Since there are quite a few topics about the beauty of a character, or "rate my character"-threads, I thought this could be interesting....
How important is the appearance of your character to you? Or what is the most important aspect about the appearance of your PC for you?
Do you strive for beauty, for attractiveness? Is it important to you that your PC is beautiful/handsome?
Do you want them to look as normal and common as possible? Or as crazy as possible?
Why did you give your character THIS face?
Personally, I don't want my PCs in DA:O to be overly beautiful or dashing. They all have some ... "faults"
My avatar, for example, has quite a crooked nose in sideview, a broad jaw and white hair... I have a female human mage who looks awfully tired and exhausted, even if she is not showing any emotion.
When I begin to play a beautifully looking character I usually always feel like I'm roleplaying a "Mary Sue", which might sounds weird, but I can't help it. That's why I need a few faults in my PC's faces...
Appearance of your PC
Débuté par
Guest_Yenaquai_*
, oct. 19 2009 06:39
#1
Guest_Yenaquai_*
Posté 19 octobre 2009 - 06:39
Guest_Yenaquai_*
#2
Posté 19 octobre 2009 - 06:42
I'm the highest paid actor in my game, I have to look good!
#3
Posté 19 octobre 2009 - 06:47
Good come back lol.
I gave this character this face is because this is the closet I got to remaking myself. Don't get me wrong I'm no Morris Chestnut, but I think I look fairly normal for an elf. Besides my character is going to be smooth talker, can't be ugly as sin and pull that off.
I gave this character this face is because this is the closet I got to remaking myself. Don't get me wrong I'm no Morris Chestnut, but I think I look fairly normal for an elf. Besides my character is going to be smooth talker, can't be ugly as sin and pull that off.
#4
Posté 19 octobre 2009 - 06:49
well, some of them are meant to be beautiful, my avatar is an example, but most ot it refers to the personality I want them to have, so I have character that aren't pretty, because it doesn't fit them. The majority of them have good looks, though.
#5
Posté 19 octobre 2009 - 06:52
My character concept was based on playing a bard (spy) who seems naive, innocent, even dumb. I associated those traits with beauty (for the most part). Beyond that, I don't know. I typically do aim for more attractive characters no matter the concept unless it just calls for that weasley appearance that maybe an evil mage would be suited for.
Modifié par briskojr, 19 octobre 2009 - 06:52 .
#6
Posté 19 octobre 2009 - 06:53
While I don't want to play an ugly character, most of my characters try to look their "role" ... for example this character here is to be a city elf rogue and I tried to give him a bit of a "rogueish" look.
#7
Posté 19 octobre 2009 - 06:54
I make up a personality first, then try to make a character than best fits it. My avatar was meant to be a young, naive, innocent girl who's easily frightened, and I think I did quite well. Beauty is relative, though... I have a couple quite pretty characters who are utterly terrible in personality.
#8
Posté 19 octobre 2009 - 06:56
I find 'faults' to be more interesting.
I would add an eye patch if there was the option, or maybe loose a finger or two as well.
I would add an eye patch if there was the option, or maybe loose a finger or two as well.
#9
Posté 19 octobre 2009 - 07:11
My characters don't have to be gorgeous, but I have to be satisfied with the way they look. My human mage is pretty ugly, imo, but he has the look I wanted (unkempt). I was going for pretty, in a practical way for this rogue. I didn't want hair that could get in her face while running around, for example.
#10
Posté 19 octobre 2009 - 07:28
It's very important that any my main PC (always a human male) looks as much like me as possible. From hair to chin I do what I can. High cheekbones, slightly gaunt cheeks, a rounded, chin that leads into a jaw line that widens out to be nearly flush with my neck. Messy, short dirty blond hair, thin curving eyebrows, and stubble (I'm often to lazy to shave every day in RL, why would my PC who is saveing the world have time to keep his face clean), a narrow but kinda heavy nose (its been broken three times), sunken eyes oval eyes with a heavy brow, bigger then average ears, and a scar on my forehead, chin, and under my left eye. Tattoos are important too... I don't have any face tattoos in RL, but I've got a ton of tattoos, so any chance I get to ink up my PC I take.
I think it's really important to the who experiance for me to visualise myself as the character on the screen, and honestly, I've managed to get closer then ever before with this Character Creator... still, the Character is alot thicker then I am, I'm 6'4" and about 185lbs, I'm big but I carry that weight and look thin. The PC looks like a freaking body builder... still, the face looks close, the ****** isnt quite right, and the nose is a little to thick, but it's damn close.
I think it's really important to the who experiance for me to visualise myself as the character on the screen, and honestly, I've managed to get closer then ever before with this Character Creator... still, the Character is alot thicker then I am, I'm 6'4" and about 185lbs, I'm big but I carry that weight and look thin. The PC looks like a freaking body builder... still, the face looks close, the ****** isnt quite right, and the nose is a little to thick, but it's damn close.
#11
Posté 19 octobre 2009 - 07:33
When I've picked a gender/race/class/origin, I tend to first think about what kind of personality the character should have. Then I cycle through the presets until I can decide what to use as a base.
Then comes the creative part, where I usually pick one defining physical trait I want the character to have, such as a specific hairstyle, and follow that up by adjusting the tiny details to complement that and fit the character's origin and personality. Maybe I want the character to cute and charming, or classy, or just give off an impression of natural beauty; it all depends on my initial thoughts when I decide to create the character.
I'll probably never intentionally make a character "ugly", though. Unless I decide that the roleplaying aspects of that could be fun, or if I'm trying to create a forum avatar for myself in the CC. >_>
Then comes the creative part, where I usually pick one defining physical trait I want the character to have, such as a specific hairstyle, and follow that up by adjusting the tiny details to complement that and fit the character's origin and personality. Maybe I want the character to cute and charming, or classy, or just give off an impression of natural beauty; it all depends on my initial thoughts when I decide to create the character.
I'll probably never intentionally make a character "ugly", though. Unless I decide that the roleplaying aspects of that could be fun, or if I'm trying to create a forum avatar for myself in the CC. >_>
Modifié par JediMB, 19 octobre 2009 - 07:36 .
#12
Guest_Yenaquai_*
Posté 19 octobre 2009 - 07:59
Guest_Yenaquai_*
Hrmm, pretty interesting posts so far
Basing on a few posts so far it would be interesting to see how much the personality of a character affects his/her appearance and if it this character is easier to roleplay when personality/looks complete each other....
Thoughts?
Basing on a few posts so far it would be interesting to see how much the personality of a character affects his/her appearance and if it this character is easier to roleplay when personality/looks complete each other....
Thoughts?
#13
Posté 19 octobre 2009 - 08:25
I usually think of my character's personality first, and then I try to get their looks to match what I have in mind for that, and their back story. I don't usually set out to make my characters particularly attractive unless I think there's some reason for them to be so, but I try not to make them completely unattractive either. Probably somewhere in the middle.
I'm not really sure how I decide other than that, though. I just do what seems right at the time.
I don't think it's so much that the personality affects their looks, for me, as that I tend to think of a whole bunch of different things about the character at the same time, including how they look.
I'm not really sure how I decide other than that, though. I just do what seems right at the time.
I don't think it's so much that the personality affects their looks, for me, as that I tend to think of a whole bunch of different things about the character at the same time, including how they look.
#14
Posté 19 octobre 2009 - 08:31
The looks aren't important to me on their own. I want a character that I feel fits the role. If I can believe that the PC looks appropriate for the setting and doesn't stand out as particularly odd, then I'll go with it. Personality, of course has some play in this but, like in real life, particular personalities do not mesh with particular looks. The PC's expression in their portrait is more likely to express personality than the look I gave them.
I've yet to create a truly ugly PC for DA:O, but it'll come along, I'm sure. I've only 12 created so far.
I've yet to create a truly ugly PC for DA:O, but it'll come along, I'm sure. I've only 12 created so far.
#15
Posté 19 octobre 2009 - 08:39
My first idea is always "He should look just like me." But he most recent looks like I want to look like. Longest hair (I look like a dumb with long hair) and more brighter, and he's an elf. The rest match with me (or I just think so, cause I may overestimate myself
).
#16
Posté 19 octobre 2009 - 08:42
I am going for innocence and ingenuousness in my character. She is a young sheltered naive noble thrust out into the grim dark fantasy atmosphere of DA:O. I'm looking forward to the dynamic change of how she will evolve as a character: morally, ethically, and spiritually. What lessons of love and betrayal will she learn? Will she even live long enough to learn them? Thanks to quick save she probably will :happy:.
After my first time through, I 'll play more of a disffected and aloof mage type, or a wordly rough and tumble fighter.
After my first time through, I 'll play more of a disffected and aloof mage type, or a wordly rough and tumble fighter.
#17
Posté 19 octobre 2009 - 08:54
When it comes to a character, I mostly figure out a few basic guidelines of how he/she should look. Like, let's be a blue-blooded, haughty noble. Or a snarky assassin. Most of those guidelines stay in my head though, as I quickly grow fond of some other look and I might stray very far from the original concept.
In the end, it all boils down to having a face I can stare at. If DAO is going to put me through hard decisions (and why wouldn't it?) I'm going to want a face that doesn't derail my thought patterns by looking freakish. That also means my faces tend to end up being similar and average, but that is because I find that comfortable and relatable.
In the end, it all boils down to having a face I can stare at. If DAO is going to put me through hard decisions (and why wouldn't it?) I'm going to want a face that doesn't derail my thought patterns by looking freakish. That also means my faces tend to end up being similar and average, but that is because I find that comfortable and relatable.
#18
Posté 19 octobre 2009 - 09:07
I made my Human Noble look as close to Fergus as possible, but gave him longer hair and a beard to represent his irresponsibility. I believed his appearance was the most important. As for the other characters, I had planned their personalities very early on, so I tried really hard to make faces that matched their personality, but the Human Noble was more about looks than personality.
#19
Posté 19 octobre 2009 - 09:17
I usually just play with the creator until I find something reasonably inoffensive to my eyes. I start out with the intent to sculpt every detail of my character, but I just find myself completely unable to focus that intently on men's features. So this'll work.
#20
Posté 19 octobre 2009 - 09:22
The most important aspect for me is whether or not they look like someone I would actually be interested in hanging out with for several dozen hours. It's a big commitment. They don't need to be gorgeous to be interesting. In fact, having them all be hunks or babes would be really boring for me, and having someone who's face is impossible in real-life is completely out.
As for my methods, it's a mixed bag; some of them were designed ahead of time and I tried to 'import' them, while others almost made themselves. Even the ones that were being 'imported' came out quite different than I expected.
When I'm setting out to make a whole new character, I'll cycle through the presets until I see one little feature or aspect that strikes my fancy, and then go in and try to bring that feature out to the fullest. If it works, I'll try to pose the portrait and fiddle around with it for a while, which can actually show me a whole 'nother side of the character so I'll go back and change a few features. It's a fairly involved process that can take anywhere from half an hour to a couple of hours. The characters that I tried to rush never look quite right, so I had to go back and completely start over with two of them. I'm still not happy with one of them, actually.
My end goal though, is to make characters that will be able to endure the whole journey. They may be completely changed by the passage (I already know at least three of my characters will by permanently changed by events in the game), but they have to be able to hold my interest. No one-trick ponies allowed.
Oh and by the way, I'm impressed by the amount of character diversity we have in this thread. Good work folks. Actually, eight of your avatars are practically screaming their personalities at me right now.
As for my methods, it's a mixed bag; some of them were designed ahead of time and I tried to 'import' them, while others almost made themselves. Even the ones that were being 'imported' came out quite different than I expected.
When I'm setting out to make a whole new character, I'll cycle through the presets until I see one little feature or aspect that strikes my fancy, and then go in and try to bring that feature out to the fullest. If it works, I'll try to pose the portrait and fiddle around with it for a while, which can actually show me a whole 'nother side of the character so I'll go back and change a few features. It's a fairly involved process that can take anywhere from half an hour to a couple of hours. The characters that I tried to rush never look quite right, so I had to go back and completely start over with two of them. I'm still not happy with one of them, actually.
My end goal though, is to make characters that will be able to endure the whole journey. They may be completely changed by the passage (I already know at least three of my characters will by permanently changed by events in the game), but they have to be able to hold my interest. No one-trick ponies allowed.
Oh and by the way, I'm impressed by the amount of character diversity we have in this thread. Good work folks. Actually, eight of your avatars are practically screaming their personalities at me right now.
#21
Posté 19 octobre 2009 - 09:41
For me it depends on the Character, I'm aguy so I normally like my female PCs to be attractive. For male PCs I would normally go more for distinctive and fitting the role I envisage. So my signature character for example is a somewhat gaunt and spooky looking Mage. For a rogue I want well roguish ;-)
#22
Posté 19 octobre 2009 - 09:45
Modifié par Eisir, 19 octobre 2009 - 10:32 .
#23
Posté 19 octobre 2009 - 09:49
For me... well, I don't set out intentionally to make ugly characters, but I do try to make it so their personality shows as much as I can. They may be pretty, but pretty in a non-traditional way. Or they may simply look ordinary, or striking, or exotic... but not pretty or beautiful.
Like my avatar. She looks pretty "striking and exotic" in the CC, but if she's beautiful or not depends on the person looking. She's very dark/pale contrast, and not everyone likes that kind of looks.
Like my avatar. She looks pretty "striking and exotic" in the CC, but if she's beautiful or not depends on the person looking. She's very dark/pale contrast, and not everyone likes that kind of looks.
#24
Posté 19 octobre 2009 - 09:49
Well the characters need to look fitting to their roles. I don't make every character elvish beauties. Female characters I tend to make rather sleek, young and pretty/beautiful, but male characters have more variety as to how they look.
#25
Posté 19 octobre 2009 - 09:59
Usually, I enter a game like this with pre-conceived chars in mind. Rather than being exceedingly handsome/beautiful, char personality and vocation are more significant.
In the past, I have developed detailed, involved background stories for my PCs, imagining how they would look and react given specific conditions. Usually, background stories are not siginficant in actual game play
However, in this game, backgrouind will be important, and we will create our own background as we develop our characters. I am anxiously looking forward to the "Origins," stories, to watch my characters' interactions during early development, and observe how the results of my choices impact future gameplay. This is an interesting concept.
That being said, yes, as they apply to character, looks are an important part of RPG's to me.
In the past, I have developed detailed, involved background stories for my PCs, imagining how they would look and react given specific conditions. Usually, background stories are not siginficant in actual game play
However, in this game, backgrouind will be important, and we will create our own background as we develop our characters. I am anxiously looking forward to the "Origins," stories, to watch my characters' interactions during early development, and observe how the results of my choices impact future gameplay. This is an interesting concept.
That being said, yes, as they apply to character, looks are an important part of RPG's to me.
Modifié par Cayenne Firepepper, 19 octobre 2009 - 10:20 .





Retour en haut







