Actually this is incorrect. New technology that is being used right now allows different people to see different things depending on the choices they made during the game. They can also have different instanced areas depending on the choices you make.wolfsite wrote...
So what, it's been four... five days since the last MMO thread? I think that's a personal best.
But ya bad idea. Mass Effect story is built around the actions of a single person creating a unique experience for that person in an MMO you lose that since the developers must decide where the story goes and the player can't change that direction regardless of what they accomplish.
After ME3 who would like to see an ME MMO?
#51
Posté 10 avril 2010 - 10:07
#52
Posté 10 avril 2010 - 10:26
#53
Posté 10 avril 2010 - 10:29
Amairmeh wrote...
Skilled Seeker wrote...
Masticetobbacco wrote...
Biserthebomb wrote...
U want all video game players to look like dis?
most of us are already like that
or like this:
So thats what female gamers look like?NOOOOOOOOOOOOOO!
She would be pretty hot too if she wasn't an elephant.
I agree Skilled Seeker, she would, but at this point it would take years for that to ever happen. I bet her shirt sizes read tent or blimp instead of XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXL
yep typical "girl gamer". A trap waiting to happen.
the shirt hard to be custom made. that size isnt even available in stores
#54
Posté 10 avril 2010 - 10:33
Skilled Seeker wrote...
Actually this is incorrect. New technology that is being used right now allows different people to see different things depending on the choices they made during the game. They can also have different instanced areas depending on the choices you make.wolfsite wrote...
So what, it's been four... five days since the last MMO thread? I think that's a personal best.
But ya bad idea. Mass Effect story is built around the actions of a single person creating a unique experience for that person in an MMO you lose that since the developers must decide where the story goes and the player can't change that direction regardless of what they accomplish.
But the story remains unchanged by the player. I know they are doing some "Phased" instances in Warcraft but it doesn't change the overall story. How you get from point A to point B in an MMO story will be exactly the same no matter how many time you play threw it, you can't change the events or outcome like you can right now.
Plus if you could change something and they give the player credit two things will happen:
1. All the credit will go to the handful of 10 or 20 players who veg in front of the game 24-7 and spend there off-time doing theory and weapon damage comparisons which would alienate the rest of the community and essentially defeat the purpose of it.
2. NPC's would be praising players with names like "WRATHKING" "Sephiroth2452155" or "LongRodVonSpicyWiener". I don't want to see that.
#55
Posté 10 avril 2010 - 10:36
Modifié par Skilled Seeker, 10 avril 2010 - 10:37 .
#56
Posté 10 avril 2010 - 10:43
Skilled Seeker wrote...
Um no. You can have different paths to choose from. And the NPCs can credit you to your face. They don't need to credit anyone else. As I said once you choose one path you can't go back and your world is changed forever.
Again no that doesn't work like that. ya the quest will thank you for finishing but after the patch an NPC will end up getting credit for what happenned.
In WOW for example a long time ago a group was the first to kill Onyxia but in the official story it turned out to be the King Of Stormwind who killed her, no mention of the other players.
So ya you get a thanks for doing this but the story isn't affected by you in any way. Plus aside from choosing your faction at the beginning all the stoy paths are chosen by the developers and you just follow along from point to point, you don't decide if this NPC should live or die. If the developer wants them dead you have no choice but to kill them (then they respawn for the next person to kill)
at least in the Single player game we have now there are several different paths so you can choose if you want to bringthis person, help this person or kill that person, which can affect later events.
#57
Posté 10 avril 2010 - 10:51
#58
Posté 10 avril 2010 - 10:51
#59
Posté 10 avril 2010 - 11:02
wolfsite wrote...
Skilled Seeker wrote...
Um no. You can have different paths to choose from. And the NPCs can credit you to your face. They don't need to credit anyone else. As I said once you choose one path you can't go back and your world is changed forever.
Again no that doesn't work like that. ya the quest will thank you for finishing but after the patch an NPC will end up getting credit for what happenned.
In WOW for example a long time ago a group was the first to kill Onyxia but in the official story it turned out to be the King Of Stormwind who killed her, no mention of the other players.
So ya you get a thanks for doing this but the story isn't affected by you in any way. Plus aside from choosing your faction at the beginning all the stoy paths are chosen by the developers and you just follow along from point to point, you don't decide if this NPC should live or die. If the developer wants them dead you have no choice but to kill them (then they respawn for the next person to kill)
at least in the Single player game we have now there are several different paths so you can choose if you want to bringthis person, help this person or kill that person, which can affect later events.
You obviously don't understand what I am saying. It is very possible to have a branching story in an mmo. Ofcourse the story paths are all set up by the developer just like in single player games. But say there is an important NPC you can kill that affects the story. Well then if you kill him hes not there anymore for you and the story and quests you do afterwards can be different and vis versa. And there will be no official storyline. But you can get acknowledged by the NPC characters for your deeds as can the other players individually.
Modifié par Skilled Seeker, 10 avril 2010 - 11:03 .
#60
Posté 10 avril 2010 - 11:10
#61
Posté 11 avril 2010 - 01:19
Skilled Seeker wrote...
wolfsite wrote...
Skilled Seeker wrote...
Um no. You can have different paths to choose from. And the NPCs can credit you to your face. They don't need to credit anyone else. As I said once you choose one path you can't go back and your world is changed forever.
Again no that doesn't work like that. ya the quest will thank you for finishing but after the patch an NPC will end up getting credit for what happenned.
In WOW for example a long time ago a group was the first to kill Onyxia but in the official story it turned out to be the King Of Stormwind who killed her, no mention of the other players.
So ya you get a thanks for doing this but the story isn't affected by you in any way. Plus aside from choosing your faction at the beginning all the stoy paths are chosen by the developers and you just follow along from point to point, you don't decide if this NPC should live or die. If the developer wants them dead you have no choice but to kill them (then they respawn for the next person to kill)
at least in the Single player game we have now there are several different paths so you can choose if you want to bringthis person, help this person or kill that person, which can affect later events.
You obviously don't understand what I am saying. It is very possible to have a branching story in an mmo. Ofcourse the story paths are all set up by the developer just like in single player games. But say there is an important NPC you can kill that affects the story. Well then if you kill him hes not there anymore for you and the story and quests you do afterwards can be different and vis versa. And there will be no official storyline. But you can get acknowledged by the NPC characters for your deeds as can the other players individually.
I understand what you are saying, the problem is I have not seen anything as an example of what you are saying. every MMO I have tried is Linear as far as story is concerned, you go from Point A to Point B to Point C, every person who plays will do the exact same thing and the end result will be identical to everyone else becuase it has to be the Story of an MMO has to be the same for everybody since it would be impossible to have the story alter so drastically for thousands of people, plus if you need help on quests it oculd break the story if someone you teamed up with choose a different direction ( I know in WOW they phase people out of the area who are not or have finished the quest but again the story outcome will be the same).
If you can please provide an example of an MMO that allows wach person to change the story so they experience something different cause from my experience in an MMO the story will always follow the linear narrative as placed by the developer and it can only follow that one path.
#62
Posté 11 avril 2010 - 08:58
#63
Posté 11 avril 2010 - 09:38

Mass Effect Galaxy MMO conversations below:
Anderson: "Go collect 10,000 eezo!"
Red Shep: "n00bs lulz"
Green shep: "fang tong yang fung"
Yellow shep: "Guys...can we please roleplay?"
Blue shep: "shut up ****got yellow shep, l2p"
Purple shep: "u buy credz! 10 dolla 4 100 credz"
#64
Posté 11 avril 2010 - 12:06
#65
Posté 11 avril 2010 - 12:12
#66
Posté 11 avril 2010 - 12:15
The problem with this is I honestly dont see with the game taking down WoW. You could throw the best game ever created onto the mmo market and people still wont leave Blizzard's mmo. I honestly believe they're fighting a losing battle here.
#67
Posté 11 avril 2010 - 02:17
Further, I can't imagine an MMO that can inspire the kind of emotional investment I get out of good offline game. How can I really get into an epic romance like the one with Liara or KoTOR's or Jade Empire's if I've got a real deal going on across private chat at the same time? How can I fully enjoy intersquad camraderie like Mass Effect's or Dragon Age's or KoTOR's or Jade Empire's when I'm constantly chatting it up with real buddies? Mass Effect 2 has already fallen way off the mark in these areas. Hoping for anything even close to that experience in an MMO is just depressing. It might make a great MMO, but it makes for a much better game franchise offline, and going by what's happened with KoTOR, I don't expect to see both at the same time. Now if they want to allow for co-op or vs. multiplayer in the course of the offline rpg concept, and on consoles, I don't see why not.
#68
Posté 11 avril 2010 - 02:40
Just look at Warcraft. What was once a game with a decent story and great characters was turned into a mess where lore is skull****ed and characters are loot pinatas that keep coming back. Oh and decapitation is just a minor setback.
I like both story and characters of ME universe, that is why I would never support it being turned into an MMO.
#69
Posté 11 avril 2010 - 02:51
Amairmeh wrote...
BloodyT3hGreat wrote...
Bioware's already making an MMO
Ever head of Star Wars: The Old Republic?
They can;t make two MMO's at the same time-period
Just to re-mention this wouldn't be until sometime after ME3... So the star wars will have been out for a couple years at that time.
But lets not forget when you develop an MMO , you have to FOCUS on it. Otherwise, Subscriptions drop. Making a second MMO around the time will confuse people into what they want to buy. A Kotor MMO (Like old times) . or a ME MMO ( Good RPG Elements)
Similar to Blizzard. They made World of Warcraft , and released it in 2004. Did they release another MMO after that? No , becasue people still play WOW , and it has more to deliver when it comes to expansion packs.
#70
Posté 11 avril 2010 - 02:56
#71
Posté 11 avril 2010 - 03:12
However, I think a multiplayer spinoff focused on PvP would be great. By that I mean you could tweak the same ME2 combat system and just allow players to fight against each other.
They could create a character with whatever race/faction they want, and have the story based around the Krogan Rebellions, Rachni Wars, or First Contact War.
All the basic mulitplayer stuff like CTF, KOTH, should be there too.
Also, no one should be allowed to become a spectre. At best a person could become an N7 in the alliance, join the Special Tasks Group for the Solanians, etc
#72
Posté 11 avril 2010 - 03:24
It's too good a world to be utterly destroyed.
Modifié par TheTWF, 11 avril 2010 - 03:27 .
#73
Posté 05 décembre 2010 - 12:33
#74
Posté 05 décembre 2010 - 01:00
#75
Posté 05 décembre 2010 - 01:06
MMOs either make or break something,
mostly the latter.




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