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What game mistakes do you hate the most?


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#26
Tyrax Lightning

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Conall Cameron wrote...

- broken bridges; the pokemon games are the worst offenders; not letting me proceed because a "skinny tree" is in my way; if it's so monkey-fighting skinny, why can't I just push it aside? I can't cross the pond because my 21 foot, 520 pound chinese dragon lookalike needs to know a move to be able to schlep me to the other side? and I need  to beat up some guy/gal's, (who prolly has no brillant insights or special traing with regards to trainer-schlepping), 'mons and get a meaningless badge before my gigantic leviathan can puzzle out how to manage my pc's burdensome 98 pound body ?

I nominate this paragraph for posting epicness! Image IPBImage IPBImage IPB

Mind you, I don't hate pok'emon, but 3 things worked together to make me give up on the series:

1: Too many pok'emon now & i'm a battler, not a collector, so the number of pokemon to collect has gotten too tedious now. (bein punished over & over for living under a rock & having no trading partner(s) is a sick puppy thing to do as well. Image IPB

2: Like what the epic paragraph above says. Many of those things aren't making any sense, yet their not getting spiffed up in sequels. I'll add to it as well: How the bloody buggers does a 1', 5 lbs. bird Fly a 98 lbs kid over long distances? & How the buggers are pok'emon able to use HM moves in travel while fainted, yet be 'unable' to fight, at the same time? I would think a pok'emon that was too battered to fight would kinda have a hard time flyin ya a long distance as if it was nothing. Image IPB

3: I grew up & am now too darn old for the pok'emon's age group orientation. Image IPB (& have been for a long time)

#27
Dr. Explosion

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3: I grew up & am now too darn old for the pok'emon's age group orientation. Image IPB (& have been for a long time)


one is NEVER too old for fire-breathing, kung-fu monkeys > infernape <

and ditto to everything else you said; and thanks for praising my rant :blush:; that never made any sense and, like you said, they seem to have no intention of fixing it or doing it any differently

Modifié par Conall Cameron, 20 octobre 2009 - 09:23 .


#28
Kilsot

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Conall Cameron wrote...


- sequels that are exactly the same as the first game, but with a new setting (the Dynasty Warriors franchise, as far as I can tell, are all the exact same except for the number in their titles)

Actually, most of thew Dynasty Warrior games add new characters/gameplay elements as the number goes up. The true awesome of the series are the Empire releases. The newest one making me wish I had a PS3 or 360...

And to add to the list of stuff:
  • Poor custimization: I am a sucker for customizing my characters. Spent most of my time testing CO in teh character creator.
  • Tunneled environment: This only applies to RPGs that limit where you can explore by tiny hills or fences. Really breaks immersion.
  • Faulty Difficulty Levels: This can apply to games that are simply way too easy even on the hardest difficulty, or as others stated, exceedingly frustraiting.
  • Console FPS: Poor poor poor choice of genere/platform combiniation. Mouse + keyboard > controller. Not only does the mouse give you more precise aiming, it also allows you to turn faster. The keyboard allows for way more button combinations as well as making use of at least 4 fingers that do not get used with a controller. (also mostly because I do not like controllers for anything but fighting games.)
  • Catering to an Audience that cannot fully utilize the game mechanics: Pokèmon is a great example of this. While the core game is is obviously meant for children, it has a thriving metagaming community that obviously puts time and effort into mastering the game.
And for the last one it is just a gripe at the FPS genre in general. MAKE SOMETHING INNOVATIVE! It is very hard to make something truly amazing now since FPS games pop up often and are so similar I am starting to confuse them. I am keeping my eyes on Global Agenda and APB because they are at least trying to do something new.

#29
Tyrax Lightning

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Conall Cameron wrote...

3: I grew up & am now too darn old for the pok'emon's age group orientation. Image IPB (& have been for a long time)


one is NEVER too old for fire-breathing, kung-fu monkeys > infernape <

and ditto to everything else you said; and thanks for praising my rant :blush:; that never made any sense and, like you said, they seem to have no intention of fixing it or doing it any differently

My favorite pok'emon is Zapdos. (Image IPB Flying Lightning! & it looks like a warrior, not a walking stuffed doll. Image IPB) But that doesn't mean I would ever wanna be caught dead holding a pok'emon game, by another adult! Image IPB Oh, & my favorite non-legendary pok'emon is Houndoom! Image IPB

Take note, that the last game of the series I played before I departed it was FireRed. (That reminds me of another game mistake of Pok'emon, the graphic vs pop-up thing that shows up before each engagement of each Elite 4 member woulda been cool, but I can't for the life of me understand why they made the resolution on that graphic so weak! Image IPB It looked like a lower resolution then the NES days! WTB? It was like trying to be a bad-dude lookin hero by wielding a butter knife!)

#30
Dr. Explosion

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Kilsot wrote...


Actually, most of thew Dynasty Warrior games add new characters/gameplay elements as the number goes up. The true awesome of the series are the Empire releases. The newest one making me wish I had a PS3 or 360...

in all honesty, I've only ever played one of the games, (Dynasty Warriors 3 or 4 I think), at my friends place a couple of times; I didn't like it that much and thought the whole series was...well you read what i thought. My bad

Tunneled environment: This only applies to RPGs that limit where you can explore by tiny hills or fences. Really breaks immersion.

This. Times two. On the rails is ok, if done properly and if it is subtle, but it really ruins the game for me if I am being led around by the nose, told what to do, how to do it and not left to have fun and explore; of course, this only applies to games that NEVER give you any freedom, *cough*LOTR: The 3rd Age, Dungeon Siege*cough*; I like direction and being told what to do, I just want to choose when I do it, how I do it, or even if I do it, in the case of side-quests.

Modifié par Conall Cameron, 20 octobre 2009 - 10:07 .


#31
Stagmar

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Tyrax Lightning wrote...

Jonp382 wrote...

"Piles of twigs on the road that completely blocks your path."

They're sharp, splintery twigs. You wouldn't want to walk on them either!

Maybe if your barefoot, but most often, an adventurer is wearing outdoor footwear or armored footwear. Twigs should not be a deterrent.


Maybe they are diamond tipped twigsImage IPB

#32
Tyrax Lightning

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Stagmar wrote...

Tyrax Lightning wrote...

Jonp382 wrote...

"Piles of twigs on the road that completely blocks your path."

They're sharp, splintery twigs. You wouldn't want to walk on them either!

Maybe if your barefoot, but most often, an adventurer is wearing outdoor footwear or armored footwear. Twigs should not be a deterrent.


Maybe they are diamond tipped twigsImage IPB


If they're diamond tipped, then why can't we collect them & sell them as loot? Image IPB

#33
Stagmar

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Because the bottom fell out of the diamond twig market. Why else do you think someone dumped them on the road?

#34
Tyrax Lightning

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Stagmar wrote...

Because the bottom fell out of the diamond twig market. Why else do you think someone dumped them on the road?

For the same reason old school games ENCOURAGED thievery by making it old school game tradition to make it completely normal to barge into peoples houses, grab anything you want outta them that the game has set there for ya, & have the house occupants for no reason at all, not care or say a word. Because the game makers completely forgot to think about whether or not the idea makes any sense at all. Image IPB I never could tell if they were really seriously condoning thievery, or if they just plain didn't think at all.

#35
elemental150

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Kilsot wrote...

Conall Cameron wrote...


- sequels that are exactly the same as the first game, but with a new setting (the Dynasty Warriors franchise, as far as I can tell, are all the exact same except for the number in their titles)

Actually, most of thew Dynasty Warrior games add new characters/gameplay elements as the number goes up. The true awesome of the series are the Empire releases. The newest one making me wish I had a PS3 or 360...

And to add to the list of stuff:
  • Poor custimization: I am a sucker for customizing my characters. Spent most of my time testing CO in teh character creator.
  • Tunneled environment: This only applies to RPGs that limit where you can explore by tiny hills or fences. Really breaks immersion.
  • Faulty Difficulty Levels: This can apply to games that are simply way too easy even on the hardest difficulty, or as others stated, exceedingly frustraiting.
  • Console FPS: Poor poor poor choice of genere/platform combiniation. Mouse + keyboard > controller. Not only does the mouse give you more precise aiming, it also allows you to turn faster. The keyboard allows for way more button combinations as well as making use of at least 4 fingers that do not get used with a controller. (also mostly because I do not like controllers for anything but fighting games.)
  • Catering to an Audience that cannot fully utilize the game mechanics: Pokèmon is a great example of this. While the core game is is obviously meant for children, it has a thriving metagaming community that obviously puts time and effort into mastering the game.
And for the last one it is just a gripe at the FPS genre in general. MAKE SOMETHING INNOVATIVE! It is very hard to make something truly amazing now since FPS games pop up often and are so similar I am starting to confuse them. I am keeping my eyes on Global Agenda and APB because they are at least trying to do something new.


Dude I don't have a good enough computer to play most current release,and you know what a lot of people don't have a great computer......And most games that come out on consoles come out on computer anyways.....Why complain about this at all if you like FPS or any other kind of game on computers more, then you should play them on a computer.....

I think that consoles in general are more convenient and more user friendly in general......used to play computer games all the time......now whenever I play a game on a computer I wish I was playing it on a console instead


If I need to remember the function of more then twenty keys then there is to much going on...

I love that you think a game mistake is making a game available on a console and therefore to a wider audience....

#36
Kilsot

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elemental150 wrote...

Dude I don't have a good enough computer to play most current release,and you know what a lot of people don't have a great computer......And most games that come out on consoles come out on computer anyways.....Why complain about this at all if you like FPS or any other kind of game on computers more, then you should play them on a computer.....

Only when it combines the servers, and I get banned cause I "turned" too fast. The console market is still stabalizing itself. I know I will get some flak for saying this: Consoles have opened up the gaming market to more immature players. Besides, until recent I was in the "sucky computer" category. Have you tried running anything on a single core AMD 3200+ and only a gig of ram? It is utterly pitiful.

P.S. Some people can't afford the consoles.
P.P.S. Some games do not release on PC just like some games do not release for Consoles.

elemental150 wrote...

I think that consoles in general are more convenient and more user friendly in general......used to play computer games all the time......now whenever I play a game on a computer I wish I was playing it on a console instead

Yes consoles are more convenient and user friendly, but so was AOL back in the day. Convenience is not always a good thing and can sometimes reduce quality.

elemental150 wrote...

If I need to remember the function of more then twenty keys then there is to much going on...

Console controllers can also make you remember twenty + button combinations for some games but since its only ten different buttons its ok right? No game aside from MMOs will make use of enough combinations to seem like too much is going on.

elemental150 wrote...

I love that you think a game mistake is making a game available on a console and therefore to a wider audience....

I do think it is a game mistake to port to consoles. It makes perfect sense from a marketing point of view. There are countless games that have been slated for PC, gotten console ports, decided consoles would be better, and release there, wait 1-3 years and FINALLY release to console like originally planned (HALO). Not only does doing things this way take away from the PC experience, some features that would work fine on PC get cut and left out when finally ported back to PC. Take FIFA 10 for example. The 360 and PS3 enjoy all the features and the FIFA 10 website has 6 pages worth of listed features. The PC gets 3 pages. Should I take this as a sign and purchase a console to enjoy all the features or stick to my PC and recieve half of the game?

But take one thing in mind, do not assume what other people are thinking. It will make you seem confrontational (I know this post will also be confrontational.)

/PC Elitist

Console = Casual Gamer
PC = Less Casual Gamer
(Generalization)

P.P.P.S. Pc games cost less to buy :D

Modifié par Kilsot, 21 octobre 2009 - 05:50 .


#37
Tyrax Lightning

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Kilsot wrote...

elemental150 wrote...

Dude I don't have a good enough computer to play most current release,and you know what a lot of people don't have a great computer......And most games that come out on consoles come out on computer anyways.....Why complain about this at all if you like FPS or any other kind of game on computers more, then you should play them on a computer.....

Only when it combines the servers, and I get banned cause I "turned" too fast. The console market is still stabalizing itself. I know I will get some flak for saying this: Consoles have opened up the gaming market to more immature players. Besides, until recent I was in the "sucky computer" category. Have you tried running anything on a single core AMD 3200+ and only a gig of ram? It is utterly pitiful.

P.S. Some people can't afford the consoles.
P.P.S. Some games do not release on PC just like some games do not release for Consoles.

elemental150 wrote...

I think that consoles in general are more convenient and more user friendly in general......used to play computer games all the time......now whenever I play a game on a computer I wish I was playing it on a console instead

Yes consoles are more convenient and user friendly, but so was AOL back in the day. Convenience is not always a good thing and can sometimes reduce quality.

elemental150 wrote...

If I need to remember the function of more then twenty keys then there is to much going on...

Console controllers can also make you remember twenty + button combinations for some games but since its only ten different buttons its ok right? No game aside from MMOs will make use of enough combinations to seem like too much is going on.

elemental150 wrote...

I love that you think a game mistake is making a game available on a console and therefore to a wider audience....

I do think it is a game mistake to port to consoles. It makes perfect sense from a marketing point of view. There are countless games that have been slated for PC, gotten console ports, decided consoles would be better, and release there, wait 1-3 years and FINALLY release to console like originally planned (HALO). Not only does doing things this way take away from the PC experience, some features that would work fine on PC get cut and left out when finally ported back to PC. Take FIFA 10 for example. The 360 and PS3 enjoy all the features and the FIFA 10 website has 6 pages worth of listed features. The PC gets 3 pages. Should I take this as a sign and purchase a console to enjoy all the features or stick to my PC and recieve half of the game?

But take one thing in mind, do not assume what other people are thinking. It will make you seem confrontational (I know this post will also be confrontational.)

/PC Elitist

Console = Casual Gamer
PC = Less Casual Gamer
(Generalization)

P.P.P.S. Pc games cost less to buy :D

I was under the impression that Kilsot was aiming the issues at the game makers, not the game players. Did I interpret this correctly? I won't pretend to have wizard level reading comprehension.

#38
Guest_Feraele_*

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In Fallout 3 when my supermutant "pet friend" walks into the Coke girl's shack and kills her, without me commanding him to do that. Had to reload game, guess was a game bug. Don't like over abundant cutscenes, specially when I am gearing up to fight a baddie. Really hate that. Soon as they're over I usually save, so that if I die a couple times I don't have to hear the same blah blah blah all over again. hehehe I know..thats kind of cheating but far as I am concerned, once I get the message...I GOT the message. :D

Forgot something...npc companions that get stuck on EVERYTHING...grrr then you have to stop what you're doing (wending your way thru a maze consulting a map) and go unstick them.  Usually the heavily armored ones that get stuck...OR somebody's familiar/pet.   hehe

Modifié par Feraele, 21 octobre 2009 - 04:50 .


#39
Guest_Feraele_*

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@ Tyrax..are you a dwarf in real life..you talk like one heehhehe sorry. :D

#40
Dahn-Var Starcloak

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Those that don't get patched in a timely fashion.

#41
Guest_Feraele_*

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Tyrax Lightning wrote...

Stagmar wrote...

Because the bottom fell out of the diamond twig market. Why else do you think someone dumped them on the road?

For the same reason old school games ENCOURAGED thievery by making it old school game tradition to make it completely normal to barge into peoples houses, grab anything you want outta them that the game has set there for ya, & have the house occupants for no reason at all, not care or say a word. Because the game makers completely forgot to think about whether or not the idea makes any sense at all. Image IPB I never could tell if they were really seriously condoning thievery, or if they just plain didn't think at all.


Well in Oblivion pretty much the only time you would take stuff from someone's house...is if the game gave some sort of permission, otherwise you would come up with a red hand icon, which signals that you have stolen that item.   Don't see that in the Bioware campaigns I have played up to now, so pretty much anything I could unlock with my rogue skills was free game.

#42
Guest_imported_beer_*

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This may not be a mistake but what is the deal with high level traps in wolf dens?

#43
Red Viking

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What annoys me is when a game forces me to play through a prologue/tutorial without letting me play the game proper. What killed Kingdom Hearts 2 for me was the fact I was forced to play some guy called Roxas and trapped inside a place I couldn't care less about for 4 freaking hours and had to deal with hints of "plot" that never manifested themselves when all I wanted was to play as Sora and go to all the different worlds with Donald and Goofy.



As much as I loved the plot and characterization of Persona 4, I hated how the game spent hours setting it all up before it let me get to the meat of the game.



That said, I'm actually looking forward to the origin stories because 1.) The decisions I make during them will effect the rest of the game and 2.) I'll be able to get to the meat of the game during them.


#44
gethsemani87

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It is not as much of a mistake as poor design. But I really detest when the player has to do everything and everyone else just sits around doing nothing even when they obviously could act.



Call of Duty is an excellent example of this in the FPS-genre. "Run over to the trench and get the bazooka." "Destroy the tank!" "Now man the machine gun!" "Now run off and grab a new bazooka!" "Now kill the entire german army on your own!". Eventually you just want to shout at your leader that there are a dozen other guys that could be doing something else than waiting for the poor protagonist to dare the amassed gunfire of a batallion of german soldiers.



Neverwinter Nights was another good example of this with its "We have plenty of adventurers doing exactly what you are doing... You will just never see them and they will make exactly no progression what so ever. Thus, it is all up to you."



It is not that I want the game to play itself, but it is stretching my suspense of disbelief when Pvt. Jackson is sitting right next to the bazooka but I have to run a 100 yards through gunfire just to get to it. Or when there are four things that needs to be collected (frankly I can't remember what I was supposed to collect or why in the first chapter of NWN) and the only one that is ever seen doing anything about it is the PC. Something as simple as the odd "Generic Adventurer A" showing up to ask you for leads would have given a lot more credibility to that section of the game.

#45
Dr. Explosion

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imported_beer wrote...

This may not be a mistake but what is the deal with high level traps in wolf dens?

:o You didn't know that wolves were master trappers? tsk tsk. All that stuff about them hunting in packs and having group tactics is totally made up; they really set a fire trap and lure their prey into it, not only does the trap kill the prey, it cooks it them as well ! mmmm bbq
But you make a good point, why the disconnect between enemy type and loot ? why do spiders in caves have gold on them? why do wild bears have jewels ? do fish have uses for silver/pewter utensils? why can't i take the armour/weapon from the mook i just killed (this seems to happen less)? why do 1st level goblins have a poorly locked chest with some magical items at the centre of their warcamp? doesn't it make more sense for them to USE those items in defence of said warcamp?

#46
BluesMan1956

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Kilsot wrote...

Releasing stuff on consoles. Like FPS games, or strategy games, or MMOs, or RPGs, or anything really... except Fighting games consoles are good for those.

Why do you want to punish those of us who own consoles? 

#47
BluesMan1956

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Feraele wrote...

Forgot something...npc companions that get stuck on EVERYTHING...grrr then you have to stop what you're doing (wending your way thru a maze consulting a map) and go unstick them.  Usually the heavily armored ones that get stuck...OR somebody's familiar/pet.   hehe


One time I was playing Mass Effect and I was in the tunnels under Feros where the v-dawgs are - Kaiden and Ash would NOT follow me out of that area! They just stayed there. I don't know what I did to fix it - I think I had to reload a checkpoint

#48
BluesMan1956

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Feraele wrote...

Tyrax Lightning wrote...

Stagmar wrote...

Because the bottom fell out of the diamond twig market. Why else do you think someone dumped them on the road?

For the same reason old school games ENCOURAGED thievery by making it old school game tradition to make it completely normal to barge into peoples houses, grab anything you want outta them that the game has set there for ya, & have the house occupants for no reason at all, not care or say a word. Because the game makers completely forgot to think about whether or not the idea makes any sense at all. Image IPB I never could tell if they were really seriously condoning thievery, or if they just plain didn't think at all.


Well in Oblivion pretty much the only time you would take stuff from someone's house...is if the game gave some sort of permission, otherwise you would come up with a red hand icon, which signals that you have stolen that item.   Don't see that in the Bioware campaigns I have played up to now, so pretty much anything I could unlock with my rogue skills was free game.


You have to remember that Oblivion had fences that you had to use to unload stolen goods.  Of course, you red hand icon is removed if you enchant the item - but that's not always cost effective....

#49
BluesMan1956

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My pet peeves are definitely:
  • Too few checkpoints or checkpoints too far apart
  • checkpoints start right before a particularly long unskippable cutscene
  • Respawning in a deathmatch right in front of an enemy
  • Automatic reloads at the worst possible moment.
  • Running out of arrows at the worst possible moment.
  • Shopkeepers that follow you around to see what you are up to.
  • No difference between 1% chameleon spell and 99% chameleon spell.
  • Oblivion trolls
  • Feral Ghoul Reavers
  • Chinese Stealth Armor on enemies
  • Rocket launchers when used against me (or poor Clover! :()


#50
BluesMan1956

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Oh, yeah... and PROTECTING #%^$^%$#! COMPANIONS who invariably have the stupidest AI or they cannot follow you (are you listening CLOVER!?!)

Scenario - I jump down a few feet to the next ledge and, Clover, who is incapable of jumping two feet, looks for an overland route that is ridiculously circumtuitous. While I am not aware she has taken another route, I hear her voice in combat. I then quickly turn around trying to find where she has gone and, before you know it...

"Clover has died."

And it had been much longer than I thought since I had last saved...:pinched:

Clover:
Image IPB

Modifié par BluesMan1956, 21 octobre 2009 - 06:49 .