[quote]Upper_Krust wrote...
[quote]uberdowzen wrote...
Also someone else pointed out that in Dragon Age you could just look at an enemy and know how to counter it. That's kinda the point. It's no fun having an enemy that you expect to do one thing and then discover that you have to counter it in some other random way.[/quote]
I think that poster (and I don't want to put words in their mouth so I may be wrong) was saying too many Dragon Age enemies acted/attacked in exactly the same manner.[/quote]
OK, my bad.
[quote]Upper_Krust wrote...
[quote]uberdowzen wrote...
The OP has said that his point was that all your choices in LO are critical to the success of the battle (is this what you meant? Please correct me if I'm wrong).[/quote]
Not exactly. The choices in LO are
more important than in Dragon Age. In the harder boss fights they do border on critical.
Having choice be less important has a knock on effect to the challenge the game will have. The smaller the difference each choice makes, the less flexibility the developers have when determining overall difficulty.[/quote]
See, I think this kind of proves that combat wise these games don't have much to learn from each other. I just watched a gameplay video of Lost Oddysey and I don't think (and I don't get me wrong I don't think that LO is a bad game) there is anything there that would improve DAO. The combat is completely different. LO is about taking your time working out which of your attacks etc is needed to defeat the current enemies. DAO is more about the environment and where your characters are placed in it. Again,
neither system is better they are just different.[quote]Upper_Krust wrote...
[quote]uberdowzen wrote...
That honestly doesn't sound as much fun as DAO. DAO is more like a really good action movie. The heroes set up to defend against the incoming enemies. They have a general plan but it completely falls apart as the battle unfolds. [/quote]
Or you could say its more like a Steven Seagal DTDvd movie where the hero basically never gets hit and eachbattle is too easy, until the end fight where the last boss gets one hit in and bloodies his nose.

[/quote]
Uh, no, I mean more like the Lord of the Rings where the fights develop and things change. Look at is this way, if LO was a movie it would be one where all the heroes go in, the fight goes perfectly and they run on further. DAO is more like a movie where things go wrong in the fight and the excitement comes from the heroes fighting back.
The DVD that comes with the CE of DAO, has a great quote from the lead designer explaining what I mean. I'm paraphrasing but it went along the lines of "You set up your heroes as best as you can and then you're just frantically adjusting your heroes to try and get that tiny advantage you need to win. And then when you've finished you're like Yes! now I've just got to do that hundred more times."
[quote]Upper_Krust wrote...
[quote]uberdowzen wrote...
LO sounds more like you see an enemy, spend a minute deciding how you have to beat it and then perform those actions in the correct order to defeat the enemy.[/quote]
There is never only one way to win period. But there are ways to lose. In Dragon Age, the majority of encounters border on being un-loseable, because the difference between making all the right decisions and making all the wrong decisions is so tiny that the developers can't use them as a factor to set difficulty.[/quote]
I don't know what game you're playing but I thought Dragon Age was really difficult in places and I always felt like I was on the border of losing. Remember the console versions of DAO have less enemies and the combat has been rejiggered to feel more like KOTOR.
[quote]Upper_Krust wrote...
[quote]uberdowzen wrote...
My point is that both games are different and I don't think there is much DAO could take from a JRPG. More enemies are great, but they have to fit into the world. I never felt that DAO had too few monsters and I liked the fact that I could just glance at a monster and know how I needed to counter it.[/quote]
You never felt that DAO had too few monsters!? There are about 250 fights in the game against Darkspawn alone, the VAST majority being simply Hurlocks and Genlocks (which are both all but identical).[/quote]
Uh, no, not really. Like I've said before it has more enemies than most games.
[quote]Upper_Krust wrote...
[quote]uberdowzen wrote...
Oh yeah, and Mages are not overpowered. They give out a lot of hurt, but they can't take much pain themselves. Think of them like siege weapons in a RTS, powerful but lacking HP.[/quote]
Mages dominate DAO by a WIDE margin. Why do you think Bioware upped the power of the other classes in Awakening...of course the logical thing to do would have been to reduce the power of the Mage class...
[/quote]
If mages were that over-powered how come they haven't fixed them in a patch? I find if my line is broken and a melee enemy gets through to my mage he/she is screwed.