astrallite wrote...
I think Duke Nukem is a vastly superior side scroller to Mario.
Touche.
astrallite wrote...
I think Duke Nukem is a vastly superior side scroller to Mario.
Adfero wrote...
I would say they are on the same level. You can complete both games without touching either of them if you wanted to. To add on, now that I think about it the higher tiers for runecrafting in Awakenings was less troublesome to make use of than the higher or highest level rings that could be crafted in LO. Minor point but I think it is worth a mention.
Ignoring Guard Counter for the sake of this point,
what you have is Final Fantasy 1-9 at the least in terms of party positioning and makeup. All those games had some enemies which could move characters from the frontlines to the back and vice versa, difference being in LO that there is a formation lock skill you can learn and equip for your team members too so this is the first time that such an ability could be countered.
I personally see only marginal differences in how the battles and tactics are between LO and other Square-Enix type RPGs, but nothing that gives a deeper tactical depth than DA:O on the console which i'll admit, probably pales in comparison to the PC version as well.
I'm not checking up on your numbers but I agree with what you have said.
Well the biggest difference being that you had a different battle music track playing during boss fights in LO. I will agree that DA:O and even Awakenings did not have a lot of bosses that you knew could destroy you if you slipped up or didn't pay attention to them. DA:O was more about small skirmishes than the huge boss fights though, so the differences in a classical JRPG type and the Baldur's Gate type of RPG show here.
I would conversely argue that most JRPGs are about telling a story, rather than you playing a role in the story.
Still, both games are enjoyable, no?
If your whole party froze it was a game over, only that boss had that as a concern but is repeated later by another boss which can petrify the party with the same result. Having one person of a party of 4/5 with the anti-freeze ability to unfreeze everyone else, while getting hit by boss attacks at that, usually didn't end very well. It's a pattern repeated in older FF games as well making encounters bearable whilst being mostly immune to boss attacks. I wouldn't say that is really a tactical battle though to be fair, more a case of rock-paper-scissors if anything.
I'll concede the point on there being not many additional bosses. Still the codex quests/items and other hidden/random encounters were plentiful in depth I felt whereas in LO those "optional" encounters meant you missed out on a lot of the final spells in the game. In my opinion that's not really optional, it could hinder progress if you didn't do them.
I did, but those specific points are not evidence that LO is superior to DA in those areas as that lies on the perception of the player. DA would not be a better game if those points were learned from/used as both games combat systems are different in their intentions, aims on progressing and telling their stories.
LO was good, it lasted longer than DA:O and Awakenings did in total hours for me, the story was good and the "Thousand Memories" was amazing but DA was a more satisfying game. Even only looking at the specific points you have previously mentioned, I disagree they make LO superior to DA in those areas. To me it is simply a case of Quantity vs Quality.
Modifié par Domyk, 09 avril 2010 - 09:28 .
SomeBug wrote...
But you see you're still missing the point here.
Even if we concede that Lost Odyssey has more enemy variety and design, which is a fair and probably accurate conclusion, you have yet to explain in any real terms why that is better.
I can think of plenty of problems with the enemy variety in LO. Ignoring the fact that some are simply reskins or texture swaps,
the game is designed to have more variety because random battles and combat play a much larger role in that game.
There's no dialogue tree system in LO, no optional party recruitment, no character creator.
It's unfair and ridiculous to say that by simple virtue of there being 'more' enemies that is in any way relevant. You have an insipid and baseless argument here and it's embarassing to see you keep droning on about it. Over and over.
Upper_Krust wrote...
I'm an RPG (pnp) Designer, and if I have a speciality its monster design. I think I know a little about the subject.
Upper_Krust wrote...
I'm an RPG (pnp) Designer, and if I have a speciality its monster design. I think I know a little about the subject.
Modifié par Stalky24, 09 avril 2010 - 10:26 .
Domyk wrote...
Meh if anything more publishers are using Bioware games to mold themselves after. Many have tried, most have failed
Don't change a thing Bioware ! /respect
Modifié par Harcken, 10 avril 2010 - 01:12 .
Harcken wrote...
Domyk wrote...
Meh if anything more publishers are using Bioware games to mold themselves after. Many have tried, most have failed
Don't change a thing Bioware ! /respect
This right here is what leads to games like Call of Duty 13.
There's no harm in liking a game company or game, however, like all things touched by humans, they too, have flaws. Mechanics, can always be improved; gameplay can always use a tweak; dialog can only get better with experience (or worse, I guess).
I'm hoping Dragon Age 2 completely blows 1 out of the water, and fulfills some nostalgic memories.
Modifié par relhart, 10 avril 2010 - 01:31 .
Paromlin wrote...
I agree with the OP.
Although, I kinda think this is a big waste of time.. arguing with people whose nerve centers for reality are completely devastated.
frayjog wrote...
Upper_Krust wrote...
I'm an RPG (pnp) Designer, and if I have a speciality its monster design. I think I know a little about the subject.
Yes, stating this really helps your argument. Clearly we should take your word for it. I mean come on, how could anyone not believe a claim made on an anonymous internet forum?
uberdowzen wrote...
1. Is the OP someone who has played the Xbox version of DAO and not the PC version? If so than this argument is somewhat stupid because obviously a game that was designed for Xbox (LO) and one that was designed for PC and has a rudimentry console port (DAO) is going to appear better.
frayjog wrote...
uberdowzen wrote...
1. Is the OP someone who has played the Xbox version of DAO and not the PC version? If so than this argument is somewhat stupid because obviously a game that was designed for Xbox (LO) and one that was designed for PC and has a rudimentry console port (DAO) is going to appear better.
But he's seen videos of the PC version on Youtube! He must be an expert on it.
*Does the towel trick*uberdowzen wrote...
frayjog wrote...
uberdowzen wrote...
1. Is the OP someone who has played the Xbox version of DAO and not the PC version? If so than this argument is somewhat stupid because obviously a game that was designed for Xbox (LO) and one that was designed for PC and has a rudimentry console port (DAO) is going to appear better.
But he's seen videos of the PC version on Youtube! He must be an expert on it.
Oh yeah, of course, silly me.
Did you know that if your Xbox breaks down, you can fix it by baking it for 10 minutes?
uberdowzen wrote...
1. Is the OP someone who has played the Xbox version of DAO and not the PC version?
SphereofSilence wrote...
Not sure comparing a JRPG is a good idea...
I do agree that Dragon Age needed improvement in certain areas. Sure it has a pretty good story, well-thought out world, shiny presentation, allowed for player choices to impact the story, and a great cast of characters. But if one were to strip all those aside, you get a 'game' that's lacking - especially in the combat, leveling/classes, armor crafting/trapmaking/potionmaking/runecrafting/enchanting, magic/mana system.
Combat - too much filler combat, too easy, straightforward fight, no need to think much, repetitive enemies
SphereofSilence wrote...
leveling/classes - inability to create a truly unique character that nobody else have, multiclass, many cool prestige classes (e.g. BG2, NWN & NWN2), DA's classes too straightforward, shallow and narrow in comparison with D&D
SphereofSilence wrote...
crafting/potions/runes/traps/enchanting - too straightforward, unfulfilling, doesn't make enough impact especially with all the powerful magic and talents around, players tend to forgo all these since combat/magic talents are enough to get you through
SphereofSilence wrote...
magic/mana system - everyone has too easy and quick access to powerful spells, mana and potion system means infinitely spammable spells, what makes it worse is that there are a lot of 'I win' spells, again it's a matter of just casting them off - too straightforward, not much tactical thinking involved.