Aller au contenu

Photo

Executing NPCs.


  • Veuillez vous connecter pour répondre
107 réponses à ce sujet

#1
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages
One thing I really enjoyed in ME1 was the choice I was given in lots of conversations.

My favorite option and one that I took every time as a renegade  was to shoot the NPC.

Now I really enjoyed the interupt system but I found that there wasnt half as many renegade options as I would like. And on top of this there is near to no NPCs that you can choose to kill from the dialogue wheel.

I would like to see the option to kill NPCs off be as widespread in ME3 as they were in ME1. Remember the shooting Wrex moment?
 
Would anyone else like to see this aspect of ME1 used more in the next game?

#2
Unit-Alpha

Unit-Alpha
  • Members
  • 4 015 messages
Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.

#3
Ray Joel Oh

Ray Joel Oh
  • Members
  • 2 325 messages

Shadesofsiknas wrote...
Remember the shooting Wrex moment?


No because I'm not a monster and I didn't shoot Wrex.

Shame on you.

Modifié par Ray Joel Oh, 09 avril 2010 - 10:32 .


#4
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages

Ray Joel Oh wrote...

Shadesofsiknas wrote...
Remember the shooting Wrex moment?


No because I'm not a monster and I didn't shoot Wrex.

Shame on you.



I had to do it I couldnt stand to see a Krogan whine like a 3yr old. It was the humane thing to do.

#5
Impactisan

Impactisan
  • Members
  • 187 messages
I thought I shot NPCs all the time during ME2.....

#6
Ray Joel Oh

Ray Joel Oh
  • Members
  • 2 325 messages

Shadesofsiknas wrote...

Ray Joel Oh wrote...

Shadesofsiknas wrote...
Remember the shooting Wrex moment?


No because I'm not a monster and I didn't shoot Wrex.

Shame on you.



I had to do it I couldnt stand to see a Krogan whine like a 3yr old. It was the humane thing to do.


Wehhhh I don't want to be extinct...

Again, shame on you.

#7
The Angry One

The Angry One
  • Members
  • 22 246 messages

Unit-Alpha wrote...

Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.


"Turian Councillor has been knocked unconcious"

#8
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages

Impactisan wrote...

I thought I shot NPCs all the time during ME2.....


Did you do it from the dialogue wheel to gain renegade points?

#9
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages
Double post

Modifié par Shadesofsiknas, 09 avril 2010 - 10:35 .


#10
Unit-Alpha

Unit-Alpha
  • Members
  • 4 015 messages

The Angry One wrote...

Unit-Alpha wrote...

Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.


"Turian Councillor has been knocked unconcious"


Time for some modding! *evil laughter and unchecks "Essential" box in the construction set*

Modifié par Unit-Alpha, 09 avril 2010 - 10:38 .


#11
The Angry One

The Angry One
  • Members
  • 22 246 messages

Unit-Alpha wrote...

The Angry One wrote...

Unit-Alpha wrote...

Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.


"Turian Councillor has been knocked unconcious"


Time for some modding! *evil laughter*


Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."

#12
Sajuro

Sajuro
  • Members
  • 6 871 messages

The Angry One wrote...

Unit-Alpha wrote...

Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.


"Turian Councillor has been knocked unconcious"

Turian Councillor gets back up: ah yes, -air quotes- shooting me.

#13
Unit-Alpha

Unit-Alpha
  • Members
  • 4 015 messages

The Angry One wrote...

Unit-Alpha wrote...

The Angry One wrote...

Unit-Alpha wrote...

Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.


"Turian Councillor has been knocked unconcious"


Time for some modding! *evil laughter*


Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."


Ah, yes, Morrowind's system was great...

#14
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages

The Angry One wrote...

Unit-Alpha wrote...

The Angry One wrote...

Unit-Alpha wrote...

Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.


"Turian Councillor has been knocked unconcious"


Time for some modding! *evil laughter*


Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."


That might be just a bit too extreme. But I would like to dish out justice as I see it to the bad guys like I could in ME1 . It really bothered me that I had to walk away from Harkin and could not shoot him. In ME1 he would have been killable.

#15
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

The Angry One wrote...

Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."


Psh. In Demon's Souls you can kill absolutely everyone, and if they're dead, well, you're screwed. No such thing as loading old saves in that game.

#16
LOLandStuff

LOLandStuff
  • Members
  • 3 107 messages
I killed in Gothic everything that moved, besides some NPC's that had to do with the main quest and couldn't anyway.

They didn't seem too happy when I attacked them and they followed me everywhere to kill me, except one guy.

I found it funny.

#17
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages

spacehamsterZH wrote...

The Angry One wrote...

Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."


Psh. In Demon's Souls you can kill absolutely everyone, and if they're dead, well, you're screwed. No such thing as loading old saves in that game.



Id say thats very frustrating.

#18
Azint

Azint
  • Members
  • 14 520 messages
Just to be clear; You want the option to kill people as you please?

#19
apotheosic

apotheosic
  • Members
  • 765 messages

Azint wrote...

Just to be clear; You want the option to kill people as you please?

that would be cool. and you could balance it witht eh ability to hug absolutely anyone as well.

#20
casedawgz

casedawgz
  • Members
  • 2 864 messages
Vampire: The Masquerade: Bloodlines has a good balance of this.

#21
Virtual winter

Virtual winter
  • Members
  • 254 messages

Unit-Alpha wrote...

Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.


I'm guessing the councilors expected this - why else would they only show themselves as holograms in ME2 to you?

#22
FrancisKitt

FrancisKitt
  • Members
  • 295 messages
You can kill the batarians that are holding Daniel hostage through dialogue.

Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck.


I always found it funny that to get the best armor in Morrowind the quickest way was to break the main quest.

I mean, you could if you were an improbable mage thief by using damage armor, calm, pickpocket but it was waay to difficult.

Modifié par FrancisKitt, 11 avril 2010 - 08:37 .


#23
GuardianAngel470

GuardianAngel470
  • Members
  • 4 922 messages

apotheosic wrote...

Azint wrote...

Just to be clear; You want the option to kill people as you please?

that would be cool. and you could balance it witht eh ability to hug absolutely anyone as well.


I support killing/hugging everyone.  Come here Weyrloc Guld.

#24
Shadesofsiknas

Shadesofsiknas
  • Members
  • 664 messages
Not everyone. But I would have lied to shoot Harkin like I shot Fist.

#25
Mir5

Mir5
  • Members
  • 253 messages
Mass Effect could be more free. But then it would eat the "cinematic" feeling.

I recently played a game called Far Cry 2. Totally lacked a plot, felt like grinding but they had some interesting NPC interaction features and a good atmosphere. I am bringing this up here because of a mission that I remember. It was about making some unarmed radist to send an enemy strike team to a wrong position. The mission itself wasn't that interesting, but after he had sent the cordinates I faced something interesting: a choice that wasn't brought up to me on a plate. The next mission objective ordered me to go somewhere else but nothing was said of the radist. I shot the old man in the head. But really, I loved how they gave me an opportunity to realize that I even were at crossing roads. Maybe it didn't have any impact on the game world but discovering your own choices in the very game world itself is something that ME2 hasn't offered me yet, it always comes to the sequence when the world is forcefully stopped and you have the usual "nice" "realistic" and "****" choices.



Oh and I would've liked to kill Harkin after stopping Garrus with a paragon reaction and telling him that we don't do this for personal satisfaction.