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As an RPG, Mass Effect 2 is kind of disappointing. I hope ME3 doesn't diappoint as well.


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#126
kraidy1117

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wulf3n wrote...

kraidy1117 wrote...
"Haters are going to hate" I love that qoute. You did not like ME2, good for you, not everyone hates it and saying that Shepard could have hired a bunch of mercs is stupid since if your team is not ready or prepared Shepard dies. Yes you defetaed the Collectors, but you still failed in the story because you did not survive and the whole point of the game was to survive the suicide mission.


When did i say i hated the game?

i just said, that none of the characters brought anything to the suicide mission, that other generic npc couldn't.

Besides, its a suicide mission! there's a strong chance even Shepard is gonna die. You go into the omega 4 relay not expecting to come back! how is it a failure if u die! thats the whole point of a suicide mission you're gonna die.


"They say it's a sucide mission, prove them wqrong." Taken stright from the back of the case. One oft he main points of the game was surving. Getting a bunch of genric people would have resulted in that failing.

#127
CTM1

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Nightwriter wrote...

Come on now. You don't really think it's about the inventory system, do you?


kraidy1117 has been known to argue with strawmen, selectively ignore those who disagree with him, and argue solely on popularity to make his cases. Do not expect him to be courteous with you.

I've said this before, but I agree with the OP wholeheartedly. This is the sort of opinion that needs more visibility on this forum.

Mass Effect 2 was a disappointment, if you came in it expecting a great story. I know I most certainly did; Bioware is known for it. Mass Effect 1 did it for me, why not this game? It only works if you don't think too hard about it. Depending on who you are, this makes it more or less serviceable to you.

Not for me. Bioware is capable of far more than what we got.

smudboy wrote...

Hearing the ME3 production date of 2011 does have me a little worried, if they're simply going to recycle the same format that ME2 used.


I've read comments from Bioware (mainly, that Casey Hudson fellow) stating that Mass Effect 3 is being produced on the same time table Mass Effect 2 was. If that's true, March 2012 is more likely the eventual release date for the game. If it's in 2011, it's most certainly the last quarter of 2011. The only thing I heard concerning an earlier release date was Hudson wishing for a "fairly short turnaround", which can mean whatever one wants it to. The question it answered was a loaded one that also asked if the game would land on a next-generation console because of how long it took for Mass Effect 2 to land in stores, and Hudson's response was likewise, also saying that he wanted "the entire trilogy of games done within [the Xbox 360's] life cycle." So take it as you will. He also said they started on the third game before the second was released, so who knows at this point, really. The 2011 date was a guess made by various media outlets eager for information.

As for recycling the same format: the only thing that's been hinted at so far is that Bioware will be using the same game engine (correct me if I'm wrong). Everything else is left up in the air for speculation.

I sure as hell hope this whole nonsense Mass Effect 2 calls loyalty missions doesn't repeat itself -- or if it does, they end up doing so in a way that builds towards the grand, overarching main plot of dealing with the Reapers. Because hell, you've been saying it for some time now: what's the point to all of Mass Effect 2's characters if they don't serve the main plot any (save Mordin)? Personally, I'm inclined to believe character recruitment and interaction will resemble more of how Mass Effect 1 unfolded, if Mass Effect 3 promises to be a return to focusing on the main storyline.

ME2 didn't fill the big shoes it was supposed to.  This "dark bridge" part of the trilogy is on quite shakey ground, and I can only guess ME3 will be somewhat of a disappointment because of it.


This is my inclination as well because I'm typically a pessimist, but I'm also hoping Bioware surprises me. They've done it before.

I had to answer this. Seriously, how they are not connected to the main plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in ME3 are connected to your squad effiency and loyalty.


Because their connection to keeping Shepard alive has nothing to do with Mass Effect 2's plot, which deals with a group of stupid aliens called the Collectors and a megalomaniacal human terrorist group called Cerberus. To say that the characters are important because they're necessary to keep the commander breathing is a weak argument; Bioware forces that on the player, and Shepard's living status is only necessary to make sure the plot happens (and only as far as the plot demands it, since Shepard can die). Since that's necessary for any protagonist of any story ever conceived, it doesn't count. The problem is that it's the only way they're connected. I'd elaborate, but smudboy seems to have done that for me already.

RyuGuitarFreak wrote...

The plot demands it, yes, I agree on that. So what? You are already saying their connection to it.


A connection that is not adequately explained, much less justified. Why are these characters important?

Because the Illlusive Man said so. They're the "best of the best" for your mission to stop the Collectors. It's The Dirty Dozen, Bioware says.

"So?" I say. The mission is so vague (and the character motivations little more than "help me Shepard, and I'll help you"), that I'm left wondering why these people are needed at all. "We're going to go through the Omega 4 Relay and stop the Collectors once and for all!" Bioware says. "How?" I say. We now nothing about what lies beyond it. It could be a base (boo, that's what we conveniently got) -- or it could be a fleet of ships waiting to annihilate whoever comes through. How the hell does the Illusive Man know what to expect? He's assuming (and risking, since we're told resurrecting Shepard is an enormous investment) quite a lot for a man that does a lot of scheming if he's just as clueless as the rest of us. None of this is ever explained, so we're just expected to take the game's word for it.

The plot smacks of bad, inadequate writing. It's one reason I'm hoping that Mass Effect 3 bends over backwards explaining it all - preferably with the Illusive Man, since he's the one telling us to recruit these people. (On an unrelated note, an explanation for the human Reaper and the Collectors' motivations would be nice, too.)

And what is the plot? A highly possible suicide mission. Going on a mission facing tough enemies on a remote
region where you don't know what you are going to find and no ship has ever come back. And for that you're gonna have to recruit some people who maybe is difficult to deal.


Why not just send a probe through the relay? No one knows why ships don't come back, as noted. There could be anything beyond that relay. Hell, there could have been a trap luring ships into a black hole for all we knew prior to going in.

To raise your chances of survival you have to make these people trust your command, and focus their minds completely on the mission, i.e. having no loose ends or something to bother them while on the Normandy. For that you do the "loyalty" missions. That was the whole plot design for ME2.


Loyalty missions that were optional and overshadowed the main plot, especially considering they had nothing to do with it directly. Most of those characters don't have to be on the Normandy for you to tie up their loose ends to begin with. While there's a bare minimum needed to open up more plot missions, the connection is nonexistent. (Why is recruiting Garrus, Grunt and Jack necessary to visit Horizon? Bioware said so.) Earning loyalty to keep Shepard alive at the end of the suicide mission is an indirect component that could have been just about anything - and for missions that take up so much of the game's content, it would have been nice if they directly impacted the plot in some way. Since they don't, you can argue that most of it is unnecessary filler. There are far better ways to shape a plot than unnecessary filler. Furthermore, they only factor in keeping Shepard alive at the end of the game, after the main plot has concluded (i.e., Shepard stops the Collectors). Shepard succeeds no matter what (you just decide how) and once he does, anything goes -- including his death. (In other words, Shepard's survival is not necessary to the plot.) So, in conclusion: the loyalty missions' connection to the main plot is pretty much intangible. If you're going to argue for its importance, you'd have to start talking about Mass Effect 3 -- which isn't what we're discussing here.

If they're going to be in there, why not have more plot-related missions? That would have helped a lot. I suppose you can say that then that would have meant more resources and more time spent developing the game, but at least then you'd have a more fine-tuned game.

kraidy1117 wrote...

Take out Miri, the story will change big time. <Miri and Mordin are needed for the plot and for the Cerberus plot Jack is needed and since Cerberus is part of the main story that makes Jack part of the main story.


Miranda is only necessary because she lead the project that resurrected Commander Shepard. Beyond that, we know she's a tool for Cerberus. Her usefulness in stopping the Collectors is as questionable as any of the other characters, including Jack, whose only connection to anything at all is that she was a test subject for Cerberus and was abused by them. Cerberus is part of the main story (they're the only ones willing to stop the Collectors, and provide Shepard the means to do so), but Jack's association with Cerberus (former test subject) does not make her important to the mission of stopping the Collectors...which is the main story.

RyuGuitarFreak wrote...

If you relate the dark energy thing to the reapers already, Tali's recruitment mission could be included or at list have a connection to the reaper threat plot.


Except it's speculation on your part. Its connection is something fans on the forum debate about. If it does have some importance, we'll see...in Mass Effect 3. It has nothing to do with Mass Effect 2's plot, because there are no in-game references directly stating its relationship to the Collectors' plans, or the Reapers.

Modifié par CTM1, 10 avril 2010 - 05:09 .


#128
smudboy

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kraidy1117 wrote...

smudboy wrote...

kraidy1117 wrote...
Do you even know what the ME trilogy is about? It's about Shepard. If you can't see that then you are blind, satupid or just want to hate a game or you where expeting a JRPG.

Do you?

I'm referring to the plot of ME2.  You've yet to tell me how Shepard or Miranda is vital to said plot.

Do you know why Shepard, Tali and Liara are vital to the plot of ME1?

The plot of ME2 is part of the trilogy.  I can say the same thing about other stories out there. Kratos is not needed in God of War, Luke is not needed in Star wars, Frodo was not needed in LotR ect. Shepard was the one who took down the Collectors, Miri was needed to make sure he did that and that he was resurcted. Don't pull the whole "how do you know someone else could?" crap. When Shepard was dead no one did anything, Shepard did osmething. He is vital to the story.

How do you know the plot of ME2 is part of the trilogy?  I'm guessing it's because it has 2 in the title?  

I can explain to you how each of those characters in those other stories are integral, but that would take a while.  What I'm getting at is Shepard, and pretty much every character save Mordin, is replaceable, and therefore not integral to the plot of ME2.

Additionally, if we can see this, we can see that ME2 might not be part of the trilogy.  Consider the fact that the squad of the Normandy SR2 dies at the end of ME2.  Is it still Shepard's story?

Also consider if Cerberus didn't spend 2 years and credits to bring Shepard back, realizing an "icon" isn't as effective or efficient as a certain female operative might lead you to believe, they could've spent it getting the Collectors themselves?

#129
kraidy1117

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[quote]CTM1 wrote...

[quote]Nightwriter wrote...

Come on now. You don't really think it's about the inventory system, do
you?[/quote]

kraidy1117 has been known to argue with strawmen, selectively ignore those who disagree with him, and argue solely on popularity to make his cases. Do not expect him to listen to you.

I've said this before, but I agree with the OP wholeheartedly. This is the sort of opinion that needs more visibility on this forum.



Mass Effect 2 was a disappointment, if you came in it expecting a great
story. I know I most certainly did; Bioware is known for it. Mass Effect 1 did it for me, why not
this game? It only works if you don't think too
hard about it. Depending on who you are, this makes it more or less
serviceable to you.

Not for me. Bioware is capable of far more than what we got.

[quote]smudboy wrote...

Hearing the ME3 production date of 2011 does have me a little worried, if they're simply going to recycle the same format that ME2 used.[/quote]

I've read comments from Bioware (mainly, that Casey Hudson fellow)
stating that Mass Effect 3 is being produced on the same time table
Mass Effect 2 was. If that's true, March 2012 is more likely the
eventual release date for the game. If it's in 2011, it's most certainly
the last quarter of 2011. The only thing I heard concerning an earlier release date was Hudson wishing for a "fairly short turnaround", which can mean whatever one wants it to. The question it answered was a loaded one that also asked if the game would land on a next-generation console because of how long it took for Mass Effect 2 to land in stores, and Hudson's response was likewise, also saying that he wanted "the entire trilogy of games done within [the Xbox 360's] life cycle." So take it as you will. He also said they started on the third game before the second was released, so who knows at this point, really. The 2011 date was a guess made by various media outlets eager for information.





As for recycling the same format: the only thing that's been hinted at
so far is that Bioware will be using the same game engine (correct me if I'm wrong). Everything else is left up in the air for speculation.

I sure as
hell hope this whole nonsense Mass Effect 2 calls loyalty missions
doesn't repeat itself -- or if it does, they end up doing so in a way that
builds towards the grand, overarching main plot of dealing with the
Reapers.
Because hell, you've been saying it for some time now:
what's the point to all of Mass Effect 2's characters if they don't
serve the main plot any (save Mordin)? Personally, I'm inclined to believe character recruitment and interaction will resemble more of how Mass Effecy 1 unfolded, if Mass Effect 3 promises to be a return to focusing on the main storyline.

[quote]ME2 didn't fill the big shoes it was supposed to.  This "dark
bridge" part of the trilogy is on quite shakey ground, and I can only
guess ME3 will be somewhat of a disappointment because of it.[/quote]

This
is my inclination as well because I'm typically a pessimist, but I'm
also hoping Bioware surprises me. They're done it before.

[quote]I had to answer this. Seriously, how they are not connected to the main
plot if your Shepard's SURVIVAL and by this saying this his PRESENCE in
ME3 are connected to your squad effiency and loyalty.[/quote]

Because their connection to keeping Shepard alive has nothing to do with Mass Effect 2's plot, which deals with a group of stupid aliens called the Collectors and a megalomaniacal human terrorist group called Cerberus. To say that the characters are important because they're necessary to keep the commander breathing is a weak argument; Bioware forces that on the player, and Shepard's living status is only necessary to make sure the plot happens (and only as far as the plot demands it, since Shepard can die). Since that's necessary for any protagonist of any story ever conceived, it doesn't count. The problem is that it's the only way they're connected. I'd elaborate, but smudboy seems to have done that for me already.

The plot demands it, yes, I agree on that. So what? You are already
saying their connection to it.[/quote]

A connection that is not adequately explained, much less justified. Why are these characters important?

Because the Illlusive Man said so. They're the "best of the best" for
your mission to stop the Collectors. It's The Dirty Dozen, Bioware
says.

"So?" I say. The mission is so
vague (and the character motivations little more than "help me Shepard,
and I'll help you"), that I'm left wondering
why these people are needed at all. "We're going to go through the Omega
4 Relay and stop the Collectors once and for all!" Bioware
says. "How?" I say. We
now nothing about what lies beyond it. It could be a base
(boo, that's what we conveniently got) -- or it could be a fleet of
ships waiting to annihilate whoever comes through. How the hell does the
Illusive Man know what to expect? He's assuming (and risking, since
we're told resurrecting Shepard is an enormous investment) quite a lot for a man that does a lot of scheming if
he's just as clueless as the rest of us. None of this is ever explained, so we're just expected to take the game's word for it.

The plot smacks of bad, inadequate writing. It's one reason I'm hoping that Mass Effect 3 bends over backwards explaining it all - preferably with the Illusive Man, since he's the one telling us to recruit these people. (On an unrelated note, an explanation for the human Reaper and the Collectors' motivations would be nice, too.)

[quote]And what is the plot? A highly possible
suicide mission. Going on a mission facing tough enemies on a remote
region where you don't know what you are going to find and no ship has
ever come back. And for that you're gonna have to recruit some people
who maybe is difficult to deal.[/quote]

Why not just send a probe through the relay? No one knows why ships don't come back, as noted. There could be anything beyond that relay. Hell, there could have been a trap luring ships into a black hole for all we knew prior to going in.

[quote]To raise your chances of
survival you have to make these people trust your command, and focus
their minds completely on the mission, i.e. having no loose ends or
something to bother them while on the Normandy. For that you do the
"loyalty" missions. That was the whole plot design for ME2.[/quote]

Loyalty missions that were optional and overshadowed the main plot, especially considering they had nothing to do with it directly. Most of those characters don't have to be on the Normandy for you to tie up their loose ends to begin with. While there's a bare minimum needed to open up more plot missions, the connection is nonexistent. (Why is recruiting Garrus, Grunt and Jack necessary to visit Horizon? Bioware said so.) Earning loyalty to keep Shepard alive at the end of the suicide mission is an indirect component that could have been just about anything - and for missions that take up so much of the game's content, it would have been nice if they directly impacted the plot in some way. Since they don't, you can argue that most of it is unnecessary filler. There are far better ways to shape a plot than unnecessary filler. Furthermore, they only factor in keeping Shepard alive at the end of the game, after the main plot has concluded (i.e., Shepard stops the Collectors). Shepard succeeds no matter what (you just decide how) and once he does, anything goes -- including his death. So, in conclusion: the loyalty missions' connection to the main plot are pretty much intangible. If you're going to argue for its importance, you'd have to start talking about Mass Effect 3 -- which isn't what we're discussing here.

If they're going to be in there, why not have more plot-related missions? That would have helped a lot. I suppose you can say that then that would have meant more resources and more time spent developing the game, but at least then you'd have a more fine-tuned game.

[quote]kraidy1117 wrote...

Take out Miri, the story will change big time. <Miri and Mordin are
needed for the plot and for the Cerberus plot Jack is needed and since
Cerberus is part of the main story that makes Jack part of the main
story.[/quote]

Miranda is only necessary because she lead the project that resurrected Commander Shepard. Beyond that, we know she's a tool for Cerberus. Her usefulness in stopping the Collectors is as questionable as any of the other characters, including Jack, whose only connection to anything at all is that she was a test subject for Cerberus and was abused by them. Cerberus is part of the main story (they're the only ones willing to stop the Collectors, and provide Shepard the means to do so), but Jack's association with Cerberus (former test subject) does not make her important to the mission of stopping the Collectors...which is the main story.

[quote]RyuGuitarFreak wrote...

If you relate the dark energy thing to the reapers already, Tali's
recruitment mission could be included or at list have a connection to
the reaper threat plot.[/quote]

Except it's speculation on your part. Its connection is something fans on the forum debate about. If it does have some importance, we'll see...in Mass Effect 3. It has nothing to do with Mass Effect 2's plot, because there are no in-game references directly stating its relationship to the Collectors' plans, or the Reapers.
[/quote]

No I argue when people say that an RPG is about a plot. It is not, I know many RPGs that don't have a good plot but where amazing RPG because of it's focus on your character, thats an RPG in my eyes. The majort complaints people had with ME2 is the lack of inventory system and the story, and some go as far to say ME2 is not an RPG which is wrong. Thats what I argue about and I only use minority vs majority when it comes to things like gameplay or when people say they hate ME2 and then say that all RPG fans hate it. ME2 did better then ME both in money and in reception. Thats the only time when I use facts. Some people liked me story, some people did't. I was disapointed in ME story because it was no where even close to BG1+2, Jade Empire and KOTOR.

#130
RyuGuitarFreak

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LOL smudboy, tell me you're joking on these posts. Seriously. Are you
questioning Shepard's importance to humanity and the galaxy?
REALLY??????? I.E. for the game???? Have you played ME1? Have you payed attention to it?

Modifié par RyuGuitarFreak, 10 avril 2010 - 05:02 .


#131
kraidy1117

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smudboy wrote...

kraidy1117 wrote...

smudboy wrote...

kraidy1117 wrote...
Do you even know what the ME trilogy is about? It's about Shepard. If you can't see that then you are blind, satupid or just want to hate a game or you where expeting a JRPG.

Do you?

I'm referring to the plot of ME2.  You've yet to tell me how Shepard or Miranda is vital to said plot.

Do you know why Shepard, Tali and Liara are vital to the plot of ME1?

The plot of ME2 is part of the trilogy.  I can say the same thing about other stories out there. Kratos is not needed in God of War, Luke is not needed in Star wars, Frodo was not needed in LotR ect. Shepard was the one who took down the Collectors, Miri was needed to make sure he did that and that he was resurcted. Don't pull the whole "how do you know someone else could?" crap. When Shepard was dead no one did anything, Shepard did osmething. He is vital to the story.

How do you know the plot of ME2 is part of the trilogy?  I'm guessing it's because it has 2 in the title?  

I can explain to you how each of those characters in those other stories are integral, but that would take a while.  What I'm getting at is Shepard, and pretty much every character save Mordin, is replaceable, and therefore not integral to the plot of ME2.

Additionally, if we can see this, we can see that ME2 might not be part of the trilogy.  Consider the fact that the squad of the Normandy SR2 dies at the end of ME2.  Is it still Shepard's story?

Also consider if Cerberus didn't spend 2 years and credits to bring Shepard back, realizing an "icon" isn't as effective or efficient as a certain female operative might lead you to believe, they could've spent it getting the Collectors themselves?


Shepards death is not "canon" a ending with Shepard dieing is not continued and is pretty much an alternate ending. Again we have nothing to point that anyother person but Shepard could have done this. Shepard is a tactical genus and the best humanity has to offer. The only person who might have been able to do what Shepard did would be maybe Garrus or Miri but that's pushing it. That what makes Shepard the best, the whole icon thing was cheap. Shepard is a master at tactics, he is a natrual leader.

#132
smudboy

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RyuGuitarFreak wrote...
LOL smudboy, tell me you're joking on these posts. Seriously. Are you
questioning Shepard's importance to humanity and the galaxy?
REALLY??????? I.E. for the game???? Have you played ME1? Have you payed attention to it?

I kid you not, good sir.

#133
wulf3n

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kraidy1117 wrote...
"They say it's a sucide mission, prove them wqrong." Taken stright from the back of the case. One oft he main points of the game was surving. Getting a bunch of genric people would have resulted in that failing.


But would have been alot quicker, and a lot more cautious in the long run. If these people are so good, putting them on a mission that could kill them all, when the real battle (i.e. the reapers) has yet to come, is dangerous.

besides, no one you recruit is that tough, leave them alone for a few seconds and they get their asses handed to them.

Modifié par wulf3n, 10 avril 2010 - 05:06 .


#134
Onyx Jaguar

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wulf3n wrote...

kraidy1117 wrote...
"They say it's a sucide mission, prove them wqrong." Taken stright from the back of the case. One oft he main points of the game was surving. Getting a bunch of genric people would have resulted in that failing.


But would have been alot quicker, and a lot more cautious in the long run. If these people are so good, putting them on a mission that could kill them all, when the real battle (i.e. the reapers) has yet to come, is dangerous.


But putting others who are not so good would be much more detrimental to the mission.

EDIT:  Also as of ME 1 do we know when the Reapers will come?  Do we know where they are?  

Modifié par Onyx Jaguar, 10 avril 2010 - 05:09 .


#135
kraidy1117

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wulf3n wrote...

kraidy1117 wrote...
"They say it's a sucide mission, prove them wqrong." Taken stright from the back of the case. One oft he main points of the game was surving. Getting a bunch of genric people would have resulted in that failing.


But would have been alot quicker, and a lot more cautious in the long run. If these people are so good, putting them on a mission that could kill them all, when the real battle (i.e. the reapers) has yet to come, is dangerous.


True, but if I was a high ranking miltiatry officer or even in TIMs postion, I would want Shepard to have the best, as we have in both ME and ME2, Shepard is a natrual leader, that is whats needed to beat the Reapers.

#136
smudboy

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kraidy1117 wrote...
Shepards death is not "canon" a ending with Shepard dieing is not continued and is pretty much an alternate ending. Again we have nothing to point that anyother person but Shepard could have done this. Shepard is a tactical genus and the best humanity has to offer. The only person who might have been able to do what Shepard did would be maybe Garrus or Miri but that's pushing it. That what makes Shepard the best, the whole icon thing was cheap. Shepard is a master at tactics, he is a natrual leader.

How do you know Shepard dying is not canon?

Sorry, but what do we have nothing to point to that another person but Shepard could've done the things only they could?

How is Shepard a tactical genius?  How are they best humanity has to offer?

How is Shepard a master at tactics?  How is ...

I think I should stop while I'm ahead, don't you?

#137
kraidy1117

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smudboy wrote...

kraidy1117 wrote...
Shepards death is not "canon" a ending with Shepard dieing is not continued and is pretty much an alternate ending. Again we have nothing to point that anyother person but Shepard could have done this. Shepard is a tactical genus and the best humanity has to offer. The only person who might have been able to do what Shepard did would be maybe Garrus or Miri but that's pushing it. That what makes Shepard the best, the whole icon thing was cheap. Shepard is a master at tactics, he is a natrual leader.

How do you know Shepard dying is not canon?

Sorry, but what do we have nothing to point to that another person but Shepard could've done the things only they could?

How is Shepard a tactical genius?  How are they best humanity has to offer?

How is Shepard a master at tactics?  How is ...

I think I should stop while I'm ahead, don't you?


You got to be joking with Smudboy? Did you even read any of the interviews for ME2? Any Shepard that dies will not be imported into ME3, The ME trilogy is Shepards story. This have been said so many times it's not funny, and as for the other stuff, how abotyou play the games and don't skip any of the conversations, all of that is answered for you.

#138
wulf3n

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kraidy1117 wrote...
You got to be joking with Smudboy? Did you even read any of the interviews for ME2? Any Shepard that dies will not be imported into ME3, The ME trilogy is Shepards story. This have been said so many times it's not funny, and as for the other stuff, how abotyou play the games and don't skip any of the conversations, all of that is answered for you.


But what's considered "canon" is what has happened if you create a new shepard in ME3, but we don't know you'll be able to create a shepard from scratch in ME3

#139
RyuGuitarFreak

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smudboy wrote...

RyuGuitarFreak wrote...
LOL smudboy, tell me you're joking on these posts. Seriously. Are you
questioning Shepard's importance to humanity and the galaxy?
REALLY??????? I.E. for the game???? Have you played ME1? Have you payed attention to it?

I kid you not, good sir.

I'll quote you:

"How is Shepard a tactical genius?  How are they best humanity has to
offer?

How is Shepard a master at tactics?  How is ..."

Go play ME1 again. I give you an advice to pay attention at the parts that Sheppard is named the first human Spectre and at the end where he saves the galaxy from Sovereign.

#140
kraidy1117

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wulf3n wrote...

kraidy1117 wrote...
You got to be joking with Smudboy? Did you even read any of the interviews for ME2? Any Shepard that dies will not be imported into ME3, The ME trilogy is Shepards story. This have been said so many times it's not funny, and as for the other stuff, how abotyou play the games and don't skip any of the conversations, all of that is answered for you.


But what's considered "canon" is what has happened if you create a new shepard in ME3, but we don't know you'll be able to create a shepard from scratch in ME3


Yes we do, it has already been stated that if you don't have a Shepard who lived then you have to creat a default Shepard in ME3 with default choices made for you. Shepards death is an alternate ending, nothing more, nothing less.

#141
smudboy

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RyuGuitarFreak wrote...

smudboy wrote...

RyuGuitarFreak wrote...
LOL smudboy, tell me you're joking on these posts. Seriously. Are you
questioning Shepard's importance to humanity and the galaxy?
REALLY??????? I.E. for the game???? Have you played ME1? Have you payed attention to it?

I kid you not, good sir.

I'll quote you:

"How is Shepard a tactical genius?  How are they best humanity has to
offer?

How is Shepard a master at tactics?  How is ..."

Go play ME1 again. I give you an advice to pay attention at the parts that Sheppard is named the first human Spectre and at the end where he saves the galaxy from Sovereign.


And where do we see all these irreplaceable qualities in ME2?

I seem to recall a situation where this master of tactics recommends his ace pilot to "get in close" to finish off a rather easily attackable target, and nearly getting the entire ship destroyed in the process.

Modifié par smudboy, 10 avril 2010 - 05:16 .


#142
RyuGuitarFreak

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wulf3n wrote...

kraidy1117 wrote...
You got to be joking with Smudboy? Did you even read any of the interviews for ME2? Any Shepard that dies will not be imported into ME3, The ME trilogy is Shepards story. This have been said so many times it's not funny, and as for the other stuff, how abotyou play the games and don't skip any of the conversations, all of that is answered for you.


But what's considered "canon" is what has happened if you create a new shepard in ME3, but we don't know you'll be able to create a shepard from scratch in ME3

Actually, there is no official "canon" in Mass Effect. But the game is focused on Shepard's story. If in my case "Richard Shepard" the Paragon Vanguard died in ME2, that's the end of his story. I wouldn't be able to bring him to ME3. All Shepards have their different story.

#143
kraidy1117

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smudboy wrote...

RyuGuitarFreak wrote...

smudboy wrote...

RyuGuitarFreak wrote...
LOL smudboy, tell me you're joking on these posts. Seriously. Are you
questioning Shepard's importance to humanity and the galaxy?
REALLY??????? I.E. for the game???? Have you played ME1? Have you payed attention to it?

I kid you not, good sir.

I'll quote you:

"How is Shepard a tactical genius?  How are they best humanity has to
offer?

How is Shepard a master at tactics?  How is ..."

Go play ME1 again. I give you an advice to pay attention at the parts that Sheppard is named the first human Spectre and at the end where he saves the galaxy from Sovereign.


And where do we see all these irreplaceable qualities in ME2?

I seem to recall a situation where this master of tactics recommends his ace pilot to "get in close" to finish off a rather easily attackable target, and nearly getting the entire ship destroyed in the process.


Well you should have gotten the upgrade guns then.

#144
wulf3n

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kraidy1117 wrote...
Yes we do, it has already been stated that if you don't have a Shepard who lived then you have to creat a default Shepard in ME3 with default choices made for you. Shepards death is an alternate ending, nothing more, nothing less.


That sucks, should be a reward to those of us who have played the previous games. If you haven't played ME1, and ME2 in that order you cant play ME3

#145
smudboy

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kraidy1117 wrote...

smudboy wrote...

RyuGuitarFreak wrote...

smudboy wrote...

RyuGuitarFreak wrote...
LOL smudboy, tell me you're joking on these posts. Seriously. Are you
questioning Shepard's importance to humanity and the galaxy?
REALLY??????? I.E. for the game???? Have you played ME1? Have you payed attention to it?

I kid you not, good sir.

I'll quote you:

"How is Shepard a tactical genius?  How are they best humanity has to
offer?

How is Shepard a master at tactics?  How is ..."

Go play ME1 again. I give you an advice to pay attention at the parts that Sheppard is named the first human Spectre and at the end where he saves the galaxy from Sovereign.


And where do we see all these irreplaceable qualities in ME2?

I seem to recall a situation where this master of tactics recommends his ace pilot to "get in close" to finish off a rather easily attackable target, and nearly getting the entire ship destroyed in the process.


Well you should have gotten the upgrade guns then.


...

That's what happens with the upgrades.

Either way, we're talking about Shepard's irreplaceable genius tactics, not ship equipment.

#146
RyuGuitarFreak

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smudboy wrote...

RyuGuitarFreak wrote...

smudboy wrote...

RyuGuitarFreak wrote...
LOL smudboy, tell me you're joking on these posts. Seriously. Are you
questioning Shepard's importance to humanity and the galaxy?
REALLY??????? I.E. for the game???? Have you played ME1? Have you payed attention to it?

I kid you not, good sir.

I'll quote you:

"How is Shepard a tactical genius?  How are they best humanity has to
offer?

How is Shepard a master at tactics?  How is ..."

Go play ME1 again. I give you an advice to pay attention at the parts that Sheppard is named the first human Spectre and at the end where he saves the galaxy from Sovereign.


And where do we see all these irreplaceable qualities in ME2?

I seem to recall a situation where this master of tactics recommends his ace pilot to "get in close" to finish off a rather easily attackable target, and nearly getting the entire ship destroyed in the process.

Suicide mission: Shepard comes with the idea of the tech expert through the vents, he assigned the right people for the right jobs on the suicide mission (if you played right) and the biotic bubble idea is his.

#147
kraidy1117

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wulf3n wrote...

kraidy1117 wrote...
Yes we do, it has already been stated that if you don't have a Shepard who lived then you have to creat a default Shepard in ME3 with default choices made for you. Shepards death is an alternate ending, nothing more, nothing less.


That sucks, should be a reward to those of us who have played the previous games. If you haven't played ME1, and ME2 in that order you cant play ME3


Bioware is a company, they don't make video games just for fun, they also make it for money. Making a game that is not an expansion only playable to people who never played the first two is bad for buisness.

#148
kraidy1117

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smudboy wrote...

kraidy1117 wrote...

smudboy wrote...

RyuGuitarFreak wrote...

smudboy wrote...

RyuGuitarFreak wrote...
LOL smudboy, tell me you're joking on these posts. Seriously. Are you
questioning Shepard's importance to humanity and the galaxy?
REALLY??????? I.E. for the game???? Have you played ME1? Have you payed attention to it?

I kid you not, good sir.

I'll quote you:

"How is Shepard a tactical genius?  How are they best humanity has to
offer?

How is Shepard a master at tactics?  How is ..."

Go play ME1 again. I give you an advice to pay attention at the parts that Sheppard is named the first human Spectre and at the end where he saves the galaxy from Sovereign.


And where do we see all these irreplaceable qualities in ME2?

I seem to recall a situation where this master of tactics recommends his ace pilot to "get in close" to finish off a rather easily attackable target, and nearly getting the entire ship destroyed in the process.


Well you should have gotten the upgrade guns then.


...

That's what happens with the upgrades.

Either way, we're talking about Shepard's irreplaceable genius tactics, not ship equipment.


The ship was already damaged, and how did he know that the Collectors ship explosion would take them down? No one does.

#149
wulf3n

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kraidy1117 wrote...
Bioware is a company, they don't make video games just for fun, they also make it for money. Making a game that is not an expansion only playable to people who never played the first two is bad for buisness.


but would make for an awesome series. :P

#150
kraidy1117

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wulf3n wrote...

kraidy1117 wrote...
Bioware is a company, they don't make video games just for fun, they also make it for money. Making a game that is not an expansion only playable to people who never played the first two is bad for buisness.


but would make for an awesome series. :P


It would also cause alot of negative buzz for Bioware, they don't want that. Games are expansive and take time to make.