What game mistakes do you hate the most?
#101
Posté 29 octobre 2009 - 06:08
#102
Posté 29 octobre 2009 - 06:39
Also one thing I always despised was high level creatures in low level areas a-la World of Warcraft. Running around Ashenvale a 13-30 zone and wham a level 70 dragon thwaps me. Always hated that.
#103
Posté 29 octobre 2009 - 07:07
Uh, maybe the developers were too busy making an awesome game to put too much development time and resources into the credits.Tyrax Lightning wrote...
Agree with boring credits!Some at least have great music in them, but sometimes the credits can indeed be very boring, dull buggers. I mean no offense to the game makers, & I understand why they would want appreciation, but take a page outta Pixar's book & spice up the credits scenes!
#104
Posté 29 octobre 2009 - 08:45
#105
Posté 30 octobre 2009 - 12:09
@dweber77: Agreed. It doesn't make any sense for wildlife to drop civilization stuff. Except maybe racoons, & how often do video games have any of those?
I agree that high level creatures should NOT roam low level areas unless they are easy to see & avoid to prevent cheapshot death. Or perhaps have the creature in the area confined so low level peeps can avoid it with ease.
#106
Posté 30 octobre 2009 - 12:19
On a similar vein, I hate it when games give you quests to run a gauntlet through zones that heavily outlevel you.
#107
Posté 30 octobre 2009 - 01:42
I also hate gaps in logic. In Oblivion, Chedynhal. I bought my house and went straight to the shop to furnish it before going to my house. It turns out this was a mistake because I could not make the quest moved over to the completed column.
#108
Posté 30 octobre 2009 - 01:52
Tyrax Lightning wrote...
1: It drives me crazy when you get a dialogue choice, yet one of the dialogue choices (often the 'no' response) doesn't actually do anything, & you find yourself unable to proceed with the game until you choose the option the game makers force you to supposedly 'choose' , no matter how much you might hate that choice & want to avoid it.
Odd! That's my favorite thing.
Game: "Are you sure you want to slay this guy?"
Me: "No."
Game: "Please select yes."
Me: "No."
Game: "Please select yes."
Me: "No."
Game: "Please select yes."
Me: "....Maybe."
Game: "Yes?"
Me: "Or maybe not."
Game: "...Please select yes."
Me: "...reload."
And of course, my other favorite part of games. It's not a mistake, per se, but... well.
I really think mistakes add to the gaming experience, so I can't really hate anything...I don't like really repetitive sequences, though, either battle or cutscene or conversation. But that's not a mistake, that's just the developers being lazy.
#109
Posté 30 octobre 2009 - 03:11
Gotta say agree on this one! It's also ludicrous when you're trying to save the world, & someone won't help you save the world until you do a quest for them. Do they think that somehow getting annilated by the final boss is better then getting off their fat, lazy bum & fetching their own magic ingredients? What the buggers are they thinking?BluesMan1956 wrote...
I get annoyed at people that would normally talk to you except you haven't fired a trigger or you are missing some object that would loosen their tongue and it is not apparent what is wrong.
I also hate gaps in logic. In Oblivion, Chedynhal. I bought my house and went straight to the shop to furnish it before going to my house. It turns out this was a mistake because I could not make the quest moved over to the completed column.
Hero: Pardon me npc witch, I need a magic ladder to get up a cliff to get to the next area to continue my quest, because the game makers were too lazy to stick some stairs on the cliff.
Witch: Sure, AFTER ya walk 3 screens right, 2 screens down, 1 screen left, 2 screens down, defeat 4 little wimpy monsters a maid with a broom could defeat, then fetch me 4 Magic Mushrooms from the screen after that, then bring them back here to me because i'm too busy staring at a wall to bother doin my own work! If ya don't do this, i'm gonna let the final boss blow up the world, including me, because i'll be darned if i'm ever gonna get off this chair & do anything useful!
Hero: ... ??? WTB!!? (WTB = What The Buggers)
Witch: Ya heard me!
Hero: I have a world to save! Ya serious!!?
Witch: Very. I'm not doin my work when I can just take advantage of random passers-by instead.
Hero:
How does this make any sense?
#110
Posté 30 octobre 2009 - 03:44
#111
Posté 30 octobre 2009 - 07:00
Or maybe someone else could have done the quest if you dont do it.
#112
Posté 31 octobre 2009 - 04:20
I wonder if Bioware has a higher Cunning stat then EA?
#113
Posté 31 octobre 2009 - 05:44
Tyrax Lightning wrote...
I wonder if Bioware has a higher Cunning stat then EA?
Oh, come on, look at who we're talking about here. It's Bioware by far.




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