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Overriding single player dialogue?


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#1
Roarkh

Roarkh
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 What I want to do is alter some conditions that affect when particular lines of dialogue are visible in the original campaign.  I created a module and set it to extend the single player module as well as checked the single player module in the hierarchy.  I then made my change with the new module loaded and checked in in.  Just to be sure I had done this properly, I reloaded the single player module, and lo and behold my change was there too.  What do I have to do to make the change "live in" my module and be an override to the single player module, rather than changing it directly?  Or is it even necessary to make that distinction?