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Can't talk to Kasumi?


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#51
biochemikal

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kasumi needs a conversation wheel, it's a simple part of RPG. If you can't interact with characters in game, it's simply not RPG.
That said, Mass Effect 1 and 2 are dumbed down RPG already. They are American RPGs, and thus are very simple and give the player more of an illusion of control than actual control. This is something that BioWare really needs to drastically change for Mass Effect 3. Role-play needs to be much more complex and story-altering.
Kasumi should also be a romantic interest.
I love BioWare but it's really starting to become quite clear how dumbed down they actually made ME1 and 2. I'm aware that there aren't many other games out there that give you more control than does ME, but seriously, RPG needs to be complicated, not linear. I wish the devs at BioWare would put the time and effort into Mass Effect 3 to make it a more complex and decision-oriented RPG. But that really is just a pipe-dream, knowing that devs rarely change their methods. It's too bad.
People who think that Kasumi doesn't need a dialog wheel either also realize that ME is dumbed-down RPG, or aren't actually playing ME for RPG like the rest of us are.

#52
DOYOURLABS

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I don't mind not having a dialogue wheel that much because they have so much to say. For male shepards you get maybe 3 conversations with Garrus, but with Zaeed you get 15 stories. I would prefer a dialogue wheel but I won't complain.

#53
Alex9944

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biochemikal wrote...

kasumi needs a conversation wheel, it's a simple part of RPG. If you can't interact with characters in game, it's simply not RPG.
That said, Mass Effect 1 and 2 are dumbed down RPG already. They are American RPGs, and thus are very simple and give the player more of an illusion of control than actual control. This is something that BioWare really needs to drastically change for Mass Effect 3. Role-play needs to be much more complex and story-altering.
Kasumi should also be a romantic interest.
I love BioWare but it's really starting to become quite clear how dumbed down they actually made ME1 and 2. I'm aware that there aren't many other games out there that give you more control than does ME, but seriously, RPG needs to be complicated, not linear. I wish the devs at BioWare would put the time and effort into Mass Effect 3 to make it a more complex and decision-oriented RPG. But that really is just a pipe-dream, knowing that devs rarely change their methods. It's too bad.
People who think that Kasumi doesn't need a dialog wheel either also realize that ME is dumbed-down RPG, or aren't actually playing ME for RPG like the rest of us are.


I agree.  You make a very good point.

#54
Revan312

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biochemikal wrote...

kasumi needs a conversation wheel, it's a simple part of RPG. If you can't interact with characters in game, it's simply not RPG.
That said, Mass Effect 1 and 2 are dumbed down RPG already. They are American RPGs, and thus are very simple and give the player more of an illusion of control than actual control. This is something that BioWare really needs to drastically change for Mass Effect 3. Role-play needs to be much more complex and story-altering.
Kasumi should also be a romantic interest.
I love BioWare but it's really starting to become quite clear how dumbed down they actually made ME1 and 2. I'm aware that there aren't many other games out there that give you more control than does ME, but seriously, RPG needs to be complicated, not linear. I wish the devs at BioWare would put the time and effort into Mass Effect 3 to make it a more complex and decision-oriented RPG. But that really is just a pipe-dream, knowing that devs rarely change their methods. It's too bad.
People who think that Kasumi doesn't need a dialog wheel either also realize that ME is dumbed-down RPG, or aren't actually playing ME for RPG like the rest of us are.


I agree with all of your points except the bolded. American RPG companies are the ONLY ones that give any amount of choice in their RPG's at all.  ME2 is shallow but games like Fallout 1/2/3, Oblivion, Arcanum, Vampire Bloodlines, KOTOR, NWN  etc etc are all made by American publishers and developers.  Japan, the other leading producer of "rpg's", have literally zero choice in their games concerning story progression.

But back to Kasumi, I still think that a dialogue wheel adds immersion and therefor shouldn't be skimped on.  I don't care how many comments or stories either she or Zaeed have, if I'm just staring at them while they talk it breaks any semplence of reality the characters have, at least for me...

Modifié par Revan312, 11 avril 2010 - 07:43 .


#55
finnithe

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Well, the vast majority of you have Dragon Age registered. Think of it like that, where your Shep is asking about the object selected, the choice being which object to ask about.



It would be like if Tali had a memento from the Fleet that you could ask about, or if Samara had a picture of her daughters or Jacob a picture of his own family. It just takes some imagination I'm sure you have being RPG gamers.

#56
darkshadow136

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Yeah I wrote a review in my blog about this. One of my only complaints was that they went the Zaeed formula on Dialogue with Kasumi. I believe that formula limits the immersion factor of the DLC.

#57
Skilled Seeker

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Death to dialogue wheels! Stick to your guns Bioware we'd rather have more content than fancy camera angles and animations.

#58
tainted gene

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In regards to the "American RPG", its simple and more accurate to say Western RPG (the likes of Bioware, Lionhead, Obisidian, Bethesda, etc). The Western RPGs tend to give more control to personlization of the characters then JRPGs (Japan).



Like customizing outfits, actually controlling the character in battles/fights (not Turned Based) and being able to be Evil/Good, Pure/Corrupt etc.



Just saying American RPGs is technically wrong since Bioware itself is a Canadian company. I know this is just nitpicking but it makes it more simpler when exampling RPG concepts.

#59
FutureBoy81

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tainted gene wrote...

In regards to the "American RPG", its simple and more accurate to say Western RPG (the likes of Bioware, Lionhead, Obisidian, Bethesda, etc). The Western RPGs tend to give more control to personlization of the characters then JRPGs (Japan).

Like customizing outfits, actually controlling the character in battles/fights (not Turned Based) and being able to be Evil/Good, Pure/Corrupt etc.

Just saying American RPGs is technically wrong since Bioware itself is a Canadian company. I know this is just nitpicking but it makes it more simpler when exampling RPG concepts.


I personally think western RPG maker's are way ahead of the curb as far as character development and player interaction when compared to there eastern counterpart's who seem to be stuck in the method of the original RPG mold, western RPG maker's are trying to evolve the genre in a positive way ...

#60
tainted gene

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@ above



Exactly

#61
sonsonthebia07

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Well to cite my most recently played JRPG, Final Fantasy XIII...



The only amount of choice in that game is whether the player cares enough about achievements and the like to go back after the final boss and farm for hours and hours to loot items with significantly low drop rates. Almost all JRPGs are like that to be honest - farming crap with low drop rates. It is enough to drive people insane.



At least WRPGs are moving the choice factor in a better direction and getting out of this terrible mold.

#62
Shotokanguy

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The Black Ghost wrote...

I've read this in reviews so Im assuming its true, but what is the point of buying a new character (7 dollars worth) and you can't even talk to them like the other characters???


Because you shouldn't boil your purchase down to whether or not Shepard actually says anything to the character when on the Normandy?