Branji wrote...
... You say you can't tell us how many issues are fixed. Bull. GOOD programmers keep an up-to-date list of problems fixed. At any time anyone can see how much work has been done.
If you thought I was, to be clear... I am not a programmer myself. So insinuating I'm a bad programmer won't get you anywhere -- I AM a bad programmer, I couldn't program an okay dialog box pop-up without extensive googling.
But seriously, flat out: I don't have authorization to reveal any information. If I did, I would. As I've said before to others, I realize you're upset and frustrated and I wish there was something more I could do to alleviate your particular worries and concerns, but my hands are tied. All I can do for the time being is collect information and tell you the only truth I can at the moment... which is... you guessed it, we're working on it. Good progress is being made. Any further info will likely not be revealed by me unless I get express permission (read: told) to do so.
DeadJediJamie wrote...
(1)...Nathan, gotta say man that this is a far cry from the collaborative
effort between the community and the last patch released for Neverwinter
Nights...
(2)...It's not within your power to give this information, we get it, but is
there someone who can at least give us a changelog... or something?
r.e. point 1: Yes. I wasn't with the company back in those days, but this has been brought to the table and we're making an effort to change the way things are done around here with regards to community interactiveness and effectiveness of bug reporting at the like. My personal understanding is that - among other things - some issues have arisen, as.. well, honestly, the sheer amount of venom expelled by some members of the community on the forums is a huge deterrent to many devs poking their heads out. I've been trying to be nice about it and see for yourself the number of posts in this thread alone (let alone other threads!) lambasting me for not giving out enough information. If a dev team member pokes his head out, it's going to be to collect more information --
NOT reveal more. There are very strict rules about what we can and cannot say, and I'm doing my best to tread that line carefully. I realize that the whole interaction thing is a bit of a chicken/egg problem, but that doesn't change the situation at hand.
They wouldn't be able to tell you anything more than I could. Who wants to deal with that? They're normal people just like you and me. In my case, at least I've been through the customer service racket in the past so I've got a thicker skin than most, but to many of these guys that's just not something they want to deal with. At all. So, we're working on better ideas for interaction and exchanging of ideas. Moving forward, we're hoping that some more of these ideas can be brought to the table so the situation is improved.
r.e. point 2: All I can say is keep your eyes peeled. Hopefully sometime soon. This, too, is a process we hope to improve going forward.
edit: for better formatting. oofah.
Modifié par Nathan Willis, 03 juin 2010 - 05:37 .