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Total Warrior Party


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#1
beancounter501

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I am planning to make an all Warrior party for my next play through.  No overpowered mages or stealthy rogues.  I am also do not plan to spec any character into a tank.  I may take a Sword & Shield party member but he will have 26 dex + max strength.

But I was trying to think up a fun and powerful party combination using only warriors.

Some of my ideas are:
2 Two Handers and 2 Dual Weld - mass two hand sweeps/whirlwinds
4 Two Handers
4 Dual Weld
One of each class - Sword & Shield, Archer, Two Hander and Dual Weld

I have the respec mod so I can make any combination out there.  But I was wondering if anyone has done this or what do you think would be a fun combo to play!

#2
JosieJ

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Oooh, 2 2h and 2 DW! All AoE knockdowns, all the time! That really sounds cool, although you'll be fighting each other for targets.

#3
beancounter501

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That does sound fun! I was thinking of having one dual weld warrior taunt and then whirlwind. Then next dual welder would run in and whirldwind. Finally bring in the two handers for a sweep to break everyone up. If anyone is still alive! LOL, which is doubtful

#4
soteria

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And just think, you could have every specialization combo. I suspect one of each would be a more successful group, but if you don't want a tank, the s&s warrior is going to feel a little gimpy not having aoe.

#5
Evilsod

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I think you're expecting a tad much from damage. Especially when a) archers and mages come a plenty in some fights and B) things never go smoothly.



You'd need all (or at least some) your team specced as a Champion for the AoE KD War Cry or you simply wouldn't have enough crowd control to stop the damage.

#6
Loc'n'lol

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Evilsod wrote...

You'd need all (or at least some) your team specced as a Champion for the AoE KD War Cry or you simply wouldn't have enough crowd control to stop the damage.


Aw come on, if one warrior can tank for the entire party, imagine how much punishment 4 warriors can soak. He'll be fine. But champions are of course a great asset to the party because they'll raise everyone's stats through the roof with rally stacking.
I'd say multiple templars are more important than multiple champions because cleanse area doesn't work on the caster, and well... CoM, crushing prison, misdirection hex, etc...
Don't get me wrong, superiority is indeed awesome, but I'd hardly call it necessary.
Personally I'd take one of each weapon style, sounds like the most fun.

#7
Evilsod

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_Loc_N_lol_ wrote...

Evilsod wrote...

You'd need all (or at least some) your team specced as a Champion for the AoE KD War Cry or you simply wouldn't have enough crowd control to stop the damage.


Aw come on, if one warrior can tank for the entire party, imagine how much punishment 4 warriors can soak. He'll be fine. But champions are of course a great asset to the party because they'll raise everyone's stats through the roof with rally stacking.
I'd say multiple templars are more important than multiple champions because cleanse area doesn't work on the caster, and well... CoM, crushing prison, misdirection hex, etc...
Don't get me wrong, superiority is indeed awesome, but I'd hardly call it necessary.
Personally I'd take one of each weapon style, sounds like the most fun.


I keep hearing that but i'm yet to believe it. On the crap mobs sure, its not all that hard to tank them taking 1 damage. Higher level mobs? They can easily do 20-30+ damage a hit and thats vs my 30-40 armour warriors. And thats not even mentioning the bosses... *cringe*

Obviously you'd need something to Cleanse spells and maybe a little Smiting, but if you're expecting Tanks to not take damage either something is very wrong with my game or you're going to fail miserably. Crowd Control or bust.

#8
Urshakk

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beancounter501 wrote...

I am planning to make an all Warrior party for my next play through.  No overpowered mages or stealthy rogues.  I am also do not plan to spec any character into a tank.  I may take a Sword & Shield party member but he will have 26 dex + max strength.

But I was trying to think up a fun and powerful party combination using only warriors.

Some of my ideas are:
2 Two Handers and 2 Dual Weld - mass two hand sweeps/whirlwinds
4 Two Handers
4 Dual Weld
One of each class - Sword & Shield, Archer, Two Hander and Dual Weld

I have the respec mod so I can make any combination out there.  But I was wondering if anyone has done this or what do you think would be a fun combo to play!


One of each sounds like great fun, I may have to try this myself some time. You could do all 2-hander or DW, or half and half, but then you'll have some overlapping bewteen them. Which may get a little boring after a bit (at least to me), but if each one was different it should be fun and interesting enough to play through it.

#9
beancounter501

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I think both the templar spec for Smite/Cleanse and Champion Spec are going to be critical. Probably every one of the warriors will have one of those Specs.



Lot of calls for one of each. That would be fun too. Now everyone will have to carry a bow, but will a dedicated archer be that helpful? The harder decision - WHO to turn into a Archer? Maybe Sten. LOL.



Does anyone know if it is possible to respec say Lenianna until a warrior?

#10
Urshakk

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beancounter501 wrote...

Lot of calls for one of each. That would be fun too. Now everyone will have to carry a bow, but will a dedicated archer be that helpful? The harder decision - WHO to turn into a Archer? Maybe Sten. LOL.


Well, this is how I would go about it:

Alistair - Either sword & shield or dual-wield. Personally, I would stick to sword and shield so he can use Duncan's Shield later on but that isn't restricted to a certain companion so you could give it to someone else.

Sten - 2 hander, mostly so he can use his sword from his personal quest, since it's not too bad of a sword.

PC - I would make the PC the archer because archery starts off really slow and weak and would be excruciating (imo) to build up a warrior companion as an archer besides the PC. You get a few extra skill points, attribute bonuses from the fade (if you get them) and generally are always ahead on exp. Can make archery more useful and powerful more quickly.

Oghren - Either sword & shield or dual-wield. Make him whichever Alistair isn't. Dual-wield berserkers are more fierce then 2-handed ones if you ask me Posted Image

Doesn't Lelianna start off as an Archer?

Modifié par Urshakk, 11 avril 2010 - 07:52 .


#11
mosspit

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Archers are helpful but not necessary. I would think berserker is the *weakest* spec here... you are gonna need more utility without rogues or mages.

Once you get Holy Smite(s), they will be your strongest opener. Ranged AoE disable while a melee party can close in.


#12
oyzar

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I think 2 DW 2 2H sounds more fun than one of each. This could even work without having to respec(though can be nice to reassign Alistars S&S talents i guess, also oghren is better off as a DW since he is a berserker already). Probably berserker on both of the DW's with one of each templar and champion. Sten as a templar(2h) and last char(2h) as a templar/champion(either main or alistar depending on which one is 2h and which one is dw).

#13
beancounter501

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Not really sold on the warrior archer though - or just archery in general. I think this party is going to need everyone to be carrying their weight. But the opening AoS may be helpful against mage. But a couple of templars would chop up a mage quick. I made Alistar a strength based Templar/Berserker in my last playthough and he did really well. Hardly ever died. LOL, maybe because he never generated any threat with his low damage.



2 Two Handers and 2 Dual Welders sounds fun because I could a really good comparision of DPS between the two classes. Plus they all have AOE damage attacks. Hmm, though the two dual welders would be fighting over the best gear! What are the four best large weapons out there? Starfang, Vershai Axe, Topsiders honer and ???.




#14
hexaligned

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Evilsod wrote...

_Loc_N_lol_ wrote...

Evilsod wrote...

You'd need all (or at least some) your team specced as a Champion for the AoE KD War Cry or you simply wouldn't have enough crowd control to stop the damage.


Aw come on, if one warrior can tank for the entire party, imagine how much punishment 4 warriors can soak. He'll be fine. But champions are of course a great asset to the party because they'll raise everyone's stats through the roof with rally stacking.
I'd say multiple templars are more important than multiple champions because cleanse area doesn't work on the caster, and well... CoM, crushing prison, misdirection hex, etc...
Don't get me wrong, superiority is indeed awesome, but I'd hardly call it necessary.
Personally I'd take one of each weapon style, sounds like the most fun.


I keep hearing that but i'm yet to believe it. On the crap mobs sure, its not all that hard to tank them taking 1 damage. Higher level mobs? They can easily do 20-30+ damage a hit and thats vs my 30-40 armour warriors. And thats not even mentioning the bosses... *cringe*

Obviously you'd need something to Cleanse spells and maybe a little Smiting, but if you're expecting Tanks to not take damage either something is very wrong with my game or you're going to fail miserably. Crowd Control or bust.


What?  You do know people solo the game with one warrior right?  4 would (and will)  tear through it quite easily.  
And yeah, I'd skip the archer too, or at least dual spec one of them as archery and something else.  Only downside I see is having to do Orz first to pick up Oghren, the deep roads at level 8 or whatever might be a bit tricky for 4 wars.

Modifié par relhart, 11 avril 2010 - 10:03 .


#15
beancounter501

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OK, I am going to skip the archer. I just do not like archery in this game. So down to 2 Two Handers and 2 Dual, or 1 S&B + 3 Dual/Two Handers.

For picking up Oghren you do not have to do the entire Deep Road sequence. You can get to the entrance, pick up Oghren and then leave.

How about this setup:

Main: 2 Hand - Reaver/Champ
Alistar: Dual Weld - Templar/Berserker
Sten: 2 Hand - Templar - Maybe download a mod to get the other spec point? Take reaver or champ
Ogren: Dual Weld - Berserker/Reaver

With a extra spec with sten that would give me: 2 Reavers, 2 Templars, 2 Champs and 2 Zerkers

Modifié par beancounter501, 12 avril 2010 - 12:40 .


#16
Evilsod

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relhart wrote...

Evilsod wrote...

_Loc_N_lol_ wrote...

Evilsod wrote...

You'd need all (or at least some) your team specced as a Champion for the AoE KD War Cry or you simply wouldn't have enough crowd control to stop the damage.


Aw come on, if one warrior can tank for the entire party, imagine how much punishment 4 warriors can soak. He'll be fine. But champions are of course a great asset to the party because they'll raise everyone's stats through the roof with rally stacking.
I'd say multiple templars are more important than multiple champions because cleanse area doesn't work on the caster, and well... CoM, crushing prison, misdirection hex, etc...
Don't get me wrong, superiority is indeed awesome, but I'd hardly call it necessary.
Personally I'd take one of each weapon style, sounds like the most fun.


I keep hearing that but i'm yet to believe it. On the crap mobs sure, its not all that hard to tank them taking 1 damage. Higher level mobs? They can easily do 20-30+ damage a hit and thats vs my 30-40 armour warriors. And thats not even mentioning the bosses... *cringe*

Obviously you'd need something to Cleanse spells and maybe a little Smiting, but if you're expecting Tanks to not take damage either something is very wrong with my game or you're going to fail miserably. Crowd Control or bust.


What?  You do know people solo the game with one warrior right?  4 would (and will)  tear through it quite easily.  
And yeah, I'd skip the archer too, or at least dual spec one of them as archery and something else.  Only downside I see is having to do Orz first to pick up Oghren, the deep roads at level 8 or whatever might be a bit tricky for 4 wars.


Yeah i've seen 1 on youtube, the irony is it didn't look remotely challenging. Massively abused potion creation for unlimited money, as seen by the fact he had 250 gold spare and 4 of the most valuable items in the game, along with a ridiculous number of potions and poisons and overpowered armour sets from DLC.

Call me crazy but just because its in the game doesn't mean its balanced or even not cheating. Completing the game solo by cheating isn't an achievement.

#17
beancounter501

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^ I think 4 warriors will not be as difficult as you imagine.

But their will be some nice CC in there. Reaver gives a nice 10 second paralyze/fear effect that has a 20 second cooldown. Two reavers should be able to lockdown a boss fairly well.  Throw in some holy smites/punisher/two hand sweep/War Cry/Pummel Strike and you can do a lot for damage mitigation. Not to mention everyone wearing Heavy/Massive Armor!  Thinking Dilgence, Cailens, Evon the Great, Warden Commander, Knight Commander, Effort!  Hmm, I have more armor then people!

Modifié par beancounter501, 12 avril 2010 - 01:15 .


#18
Evilsod

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I think you're forgetting bosses get severely reduced durations on effects, you'd be lucky if those 10s effects lasted 2 seconds, i don't have much trouble with some of them but when you hit them with Death Hex and have 3 warriors use Sunder Armour + Arms, 12 crits of 80-120+ tends to hurt. Still, i shouldn't think most encounters would pose a problem until you're looking at healing.

Modifié par Evilsod, 12 avril 2010 - 02:59 .


#19
mosspit

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Evilsod wrote...

Yeah i've seen 1 on youtube, the irony is it didn't look remotely challenging. Massively abused potion creation for unlimited money, as seen by the fact he had 250 gold spare and 4 of the most valuable items in the game, along with a ridiculous number of potions and poisons and overpowered armour sets from DLC.

Call me crazy but just because its in the game doesn't mean its balanced or even not cheating. Completing the game solo by cheating isn't an achievement.


Nope. Potion cycling and unlimited money are not necessary if you understand the attack patterns of enemies. It depends on how you want to play the game. Solo or otherwise.

Back to topic, bosses are doable with all warriors (not necessarily optimal but definitely not too diffcult as compared to a "balanced" party). Those CC might be shortened/resisted but the same goes the spell effects from mages. It just take disable cycling to hold down bosses. Maybe some kiting can be applied.

Modifié par mosspit, 12 avril 2010 - 06:10 .


#20
soteria

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As mosspit said, there's more gold out there than you think--900+ with no exploits. Also, other people have done 4 warriors and I've done 3 warriors and a rogue without potions, so it's doable. Getting into Orz at level 7 with that setup is a pain, though... I always laugh when I see the claim that everything scales down to your level, however low. It doesn't.

#21
Meliorist13

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One S+S to hold the attention
Two DWW's to slice and dice
One 2HW
to mop up the mess and knock that pesky mage on its ass (repeatedly).

Modifié par Meliorist13, 12 avril 2010 - 06:45 .


#22
beancounter501

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Thanks for all the comments! I have been thinking about maybe rotating in two of the non-human warriors - Dogmeat & Shale. Like not having a dedicated fourth party member and instead rotating between Dogmeat/Shale/Oghren. Just to mix things up.

But I have never really used Dog past Lothering. I wonder how he would compare. Maybe overwhelm a mage or too.

@Soteria - I think Denrium & Oyz have a min level of 10.  The rest of the areas are like 7/8.  Plus how did you do no potions 3 Warriors/Rogue.  Man, that is impressive.

Modifié par beancounter501, 12 avril 2010 - 11:08 .


#23
soteria

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Honestly, some parts were pretty hard. Most of the time, positioning became the most important factor, and judicious use of abilities--the four-faced statue in the Anvil area might have been my hardest fight. DLC gear helped in other fights (Cailan's armor for the High Dragon). I used Alistair (dual wielding), Sten, Zevran, and an archer tank. If you're interested, I think I have some of the videos in the thread in my signature.



Also, I found taunting was a bad idea. Other people have observed that you'd be better off spreading the damage around, and they're right, at least until you get high defense on someone.

#24
DWSmiley

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beancounter501 wrote...

OK, I am going to skip the archer. I just do not like archery in this game. So down to 2 Two Handers and 2 Dual, or 1 S&B + 3 Dual/Two Handers.


I certainly wouldn't say archery is awesome but I wonder if it is undervalued.  An archer spends a lot less time getting into position to attack which I suspect makes the DPS calculations better than is usually taken into account.  It also helps to realize that the oft-praised arrow of slaying is a fun talent rather than an optimal attack, especially for a warrior who can't stealth.  It is better to maximize critcal hit chance.

#25
OrlesianWardenCommander

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Its very possible to do the whole game with you shale sten and alistar or a few combos like that but i would miss being a arcane warrior spirit healer.