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After ME3 who would like to see an ME MMO?


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#51
Skilled Seeker

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wolfsite wrote...

So what, it's been four... five days since the last MMO thread? I think that's a personal best.

But ya bad idea. Mass Effect story is built around the actions of a single person creating a unique experience for that person in an MMO you lose that since the developers must decide where the story goes and the player can't change that direction regardless of what they accomplish.

Actually this is incorrect. New technology that is being used right now allows different people to see different things depending on the choices they made during the game. They can also have different instanced areas depending on the choices you make.

#52
eternalnightmare13

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Why do you people INSIST on posting this MMO BULL-****?

#53
Masticetobbacco

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Amairmeh wrote...

Skilled Seeker wrote...

Masticetobbacco wrote...

Biserthebomb wrote...

Posted Image
U want all video game players to look like dis?


most of us are already like that

or like this:

Posted Image


So thats what female gamers look like? Posted Image NOOOOOOOOOOOOOO! Posted Image She would be pretty hot too if she wasn't an elephant.


I agree Skilled Seeker, she would, but at this point it would take years for that to ever happen. I bet her shirt sizes read tent or blimp instead of XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXL


yep typical "girl gamer". A trap waiting to happen.

the shirt hard to be custom made. that size isnt even available in stores

#54
wolfsite

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Skilled Seeker wrote...

wolfsite wrote...

So what, it's been four... five days since the last MMO thread? I think that's a personal best.

But ya bad idea. Mass Effect story is built around the actions of a single person creating a unique experience for that person in an MMO you lose that since the developers must decide where the story goes and the player can't change that direction regardless of what they accomplish.

Actually this is incorrect. New technology that is being used right now allows different people to see different things depending on the choices they made during the game. They can also have different instanced areas depending on the choices you make.


But the story remains unchanged by the player.  I know they are doing some "Phased" instances in Warcraft but it doesn't change the overall story.  How you get from point A to point B in an MMO story will be exactly the same no matter how many time you play threw it, you can't change the events or outcome like you can right now.


Plus if you could change something and they give the player credit two things will happen:

1.  All the credit will go to the handful of 10 or 20 players who veg in front of the game 24-7 and spend there off-time doing theory and weapon damage comparisons which would alienate the rest of the community and essentially defeat the purpose of it.

2. NPC's would be praising players with names like "WRATHKING" "Sephiroth2452155" or "LongRodVonSpicyWiener".  I don't want to see that.

#55
Skilled Seeker

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Um no. You can have different paths to choose from. And the NPCs can credit you to your face. They don't need to credit anyone else. As I said once you choose one path you can't go back and your world is changed forever. Ofcourse there can still be certain areas that don't get changed by the story so everyone can meet up. And they can give you the ability to play quests of the alternate storyline in a similiar way to the memory pools in LOTRO.

Modifié par Skilled Seeker, 10 avril 2010 - 10:37 .


#56
wolfsite

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Skilled Seeker wrote...

Um no. You can have different paths to choose from. And the NPCs can credit you to your face. They don't need to credit anyone else. As I said once you choose one path you can't go back and your world is changed forever.


Again no that doesn't work like that.  ya the quest will thank you for finishing but after the patch an NPC will end up getting credit for what happenned.

In WOW for example a long time ago a group was the first to kill Onyxia but in the official story it turned out to be the King Of Stormwind who killed her, no mention of the other players.

So ya you get a thanks for doing this but the story isn't affected by you in any way.  Plus aside from choosing your faction at the beginning all the stoy paths are chosen by the developers and you just follow along from point to point, you don't decide if this NPC should live or die.  If the developer wants them dead you have no choice but to kill them (then they respawn for the next person to kill)

at least in the Single player game we have now there are several different paths so you can choose if you want to bringthis person, help this person or kill that person, which can affect later events.

#57
Katya Nadanova

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No. Why make a Mass Effect MMO when BioWare is already making a sci-fi MMO called Star Wars The Old Republic? That would make less then no sense. They would be competing against themselves; that's not good business. I would rather they just make more RPG's set in the Mass Effect universe.

#58
Harcken

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Helllllllll no! Everyone has cheery expectations for MMOs, "This one will have great quests, AND it lasts forever." Their always right about one thing, the never-ending streams of plastic NPCs always need more lumber, money, food, boxes, or clothes. The truth is, it'll probably take a developer 10 years to create an MMO with meaty quests that lock a player in for over 100 hours. It's simply much easier, and much more profitable to force a player to go through, "fetch 10 boxes" for 200 hours, always luring them with the idea that once they reach the level cap everything will be alright. Sadly, the level cap just holds the same grinding mechanic that you wasted 500 hours on.

#59
Skilled Seeker

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wolfsite wrote...

Skilled Seeker wrote...

Um no. You can have different paths to choose from. And the NPCs can credit you to your face. They don't need to credit anyone else. As I said once you choose one path you can't go back and your world is changed forever.


Again no that doesn't work like that.  ya the quest will thank you for finishing but after the patch an NPC will end up getting credit for what happenned.

In WOW for example a long time ago a group was the first to kill Onyxia but in the official story it turned out to be the King Of Stormwind who killed her, no mention of the other players.

So ya you get a thanks for doing this but the story isn't affected by you in any way.  Plus aside from choosing your faction at the beginning all the stoy paths are chosen by the developers and you just follow along from point to point, you don't decide if this NPC should live or die.  If the developer wants them dead you have no choice but to kill them (then they respawn for the next person to kill)

at least in the Single player game we have now there are several different paths so you can choose if you want to bringthis person, help this person or kill that person, which can affect later events.

 

You obviously don't understand what I am saying. It is very possible to have a branching story in an mmo. Ofcourse the story paths are all set up by the developer just like in single player games. But say there is an important NPC you can kill that affects the story. Well then if you kill him hes not there anymore for you and the story and quests you do afterwards can be different and vis versa. And there will be no official storyline. But you can get acknowledged by the NPC characters for your deeds as can the other players individually.

Modifié par Skilled Seeker, 10 avril 2010 - 11:03 .


#60
see_kay

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No.

#61
wolfsite

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Skilled Seeker wrote...

wolfsite wrote...

Skilled Seeker wrote...

Um no. You can have different paths to choose from. And the NPCs can credit you to your face. They don't need to credit anyone else. As I said once you choose one path you can't go back and your world is changed forever.


Again no that doesn't work like that.  ya the quest will thank you for finishing but after the patch an NPC will end up getting credit for what happenned.

In WOW for example a long time ago a group was the first to kill Onyxia but in the official story it turned out to be the King Of Stormwind who killed her, no mention of the other players.

So ya you get a thanks for doing this but the story isn't affected by you in any way.  Plus aside from choosing your faction at the beginning all the stoy paths are chosen by the developers and you just follow along from point to point, you don't decide if this NPC should live or die.  If the developer wants them dead you have no choice but to kill them (then they respawn for the next person to kill)

at least in the Single player game we have now there are several different paths so you can choose if you want to bringthis person, help this person or kill that person, which can affect later events.

 

You obviously don't understand what I am saying. It is very possible to have a branching story in an mmo. Ofcourse the story paths are all set up by the developer just like in single player games. But say there is an important NPC you can kill that affects the story. Well then if you kill him hes not there anymore for you and the story and quests you do afterwards can be different and vis versa. And there will be no official storyline. But you can get acknowledged by the NPC characters for your deeds as can the other players individually.


I understand what you are saying, the problem is I have not seen anything as an example of what you are saying.  every MMO I have tried is Linear as far as story is concerned, you go from Point A to Point B to Point C, every person who plays will do the exact same thing and the end result will be identical to everyone else becuase it has to be the Story of an MMO has to be the same for everybody since it would be impossible to have the story alter so drastically for thousands of people, plus if you need help on quests it oculd break the story if someone you teamed up with choose a different direction ( I know in WOW they phase people out of the area who are not or have finished the quest but again the story outcome will be the same).

If you can please provide an example of an MMO that allows wach person to change the story so they experience something different cause from my experience in an MMO the story will always follow the linear narrative as placed by the developer and it can only follow that one path.

#62
Skilled Seeker

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There hasn't been an mmo like this yet. But it is very possible. The ME mmo could be the first to pull it off ;) And if you team up with someone who chose a different path because you need help with a quest big deal no one is forcing you to do so just suspend your belief.

#63
thompsonaf

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Posted Image





Mass Effect Galaxy MMO conversations below:

Anderson: "Go collect 10,000 eezo!"

Red Shep: "n00bs lulz"

Green shep: "fang tong yang fung"

Yellow shep: "Guys...can we please roleplay?"

Blue shep: "shut up ****got yellow shep, l2p"

Purple shep: "u buy credz! 10 dolla 4 100 credz"


#64
xCirdanx

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Considering that most MMO´s these days take the direction of "mass appeal", and my guess, with EA behind them, that this would be the same in this case...no thank you.

#65
Shazzammer2

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no.

#66
Livemmo

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Like I said, it's all about SWTOR. That game will literally make or break Bioware. Not only in it's reputation, but I think they're just puting all their eggs in one basket with it. Meaning, SWTOR fails = Bioware is out of moneys.



The problem with this is I honestly dont see with the game taking down WoW. You could throw the best game ever created onto the mmo market and people still wont leave Blizzard's mmo. I honestly believe they're fighting a losing battle here.

#67
cindercatz

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Man I hope SW:TOR isn't that make or break for Bioware. I got burnt out on MMOs like six years ago. I honestly believe they could make the greatest MMO ever and it wouldn't even approach KoTOR. Grinding, even well disguised, just makes for a very poor timesuck. Then you've got rl personal relationships intruding on your game experience, rushed jumping through the story (what there is of it) to accomodate other players, under/over leveling issues that hurt your enjoyment of playing with friends at different levels or with different storylines, and persistent schedule issues. I ran a guild in my last MMO, and while I really liked most of the people who came through it, the logistics and player balance issues could be nightmares, not to mention the technical hurdles. I gave up pc gaming a few years ago because I simply couldn't afford to constantly upgrade or replace my machine, and I got sick of the hassle. And then there's the ongoing subscription fee that would be extremely likely; the last thing I need is another monthly bill.



Further, I can't imagine an MMO that can inspire the kind of emotional investment I get out of good offline game. How can I really get into an epic romance like the one with Liara or KoTOR's or Jade Empire's if I've got a real deal going on across private chat at the same time? How can I fully enjoy intersquad camraderie like Mass Effect's or Dragon Age's or KoTOR's or Jade Empire's when I'm constantly chatting it up with real buddies? Mass Effect 2 has already fallen way off the mark in these areas. Hoping for anything even close to that experience in an MMO is just depressing. It might make a great MMO, but it makes for a much better game franchise offline, and going by what's happened with KoTOR, I don't expect to see both at the same time. Now if they want to allow for co-op or vs. multiplayer in the course of the offline rpg concept, and on consoles, I don't see why not.

#68
STG

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Converting a game into a MMO destroys it's story and characters.



Just look at Warcraft. What was once a game with a decent story and great characters was turned into a mess where lore is skull****ed and characters are loot pinatas that keep coming back. Oh and decapitation is just a minor setback.



I like both story and characters of ME universe, that is why I would never support it being turned into an MMO.

#69
BloodyT3hGreat

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Amairmeh wrote...

BloodyT3hGreat wrote...

Bioware's already making an MMO

Ever head of Star Wars: The Old Republic?

They can;t make two MMO's at the same time-period


Just to re-mention this wouldn't be until sometime after ME3... So the star wars will have been out for a couple years at that time.



But lets not forget when you develop an MMO , you have to FOCUS on it. Otherwise, Subscriptions drop. Making a second MMO around the time will confuse people into what they want to buy. A Kotor MMO (Like old times) . or a ME MMO ( Good RPG Elements)

Similar to Blizzard. They made World of Warcraft , and released it in 2004. Did they release another MMO after that? No , becasue people still play WOW , and it has more to deliver when it comes to expansion packs.

#70
BloodyT3hGreat

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Although i must say , i really do like your idea for a Mass Effect MMO. Maybe when SWTOR gets killed off (Which i highly doubt, because its looking to be AMAZING) then they may focus on ME

#71
Web2nr

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I've played MMOs, but always end up playing my single player games eventually. I think a true ME MMO with quests/items/trading/grinding would be horrible for the ME series & universe.

However, I think a multiplayer spinoff focused on PvP would be great. By that I mean you could tweak the same ME2 combat system and just allow players to fight against each other.

They could create a character with whatever race/faction they want, and have the story based around the Krogan Rebellions, Rachni Wars, or First Contact War.

All the basic mulitplayer stuff like CTF, KOTH, should be there too.

Also, no one should be allowed to become a spectre. At best a person could become an N7 in the alliance, join the Special Tasks Group for the Solanians, etc

#72
TheTWF

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God no. No no no no. I played Warcrafts before WoW and played WoW for years; I've seen what that pile of crap and it's unfathomably horrible playerbase did to the Warcraft universe. Make more games in the ME setting by all means, but not a MMOG.

It's too good a world to be utterly destroyed.

Modifié par TheTWF, 11 avril 2010 - 03:27 .


#73
the patriot

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 Am I the only one who would like to see this game? Seriously the ME universe offers all kinds of options, let's stop talking about how likely it will be and just have fun theorizing how cool it would be! Whose to say after the Old Republic they won't do the same for this game? If it aint' broke don't fix it. You could play as humans, asari, turians, salarians, krogan, quarians hell they could let you play Hanar or Elcor if they were bold. That's just the races, all of them would have class options completely unique to that species. You could play an Alliance soldier, perhaps even a Corsair like Jacob! You could be an asari commando or even a Justicar. (Perhaps even choosing which stage in life your asari begins play in.) You could be part of the Salarian STG or play a more political game as a Dalatrass. You could go on your Pilgrimage as a Quarian. It would especially be cool if the Migrant Fleet passed player zones where quarians and their parties could get on and off. You could play as a Krogan and get to pick your clan. You could join the Blue Suns, Eclipse, or Blood Pack. You could join C-Sec, get your own ship, maybe even become a Spectre! The game could take place after Shepard's story and the Reapers are defeated. New problems could arise, the Quarians re-aclimating to Rannoch, all out war between the Citadel and the Terminus Systems, the Yahg could escape from their homeworld, the Volus declare independence and cause an economic recession, the Shadow Broker dies, the possibilities are vast! I say let it be!

#74
Lumikki

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Not me, unless game developers starts to make new kind of mmorpgs and not same old same as copying same BS features same ways from every mmorpgs.

#75
belwin

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my proessional interwebz opinion:

MMOs either make or break something,
mostly the latter.