The quest itself is familiar: go kill that monster and bring me what it drops. In this case, it's a spider and a set of clothes (there's a reason for that unimportant to this post, trust me). The item carries a tag of spider_man_clothes and has the following properties:
Plot item = false (I set this because I'm going to delete it from PC inventory, but tested it both ways)
Script: none
Variable 2da: var_item
Under variables, they are all default except ITEM_SEND_ACQUIRED_EVENT, which is 1. I hoped this would kick off an event when the PC picks up the clothes.
PC goes into an area with the following area script:
#include "events_h"
#include "wrappers_h"
#include "plt_kill_the_spider"
void main()
{
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
switch(nEventType)
{
case EVENT_TYPE_CAMPAIGN_ITEM_ACQUIRED:
{
object oItemAquired = GetEventObject(ev,0);
if(oItemAquired == (GetObjectByTag("spider_man_clothes")))
{
WR_SetPlotFlag(PLT_KILL_THE_SPIDER, SPIDER_KILLED, TRUE);
}
break;
}
}
HandleEvent(ev, RESOURCE_SCRIPT_AREA_CORE);
}
But when I pick up the clothes from the dead spider, nothing.
I have tested the WR_SetPlotFlag line on a "destroy team" event and it works, I just seem to be unable to generate an event when I pick this item up. Any ideas (mocking laughter and snide remarks certainly count) would be appreciated.
Modifié par BillHoyt, 12 avril 2010 - 02:03 .





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