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Creating and Modifying innate abilities


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#1
Prevch

Prevch
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Hi all,
I am interested in doing a mod that gives certain characters some innate abilities, meaning that they are not activated/sustained and don't necessairly need to show up as a talent in the talents/spells panel.

Do characters in this game have innate abilities? And if so, how can one see/modify them in the toolset?

For instance, A high dragon has 75% fire resistance, but is that an innate abilitiy or just a stat modification? I would assume it would have to be an innate ability since it does not have 75% spell resistance across the board, but are those abilities tweakable via a GUI ort does it require a script?

Thanks in advance

#2
flagondotcom

flagondotcom
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For PC and party members, the equivalent is "passive abilities". An example is that a warrior can get a passive that reduces their fatigue penalty for wearing heavy/massive armor. Some party NPCs have hidden passive abilities--Shale can't be grabbed by a dragon, for example--but those appear to be hardcoded within the scripts that activate when one of the related attacks (grab) triggers. Monsters have innate/passive abilities as well.



The bad news is that I think those things are exposed somewhere in the toolset, but I've not figured out where myself.