Thezezeal wrote...
My guess would be that people like the illusion of choice-- you may not get anything new/different, but it FEELS like it's new because of the Dialogue wheel, and so people like it...
Maybe if they actually DID let you have some choice, it would be different.
This is the #1 biggest flaw in this entire game. You are given alternatives, but most of the time they have little to no impact on things.
In most other Bioware games, the way you talk to your squadmates and such can actually affect how they are, and change their way of thinking as well as yours. There is a little of this in ME2, but really not much. These are
static characters, they dont change. No matter what you do, Miranda is still going to love Cerberus by the end of the game, same with all the others. You have no opportunity to change their minds, or agree with them.
This is why I loved games like KOTOR, you really affect the other characters, and their development is much more dynamic, and you can shape the way their future is. Influence is what ME2 lacks.