Aller au contenu

Photo

As an RPG, Mass Effect 2 is kind of disappointing. I hope ME3 doesn't diappoint as well.


  • Veuillez vous connecter pour répondre
380 réponses à ce sujet

#76
wulf3n

wulf3n
  • Members
  • 1 339 messages

BaladasDemnevanni wrote...
I'm not denying that the story was better; I completely agree with you. But I think of it in the same way as Episode V. Did it *really* have a good plot? Half the movie is just watching Han and Leia fly in circles or Luke getting chewed out by Yoda. ME2's plot is not perfect, but it's serviceable. It did a great job of building up background material. Also alot of the party members I thought were really fleshed out (Mordin). Alot of it depends (at least for me) on what they do with ME3. If I retain most of my ME2 squad, I'll be happy. If they scrap them....well, screw you Bioware. -_-


At least Episode V fleshed out existing characters, without bringing too many new ones in. After Episode V you had a greater understanding and Appreciation for Luke, Han, Leia, Chewy etc. because of the hardships and trials you've witnessed them face. In ME2 the only characters that really get developed are Tali and Garrus. By the end of ME2 All the new characters are at an equivalent depth to the ME1 characters, and half the ME1 characters were just ignored.

I understand that the middle episode of a trilogy ins't going to be as Big story wise as the first and last, but it should make you feel sympathetic for the main characters because of the hardships they go through. But in ME2 we spend most of the time getting to know new characters,  instead of building really deep connections with the existing characters.

Example: my 2 favourite characters in ME2 are Tali and Garrus, not because they're better written, or easier to like, simply because i know them better, i've fought with them before, and because i've spent so much time with them, i care about them more.

#77
Sihlarr

Sihlarr
  • Members
  • 7 messages
the OP: i agree. a lot.



just in my own experiences, it seems like most of the people saying ME2 is way better and everything are more towards the hardcore FPS fans. so of course their opinion is justified (they also seem to be the ones that are more likely to completely bash people that oppose their opinion, which isnt justified. seem to notice that frequently). also, there's a "fan timeline" kind of concept happening. like some people say theyre a ME fan, yet they started ME2 before they played ME1. then they try out ME1 and don't like it because it's different. reverse that timeline and you have the opinions of the OP (and mine).. I think the main thing here is that a lot of the ME1 fans feel, in a way, that their interests and expectations were betrayed to appeal to a broader audience. sadly, sometimes this has to be done to provide enough of a profit for the company (I admit I know nothing about the inner workings of Bioware and their money needs, but I feel like they could have remained in the area of interests that the ME1 would agree with and be totally fine with their income, i mean, ME1 is a platinum hit o_o) .. had something else to say, but this post is way too long for even my own taste lol

#78
ROD525

ROD525
  • Members
  • 275 messages
I love Mass Effect 1...must have completed at least 20 or so playthroughs. It was the best game I ever played...until Mass Effect 2. I do have 1 gripe about the game though,and thats the fact that my choices didn't really seem to matter at all. Emails and overheard newscasts are just lame.

One more thing...I thought Mass Effect was a shooter/rpg hybrid,meaning its neither one or the other but a combo of both, so why are folks trying to put a label on this game. I hope ME3 keeps the same gameplay mechanics so Bioware can just concentrate on the story..I mean isn't that the reason we love this universe. I could really care less about a bunch of useless items i'll never use and stats that really dont mean anything.

#79
smudboy

smudboy
  • Members
  • 3 058 messages

Indoctrination wrote...

:)

OP made my day.  He wrote the magic word: plot, and, differentiated between main and sub plot.

My favorite being "That means sub-plots that matter within missions..."  Things that make us feel something toward the scene, and not in the "paint-by-numbers" sort of way the loyalty missions were constructed on.

Hearing the ME3 production date of 2011 does have me a little worried, if they're simply going to recycle the same format that ME2 used.

ME2 didn't fill the big shoes it was supposed to.  This "dark bridge" part of the trilogy is on quite shakey ground, and I can only guess ME3 will be somewhat of a disappointment because of it.

#80
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

Indoctrination wrote...



As for the characters, they have absolutely no relevence or connection to the main plot. Again, maybe I've just been spoiled by Dragon Age, but I just didn't like how ME2's characters are just accessories for Commander Shepard.

I had to answer this. Seriously, how they are not connected to the main plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in ME3 are connected to your squad effiency and loyalty.

#81
kraidy1117

kraidy1117
  • Members
  • 14 910 messages
I find it funny when people say this game was made for the gears crowd, not the RPG crowd. Shooter fans still hate ME2 because of all the dialog. ME2 was an RPG just as much as ME was. Oh no we don't have an inventory system no longer! It's not an RPG ANYMORE!

#82
ATKT

ATKT
  • Members
  • 156 messages
I skimmed the OP and mostly agree, but I like ME too much to write is as you did. It's too good a game for me to focus on those aspects--which you have correctly identified IMHO--that detract from it as an RPG.

There is hope for the future though; search the forums for some kind of presentation by Christina Norman called "Where's my inventory?"

#83
Mr.BlazenGlazen

Mr.BlazenGlazen
  • Members
  • 4 159 messages
Oh teh noes, the shooting plays like gears not an rpg. What a disappointment!

#84
smudboy

smudboy
  • Members
  • 3 058 messages

RyuGuitarFreak wrote...

Indoctrination wrote...

As for the characters, they have absolutely no relevence or connection to the main plot. Again, maybe I've just been spoiled by Dragon Age, but I just didn't like how ME2's characters are just accessories for Commander Shepard.

I had to answer this. Seriously, how they are not connected to the main plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in ME3 are connected to your squad effiency and loyalty.


Aside from Mordin, they're connected to the main plot because "TIM said so."  They're literally 12 other stories tacked onto ME2's main plot, whose only relation is association.

Mordin gets an intro by TIM and Miranda.  He speculates a bit on the Collectors and the plague.  A random Vorcha states something about what the Collectors want, but that plot line ends and soon as it began.  His countermeasure acts as a plot device, much like Tali's evidence on Saren.  The thing is, Tali and her conversations are relevant to the main plot, as we learn about the people who created the main opposing force of the story.

What this means is that the players exist in ME2 because the plot demanded it.  Even if they had more party banter and dynamic group scenes, which would be awesome, it wouldn't have anything to do with the main plot.  They have no personal motivation toward the Collectors or the mission.  Shepard recruiting them is "because Shepard said so."  But compared to Shepard, at least they have character development.

Modifié par smudboy, 10 avril 2010 - 01:10 .


#85
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

Indoctrination wrote...

Now let's look at pretty much every main plot mission in ME2. "Shepard, there's this bad dude out there that I think you should recruit for your team. Go and fight your way through a giant flood of mercenaries to find him."
And when that's not the case, it's "Shepard, the Collector's are up to no good. Go fight your way through dozens of collectors for an hour or so to show them who's the boss."


Omg. This paragraph made me laugh so hard, it's so true.

This is EVERY MISSION. I don't even know who I'm fighting anymore halfway through this game, all the mercs just blur together...

#86
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

smudboy wrote...

RyuGuitarFreak wrote...

Indoctrination wrote...

As for the characters, they have absolutely no relevence or connection to the main plot. Again, maybe I've just been spoiled by Dragon Age, but I just didn't like how ME2's characters are just accessories for Commander Shepard.

I had to answer this. Seriously, how they are not connected to the main plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in ME3 are connected to your squad effiency and loyalty.


Aside from Mordin, they're connected to the main plot because "TIM said so." They're literally 12 other stories tacked onto ME2's main plot, whose only relation is association.

Mordin gets an intro by TIM and Miranda. He speculates a bit on the Collectors and the plague. A random Vorcha states something about what the Collectors want, but that plot line ends and soon as it began. His countermeasure acts as a plot device, much like Tali's evidence on Saren. The thing is, Tali and her conversations are relevant to the main plot, as we learn about the people who created the main opposing force of the story.

What this means is that the players exist in ME2 because the plot demanded it. Even if they had more party banter and dynamic group scenes, which would be awesome, it wouldn't have anything to do with the main plot. They have no personal motivation toward the Collectors or the mission. Shepard recruiting them is "because Shepard said so." But compared to Shepard, at least they have character development.

The plot demands it, yes, I agree on that. So what? You are already saying their connection to it. And what is the plot? A highly possible suicide mission. Going on a mission facing tough enemies on a remote region where you don't know what you are going to find and no ship has ever come back. And for that you're gonna have to recruit some people who maybe is difficult to deal. You recruited those people for whatever you could find on the Omega 4 relay. It's not like the people on ME1 which most of them were let me say "nice". To raise your chances of survival you have to make these people trust your command, and focus their minds completely on the mission, i.e. having no loose ends or something to bother them while on the Normandy. For that you do the "loyalty" missions. That was the whole plot design for ME2.

Edit: I forgot to mention ship upgrades. They are characters/squad mates related and also play a huge part in the crew survivability by saying it the story continuity.

Modifié par RyuGuitarFreak, 10 avril 2010 - 02:01 .


#87
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

smudboy wrote...

RyuGuitarFreak wrote...

Indoctrination wrote...

As for the characters, they have absolutely no relevence or connection to the main plot. Again, maybe I've just been spoiled by Dragon Age, but I just didn't like how ME2's characters are just accessories for Commander Shepard.

I had to answer this. Seriously, how they are not connected to the main plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in ME3 are connected to your squad effiency and loyalty.


Aside from Mordin, they're connected to the main plot because "TIM said so."  They're literally 12 other stories tacked onto ME2's main plot, whose only relation is association.

Mordin gets an intro by TIM and Miranda.  He speculates a bit on the Collectors and the plague.  A random Vorcha states something about what the Collectors want, but that plot line ends and soon as it began.  His countermeasure acts as a plot device, much like Tali's evidence on Saren.  The thing is, Tali and her conversations are relevant to the main plot, as we learn about the people who created the main opposing force of the story.

What this means is that the players exist in ME2 because the plot demanded it.  Even if they had more party banter and dynamic group scenes, which would be awesome, it wouldn't have anything to do with the main plot.  They have no personal motivation toward the Collectors or the mission.  Shepard recruiting them is "because Shepard said so."  But compared to Shepard, at least they have character development.

\\

Take out Miri, the story will change big time. <Miri and Mordin are needed for the plot and for the Cerberus plot Jack is needed and since Cerberus is part of the main story that makes Jack part of the main story.

#88
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

kraidy1117 wrote...

smudboy wrote...

RyuGuitarFreak wrote...

Indoctrination wrote...

As for the characters, they have absolutely no relevence or connection to the main plot. Again, maybe I've just been spoiled by Dragon Age, but I just didn't like how ME2's characters are just accessories for Commander Shepard.

I had to answer this. Seriously, how they are not connected to the main plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in ME3 are connected to your squad effiency and loyalty.


Aside from Mordin, they're connected to the main plot because "TIM said so."  They're literally 12 other stories tacked onto ME2's main plot, whose only relation is association.

Mordin gets an intro by TIM and Miranda.  He speculates a bit on the Collectors and the plague.  A random Vorcha states something about what the Collectors want, but that plot line ends and soon as it began.  His countermeasure acts as a plot device, much like Tali's evidence on Saren.  The thing is, Tali and her conversations are relevant to the main plot, as we learn about the people who created the main opposing force of the story.

What this means is that the players exist in ME2 because the plot demanded it.  Even if they had more party banter and dynamic group scenes, which would be awesome, it wouldn't have anything to do with the main plot.  They have no personal motivation toward the Collectors or the mission.  Shepard recruiting them is "because Shepard said so."  But compared to Shepard, at least they have character development.

\\\\

Take out Miri, the story will change big time. <Miri and Mordin are needed for the plot and for the Cerberus plot Jack is needed and since Cerberus is part of the main story that makes Jack part of the main story.

If you relate the dark energy thing to the reapers already, Tali's recruitment mission could be included or at list have a connection to the reaper threat plot.

#89
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

kraidy1117 wrote...

I find it funny when people say this game was made for the gears crowd, not the RPG crowd. Shooter fans still hate ME2 because of all the dialog. ME2 was an RPG just as much as ME was. Oh no we don't have an inventory system no longer! It's not an RPG ANYMORE!


Come on now. You don't really think it's about the inventory system, do you?

I could give a crap about the inventory system, or the shooter element, in comparison with the story. That is so not what makes it less of an RPG for me.

It's all about the plot and design experience, and the richness and diversity of the storytelling. Which was lacking.

#90
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Nightwriter wrote...

kraidy1117 wrote...

I find it funny when people say this game was made for the gears crowd, not the RPG crowd. Shooter fans still hate ME2 because of all the dialog. ME2 was an RPG just as much as ME was. Oh no we don't have an inventory system no longer! It's not an RPG ANYMORE!


Come on now. You don't really think it's about the inventory system, do you?

I could give a crap about the inventory system, or the shooter element, in comparison with the story. That is so not what makes it less of an RPG for me.

It's all about the plot and design experience, and the richness and diversity of the storytelling. Which was lacking.


Wait so if it has a good rich story then it is an RPG and non RPGs have crappy stories? Is that what your saying? If so then thats utter crap. A RPG is that, a a role playing game, you take the role of a character and all Bioware games have let you make your own character and influince them and in ME series they made the game where you are Shepard. I know many games that have fantastic stories that are not RPG and there is some RPG that have crappy stories. Perfect example would be the God of War trilogy, a tale about revenge, venagange and betrayal, or Metroid Prime trilogy, which had an amazing story or Bioshock? Then we have games like FF13 that had a crappy story, or games like Fallout 3 and TES4 where the story almost did not exsist.

#91
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

RyuGuitarFreak wrote...

kraidy1117 wrote...

smudboy wrote...

RyuGuitarFreak wrote...

Indoctrination wrote...

As for the characters, they have absolutely no relevence or connection to the main plot. Again, maybe I've just been spoiled by Dragon Age, but I just didn't like how ME2's characters are just accessories for Commander Shepard.

I had to answer this. Seriously, how they are not connected to the main plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in ME3 are connected to your squad effiency and loyalty.


Aside from Mordin, they're connected to the main plot because "TIM said so."  They're literally 12 other stories tacked onto ME2's main plot, whose only relation is association.

Mordin gets an intro by TIM and Miranda.  He speculates a bit on the Collectors and the plague.  A random Vorcha states something about what the Collectors want, but that plot line ends and soon as it began.  His countermeasure acts as a plot device, much like Tali's evidence on Saren.  The thing is, Tali and her conversations are relevant to the main plot, as we learn about the people who created the main opposing force of the story.

What this means is that the players exist in ME2 because the plot demanded it.  Even if they had more party banter and dynamic group scenes, which would be awesome, it wouldn't have anything to do with the main plot.  They have no personal motivation toward the Collectors or the mission.  Shepard recruiting them is "because Shepard said so."  But compared to Shepard, at least they have character development.

\\\\\\\\

Take out Miri, the story will change big time. <Miri and Mordin are needed for the plot and for the Cerberus plot Jack is needed and since Cerberus is part of the main story that makes Jack part of the main story.

If you relate the dark energy thing to the reapers already, Tali's recruitment mission could be included or at list have a connection to the reaper threat plot.


Not realy, Dark energy is mentioned at the start of the game.

#92
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

kraidy1117 wrote...

Wait so if it has a good rich story then it is an RPG and non RPGs have crappy stories? Is that what your saying? If so then thats utter crap. A RPG is that, a a role playing game, you take the role of a character and all Bioware games have let you make your own character and influince them and in ME series they made the game where you are Shepard. I know many games that have fantastic stories that are not RPG and there is some RPG that have crappy stories. Perfect example would be the God of War trilogy, a tale about revenge, venagange and betrayal, or Metroid Prime trilogy, which had an amazing story or Bioshock? Then we have games like FF13 that had a crappy story, or games like Fallout 3 and TES4 where the story almost did not exsist.



No. Not less of an RPG, the game classification.

Less of an RPG, by Bioware's RPG standards.

#93
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Nightwriter wrote...

kraidy1117 wrote...

Wait so if it has a good rich story then it is an RPG and non RPGs have crappy stories? Is that what your saying? If so then thats utter crap. A RPG is that, a a role playing game, you take the role of a character and all Bioware games have let you make your own character and influince them and in ME series they made the game where you are Shepard. I know many games that have fantastic stories that are not RPG and there is some RPG that have crappy stories. Perfect example would be the God of War trilogy, a tale about revenge, venagange and betrayal, or Metroid Prime trilogy, which had an amazing story or Bioshock? Then we have games like FF13 that had a crappy story, or games like Fallout 3 and TES4 where the story almost did not exsist.



No. Not less of an RPG, the game classification.

Less of an RPG, by Bioware's RPG standards.


So then DAO is not an RPG because the main story, not the side stories was not that good. Is that what your getting at? An RPG has nothing to do with the story, the story is a plus, it has to do with you as a player being connected to your character and ME2 improved with that big time in ME2.

#94
wulf3n

wulf3n
  • Members
  • 1 339 messages

kraidy1117 wrote...
Oh no we don't have an inventory system no longer! It's not an RPG ANYMORE!


I do miss my inventory. Call me a loot **** if u must, but its so exciting opening up a locked crate, not knowing what new armour/gun u might get.

#95
Unit-Alpha

Unit-Alpha
  • Members
  • 4 015 messages

inversevideo wrote...

Never-you-mind the H8ers.

As long as you are not ranting, Bioware needs, and wants the feedback, as it can be very hard to know how to allocate development funds, without taking the 'temperature' of those who pay for the finished product.

Just be aware that we all do not share the same world view.
With ME2, Bioware seems to have made some needed compromises, in order to broaden the fan base. I can't fault them for that. Development and production costs money. More fans, for your product, more money.

The problem, for RPG enthusiasts, of which I am one, is that there are not that many RPGs to begin with, and very few high quality RPGs like Oblivion or Mass Effect.

So, if you are a fan of the RPG genre, as I am, it's a pleasure to immerse yourself in a game/world this compelling.

But let's face it, we are in a 'downturn' economy.
It is no secret that the videogame industry is feeling the pinch, as are many sectors of the economy. Bioware has to respond to economic realities, and that means shortening development time, trimming costs on voice talent, gauging what the majority of video gamers find appealing, and trying to judge just how much to put into each game.

Given all they have to deal with I don't think Bioware did that badly with ME2.

I can honestly say I enjoyed the loyalty missions, and there were many parts of the game that I liked. Those things that I did not like, I could more or less ignore.

But I do know what you mean about plot development, as I felt that the story telling was better done in ME1, HOTU, MOTB, and DA:O, than it was in ME2

Or maybe, between ME1 & ME2, I've been spoiled by DA:O?

I've gotten used to my companions chatting to each other, or even arguing while we travel.
Of being able to ask them questions, as we move about, and learn something more about each companion. This is something Bioware did decently enough in NWN, but even better in DA:O.

The side missions, re, the Cerberus or N7 missions seem a bit too light, more like an arcade exercise, see how many things you can run around and shoot at.

That said, I'm hoping for more DLC like BDtS, or Kasumi's Stolen Memories, or even Zaeed's revenge. And I would love to see some full fledged expansion packs, along the lines of what Bethedsa did with Oblivion (Knights of the Nine, or Shivering Isles), or with Fallout. I have no problem paying Bioware, for their labour.

I sense that Bioware is trying to figure out how best to allocate development funds, whether that be voice actors, or story development; as they fine tune to hit the 'sweet spot' between development costs and profits (return on investment). I'm sure the costs of development and production have increased, while the retail cost has not risen much, over the past few years (still about $59.00 USD, or less per game).

There are some fans that argue for all DLC to be free, which is not reasonable, in my opinion.
Developers and actors need to be paid, no?

DLC is one way to keep an IP fresh, and get use out of the development you already put into the game. So I am hoping that Bioware will give us more DLC like BDtS or Kasumi; or event the occasional mini expansion (ala 'Shivering Isles' that Bethedsa did for Oblivion), for which I would gladly support Bioware with my dollars.

Just my opinion, YMMV


Consider that Fallout 3 is a heavy RPG and it sold like crazy. I'm sure ME2 could have gotten away with it as well. However, you do bring up a valid point.

#96
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

wulf3n wrote...

kraidy1117 wrote...
Oh no we don't have an inventory system no longer! It's not an RPG ANYMORE!


I do miss my inventory. Call me a loot **** if u must, but its so exciting opening up a locked crate, not knowing what new armour/gun u might get.


It was fun, for the first four hours until it became a pain in the ass.

#97
wulf3n

wulf3n
  • Members
  • 1 339 messages

kraidy1117 wrote...
It was fun, for the first four hours until it became a pain in the ass.


it only got lame when i had over 200 items to sell/scrap, though that could have been fixed by a quick delete.

#98
smudboy

smudboy
  • Members
  • 3 058 messages

kraidy1117 wrote...

smudboy wrote...

RyuGuitarFreak wrote...

Indoctrination wrote...

As for the characters, they have absolutely no relevence or connection to the main plot. Again, maybe I've just been spoiled by Dragon Age, but I just didn't like how ME2's characters are just accessories for Commander Shepard.

I had to answer this. Seriously, how they are not connected to the main plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in ME3 are connected to your squad effiency and loyalty.


Aside from Mordin, they're connected to the main plot because "TIM said so."  They're literally 12 other stories tacked onto ME2's main plot, whose only relation is association.

Mordin gets an intro by TIM and Miranda.  He speculates a bit on the Collectors and the plague.  A random Vorcha states something about what the Collectors want, but that plot line ends and soon as it began.  His countermeasure acts as a plot device, much like Tali's evidence on Saren.  The thing is, Tali and her conversations are relevant to the main plot, as we learn about the people who created the main opposing force of the story.

What this means is that the players exist in ME2 because the plot demanded it.  Even if they had more party banter and dynamic group scenes, which would be awesome, it wouldn't have anything to do with the main plot.  They have no personal motivation toward the Collectors or the mission.  Shepard recruiting them is "because Shepard said so."  But compared to Shepard, at least they have character development.

\\\\

Take out Miri, the story will change big time. <Miri and Mordin are needed for the plot and for the Cerberus plot Jack is needed and since Cerberus is part of the main story that makes Jack part of the main story.


How is Miri essential to the plot?

#99
smudboy

smudboy
  • Members
  • 3 058 messages

RyuGuitarFreak wrote...
The plot demands it, yes, I agree on that. So what? You are already saying their connection to it. And what is the plot? A highly possible suicide mission.

The plot is to "Fight the Collectors", or at least stop them from taking human colonies.

Association, let alone existence, is not a very good connection to a plot.  That's what, bare minimum?  Compare any ME2 character to Liara (motives, necessity) and you'll see what I mean.  Every character, save Mordin, is replaceable, including Shepard.

Going on a mission facing tough enemies on a remote region where you don't know what you are going to find and no ship has ever come back. And for that you're gonna have to recruit some people who maybe is difficult to deal. You recruited those people for whatever you could find on the Omega 4 relay. It's not like the people on ME1 which most of them were let me say "nice". To raise your chances of survival you have to make these people trust your command, and focus their minds completely on the mission, i.e. having no loose ends or something to bother them while on the Normandy. For that you do the "loyalty" missions. That was the whole plot design for ME2.

Building a team makes sense, but not in the way we were granted.  The ME1 team seemed believable: they all get caught up in events in trying to track down Saren.  In ME2, (save Mordin) it's because TIM said so, to do something, somewhere, against some unknown enemy, somehow.  How does picking people "help" in a mission whose goals and means we know nothing of?

Edit: I forgot to mention ship upgrades. They are characters/squad mates related and also play a huge part in the crew survivability by saying it the story continuity.

Not sure what you mean by story continuity, unless you're referring to Tali and Garrus.  Either way, they have nothing to do with the plot.

#100
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

smudboy wrote...

kraidy1117 wrote...

smudboy wrote...

RyuGuitarFreak wrote...

Indoctrination wrote...

As for the characters, they have absolutely no relevence or connection to the main plot. Again, maybe I've just been spoiled by Dragon Age, but I just didn't like how ME2's characters are just accessories for Commander Shepard.

I had to answer this. Seriously, how they are not connected to the main plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in ME3 are connected to your squad effiency and loyalty.


Aside from Mordin, they're connected to the main plot because "TIM said so."  They're literally 12 other stories tacked onto ME2's main plot, whose only relation is association.

Mordin gets an intro by TIM and Miranda.  He speculates a bit on the Collectors and the plague.  A random Vorcha states something about what the Collectors want, but that plot line ends and soon as it began.  His countermeasure acts as a plot device, much like Tali's evidence on Saren.  The thing is, Tali and her conversations are relevant to the main plot, as we learn about the people who created the main opposing force of the story.

What this means is that the players exist in ME2 because the plot demanded it.  Even if they had more party banter and dynamic group scenes, which would be awesome, it wouldn't have anything to do with the main plot.  They have no personal motivation toward the Collectors or the mission.  Shepard recruiting them is "because Shepard said so."  But compared to Shepard, at least they have character development.

\\\\\\\\\\\\\\\\

Take out Miri, the story will change big time. <Miri and Mordin are needed for the plot and for the Cerberus plot Jack is needed and since Cerberus is part of the main story that makes Jack part of the main story.


How is Miri essential to the plot?


You have to be kidding me? first she was the only one catable of leading the project to bring back Shepard, she was the one who got liara to help TIM, she saved Shepards life during the attack from Wilson at the start of the game. Without her Shepard would not even have survived his resuraction. Also don't give me the you can replace her with a Cerberus opertive and nothing changes. It would change.

Also Cerberus is part of the main story, just like the council and Alliance where part of the main story in ME. Also did you ever readt he back of your ME2 case? "Entire human colonies on many worlds are vanishing. As Commander Shepard, you must assemble the galaxy's deadliest team to save mankind against impossible odds. They call it a suicide mission. Prove them wrong.

So yes every character is connected to the story since the whole story is about getting your team together, getting them focused on the mission and defeating the Collectors. Miri and Mordin however stand out of them all since they both play huge roles in the story.

Modifié par kraidy1117, 10 avril 2010 - 04:11 .