatever you want, though. It's impossible to prove that I'm playing on nightmare by any means. Unless you can actually point out what it is that makes you think I'm not playing on nightmare, I'm going to conclude that you're just being obtuse. I'd point out, though, that 50%+ of my spells are getting resisted... do you think that happens on Easy? I'm really at a loss for why you would think it's not on nightmare, other than having to rethink some of your claims about what is and isn't possible..
Also, you keep on saying that Wardens are "the best." Why? Neither Alistair nor yourself are particularly exceptional. You get a few bonus abilities at key plot points, and that's it. Grey Wardens are rare in Ferelden, and legendary because of their accomplishments, and people regard you as elite warriors, but there's not a heck of a lot in-game that actually bears that out.
uberdowzen wrote...
That's not actually a bad point. Why would you steal something from the warden and then run off just to be slaughtered later?
Also what if the enemy ran off to an area which gets closed off by a quest?
And what if they stole one of the many enchanted weapons you need to carry around with you to beat the now uber-tough enemies who can only be beaten by runes?
I don't believe you're lying, but if people are doubting it you could prove it by starting the video with you in the options menu showing the difficulty and then not cutting the video at all. Doesn't matter though, I watched the video and that definetly looks like Nightmare, you're hardly causing any damage with each attack.
Upper_Krust wrote...
uberdowzen wrote...
That's not actually a bad point. Why would you steal something from the warden and then run off just to be slaughtered later?
Well heres one possible scenario. Genlock Thief steals Players Uber-weapon which is then confiscated by the Hurlock General who uses it against the heroes.Also what if the enemy ran off to an area which gets closed off by a quest?
I think we can easily dictate where the game places certain enemies. Dragon Age has 'must-visit' areas. Those areas have certain unavoidable encounters. Therefore we can easily keep the Genlock Thieves in those areas and IF they escape holding a given weapon (or item), we can easily have them appear in one of the unavoidable encounters. At the end of a dungeon (for example) any genlock thieves who have escaped would have to make their stand with the Dungeon Boss...on pain of death.And what if they stole one of the many enchanted weapons you need to carry around with you to beat the now uber-tough enemies who can only be beaten by runes?
At no point have I suggested absolutes as the solution - I'm simply saying choices should have greater consequences. So no given weapon should be the only means of success, but we can make them more important without being critical.
If we played out the above scenario under the current ruleset, the players would just switch to an alternate weapon and maybe be 90+% as effective against a given enemy. Thats simply not enough of a difference to actually MAKE ANY DIFFERENCE.
Whereas if we make the value and importance of choices stronger then they become actual obstacles we have to consider and adapt to.
uberdowzen wrote...
Firstly, you said that the Darkspawn are the enemies you fight the majority of the time, so "fixing" them seems like a good starting point.
By Roster I mean a list of every Darkspawn enemy in the game with details. You can be as crazy as you want, but bearing in mind that I then might dismiss them because they'd take too long to do. Use common sense. If a new model doesn't add anything to a new creature design, don't make a new model.
Your second to last line makes me wonder...are you trying to get employed by Bioware? If so going on to their forums and critisicing their games might not be the best approach.
uberdowzen wrote...
Yeah, but if you can just have that weapon stolen, then the choice loses it purpose, because then you still have to be able to beat the enemies in question without it. So all the choice of weapons would make would make it easier to beat an enemy which the current system does anyway.
Upper_Krust wrote...
Realmzmaster wrote...
There are codex entries that expalin most if not all the controls and gameplay. Also if you keep the tips on they will popup explaining anything new.
There is a wise old saying "Show, don't tell".
soteria wrote...
Neither Alistair nor yourself are particularly exceptional. You get a few bonus abilities at key plot points, and that's it. Grey Wardens are rare in Ferelden, and legendary because of their accomplishments, and people regard you as elite warriors, but there's not a heck of a lot in-game that actually bears that out.
AlanC9 wrote...
soteria wrote...
Neither Alistair nor yourself are particularly exceptional. You get a few bonus abilities at key plot points, and that's it. Grey Wardens are rare in Ferelden, and legendary because of their accomplishments, and people regard you as elite warriors, but there's not a heck of a lot in-game that actually bears that out.
Well, the Warden is believed to show exceptional promise in some of the origins, Mage and Dwarf Commoner,at least. But that doesn't make either of them "the best" now.
Which is entirely the nature of the Wardens.AlanC9 wrote...
Oh, absolutely. You're not good because you're a Grey Warden, you're a Grey Warden because you're good.
soteria wrote...
Tirigon wrote...
soteria wrote...
It's definitely possible. Follow the link in my signature--it includes pretty much every difficult boss/encounter in Origins. In some of them I point out ways you can "cheat," but it's never the primary strategy. The one fight I sometimes get flak for is one that I pre-cast a glyph into a room with a bunch of archers and a boss, but seeing as how I've done it without mages and I've even seen it soloed (without potions), uh, yeah.
Well I just watched the high dragon fight. That´s not nightmare.......
Well, I guess this is actually the first time someone has straight up accused me of lying about it. The really dumb thing is, I edited out half that fight, so a more logical argument would be that I edited out the part where I was chain-chugging potions like a madman. At this point, you can believe whatever you want, though. It's impossible to prove that I'm playing on nightmare by any means. Unless you can actually point out what it is that makes you think I'm not playing on nightmare, I'm going to conclude that you're just being obtuse. I'd point out, though, that 50%+ of my spells are getting resisted... do you think that happens on Easy? I'm really at a loss for why you would think it's not on nightmare, other than having to rethink some of your claims about what is and isn't possible..
Also, you keep on saying that Wardens are "the best." Why? Neither Alistair nor yourself are particularly exceptional. You get a few bonus abilities at key plot points, and that's it. Grey Wardens are rare in Ferelden, and legendary because of their accomplishments, and people regard you as elite warriors, but there's not a heck of a lot in-game that actually bears that out.
Upper_Krust wrote...
uberdowzen wrote...
That's not actually a bad point. Why would you steal something from the warden and then run off just to be slaughtered later?
Well heres one possible scenario. Genlock Thief steals Players Uber-weapon which is then confiscated by the Hurlock General who uses it against the heroes.