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SOLVED: Where conversation editor get the skill/icon list from?


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#1
PavelNovotny

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In the conversation editor there is a list called skill/icon on the dialogue tab. It's where you choose things like Persuade to show that skill affects the conversation outcome.

How do I add a skill to that list? I don't see where the list is coing from and the wiki doesn't say anything about it as far as I can tell.

Thanks!

Modifié par PavelNovotny, 09 avril 2010 - 11:22 .


#2
Sunjammer

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[Program Files]\\Dragon Age\\tools\\Source\\2DA\\toolset\\toolset_dlgicons.xls

#3
PavelNovotny

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Thanks Sunjammer!



If I want to add to that (creating an M2DA) do I get the StrRef # by creating a new entry in my Talk Table? Or is that number something else?

#4
TimelordDC

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Entry in talk table.

#5
PavelNovotny

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What type do I use for it? Conversation, extra?

EDIT: Found it - it goes in as GUI

Thanks!

Modifié par PavelNovotny, 09 avril 2010 - 11:21 .


#6
FollowTheGourd

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Does that actually work in-game for you? I asked about that three months ago here and it seemed to me that it would work in the toolset but not in game.



Sorry to dredge this up again, but if I was missing something obvious...

#7
PavelNovotny

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I had to work around the GDA bug where it messes up long ID numbers, but once I did that the text showed up fine in the drop down list. I haven't looked in game yet to see how it shows up in my conversations.