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Looking to make a Sten beard. Need help!


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#1
Petehog

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Hi I need some help.

I'm in the process of trying to give Sten a real beard.


I took the Quanari skin and added a beard via Adobe Photoshop. I just whipped up something as fast as I could to test it out in-game.

I tried running it in the game...and am running into a problem.

Couple of situations are happening.

1. If I set the opacity low, then the entire face (including the painted beard) changes to the tint of the color chosen through the toolset. In other words, if his skin is brown, the beard becomes brown.

2. If I set the opacity high, the beard has a shiny effect, which looks just as bad.

What I want to know is whether there is something that I can do via the toolset or by Adobe Photoshop to make it so that the beard shows in-game and is a white color but doesn't clash with colors, etc. Is this possible?:?

Modifié par Petehog, 13 avril 2010 - 05:44 .


#2
tmp7704

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Just an idea, but since the beard is mostly shades of one colour, what about adding it as custom "tattoo" file? You could then control exactly the area where it appears, and side effect bonus would be ability to pick its hair colour...

#3
Petehog

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Interesting. I'll test it out. Thanks man! Dude, you know everything man. I've read advice you've given to others as well. Awesome. I'll try it out.

#4
Petehog

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Damn, it didn't work. I think tattoos are meant to be used for one color-settings. but the beard has so many different strands in it and doesn't translate into a tattoo. I wish there was another way. If so, I could vastly improve upon the beards within Dragon Age.

#5
tmp7704

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I was thinking of it like that -- the tatoo file can hold 4 separate "patterns", each defined in one channel of the texture (r, g, b and alpha). These channels can be individually enabled and adjusted in the Toolset. So, maybe you could use these channels to split the beard shades 4-ways so to speak -- you could have separate channel for the "base" beard colour, and then another channel would hold the "highlights", another the darker strands and then one for the real dark parts or something like that.



It'd be more tricky to use but on the other hand if it worked it could allow for some nifty tricks like don't know, red beard with yellow highlights and dark shades or maybe something entirely different. Anyway, just a thought.

#6
Petehog

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I will try this out. I guess this means I need to look for the directions on how to make some cool tattoos. 

Thanks for the tip! :happy:

Modifié par Petehog, 12 avril 2010 - 03:42 .


#7
tmp7704

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Good luck Posted Image i didn't have time to try it myself but if you have your beard as separate layer(s) in Photoshop then a quick and dirty way to get desired effect would be: Auto Contrast and then Posterize it down to 4 levels. That should give you a decent source, then it's just matter of selecting individual colours with Wand tool (tolerance set to 0, contiguous unchecked) and copy/pasting that in the individual colour channels.

(alternative route would be using Gradient Map to save some of that manual work but that's getting fancy)

Modifié par tmp7704, 12 avril 2010 - 04:11 .


#8
NoAngel89

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hmm instead of using a photoshop to put a bread on the skin, why don't you try scaring the face, scarring the chin, indent it into a shape of a bread and use the goate subtle option to put over the chin, so you could control the color of it, I predict thats what wabfloyd did for his sten face morph he never released

heres a link to see what I mean

social.bioware.com/bw_projects_gallery_file.php

how to make scars and stuff on faces, I don't know, you're going to need to ask someone who knows how to edit that stuff

Modifié par NoAngel89, 14 avril 2010 - 08:27 .