Executing NPCs.
#1
Posté 09 avril 2010 - 10:28
My favorite option and one that I took every time as a renegade was to shoot the NPC.
Now I really enjoyed the interupt system but I found that there wasnt half as many renegade options as I would like. And on top of this there is near to no NPCs that you can choose to kill from the dialogue wheel.
I would like to see the option to kill NPCs off be as widespread in ME3 as they were in ME1. Remember the shooting Wrex moment?
Would anyone else like to see this aspect of ME1 used more in the next game?
#2
Posté 09 avril 2010 - 10:30
#3
Posté 09 avril 2010 - 10:30
Shadesofsiknas wrote...
Remember the shooting Wrex moment?
No because I'm not a monster and I didn't shoot Wrex.
Shame on you.
Modifié par Ray Joel Oh, 09 avril 2010 - 10:32 .
#4
Posté 09 avril 2010 - 10:33
Ray Joel Oh wrote...
Shadesofsiknas wrote...
Remember the shooting Wrex moment?
No because I'm not a monster and I didn't shoot Wrex.
Shame on you.
I had to do it I couldnt stand to see a Krogan whine like a 3yr old. It was the humane thing to do.
#5
Posté 09 avril 2010 - 10:33
#6
Posté 09 avril 2010 - 10:34
Shadesofsiknas wrote...
Ray Joel Oh wrote...
Shadesofsiknas wrote...
Remember the shooting Wrex moment?
No because I'm not a monster and I didn't shoot Wrex.
Shame on you.
I had to do it I couldnt stand to see a Krogan whine like a 3yr old. It was the humane thing to do.
Wehhhh I don't want to be extinct...
Again, shame on you.
#7
Posté 09 avril 2010 - 10:35
Unit-Alpha wrote...
Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.
"Turian Councillor has been knocked unconcious"
#8
Posté 09 avril 2010 - 10:35
Impactisan wrote...
I thought I shot NPCs all the time during ME2.....
Did you do it from the dialogue wheel to gain renegade points?
#9
Posté 09 avril 2010 - 10:35
Modifié par Shadesofsiknas, 09 avril 2010 - 10:35 .
#10
Posté 09 avril 2010 - 10:35
The Angry One wrote...
Unit-Alpha wrote...
Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.
"Turian Councillor has been knocked unconcious"
Time for some modding! *evil laughter and unchecks "Essential" box in the construction set*
Modifié par Unit-Alpha, 09 avril 2010 - 10:38 .
#11
Posté 09 avril 2010 - 10:37
Unit-Alpha wrote...
The Angry One wrote...
Unit-Alpha wrote...
Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.
"Turian Councillor has been knocked unconcious"
Time for some modding! *evil laughter*
Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."
#12
Posté 09 avril 2010 - 10:38
Turian Councillor gets back up: ah yes, -air quotes- shooting me.The Angry One wrote...
Unit-Alpha wrote...
Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.
"Turian Councillor has been knocked unconcious"
#13
Posté 09 avril 2010 - 10:39
The Angry One wrote...
Unit-Alpha wrote...
The Angry One wrote...
Unit-Alpha wrote...
Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.
"Turian Councillor has been knocked unconcious"
Time for some modding! *evil laughter*
Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."
Ah, yes, Morrowind's system was great...
#14
Posté 09 avril 2010 - 10:41
The Angry One wrote...
Unit-Alpha wrote...
The Angry One wrote...
Unit-Alpha wrote...
Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.
"Turian Councillor has been knocked unconcious"
Time for some modding! *evil laughter*
Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."
That might be just a bit too extreme. But I would like to dish out justice as I see it to the bad guys like I could in ME1 . It really bothered me that I had to walk away from Harkin and could not shoot him. In ME1 he would have been killable.
#15
Posté 09 avril 2010 - 10:58
The Angry One wrote...
Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."
Psh. In Demon's Souls you can kill absolutely everyone, and if they're dead, well, you're screwed. No such thing as loading old saves in that game.
#16
Posté 09 avril 2010 - 11:58
They didn't seem too happy when I attacked them and they followed me everywhere to kill me, except one guy.
I found it funny.
#17
Posté 11 avril 2010 - 08:10
spacehamsterZH wrote...
The Angry One wrote...
Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck."
Psh. In Demon's Souls you can kill absolutely everyone, and if they're dead, well, you're screwed. No such thing as loading old saves in that game.
Id say thats very frustrating.
#18
Posté 11 avril 2010 - 08:12
#19
Posté 11 avril 2010 - 08:28
that would be cool. and you could balance it witht eh ability to hug absolutely anyone as well.Azint wrote...
Just to be clear; You want the option to kill people as you please?
#20
Posté 11 avril 2010 - 08:29
#21
Posté 11 avril 2010 - 08:30
Unit-Alpha wrote...
Give me the Bethesda system (Oblivion/Fallout 3): You can kill anyone unless they are essential to a future main mission. Bye bye, Turian councilor.
I'm guessing the councilors expected this - why else would they only show themselves as holograms in ME2 to you?
#22
Posté 11 avril 2010 - 08:32
Ah if you're going for freedom, little beats the Morrowind way.
Kill anyone you please. If they're important to the story, you get a message that basically says "You broke the main quest you ******! Reload! Or don't, but don't blame us if you're stuck.
I always found it funny that to get the best armor in Morrowind the quickest way was to break the main quest.
I mean, you could if you were an improbable mage thief by using damage armor, calm, pickpocket but it was waay to difficult.
Modifié par FrancisKitt, 11 avril 2010 - 08:37 .
#23
Posté 11 avril 2010 - 08:34
apotheosic wrote...
that would be cool. and you could balance it witht eh ability to hug absolutely anyone as well.Azint wrote...
Just to be clear; You want the option to kill people as you please?
I support killing/hugging everyone. Come here Weyrloc Guld.
#24
Posté 11 avril 2010 - 09:53
#25
Posté 11 avril 2010 - 10:14
I recently played a game called Far Cry 2. Totally lacked a plot, felt like grinding but they had some interesting NPC interaction features and a good atmosphere. I am bringing this up here because of a mission that I remember. It was about making some unarmed radist to send an enemy strike team to a wrong position. The mission itself wasn't that interesting, but after he had sent the cordinates I faced something interesting: a choice that wasn't brought up to me on a plate. The next mission objective ordered me to go somewhere else but nothing was said of the radist. I shot the old man in the head. But really, I loved how they gave me an opportunity to realize that I even were at crossing roads. Maybe it didn't have any impact on the game world but discovering your own choices in the very game world itself is something that ME2 hasn't offered me yet, it always comes to the sequence when the world is forcefully stopped and you have the usual "nice" "realistic" and "****" choices.
Oh and I would've liked to kill Harkin after stopping Garrus with a paragon reaction and telling him that we don't do this for personal satisfaction.





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