BTW, there are no refunds for store-bought games. Or for most software.
Bring back the open box to GameStop (or anywhere else), and they will just shrug. Once you've broken the seal, no refund. Basically, it's because #1 even though you're returning it you probably still have a copy on your hard drive (thus aren't really "returning" it), and #2 you could have pirated and made a gazillion copies before returning it. The only software you usually get a refund on (and usually it's only exchange) is a scratched/defective disk.
I can see the same rules applying to "direct download" software, maybe even moreso.
BTW2, there's interesting rules about movies regarding this, too. It depends on the theater chain. If you storm out of the movie, tell them it sucked, and you want your money back, in most chains they will not give you a refund if you've sat through more than half of the movie. Doesn't matter how much you hated it. After all, you could also be lying.
My point regarding this is you'd better be aware that when it comes to software the
caveat emptor rule is key. There is no crying in software. Read reviews thoroughly before you buy anything, if you think you can return it after trying it, sorry charlie. This is also why developers release demos. That's your "try before you buy" chance.
Modifié par CybAnt1, 10 avril 2010 - 01:37 .