Critique My Infiltrator Build
#1
Posté 11 avril 2010 - 07:00
Cryo Ammo - 4 (Squad)
Tactical Cloak - 4 (Assassin)
Incinerate - 4 (Blast)
AI Hacking - 0
Operative - 4 (Assassin)
Flashbang Grenade/Neural Shock - 1
Actually, the only point of contention is I can't decide whether I want the Grenade or Neural Shock. The Shock would help against Krogan, but the Grenade seems to be a good multi-purpose tool for forcing enemies out of cover.
#2
Posté 11 avril 2010 - 07:37
What do you mean the shock would help against krogan? All you need to do is use incinerate and sniper or cloak and sniper to take out the armor and then use squad abilities or squad cryo to incapacitate
Modifié par cruc1al, 11 avril 2010 - 07:38 .
#3
Guest_Aotearas_*
Posté 11 avril 2010 - 09:08
Guest_Aotearas_*
Disruptor Ammo - 0
Cryo Ammo - 0
Tactical Cloak - 4 (Assassination Cloak)
Incinerate - 4 (Blast)
AI Hacking - 4 (Improved AI Hacking)
Operative - 4 (Assassin)
Warp Ammo - 4 (Heavy)
Especially with improved AI hacking, the Geth Missions are ridiculously easy (on insanity, btw). And I boost my armor with as much Power Damage+ and Weapon Damage+ pieces I can get. That is a heavy hitter build!
#4
Posté 11 avril 2010 - 12:46
RiouHotaru wrote...
Disruptor Ammo - 4 (Heavy)
Cryo Ammo - 4 (Squad)
Tactical Cloak - 4 (Assassin)
Incinerate - 4 (Blast)
AI Hacking - 0
Operative - 4 (Assassin)
Flashbang Grenade/Neural Shock - 1
Actually, the only point of contention is I can't decide whether I want the Grenade or Neural Shock. The Shock would help against Krogan, but the Grenade seems to be a good multi-purpose tool for forcing enemies out of cover.
I leave Disruptor at lvl 2 & Incinerate at lvl 3 so i can max out AP/WARP ammo & put 1 point in AI hack
#5
Posté 11 avril 2010 - 12:59
Neofelis Nebulosa wrote...
I prefer:
Disruptor Ammo - 0
Cryo Ammo - 0
Tactical Cloak - 4 (Assassination Cloak)
Incinerate - 4 (Blast)
AI Hacking - 4 (Improved AI Hacking)
Operative - 4 (Assassin)
Warp Ammo - 4 (Heavy)
Especially with improved AI hacking, the Geth Missions are ridiculously easy (on insanity, btw). And I boost my armor with as much Power Damage+ and Weapon Damage+ pieces I can get. That is a heavy hitter build!
thats a good one, but you shoeld go for armor piercing ammo instead or Disruptor ammo and have a geth shield boost as a backup if you're about to die and you're not behind or near some cover
#6
Posté 11 avril 2010 - 01:08
edgar95 wrote...
Neofelis Nebulosa wrote...
I prefer:
Disruptor Ammo - 0
Cryo Ammo - 0
Tactical Cloak - 4 (Assassination Cloak)
Incinerate - 4 (Blast)
AI Hacking - 4 (Improved AI Hacking)
Operative - 4 (Assassin)
Warp Ammo - 4 (Heavy)
Especially with improved AI hacking, the Geth Missions are ridiculously easy (on insanity, btw). And I boost my armor with as much Power Damage+ and Weapon Damage+ pieces I can get. That is a heavy hitter build!
thats a good one, but you shoeld go for armor piercing ammo instead or Disruptor ammo and have a geth shield boost as a backup if you're about to die and you're not behind or near some cover
Why would you want GSB as a backup when its has painfully long cooldown & Medi-Gel after 3 upgrades which you can get after mordins mission restores all health & shields & has a really low cooldown making it much better & you already have it by default:wizard:
#7
Posté 11 avril 2010 - 01:24
SmokeyNinjas wrote...
edgar95 wrote...
Neofelis Nebulosa wrote...
I prefer:
Disruptor Ammo - 0
Cryo Ammo - 0
Tactical Cloak - 4 (Assassination Cloak)
Incinerate - 4 (Blast)
AI Hacking - 4 (Improved AI Hacking)
Operative - 4 (Assassin)
Warp Ammo - 4 (Heavy)
Especially with improved AI hacking, the Geth Missions are ridiculously easy (on insanity, btw). And I boost my armor with as much Power Damage+ and Weapon Damage+ pieces I can get. That is a heavy hitter build!
thats a good one, but you shoeld go for armor piercing ammo instead or Disruptor ammo and have a geth shield boost as a backup if you're about to die and you're not behind or near some cover
Why would you want GSB as a backup when its has painfully long cooldown & Medi-Gel after 3 upgrades which you can get after mordins mission restores all health & shields & has a really low cooldown making it much better & you already have it by default:wizard:
1. GSB, fortification and/or barrier strenghten your shields/armor for a long time after you've restored it to full power
2. you don't have infinitive/infident or whatever medigel but you can use GSB e.t.c how many times you like
#8
Posté 11 avril 2010 - 01:56
edgar95 wrote...
SmokeyNinjas wrote...
Why would you want GSB as a backup when its has painfully long cooldown & Medi-Gel after 3 upgrades which you can get after mordins mission restores all health & shields & has a really low cooldown making it much better & you already have it by default:wizard:
1. GSB, fortification and/or barrier strenghten your shields/armor for a long time after you've restored it to full power
2. you don't have infinitive/infident or whatever medigel but you can use GSB e.t.c how many times you like
1. I'd say the drawback of the painfully long cooldown from GSB stoping you from using any other useful powers is much bigger then any bouns shields you get considering how quickly shields get blew off.
When compared to medi-gel with its super low cooldown which also restores health as a oshi button i'd still say medi-gel is way way above GSB for usefulness.
In fact i'd probs say that GSB, fortification and barrier are the worst powers in the game you can give shep, they may be useful if you playing on the normal but on insanity their worthless.
2. Medi-Gel is not a rare find in any way pretty much every mission in the game has them so unless you really really REALLY!!!!!!!!!!! crap at the game its hard to run out. i.e. Arcangel mission has 8-9 medi gels to pick up & thats a lot
Modifié par SmokeyNinjas, 11 avril 2010 - 01:57 .
#9
Posté 11 avril 2010 - 03:04
I've completed ME2 on insanity 3 times, 2 as soldier and 1 as infiltrator... with soldier you have so many ammo powers so you don't need another one, then the GSB e.t.c is the better option as the bonuspower.SmokeyNinjas wrote...
edgar95 wrote...
SmokeyNinjas wrote...
Why would you want GSB as a backup when its has painfully long cooldown & Medi-Gel after 3 upgrades which you can get after mordins mission restores all health & shields & has a really low cooldown making it much better & you already have it by default:wizard:
1. GSB, fortification and/or barrier strenghten your shields/armor for a long time after you've restored it to full power
2. you don't have infinitive/infident or whatever medigel but you can use GSB e.t.c how many times you like
1. I'd say the drawback of the painfully long cooldown from GSB stoping you from using any other useful powers is much bigger then any bouns shields you get considering how quickly shields get blew off.
When compared to medi-gel with its super low cooldown which also restores health as a oshi button i'd still say medi-gel is way way above GSB for usefulness.
In fact i'd probs say that GSB, fortification and barrier are the worst powers in the game you can give shep, they may be useful if you playing on the normal but on insanity their worthless.
2. Medi-Gel is not a rare find in any way pretty much every mission in the game has them so unless you really really REALLY!!!!!!!!!!! crap at the game its hard to run out. i.e. Arcangel mission has 8-9 medi gels to pick up & thats a lot
as an infiltrator, you have around 300 health (different from the soldier who has around 500). so for example; if you don't wanna die when you're sorrounded by vorcha and krogans (mordin's loyality mission) you need something that restores shields and powers them with 100% extra of normal shield capacity
#10
Posté 11 avril 2010 - 03:26
edgar95 wrote...
I've completed ME2 on insanity 3 times, 2 as soldier and 1 as infiltrator... with soldier you have so many ammo powers so you don't need another one, then the GSB e.t.c is the better option as the bonuspower.
as an infiltrator, you have around 300 health (different from the soldier who has around 500). so for example; if you don't wanna die when you're sorrounded by vorcha and krogans (mordin's loyality mission) you need something that restores shields and powers them with 100% extra of normal shield capacity
No you dont you can just cloak then run to some other cover simple & unless your playing newgame+ you wont have GSB maxed out so you dont get 100% extra just a really really long cooldown.
Who said that the soldier should use ammo powers?
On my soldier i took dominate for extra CC not really needed as already have squad cyro but still more helpfull then shield power.
Not that it matters but i've done insanity with every class.
Modifié par SmokeyNinjas, 11 avril 2010 - 03:27 .
#11
Posté 11 avril 2010 - 03:46
#12
Posté 11 avril 2010 - 05:01
Disruptor Ammo - 4 (Heavy)
Cryo Ammo - 1
Tactical Cloak - 4 (Assassin)
Incinerate - 4 (Blast)
AI Hacking - 0
Operative - 4 (Assassin)
Warp Ammo - 4 (Heavy)
@Crucial- I like your taste in videos. Dawkins ftw.
Modifié par ScroguBlitzen, 11 avril 2010 - 05:03 .




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