What kinds of things do you see in games that either acts unfun, interferes with game-playing, or just plain drives you up the wall?
I'll start this off partly to speak my mind, & partly as examples of what i'm talking about.
1: It drives me crazy when you get a dialogue choice, yet one of the dialogue choices (often the 'no' response) doesn't actually do anything, & you find yourself unable to proceed with the game until you choose the option the game makers force you to supposedly 'choose' , no matter how much you might hate that choice & want to avoid it.
classic example: You are a hero & spend a couple chapters hunting down an evil villain murdering & destroying at will, then you finally get to fight the villain, go through all the trouble to defeat the villain, then the villain gets disarmed & at your mercy, then the loser pile of snot begs for his disgusting life, while not giving a rat's bum about all of his/her victims, then the game gives you the supposed 'choice' of whether to spare him/her or not. Yes or No. Yet no amount of clicking 'No' allows you to give the snotrag what they deserve & it's impossible to proceed with the game until you click the stupid choice, in this case, 'yes'. If you are not gonna get to choose which path you go through, then what the freaking buggers is the point of that so called 'choice' even being there at all?
I gotta better idea for how that should go: How about bein unarmed for 2 seconds does NOT make that villains wrong-doing go away, how about bein unarmed for 2 seconds does NOT make the innocent victim's suffering go away, how about bein unarmed for 2 seconds does not make the villain's execution unjust, how about how the bloody buggers is sparing the villains life ever supposed to be 'honorable' or 'heroic' when the villain has a 99.99999999% chance of scuttling off & getting another weapon & RESUMING their evil activities 2 seconds after your gone, likely worse then before? Especially if the villain was in a leadership, political, or other seat of power abusing that power? I say that villain is responsible for the consequences of their actions, & let justice be done!
2: Getting into a duel situation that is blatantly obviously not to the death, yet if you lose, your character dies & game overs. Lazy, sloppy programming ftl. A good example of this is a duel between your party vs Norn + some Puni type monsters in Atelier Iris 1. (lol, believe it or not, the monsters in that battle are really, honestly, word of honor as a warrior, seriously called Puni, literally, as their name. lol! I think it's pronounced the same as puny. They were funny little buggers, like parodies of the Dragon Warrior/Quest blue slimes.)
3: Minigames that bore you to tears instead of bein fun. Good example, Star Ocean: Till the End of Time's Bunny Races.
Let's hear all the stuff ya all hate! Vent your frustration here!




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