Aller au contenu

Appearance of your PC


  • Veuillez vous connecter pour répondre
104 réponses à ce sujet

#76
BluesMan1956

BluesMan1956
  • Members
  • 724 messages

Eshaye wrote...

Wilterna wrote...

I'm not sure I get the trend of making yourself in RPGs.

It's not a trend more like a preference or just something that naturally makes sense. I've always done this ever since I was very small watching my favorite cartoons on tv I'd always imagine myself being one of the main characters. When I read a book I always superimpose myself on the protagonist or one of the other characters.

It's not something I really think about it's just easier to get into the story, I'm not sure why other people make themselves in RPGs but to me it's just a matter of viewpoint, I like to look at the unfolding events from the first person not the third person.

:o


By their very nature, role playing games allow people to role play as whosoever they choose.  There is no wrong answer - no rules outside the constraints of game design.   I suspect that most of those who enjoy role playing games have a desire to immerse themselves in an entirely different environment.  How much they choose to delve into different aspects of gender and personality is totally up to that individual.

I have found this social networking site to be very diverse and tolerant and respectful of the opinions of others.  You really don't have to "get" why another individual makes different choices than yourself.  Wisdom suggests that we should appreciate the fact that we are not all clones of one another!

(Was that too preachy and patronizing?  Image IPB)

#77
Wilterna

Wilterna
  • Members
  • 22 messages
That makes sense. And I didn't mean it in a negative way when I said it was a trend, I guess I used the wrong vocabulary for it. Pattern or play style would've been better terms. When I meant I didn't get it, I didn't mean to put down others' preference of play. I completely agree that there's no wrong answer, I just didn't completely understand it and was curious why others did.

I just might give that one more try, since you put it that way. Probably would make moral decisions harder since you're not just setting up some guidelines for someone else. Might be interesting.

And you weren't too preachy. I realized I probably phrased my "question" wrong.

Modifié par Wilterna, 20 octobre 2009 - 05:07 .


#78
Arcalide

Arcalide
  • Members
  • 27 messages
I was thinking about why I go for something totally diffent to me and it hit me.I think it comes down to how much of 'you' you want to take into that RPG setting.



Me personally, I enjoy being something different, playing a different gender, being that evil cleric etc. I just guess some people like taking themselves into the setting and reacting how they normally would if given a situation.


#79
Display Name Matt

Display Name Matt
  • Members
  • 2 messages
Wilterna, sorta hit it on the head for me there. When I play the game as myself and am forced with moral decisions I take them pretty seriously and have in the past agonzined for quite some time on a decision. Whereas if I am to play as another character be he good, evil, neutral, moral, immoral, etc... the game doesn't feel quite as immersive to me and seems much more scripted. Now this is just my rationale on the situation and I respect and admire everyone elses views and experiences.

#80
koshiee

koshiee
  • Members
  • 312 messages
i have an idea of who my character is in terms of personality, backstory etc and i try to match his/her physical appearance to that. And in general i don't try to make my character beautiful unless it fits their story.

#81
LadyKarrakaz

LadyKarrakaz
  • Members
  • 1 279 messages
True, I do not try to recreate myself but people with their own personalities. Sometimes their appearance follows my initial idea of the character, and sometimes my experiment in CC made me think, hey! I have to do something with that face!

Modifié par Purple Lady, 20 octobre 2009 - 05:34 .


#82
Wilterna

Wilterna
  • Members
  • 22 messages
I try not to make it too scripted, like "this guy's an evil bastard" or "that guy is going to be a saint". I try to balance them out, and like Arcalide said, you put a bit of you in there to relate with to a degree (correct me if I misunderstood :P).



It's like, making a character that's likeable or someone you relate with, and you're kind of guiding them and experiencing things with them. To me they become their own person. I want to compare it to having a companion you like, but it's different. It seems more personal even if it's someone other than yourself because you created that person nonetheless. I end up feeling sorry for my "bad" guys, and struggle with the moral dilemmas with my "good" guys. In the end, it's no less immersive for me. So if that made any sense, that's why I play different people, of different genders and temperaments.

#83
Kylearan

Kylearan
  • Members
  • 20 messages
I like my character to look intimidating, while maintaining the characteristics of my own facial features and whatever hair style I may have at the time (as you can see, I'm bald at the moment). I create a variety of different characters for fun, but always end up falling back to the one that looks the most like me.

#84
Eshaye

Eshaye
  • Members
  • 2 286 messages

Wilterna wrote...

That makes sense. And I didn't mean it in a negative way when I said it was a trend, I guess I used the wrong vocabulary for it. Pattern or play style would've been better terms. When I meant I didn't get it, I didn't mean to put down others' preference of play. I completely agree that there's no wrong answer, I just didn't completely understand it and was curious why others did.

I just might give that one more try, since you put it that way. Probably would make moral decisions harder since you're not just setting up some guidelines for someone else. Might be interesting.

And you weren't too preachy. I realized I probably phrased my "question" wrong.

Hey it's okay I didn't think you were being negative at all either, I wasn't defending anything but just explaining things in my own view. :P

And yes totally there is no right or wrong, you play like what feels more comfortable we don't all share the same way of looking at things and that's a great thing.

I'd just like to add that even when I play a character that is somewhat like me they can also behave in a way I never would. For example one of my play throughs in Oblivion was as a thief turned murderer turned vampire, she was at her core a lot like me, except very cruel and evil. It enabled me to sort of explore a dark part of myself safely.

There's a good reason why I love RPGs and books, and indy movies they make you think about things that generally you would not otherwise.

:alien:


#85
Arcalide

Arcalide
  • Members
  • 27 messages
I think there might be something wrong with me. I keep creating new characters. well it should keep me occupied for the next few weeks til it's released. Just i was going back though and noticed that appart from the odd change to hair style/colour and tatoos they all look the same. Guess I don't vary character looks as much as i thought.

#86
BluesMan1956

BluesMan1956
  • Members
  • 724 messages

Wilterna wrote...
....

And you weren't too preachy. I realized I probably phrased my "question" wrong.

I wouldn't say you phrased anything wrong.  One of the problems with text communication is that it lacks vocal inflections, facial expressions, hand gestures, and body language.  Like we are missing 25-50% of the actual message.  The best we can do is to tack an emoticon on the end....Image IPB

#87
BluesMan1956

BluesMan1956
  • Members
  • 724 messages

Arcalide wrote...

I think there might be something wrong with me. I keep creating new characters. well it should keep me occupied for the next few weeks til it's released. Just i was going back though and noticed that appart from the odd change to hair style/colour and tatoos they all look the same. Guess I don't vary character looks as much as i thought.

Not surprising.  I have had three different oblivion characters and have played them all the same way (except for the last one who seemed to get a disturbing satisfaction out of doing things to NPCs that would make the Night Mother gag.   She has become master of every guild (almost) and has violated every tenet of each one.  When she finally does make it to the first oblivion gate, she will have heavy pennance to pay to get back in the guilds....

Modifié par BluesMan1956, 20 octobre 2009 - 08:18 .


#88
pylb_etajv

pylb_etajv
  • Members
  • 8 messages
I try to make "normal-looking" characters.Unless I'm making a female (which is pretty rare, I find it easier to roleplay a male) I don't care about faults, but won't necessarily go out of my way to add any. Sometimes I try recreating myself but I always end up scratching it.

#89
chiliztri

chiliztri
  • Members
  • 1 983 messages
I'm one of those people who just goes in blindly and creates something on the fly. Whatever suites my fancy at the moment. So basically I mess with the sliders until I see something I like :pinched:

But, I do like my PC to be pretty. I don't want to have to look at a PC for 100+ hours that isn't aesthetically pleasing.

I also don't model a character after myself. I'll probably never get it to look remotely like me anyways. The closest I ever get to creating a PC in my image is making them Asian, or have Asianish features like high cheekbones.

Modifié par chiliztri, 20 octobre 2009 - 09:29 .


#90
Reclusiarch

Reclusiarch
  • Members
  • 359 messages
I wanted a noble look on my character, since he's a noble. He's fairly handsome, but not like many of the beardless supermodels around. :)

#91
Tinkerb3ll

Tinkerb3ll
  • Members
  • 31 messages
Typically when I (hey wait a second, Winter kind of looks like my long lost brother)



Anyway, typically when I make a PC I go for portraying character while also being what I find attractive.



In Dragon Age I'm going a different route. I decided to model in Sean Bean, mostly because I wanted a protagonist who portrays that same ruggedly handsome look, but also seems realistic. I've noticed in the past with my characters (and with some shared and very beautiful portraits here on the forums) that if you make them too good looking then they almost stand out. I wanted my protagonist to seem more realistic.



It's also for that reason that I chose an older actor (hell, his 'skin' type is one of the much later ones, complete with wrinkles! oh boy, that's new for me!). I hope it'll breathe some life into my experience.

#92
kreugan

kreugan
  • Members
  • 25 messages
I want to say I only go for beauty if it's relevant to the character, but that's probably not true. Since I'm going to have to live with it for a while, I always go for something aesthetically pleasing. Haha I guess I'm a bit shallow ;) That said, personality is honestly the most important thing for me, so a model-hot character with no personality doesn't appeal to me at all - they've got to have something else going on!

#93
SnakeStrike8

SnakeStrike8
  • Members
  • 1 092 messages
I do wish there was an option to add scars to a face in this game. If there's anything Mass Effect's character creator proved to me, it's that a face can be terribly scarred and still have a rough sort of appeal, male or female.

#94
Riot Inducer

Riot Inducer
  • Members
  • 2 367 messages

Arcalide wrote...

I think there might be something wrong with me. I keep creating new characters. well it should keep me occupied for the next few weeks til it's released. Just i was going back though and noticed that appart from the odd change to hair style/colour and tatoos they all look the same. Guess I don't vary character looks as much as i thought.


I don't think there's anything wrong with you for that, I find I have "re-occuring" characters like that as well, in fact my avatar is the 3rd incarnation of that face (the character even takes the name of the 2nd incarnation, Lysse. since I realized it was nearly the same character after I was done :blink:). Additionally when I started going through Mass Effect multiple times I found a lot of my Shepards ended up looking very similar. 

It seems to me this kind of thing is just our sub-concious way of showing what we find to be an agreeable look.

#95
GuyNice

GuyNice
  • Members
  • 162 messages
Hey guys, I'll admit I skimmed through most of the thread, but I love all the unique looks created. I think one of the funnest features of the creator (and one I hadn't anticipated) is the ability to customize the portrait. I think that above all lets us show our character's personality, and gives a nice glimpse into the amazing work bioware has done with facial expressions.



That said, meet Ham, Rogue, Dwarf commoner.

#96
gusakpt

gusakpt
  • Members
  • 5 messages
Hello,



In RPGs, that you can only create one character, I always play with male characters.



When I create a character, if I'm playing a melee class, I always try to make them look rough.



I want my character to look like he's able to kill something with a sword and not hurting himself when doing it.



If I'm playing a mage, I always make an old guy with white hair to go with the dress. :P



The funniest thing is that, unconscious, I always end up making someone I know.



My avatar looks like me but with some dwarf features. :)

#97
IAmTheRad

IAmTheRad
  • Members
  • 59 messages
Well, I can't use the characters I make in the creator in the actual game. Mostly because I'll be playing the X360 version of it (PC can't run the actual game, but can run the creator).



If I could transfer, I'd use the guy in my avatar. He's a dashing warrior, but I bet I could change him into a rogue without much fuss. He does have that quality to him.

#98
aebriol

aebriol
  • Members
  • 27 messages
I want my characters to have some sort of character. Either referenced by their name, or appearance - often, both fitted together. Quite often beautiful or handsome, or just cool. Or disgusting, is often fun to play when chosing the evil route.



My characters are:

- Eldstorm (profile picture), which is a mage that really likes fire. Obviously, he had to have a look that was somewhat redish, and looked individualistic.

- Karitas, or a slick guy that loves wooing the ladies (and occasionally the men). Had to have a very stylish, handsome, but somewhat feminine traits. Handsome, but perhaps a bit too pretty was what I was going for with him.

- Gleich: No nonsense kill them all and no regrets, older experienced dwarf that just does whatever needs doing, with a satisfied grunt when he is done. Didn't want him to show too much personality at all.

- Sayeeas: Young, inexperienced girl. Went for as young as possible for her.

- Cherish: Pampered, pretty lady, somewhat mischievious, but young naive and trusting.



What's important to me is that, in a roleplaying game, I want to play a role - not just run through the game. Take my time, and enjoy it. Whatever helps immerse myself in the role matters, and character look and name helps with that.



Also why I was somewhat disappointed in not being able to change the body size: I often make a small fat male mage, small young rogues, medium sized heavily muscled or thin warriors, etc, which I find also helps :)

#99
maerae

maerae
  • Members
  • 38 messages
I'm kinda like chiliztri on this one. When I go to create a character,there has been no planning on my part. I make whatever looks good to me. Neither does personality play a part in the physical creation,mainly because I feel in the end it doesn't matter. Other then good,evil or neutral decisions, all that backstory and personality I have in mind makes very little difference to the story or npc's.

#100
Sexy.KOT69

Sexy.KOT69
  • Members
  • 34 messages
Looks of my character are very important to me. I made my character look like this because he's closest I could get to making my character look realistic, because the rest were kind of creepy 3D models. First I created my face (as close as I could get) then I modified it with long hair, stubble, tatoo.

To me thats very important because when I look at my character I want to believe that he's a person... Like with Shepard in ME. I spent 2 hours trying create a good looking dude, but I just couldn't top the premade model, because he was modeled after a real life guy Mark Vanderloo. And during the gameplay that gave me a lot of chills because he looked like a real character with real emotions etc..