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Alistair, post-coronation... and/or Alistair gush thread (Origins/Awakening Spoilers)


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#14601
Sandtigress

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tmp7704 wrote...

Sandtigress wrote...

I can actually see where they're coming from for this - in the "real" timeline, the Warden prevents the complete destruction of Denerim.  In the AU, you'll be successful at destroying the Alienage, etc. and the emotional impact would be from you witnessing what you were able to prevent.

Based on that designer interview i think they're after something much simpler -- to give the player visceral feel and satisfaction of being able to burn the **** down. And i just don't think it's going to really work out like that for them. Because having played the very same fight already from the other side the player has it firmly in their mind that even if the Alienage gets destroyed etc, what happens next is the Wardens come and stomp the darkspawn flat on their way to archdemon up in the tower. And they can't change that even with the "alternate universe" schtick because if the final fight with the archdemon is to happen, then it means the Wardens must beat the darkspawn on their way there. And that's the one fight you might be allowed to actually win, but i wonder if it won't be "too little, too late".


Well, this is what I'm referring to when I say victory at the Alienage

As a fan of the Dragon Age story, you can't help but feel powerful as
your ogre tears through the defenders' barricades. When your emissary
sets fire to the great tree in the elven alienage, you can't help but
understand the emotional impact that that would have had on that
community.


There's no solid reason to think that you're going to lose all those battles - the Wardens might have taken a different path to the top of Ft. Drakon than they do in the "real" timeline.  After all, we only go through the Market and the Alienage because that's where the game guides us.  There's more to Denerim than just those two places.

I'm just saying I'm willing to see where they go with this, and it, for me, could be an interesting look.

#14602
SurelyForth

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cmessaz wrote...

Posted ImageI know what we need! More of THE BEARD!
Anoraduncan
Posted Image


:wub:

#14603
cmessaz

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Thor- Re-textured Gray Warden Runic.

#14604
Serissia

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Thor Rand Al wrote...
It's through the heart not the head, "When you come to the archdemon's aid in the final hour and drive your blade through the heart of the Warden King,"

http://www.gamespot....0&mode=previews


I stand corrected.  I miss read it apparently.  Regardless... being run through is still serious.  I suppose it's possible he might get up and decap or run the Vanguard through.  That still leaves the AD to contend w/ though.

#14605
cmessaz

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Axekix's work (sorry if spelled wrong)
Isolducan!
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Modifié par cmessaz, 06 mai 2010 - 12:21 .


#14606
errant_knight

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Thor Rand Al wrote...

cmessaz wrote...

Sandtigress wrote...

For people not on twitter, the video for Darkspawn Chronicles and an interview with the lead designer is up now.

Yeah, that last bit did it for me. A definate no.





I can't do it, being to much of an Alistair fan I can't and this is why.
"When you come to the archdemon's aid in the final hour and drive your blade through the heart of the Warden King,"

Nope no killing Alistair for me sorry Bioware but I can't do it lol.


Yep, that takes it from a 'sure I don't want' to an 'I will never play this.' They couldn't have made a DLC that was more the complete opposite from what I want. This is a DLC for people who hate Alistair and/or Morrigan, or really like playing evil. Oh, and value straight up battle over storytelling/RPG. The idea of burning the tree in the Alienage actually makes me feel queasy.

Then there's this:

"RB: Right now everything's a fun experiment. We're trying a lot of different approaches to downloadable content and getting a lot of experience and insight into what our fans like, what sort of price points they feel comfortable with, what our development costs are, how to leverage downloadable content across different platforms, languages, and regions. It's a little bit of number-crunching, a little bit of magic, and a lot of gut feel. If our fans demonstrate particular support for one type of content over another, however, we'll obviously do our best to provide more of that sort of content in the future. "

He pretty much said 'don't buy this if you want storytelling or to see more of your origins relationships.' Okay, then. I won't (not that I planned to anyway. ;)

Modifié par errant_knight, 06 mai 2010 - 12:21 .


#14607
Axekix

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tmp7704 wrote...

Lady Jess wrote...

On the upside, if Alistair is the final boss and a badass mofo to kill, maybe the haters will STFU about him being a wuss after he kicks their arses a few times. Clearly it's going to take you, an army, AND an Arch Demon to take him out.

Must say i'd laugh my behind off if they made the followers simply unkillable by giving them the usual player tactics -- chug the unlimited amounts of health/mana pots, mana-clash any spell caster you try to bring against them and dps the trolls into oblivion, always interrupting and grab attempts etc.

Talk about getting taste of one's own medicine Posted Image

Hah!  You know, it would reeeeeally suck if they made Alistair's taunt force your entire team to attack him while Wynne's spamming heals from 10ft away.

#14608
cmessaz

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errant_knight has hit the nail on the head.

#14609
TotoroTori

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Okay I just saw the darkspawn chronicles trailer......bad Bioware bad *swats Bioware in the nose with a newspaper*

I can't imagine any of my wardens dieing :<



But I just have this silly image in my head of the Darkspawn your playing takes off it helmet in the end and it reveals to be your warden and they look at the screen saying "Just Kidding!"

#14610
Addai

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Sarah1281 wrote...

Addai67 wrote...

Sandtigress wrote...

For people not on twitter, the video for Darkspawn Chronicles and an interview with the lead designer is up now.

Well, no surprises here.

Alistair gets killed ("kill the Warden King"), it's a "visceral experience" (too bad for those of us who prefer cerebral), and the darkspawn win, because clearly your PC is a god on earth and humanity can't survive without her.

*shakes head*

Does it really say Alistair's pathetic if he gets mobbed by dozens of darkspawn and taken down, especially if he has no mage? Those numbers are just ridiculous and it is, quite frankly, a miracle that they actually manage to win in Origins.

And yet, they did do it in Origins.

I might actually care about this DLC if my PC were the one getting her head cut off.  Now there would be an interesting idea.  As it is, this is just fodder for Alistair haters and the Grand Theft Auto kind of gamer.

#14611
cmessaz

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TotoroTori wrote...

Okay I just saw the darkspawn chronicles trailer......bad Bioware bad *swats Bioware in the nose with a newspaper*
I can't imagine any of my wardens dieing :

But I just have this silly image in my head of the Darkspawn your playing takes off it helmet in the end and it reveals to be your warden and they look at the screen saying "Just Kidding!"

That would be comical.

#14612
Addai

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errant_knight wrote...

"RB: Right now everything's a fun experiment. We're trying a lot of different approaches to downloadable content and getting a lot of experience and insight into what our fans like, what sort of price points they feel comfortable with, what our development costs are, how to leverage downloadable content across different platforms, languages, and regions. It's a little bit of number-crunching, a little bit of magic, and a lot of gut feel. If our fans demonstrate particular support for one type of content over another, however, we'll obviously do our best to provide more of that sort of content in the future. "

He pretty much said 'don't buy this if you want storytelling or to see more of your origins relationships.' Okay, then. I won't (not that I planned to anyway. ;)

This quote makes me once again so angry at myself for paying, and at Bioware for charging us, $40 for Awakening.  After I played it, I knew they were screwing with the price point, because it was definitely not worth paying 2/3rds of what I paid for the original game.

So, this interview reminds me that I was had before and am not going to be had again.  It also makes me want to be all the more vocal in saying DO NOT WANT.

I mean, was DA:O so unsuccessful that they have to mess with the formula?  Why are they messing with a) what made the game great, and B) what set it apart from every other game out there?

Modifié par Addai67, 06 mai 2010 - 12:26 .


#14613
Serissia

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errant_knight wrote...
Yep, that takes it from a 'sure I don't want' to an 'I will never play this.' They couldn't have made a DLC that was more the complete opposite from what I want. This is a DLC for people who hate Alistair and/or Morrigan, or really like playing evil. Oh, and value straight up battle over storytelling/RPG.

Then there's this:

"RB: Right now everything's a fun experiment. We're trying a lot of different approaches to downloadable content and getting a lot of experience and insight into what our fans like, what sort of price points they feel comfortable with, what our development costs are, how to leverage downloadable content across different platforms, languages, and regions. It's a little bit of number-crunching, a little bit of magic, and a lot of gut feel. If our fans demonstrate particular support for one type of content over another, however, we'll obviously do our best to provide more of that sort of content in the future. "

He pretty much said 'don't buy this if you want storytelling or to see more of your origins relationships.' Okay, then. I won't (not that I planned to anyway. ;)


This right here is what stumps me.  If someone were to ask me, "What do you like best about Dragon Age Origins?"  My first thought wouldn't be to praise the combat system.  In fact the only reason I initially kept playing was because of the story line.  I thought the combat was subpar.  It's clunky and can easily turn into a cluster f**k (especially as a backstab rogue). 

I suppose from reading the forums there are enough people on here that play as "evil" to perhaps warrent a DLC of this nature.  I'll probably buy it just to see it but I'm not overly excited about it.  

#14614
Thor Rand Al

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errant_knight wrote...
Yep, that takes it from a 'sure I don't want' to an 'I will never play this.' They couldn't have made a DLC that was more the complete opposite from what I want. This is a DLC for people who hate Alistair and/or Morrigan, or really like playing evil. Oh, and value straight up battle over storytelling/RPG. The idea of burning the tree in the Alienage actually makes me feel queasy.

Then there's this:

"RB: Right now everything's a fun experiment. We're trying a lot of different approaches to downloadable content and getting a lot of experience and insight into what our fans like, what sort of price points they feel comfortable with, what our development costs are, how to leverage downloadable content across different platforms, languages, and regions. It's a little bit of number-crunching, a little bit of magic, and a lot of gut feel. If our fans demonstrate particular support for one type of content over another, however, we'll obviously do our best to provide more of that sort of content in the future. "

He pretty much said 'don't buy this if you want storytelling or to see more of your origins relationships.' Okay, then. I won't (not that I planned to anyway. ;)




Ya that gives me hope right there and yes I see this also as being based on those that dispise Morrigan and Alistair.  Minus the new DLC I love Origin's the way it is, the RPG'ing, storytelling, all of it.  If I wanted straight up battle then I've got plenty of game's to do that. 

New DLC is out of the question for me.

#14615
tmp7704

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Sandtigress wrote...

There's no solid reason to think that you're going to lose all those battles - the Wardens might have taken a different path to the top of Ft. Drakon than they do in the "real" timeline.  After all, we only go through the Market and the Alienage because that's where the game guides us.  There's more to Denerim than just those two places.

I don't think it matters what specific route the Wardens take -- what i'm referring to is, in order for them to make it to the archdemon they have to beat the darkspawn somewhere and do it all way to the Fort, and then through it. In other words, the final battle in this DLC happens precisely because your side epically fails at stopping them sooner. The player themselves might be made "the one special darkspawn" who always wins (and they probably will be made this way because well, that's the way games work giving the player plot shield and all) but it doesn't change the feeling that ultimately your character is part of army of losers, with most of these losers keeling over from single hit from any NPC.

#14616
Thor Rand Al

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cmessaz wrote...

TotoroTori wrote...

Okay I just saw the darkspawn chronicles trailer......bad Bioware bad *swats Bioware in the nose with a newspaper*
I can't imagine any of my wardens dieing :

But I just have this silly image in my head of the Darkspawn your playing takes off it helmet in the end and it reveals to be your warden and they look at the screen saying "Just Kidding!"

That would be comical.



Lmao that would be comical, now that I'd love to see

#14617
Serissia

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Addai67 wrote...
This quote makes me once again so angry at myself for paying, and at Bioware for charging us, $40 for Awakening.  After I played it, I knew they were screwing with the price point, because it was definitely not worth paying 2/3rds of what I paid for the original game.

So, this interview reminds me that I was had before and am not going to be had again.  It also makes me want to be all the more vocal in saying DO NOT WANT.

I mean, was DA:O so unsuccessful that they have to mess with the formula?  Why are they messing with a) what made the game great, and B) what set it apart from every other game out there?


I thought it won RPG of the year in 09?

#14618
cmessaz

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I didn't mind the combat but it is definately not what makes the game for me.

#14619
Axekix

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tmp7704 wrote...

Sandtigress wrote...

There's no solid reason to think that you're going to lose all those battles - the Wardens might have taken a different path to the top of Ft. Drakon than they do in the "real" timeline.  After all, we only go through the Market and the Alienage because that's where the game guides us.  There's more to Denerim than just those two places.

I don't think it matters what specific route the Wardens take -- what i'm referring to is, in order for them to make it to the archdemon they have to beat the darkspawn somewhere and do it all way to the Fort, and then through it. In other words, the final battle in this DLC happens precisely because your side epically fails at stopping them sooner. The player themselves might be made "the one special darkspawn" who always wins (and they probably will be made this way because well, that's the way games work giving the player plot shield and all) but it doesn't change the feeling that ultimately your character is part of army of losers, with most of these losers keeling over from single hit from any NPC.

Well they're putting you in the Darkspawn's shoes.  I don't see that as a problem tbh.

#14620
tmp7704

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Serissia wrote...

I stand corrected.  I miss read it apparently.  Regardless... being run through is still serious.  I suppose it's possible he might get up and decap or run the Vanguard through.  That still leaves the AD to contend w/ though.

You can be pretty sure if the Vanguard gets to slice through Alistair then Alistair stays dead. Because the Vanguard is the Player and Alistair is just an NPC. Imagine the howling if any of enemies in the core game pulled that on the player.. it's the same thing. Player is the god and gets stuff their way. Posted Image

#14621
Gilsa

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I didn't mind paying 40 dollars for Awakening because the replay value of origins was so high that I felt they deserved my money and the benefit of the doubt. However, the lack of importance and relationships in Awakening has taken the bloom off the rose. I'm now in the wait-and-see camp when I used to be in the buy-DLC-asap camp. I liked RtO because it added more interactions with a few people in the party. I don't really care about loot.



I might get the DLC now that I think about it because I'd like to see what kind of a person Alistair is when he has no one to lean on. I wonder if Morrigan even talked him into the ritual at all. And as for not wanting to see Alistair die, that's probably a moot point because there are going to be some people coming in here sharing pictures of Alistair dying just to get a rise out of the regular posters here. You'll see it one way or another. =p

#14622
Sarah1281

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We could be a general. They don't suck.

#14623
cmessaz

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I will say what I have said since they first released that Awakening FAQ. Why fix something that isn't broken? The story got me hooked on Origins. The story in Awakening was alright, but I have played it twice and have no urge to play again. The romances/dialogue, and different decisions in Origins keep me coming back for more. This DLC would be something that I would play once MAYBE and never again. I'll wait to spend my points on something that matters to my actual story.

Modifié par cmessaz, 06 mai 2010 - 12:34 .


#14624
TotoroTori

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Thor Rand Al wrote...

New DLC is out of the question for me.


The DLC is just a no for me, I'll watch the cutscenes on YouTube and read about it on dragon age wiki....


here lets get happy with some corny art of Alistair by me
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#14625
cmessaz

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TotoroTori, we need to get the thread back on track, but it is being resilient. :) Damn top o page again and no new screenshots.
Duncammen
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Modifié par cmessaz, 06 mai 2010 - 12:35 .