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What game mistakes do you hate the most?


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#101
Ninjaphrog

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agreed

#102
dweber77

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One thing that always got me was loot. No matter what type of game it is whether MMO or console somehow wolves and rats and lions would carry gold... where the hell wre they keeping it!? Do I REALLY want to touch it since I sure as hell know they did not have pockets or wallets?



Also one thing I always despised was high level creatures in low level areas a-la World of Warcraft. Running around Ashenvale a 13-30 zone and wham a level 70 dragon thwaps me. Always hated that.

#103
BluesMan1956

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Tyrax Lightning wrote...

Agree with boring credits! Image IPB Some at least have great music in them, but sometimes the credits can indeed be very boring, dull buggers. I mean no offense to the game makers, & I understand why they would want appreciation, but take a page outta Pixar's book & spice up the credits scenes! Image IPB

Uh, maybe the developers were too busy making an awesome game to put too much development time and resources into the credits.  

#104
Inhuman one

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concept art and some music isnt really much development time. the concept art they would already have from working on the game and the music they would already have for the game itself.




#105
Tyrax Lightning

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Credits don't have to be fancy schmancy, just pleasant. & funny is never a bad thing either. Can't imagine credits bein serious work compared to anything maingame.



@dweber77: Agreed. It doesn't make any sense for wildlife to drop civilization stuff. Except maybe racoons, & how often do video games have any of those?



I agree that high level creatures should NOT roam low level areas unless they are easy to see & avoid to prevent cheapshot death. Or perhaps have the creature in the area confined so low level peeps can avoid it with ease.

#106
Kilsot

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@Tyrax: The particular world dragon he is speaking of is tucked away in a far corner, and fairly big. I cannot remember if it had a patrol path or not (stopped my WoW Addiction after killing off an unnerfed Illidan.)



On a similar vein, I hate it when games give you quests to run a gauntlet through zones that heavily outlevel you.

#107
BluesMan1956

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I get annoyed at people that would normally talk to you except you haven't fired a trigger or you are missing some object that would loosen their tongue and it is not apparent what is wrong.



I also hate gaps in logic. In Oblivion, Chedynhal. I bought my house and went straight to the shop to furnish it before going to my house. It turns out this was a mistake because I could not make the quest moved over to the completed column.

#108
Punahedan

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Tyrax Lightning wrote...

1: It drives me crazy when you get a dialogue choice, yet one of the dialogue choices (often the 'no' response) doesn't actually do anything, & you find yourself unable to proceed with the game until you choose the option the game makers force you to supposedly 'choose' , no matter how much you might hate that choice & want to avoid it. Image IPB


Odd! That's my favorite thing.

Game: "Are you sure you want to slay this guy?" 
Me: "No."
Game: "Please select yes."
Me: "No."
Game: "Please select yes."
Me: "No."
Game: "Please select yes."
Me: "....Maybe."
Game: "Yes?"
Me: "Or maybe not."
Game: "...Please select yes." 
Me: "...reload."

And of course, my other favorite part of games. It's not a mistake, per se, but... well.

I really think mistakes add to the gaming experience, so I can't really hate anything...I don't like really repetitive sequences, though, either battle or cutscene or conversation. But that's not a mistake, that's just the developers being lazy. ;)

#109
Tyrax Lightning

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BluesMan1956 wrote...

I get annoyed at people that would normally talk to you except you haven't fired a trigger or you are missing some object that would loosen their tongue and it is not apparent what is wrong.

I also hate gaps in logic. In Oblivion, Chedynhal. I bought my house and went straight to the shop to furnish it before going to my house. It turns out this was a mistake because I could not make the quest moved over to the completed column.

Gotta say agree on this one! It's also ludicrous when you're trying to save the world, & someone won't help you save the world until you do a quest for them. Do they think that somehow getting annilated by the final boss is better then getting off their fat, lazy bum & fetching their own magic ingredients? What the buggers are they thinking? Image IPB

Hero: Pardon me npc witch, I need a magic ladder to get up a cliff to get to the next area to continue my quest, because the game makers were too lazy to stick some stairs on the cliff.
Witch: Sure, AFTER ya walk 3 screens right, 2 screens down, 1 screen left, 2 screens down, defeat 4 little wimpy monsters a maid with a broom could defeat, then fetch me 4 Magic Mushrooms from the screen after that, then bring them back here to me because i'm too busy staring at a wall to bother doin my own work! If ya don't do this, i'm gonna let the final boss blow up the world, including me, because i'll be darned if i'm ever gonna get off this chair & do anything useful!
Hero: ... ??? WTB!!? (WTB = What The Buggers)
Witch: Ya heard me!
Hero: I have a world to save! Ya serious!!?
Witch: Very. I'm not doin my work when I can just take advantage of random passers-by instead.
Hero: Image IPB

How does this make any sense? Image IPB

#110
BluesMan1956

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Games where co-op is an afterthought. Case in point: Perfect Dark Zero where, once Chandra, the normal co-op character is shown to be a turncoat, the co-op player appears as a SECOND Joanna Dark....

#111
Inhuman one

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Sure would be nice if people that give you a quest really look too busy to do it themselves if they say they are busy.



Or maybe someone else could have done the quest if you dont do it.

#112
Tyrax Lightning

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Spotted one video game blooper in DA:J from my experiences on 2 logs & partway through my 3rd on it: EA doesn't seem to have grasped Bioware's concept of 'different choices with different consequences' & managed to make the prior mentioned 'multiple choices that don't actually matter' mistake. Boring! If I give lip to a crime boss, I should get a different result then if I give compliance, otherwise, where's the sense? Image IPB

I wonder if Bioware has a higher Cunning stat then EA? Image IPB

#113
aaniadyen

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Tyrax Lightning wrote...
I wonder if Bioware has a higher Cunning stat then EA? Image IPB


Oh, come on, look at who we're talking about here. It's Bioware by far.