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How do people feel about no character generation?


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15 réponses à ce sujet

#1
Guest_dewkl_*

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I'm getting closer to the finish line with my module and I'm considering having a set character and class (rogue) for the protagonist. Meaning the player can't create their own character and class (mage/warrior). The player will start as a level 10 human rogue with set appearance and starting stats/talents.

How do people feel about this? Is character generation an important choice for modules? My main concern is that some people are probably sick and tired of a specific class. 

Modifié par dewkl, 09 avril 2010 - 08:59 .


#2
CID-78

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I can live with a specific race and/or class but removing all customizability would certainly kill it for me.



building my own character is one of the things that appeal to me in RPGs.

#3
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So if you started as a human rogue, but without any talents/stats set - it would be tolerable?

I think the length of the module is very relevant in this matter. If the length is ~1 hour, is it really important to be able to create your own character? You're not going to get much time leveling it up and the time spent creating it might take too long considering the actual playtime.

Modifié par dewkl, 09 avril 2010 - 09:27 .


#4
Imban

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I'd be okay with a module that had no character generation as long as I didn't feel the character I was given to play was ridiculously terrible.

#5
-Semper-

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dewkl wrote...

So if you started as a human rogue, but without any talents/stats set - it would be tolerable?

I think the length of the module is very relevant in this matter. If the length is ~1 hour, is it really important to be able to create your own character? You're not going to get much time leveling it up and the time spent creating it might take too long considering the actual playtime.


let the character level up upon module start. so the player is able to spend the skills the way he wants it.

#6
Challseus

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You're going to get a wide range of opinions on this, and here's mine:
No matter what anyone says, do what you need to do, if it makes sense
for your module. Will it turn off potential players? Of course it will,
but you can't make everyone happy.

I too am using a set protagonist in my upcoming module, just like I did in my older NWN ones.When I initially announced my old NWN modules, 90% of the people told me they wouldn't play with a pre-gen character, or just questioned it in general. I still managed to get a fair share of people to download and play the game, as there are always those who will look past it.

So yeah, I say, go for it!

#7
CID-78

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I would say that restricting the player without a reason is bad. aslong as you can defend a fixed attribute on the character then go for it. but don't remove or restrict the player without reason. that why I can live with race and class and gender very easily because they are usually required for a certain story. but if the character doesn't have to have talent X or strength ability score 15 for story reason let the player make those choices.

#8
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Having a fixed character is not really vital for this mod/episode, but it would definitely make things easier for future mods/episodes. I'd be able to change it if there was objections. As I mentioned, this is more important for those making several hours long mods. In my mod you'll barely get time to level up.



I'm going to set the starting character to a set class and race, but leave the talents and attributes open for the player to decide.

#9
tmp7704

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dewkl wrote...

How do people feel about this?

It can work, considering games like the Witcher where the protagonist is quite defined both appearance- and skills-wise.

#10
Proleric

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One of the most popular modules for NWN is "A Dance with Rogues", which requires you to play as Female and only really works for Rogues in the early stages.

The depth of writing is great, party because the author focussed on that one scenario.

She provides an optional pre-made character, but allows character generation too, with a warning about inappropriate choices.

#11
CID-78

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tmp7704 wrote...

dewkl wrote...

How do people feel about this?

It can work, considering games like the Witcher where the protagonist is quite defined both appearance- and skills-wise.


But also the reason why witcher never got a big mooding community, if you can't define who you play or how he/she develop your in a very tight spot. sure it gives a superior story but often in expense of replayability, not a major issue, player rarely replay community mods or regular games repeatly. your stuck with Geralt the witcher a man hore, and that character may not appeal to everyone.

You do need to balance it, don't take anything away if you can't give something better in return.

#12
TimelordDC

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I'd say fix the class/race/background and do a character level up to 10 so the player can customize their rogues how they want to. If, as you say, this module will be extended later, it is vital that the players have a character they would actually import into subsequent modules -> and that means allowing them to build the character they want [Note: build, not create]

#13
DarthMuffin

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As long as there's a good reason for forcing a PC, it's fine. Some of the best NWN modules had forced PCs (or at least forced classes). Like Proleric1 said, Dance with Rogues pretty much forced you to be a rogue of some sorts and it worked nicely because of the story. Another example would be Hugie's Back in Black, which has a story and gameplay specifically catering to rogues. That said, NWN had a more complex class system and in most cases you could leave the boundaries set by the module author and multiclass if you wanted to.



If there's no good reason for your choice (i.e. you didn't want to plan more companions or whatnot), then it could be annoying. Then again, if the mod is good I doubt people will really care in the long run.

#14
Elastic Otter

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I agree, DM.
Also, gender should be a choice, as in ME.  You lose a lot of potential interest (i.e. Witcher) if you ignore a gender.

Modifié par Elastic Otter, 10 avril 2010 - 11:24 .


#15
Guest_dewkl_*

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Hm, is it possible to create a custom start up procedure? Let the player choose between two pre-defined characeters (male/female) instead of import/chargen.

#16
CID-78

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Yes just open a dialogues and let the player make the choice or choices, after that it's just pure scripting.