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Maxing out the speed of a 2H warrior


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14 réponses à ce sujet

#1
Ballsagne

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Im trying to max out the speed of my 2H warrior (attack speed mostly but if he runs faster that is nice too), and as far as I know the things that can modify speed are Haste (which I have 2 available with Velanna and Anders), Momentum runes (can fit up to 3 in the Chasind Maul), beyond the veil (or whatever the spirit warrior sustainable is), and precise striking (which lowers speed). My question is what combination of these things will produce the fastest 2Hander? I let a friend of mine borrow the game so I cannot test each method individually at the moment. From what I can remember I do not think there is anything on my characters stat sheet that indicated speed, and I remember hearing that if you use too many speed enhancers it may cancel out and leave you where you started (which is why i mentioned precise striking). Has anyone experimented with these things or is there a general consensus as to how fast you can make your 2H warrior? Thanks in advance for any help

#2
sajahVarel

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You forgot swift salves, other than that I think that's all, but isn't it too much ? the bug is at +50%, and that's not really hard to reach (the more with awakening), with a swift salve + haste you should already be near the cap, so giving 3 mementum runes, even with precise striking, will break the speed.

#3
Prismo

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sajahVarel wrote...
so giving 3 mementum runes, even with precise striking, will break the speed.


http://dragonage.wik...i/Momentum_Rune

Momentum runes are 5% a piece.

Haste is -25% so two hastes (which do stack) will work but any other speed adjustments on top of that will put you over the cap.

This explains in more detail: http://dragonage.wik...cs#Attack_Speed

Modifié par Chazzwazza, 10 avril 2010 - 01:42 .


#4
Guest_Lothar the Mad_*

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Doesn't one of the Power of Blood abilities for warriors from Warden's Keep also increase attack speed?

Edit: Yes, Blood Thirst does increase attack and movement speed.

Modifié par Lothar the Mad, 10 avril 2010 - 03:47 .


#5
Kurt M.

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In Awakening, being a Spirit Warrior is a must. A fully upgraded Spirit Warrior (aka, Beyond the Fade + Blessing of the Fade) gains a huge speed bonus, plus a lot of resistances.

Edit: Ouch, the op already said it :whistle:

Modifié par Gladiador2, 10 avril 2010 - 08:50 .


#6
mosspit

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On topic, I am unsure how atk spd is crucial for a 2Her. I typically play a 2Her by talent spam so approximately 50% of the time im not auto-atking. I guess one can always play a 2Her by means of auto-atking but imo it is kind of a waste to let all those fast cd talents gather dust.

#7
beancounter501

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^ I don't know. A double hasted two hander is pretty nasty.

#8
Kastagir

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Chazzwazza wrote...

sajahVarel wrote...
so giving 3 mementum runes, even with precise striking, will break the speed.


http://dragonage.wik...i/Momentum_Rune

Momentum runes are 5% a piece.

Haste is -25% so two hastes (which do stack) will work but any other speed adjustments on top of that will put you over the cap.

This explains in more detail: http://dragonage.wik...cs#Attack_Speed


You can stack Haste, but you're also stacking the attack penalty.

#9
Ballsagne

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If the wiki is correct that the cap is at 50%, then I have narrowed it down to 4 possibilities (though I may have missed some).



- Stacking Haste: Nice because you still have all 3 rune slots available. Not so nice because you dont get the benefits of precise striking or blessing of the fade (though if there was another specialization you were considering this gives you the chance to use it), you stack an attack penalty, and you also have to rely on mages and potions



- Stacking Haste, Precise Striking, 2 Momentum Runes: just like the first but just giving up 2 rune slots for precise striking (which cancels some of the attack penalty)



- Haste, Blessing of the Fade, 1 Momentum Rune: Nice because you only need 1 mage instead of 2, you only take one attack penalty, it gives you the benefits of being a spirit warrior, and you still have 2 rune slots. You only lose 1 rune slot and precise striking.



- Haste, Precise Striking, Blessing of the Fade, 3 Momentum Runes: Nice because you only need 1 mage and you get to use spirit warrior and precise striking (which may cancel the attack penalty of haste). Unfortunately you are left with no rune slots to play with.



- Blessing of the Fade, 3 Momentum Runes: Nice because you do not need any mages if you dont want them (which means no attack penalty) and it makes use of being a spirit warrior, but you lose the bonuses of precise striking and your rune slots.



Of course none of this matters if the 50% cap is incorrect, and if it is correct you could still choose to be a little under the speed cap in exchange for other benefits (maybe you would rather have precise striking and be at 40% instead of 50% or wouldnt mind dropping momentum runes for other runes)

#10
oyzar

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Do haste from multiple mages work in paralell? I did not know that(then again haste get a lot worse if half your party is mages)...

#11
Random70

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oyzar wrote...

Do haste from multiple mages work in paralell? I did not know that(then again haste get a lot worse if half your party is mages)...


Unless one (or both) are AW

#12
Bluebruiser

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As a 2 hander you are probably using toggles more than Auto attack. That said, in awakenings I'd go 1 haste for .25 attack speed increase, 1 momentum rune for a .05 attack increase and Beyond the Veil (upgraged) for another 2.0. At that point you are at haste cap. Anything over and you will attack SLOWER.

#13
Kastagir

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Haste from two mages does stack, providing the maximum possible attack speed adjustment (any more resets/voids all others). A Two Handed warrior normally attacks once every 2.5 seconds. With maximum haste, he/she swings once every 1.25 seconds, which looks extremely fast. However, as soon as you trigger a talent like sunder arms, it will *appear* as if he/she slows down because the animations of the activated talents are not accelerated by haste or other effects. This is one of the things to consider when playing a class that depends on activated talents (like the Two Handed style warrior) as opposed to characters that simply rely on auto-attack. I usually don't have two mages casting haste due to the massive attack reduction, but this behavior more or less discouraged me from doing this on a Two Handed style warrior.

#14
Mr_Raider

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2x haste is also -10 to attack though.

#15
mosspit

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Kastagir wrote...

Haste from two mages does stack, providing the maximum possible attack speed adjustment (any more resets/voids all others). A Two Handed warrior normally attacks once every 2.5 seconds. With maximum haste, he/she swings once every 1.25 seconds, which looks extremely fast. However, as soon as you trigger a talent like sunder arms, it will *appear* as if he/she slows down because the animations of the activated talents are not accelerated by haste or other effects. This is one of the things to consider when playing a class that depends on activated talents (like the Two Handed style warrior) as opposed to characters that simply rely on auto-attack. I usually don't have two mages casting haste due to the massive attack reduction, but this behavior more or less discouraged me from doing this on a Two Handed style warrior.

This is true. Interestingly, proponents of a talent-spam 2H generally consider talents, being independent of auto-atk spd, as an adv and a method of maximising dps. In that case dbl-haste will actually make 2Her talent-spammer less attractive.

That being said, I value the disabling effects from talents a little more the dmg potential of a 2H so for me, atk spd is secondary.

Modifié par mosspit, 16 avril 2010 - 06:46 .