FlyingBrickyard wrote...
Uh, I am. He was sloppy, and while he sometimes did it for a living, leading people wasn't something he was good at. It usually didn't matter though because he generally worked alone and wasn't getting paid specifically to keep his squad alive, so he got away with sliding by.
No, your'e only applying that argument to your supposed belief he's sloppy, from your real world example of some guy building stuff. As opposed to applying the argument to his professionalism.
Yes, it does. In the world of the game it has everything to do with it.
No. No it doesn't.
It doesn't make sense. That a tech expert. Gets a door jammed. By a fire team leader. Who has absolutely. Nothing to do. With some other guy. Doing their own job. That's unrelated. To his. It's completely illogical how A(team leader)->B(jammed door).
Did anyone in Zaeed's team die while he was escorting them? Nope.
In fact, it was now Shepard's role to protect both the tech expert, and the fire team, after they got through the door.
That the door jams and the tech dies in the game may be an arbitrary game mechanic to kill off a team member, but WHY it jams and someone dies is not.
Then please explain why it jams. This should be priceless.
It's really very simple. Make a poor choice and someone dies.
Example or it didn't happen..
How that death plays out isn't really the point or the cause, it's merely evidence of screwing up.
Yes it does. Even with your shoddy real life example, if one worker A doesn't influence the worker B, you're going to blame worker A if B's work goes bad? I don't think so.
I fail to see why this is so difficult to grasp.
Because it doesn't make sense.
You can continue to hang onto your preconceived idea that Zaeed is some sort of awesomely good leader despite all of the evidence in the game to the contrary if you like, but you'll still be wrong. The mechanics of the game are simple and plainly laid out. Make a bad choice and someone dies. The specifics of the method by which the game accounts for that death are largely irrelevant.
I'm not arguing the mechanics of the game. I'm describing his history and massive narrative which all surround combat. The guy has more experience then Miranda and Jacob combined. I can clearly see Garrus doing the role, but Zaeed moreso.
The point is that by choosing Zaeed as leader you screwed up because he's not qualified for that job, and someone's going to pay for that somehow.
Regardless of the in game result, Zaeed is by far the best choice.
But it absolutely makes sense from a mechanics and storytelling standpoint, and this is ultimately just a form of storytelling and entertainment. You choose Zaeed, you screwed up. The game drops hints at almost every opportunity to tell you he's not leadership material. The doors are just a dramatically appropriate way to illustrate that mistake.
It does not make sense from a storytelling viewpoint, because all the stories show us, that Zaeed is the most experienced.
I'll take a merc guy who's got 20 years and stories to tell, then Jacob whose team experience we know next to nothing of, Miranda who all we know was leading a science team, and got the entire facility and everyone involved killed: when her job is to be co-vert operative, specializing in intelligence.
Modifié par smudboy, 14 avril 2010 - 02:15 .