Modifié par Llandru, 20 octobre 2009 - 04:06 .
Appearance of your PC
#51
Posté 20 octobre 2009 - 03:51
#52
Guest_Yenaquai_*
Posté 20 octobre 2009 - 05:08
Guest_Yenaquai_*
Though sometimes I wonder what different outcome the appearances of the Pcs would have if "DA:O" has been kept secret until it's release. Just speculating here.
Many of us have been following the updates about the game and read the wiki-entries, saw the videos, know already of the setting, the characters, and so maybe already shaped a potential PC in our minds, or at least know what kind of character we want to roleplay.
My avatar Daedhe for example is pretty much the outcome of such a predesign... I was captivated by the alienage elves, the PCs status and possible life, and tried to shape a character that would be fitting for this setting.
I don't know how differently my first PC would look if I didn't know ANYTHING about the game itself...
Modifié par Yenaquai, 20 octobre 2009 - 03:58 .
#53
Posté 20 octobre 2009 - 06:54
#54
Posté 20 octobre 2009 - 06:56
#55
Posté 20 octobre 2009 - 09:14
As her confidence grows, the slightly lost and forlorn look on her face will be replaced by something more confidant - as she well have found purpose.
It be nice to be able to chance the char image in the game as it moves on,
#56
Posté 20 octobre 2009 - 09:24
While I agree about implementing personality, I don't do it too much with things that can't be helped by the character itself. After all, you can't tell by someone's face that they're a sadistic bastard. And it's not like baddies, or mine anyway, WANT it to show
I think I make all my characters beautiful in my eyes because I think of them as my children (not that they resemble me) but no matter what they do, there's something I love about them. The darker ("evil") characters are flawed or sad individuals, the good-hearted ones have their dark sides but they try. Either way, they have some quirk or endearment, strength or weakness of personality.
But for the most part I see what you guys mean. Like,the sadness in my blood mages' eyes, as he continually struggles with the morality of using the dark magic, but he's a perfectionist and since he's most proficient in that art, he feels stuck with it.
My female city elf warrior/champion has no make up and her hair up, going for practicality over all. Like the choices she'll make at first- she's been hardened and jaded by her past but I think eventually she'll become more compassionate, try to make up for her more callous decisions instead of the fastest and painless approach, but she'll still use coercion, since that's what she learned in the alienage.
Unfortunately I can't as actively participate in this thread because I can't upload my character yet
I'm impressed with the creativity of these characters in these threads
Modifié par Wilterna, 20 octobre 2009 - 10:45 .
#57
Posté 20 octobre 2009 - 09:34
I don't believe in reflecting personality in those aspects of physical appearance that are innate, like hair color (not every redhead is fiery), facial structure or hair/eye color. Bearing, facial expression and artificial features like tattoos, ornamental scarring, hairstyle or makeup are another matter of course since those can be deliberately changed. It can be fun to fiddle with that to help get the desired result.
In Dragon Age, I wanted my human and dwarven noble warriors to have at least a slight "family resemblance" to the related NPCs we know of so that restricted some options. The human here "had to have" brown hair and eyes and a slightly hooked nose. With the dwarf it was harder since only male relatives are known and as I said I'm not good an envisioning physical details. So I just gave her a fairer coloring because her brothers are fair, though my normal preferences run to darker coloring. It's also important to me that non-humans I create don't look human because I believe that would cheapen them -- I guess it helps that I don't care for "pretty" characters so I'm not tempted to make my non-humans "human-pretty". The most memorable dwarven ladies on this forum are those whose creators really tried to make them look dwarven, and the results are impressive. I tried to achieve the same with mine: big mouth, big nose (though not grotesquely so, to avoid the face being overly dominated by it and becoming a caricature), compact face, low thick brows, strong neck and jaw. She is the character I'm most satisfied with, actually.
The elf I am not satisfied with, DA elves generally look too close to "human" for my liking and it does not help at all that skin tone, complexion, hair color, eye color and hairstyles are shared across all races, or that most female hairstyles cover up the ears. It's not so easy to make an elf who's somewhat "alien" -- but then the DA elves do look pretty "human" sadly.
The mage is still heavily WIP but with her I am breaking my usual "no makeup" policy (hate the stuff) because I want to give her a flamboyant look. Mages sort of exist outside some normal societial mores in this setting, she'll never really fit in and she knows it. So she indulges those flamboyant tendencies to a degree with tattoos and some makeup, though she's anything but irresponsible or foolish.
Modifié par Korva, 20 octobre 2009 - 09:39 .
#58
Posté 20 octobre 2009 - 09:46
For the rest of my chars, i always try to keep them relatively good looking and being to to their race and possibly background.
#59
Posté 20 octobre 2009 - 09:54
I do tend to create characters more on the good looking side, but if it makes sense for them to look more rugged then i will create a less appealing character.
My character, as a human noble, was intended to be a more square jawed kind of handsome, he is attractive but doesn't really know he is. He doesn't disregard his appearance, as his position would not allow him to, but he doesn't really check himself out in the mirror in the morning, evidenced by the stubble. He is more focused on his duty and his training.
#60
Posté 20 octobre 2009 - 09:56
Take my mage Tristan (social.bioware.com/5832/albums/5044/333) for example. He looks a bit gaunt because I ended up deciding it suited him to be able to take people's eyes out with his cheekbones but I still find him appealing to the eye.
#61
Posté 20 octobre 2009 - 09:58
Exactly! Or making good characters have blonde hair,and evil dark hair.Korva wrote...
I don't believe in reflecting personality in those aspects of physical appearance that are innate, like hair color (not every redhead is fiery), facial structure or hair/eye color. Bearing, facial expression and artificial features like tattoos, ornamental scarring, hairstyle or makeup are another matter of course since those can be deliberately changed. It can be fun to fiddle with that to help get the desired result.
I commend you on making your PCs look related to the NPC family, I don't think I could do the same. Even for role play reasons. But, I could always blame the characters' unique appearence on the grandparents/great grandparents. Sometimes things like random green eyes skip a generation.
#62
Posté 20 octobre 2009 - 10:40
#63
Posté 20 octobre 2009 - 02:00
#64
Posté 20 octobre 2009 - 02:12
Maybe it's to make yourself the hero? (another thing I don't understand) Or just to immerse yourself in the game world and really try to put yourself in those situations? Explain, because I don't get the draw.
Modifié par Wilterna, 20 octobre 2009 - 02:21 .
#65
Posté 20 octobre 2009 - 02:14
#66
Posté 20 octobre 2009 - 02:21
Just kidding, pretty ones are nice, but most importantly fits the character to be played, eg. I won't want a pretty beardless dwarf warrior.
#67
Posté 20 octobre 2009 - 02:43
I do however find that you cant really make 'ugly' characters. Messing about with most settings, even making 'chubby' faces with flat noses, I have to admit that they all have a kind of 'charm' about them.
This I think comes from the fact that the faces all tend to be symmetrical when created. As humans we find this symmetry to be asthecticly pleasing. I wish there were more options in the CC so you could make that wonky nose, or have one eye slightly lower than the other, or even just give than really bad pores.
#68
Posté 20 octobre 2009 - 03:08
Oh, you can make a pretty wonky nose. It's not that hard to make an ugly face, it's just hard to make it ugly and realistic looking. I've rarely seen ugly avatars on this site, but when I do, you can tell they just went crazy with the sliders, trying to make it look REALLY bad. Like, Nosferatu ugly.
Modifié par Wilterna, 20 octobre 2009 - 03:10 .
#69
Posté 20 octobre 2009 - 03:25
#70
Posté 20 octobre 2009 - 03:41
#71
Posté 20 octobre 2009 - 04:01
#72
Posté 20 octobre 2009 - 04:10
It's not a trend more like a preference or just something that naturally makes sense. I've always done this ever since I was very small watching my favorite cartoons on tv I'd always imagine myself being one of the main characters. When I read a book I always superimpose myself on the protagonist or one of the other characters.Wilterna wrote...
I'm not sure I get the trend of making yourself in RPGs.
It's not something I really think about it's just easier to get into the story, I'm not sure why other people make themselves in RPGs but to me it's just a matter of viewpoint, I like to look at the unfolding events from the first person not the third person.
#73
Posté 20 octobre 2009 - 04:57
#74
Posté 20 octobre 2009 - 04:59
Either way on the subject of the original poster the actual physical appearance of my character matters much less to me then way I interact within the game world. That being said I dont care to look overly attractive and would much rather look as "real" as I can. The eyes of my character are the most important aspect for me to get perfect as that is where I feel the most connection to myself.
Let me also just say that I am almost always a lurker of forums, but the community around here is made up of very insightful, respectful, and interesting people and has made me feel more comfortable posting.
Thanks for reading this.
#75
Posté 20 octobre 2009 - 05:00





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