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Total Warrior Party


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#51
mosspit

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Ser Cauthrien at Howe's will be very interesting :blush:

#52
beancounter501

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Ha, if Soteria can do it with no potions, I am sure I can do it with tons of potions! Uhh, meant to say I can do the same thing! No potion, except one or two maybe ten.



LOL, what happens if you lose that fight? Anyways, one option on that mod is for it to be party only. But that may not be necessary since the speed of special attacks is based on your aim speed. Not to many NPC's with Rapid Shot gear.



I will say it is a lot funner to spam special archer attacks! Archery plays much better. This is pretty impressive for me, this is the first gameplay changing mod I had installed. Normally, I mod the crap out of a game after a couple of days.


#53
mosspit

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Ah I didn't look at the description the first time round but 1.5x ranged atk speed IS an improvement.. and not necessarily across the board. Imagine with repeater's gloves.

Might give it a try too. Achery and shapeshifting are two of the styles I have yet to explore much into. Maybe a duo+ playthru with an archer and shapeshifter heh.

#54
crawfs

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I'm actually attemping a total warrior patry now so far I have sten (waiting to get armor for him) and of course alistair what's the fastest way of getting ohgren??

EDIT: Just so you know I'm going with what might be thought of as the boring option
me and alistair sword and shield
Ohgren and Sten 2H

and I'm think of giving alistair  expert herbalism () or just improved :/)

Modifié par crawfs, 18 avril 2010 - 10:34 .


#55
Loc'n'lol

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You probably want to do redcliffe and/or one of the DLCs before heading to frostback mountain, because it's a rather difficult area for low-level characters.

#56
Phaelducan

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You can still use Bows just fine without being archery spec. All you need is to hit ranged targets that you can't close with, or take down runners, or opening shots. Good gear, decent arrows for all four of your warriors will make you decent enough to fulfill those roles.



As to your breakdown, it sounds like a lot of fun. My only question (and it is information seeking, not challenging as I really don't know) is whether or not you will miss potentially critical gear in any locked chests.



Either way, with Alistair fully equipped in his Templar gear you won't have to worry about getting wiped by a bad round of nasty spells. For your other three, would probably be best to keep your Warden as DW and Sten/Ogren as 2H. That should allow for the best loot distribution and leveling efficiency.




#57
soteria

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As to your breakdown, it sounds like a lot of fun. My only question (and it is information seeking, not challenging as I really don't know) is whether or not you will miss potentially critical gear in any locked chests.




Nope, just money. Everything you find in chests is either consumable or vendor trash.

#58
Random70

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soteria wrote...

As to your breakdown, it sounds like a lot of fun. My only question (and it is information seeking, not challenging as I really don't know) is whether or not you will miss potentially critical gear in any locked chests.


Nope, just money. Everything you find in chests is either consumable or vendor trash.


Gloves of Diligence? Mage's Eye Bow? Antivan Leather Boots? Howe's Vault? Love Letters? A crapload of XP?

#59
beancounter501

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^ Second pass with a rogue. A little boring, but gets the job done.

#60
soteria

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Gloves of Diligence? Mage's Eye Bow? Antivan Leather Boots? Howe's Vault? Love Letters? A crapload of XP?




Touche, forgot about the gloves. The vault you can get a key to, can't you? I wouldn't call the others critical gear.

#61
beancounter501

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Just for fun I respeced an old all melee party into four Warrior Archers! And it was suprisingly - effective! Chaining four Scatter shots is quite enjoyable and brutal. So nice to do that to the AI for a change. Very few masses of critter could surive four of them in a row. I guess archers get a lot more synergy in working as a group then they do one off.

#62
mosspit

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Lol that was quite a 180 wasnt it?

#63
DWSmiley

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mosspit wrote...

Lol that was quite a 180 wasnt it?


BC applied a mod that improves the aim rates of activated talents.  I'm going to try that, too.  The only origin I haven't done is Dalish, which cries out to be an archer.  I was reluctant to do another pc archer but I think the mod should make it fun, plus it will make enemy archers more challenging.

#64
soteria

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If you can get a mod that lets you pick up Awakening talents.... my word. The "Accuracy" sustained effectively doubles your damage per shot with no downsides. Well, it's based on dex, so it might not be true for a cunning archer, but my warrior archer with 88 dex goes from 70ish to 150ish damage per shot with it on. Between that and the new aoe abilities they gave archers, you can annihilate groups in seconds with multiple archers.



Does this mod just increase the aim rate for talents across the board, or are some faster than others? That's what I want to see. If pinning and critical shot were faster, they would be worth using. Pinning shot to counter an archer winding up AoS or Scattershot, for example.

#65
mosspit

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^ According to the mod description, it does not apply a flat reduction (dependent on individual's ranged atk spd). So it shd benefit the player more than mobs.

#66
beancounter501

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mosspit wrote...

Lol that was quite a 180 wasnt it?

Don't get me wrong - Archery is still pretty weak.  But Scattershot, AOS & suppressing fire are three really nice gems.  Scattershot just has such a huge radius plus stun.  Great for chaining!

How about a party of four S&S toons!  LOL.

Modifié par beancounter501, 22 avril 2010 - 10:37 .


#67
CalmProto

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That's it, i'm going all archer, all the time.

#68
mosspit

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@bean - Lol yup just a joke. From 4 melee to 4 archers is quite a dramatic change heh. Imagine discussing about SnS here ... Nope i shall not be tempted to do it.

Modifié par mosspit, 22 avril 2010 - 11:30 .


#69
DWSmiley

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I've got my Dalish lad to Lothering now and it's so much better.  Thx for finding that mod BC!  The archer talents are quite decent if you don't have to wait forever to shoot - damage, crowd control and debuffs.  It's too bad the mod apparently helps the party more than enemy archers but there are usually more of them than us, so maybe it balances in total.
And also this time I'm building Alistair as a DPS S&S, another interesting change.  travers would be pleased.   Posted Image

#70
beancounter501

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Doing some more searches for mods and I came across the mod Combat Tweaks.



http://www.dragonage...file.php?id=354



It makes a lot of changes including:

1. Bows Get Runes/Poisons

2. Runes/Poisons Trigger with Talents

3. Backstab on Talents



Lots of changes that may not be for everyone - but I like the results after playing around with it for a couple of hours.



BTW, if you thought 4 Scattershots was good, 2 x Two Hand Sweeps and 2 x Whirlwinds plus two or three Warcrys is amazing. A lot of fights have been a lot easier then I expected!

#71
Valaz

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Evilsod wrote...

_Loc_N_lol_ wrote...

Evilsod wrote...

You'd need all (or at least some) your team specced as a Champion for the AoE KD War Cry or you simply wouldn't have enough crowd control to stop the damage.


Aw come on, if one warrior can tank for the entire party, imagine how much punishment 4 warriors can soak. He'll be fine. But champions are of course a great asset to the party because they'll raise everyone's stats through the roof with rally stacking.
I'd say multiple templars are more important than multiple champions because cleanse area doesn't work on the caster, and well... CoM, crushing prison, misdirection hex, etc...
Don't get me wrong, superiority is indeed awesome, but I'd hardly call it necessary.
Personally I'd take one of each weapon style, sounds like the most fun.


I keep hearing that but i'm yet to believe it. On the crap mobs sure, its not all that hard to tank them taking 1 damage. Higher level mobs? They can easily do 20-30+ damage a hit and thats vs my 30-40 armour warriors. And thats not even mentioning the bosses... *cringe*

Obviously you'd need something to Cleanse spells and maybe a little Smiting, but if you're expecting Tanks to not take damage either something is very wrong with my game or you're going to fail miserably. Crowd Control or bust.


^^ have to agree, depending on difficulty played...

Although you comment about stealthy rogues amuse me, stealth and rogues are mediocre in DA compared to other similar style games, half the reason why I never bothered completeting with one.

#72
Saramania

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four warrior party is nice, actually it is the party with wich i had the most fun and made it without any consumable (with a lot a saves if someone wants a vid of some area), plus oghren, sten and alistair teasing one another is awesome :P

it was 4 two handed warriors (without respec), all damage oriented

pc : berzerker/reaver

alistair : templar/berzerker

sten : berzerker

oghren : berzerker/reaver



the common strategy happens to be very simple :

"hit it, if it screams, hit it again !"


#73
beancounter501

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^^ Hard to argue with that tactic! Glad to hear you had a lot of fun. I also heard that Sten & Shale have a lot of funny conversation. Even though I ALWAYS gets a laugh out of Wynne and Oghren. Even when I know what ole Oghren is going to say it still makes me laugh. Ah, well I still laugh at the three stooges so what does that tell ya. :)

@ Valaaz: I don't think Crowd Control is as needed as you think.  Unless you start playing Nightmare with No Potions or Healers.  Not me!  Four Warriors is very strong, but as Soteria and a couple of others said earlier no one should taunt.  Better to spread the damage around.  Tanks and Spank is a lot harder when there is no one around to heal!

Modifié par beancounter501, 28 avril 2010 - 01:39 .


#74
beancounter501

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OK, I started the playthrough. Myself as a Dwarf Noble Two Hand Warrior, Allistar as a Dual Weld, Sten as a Two Hand and Ogren as a Dual weld is the plan. Unlike other people here I am rather slow. :)

But an interesting development. I just started going through the Kocari Wilds and I respecced Allistar as a Dual Weld Warrior as soon as I picked him up. I got him to Momentum in the respec. Started going through the area and a wrote down the Total Dmg to Party number for both Alistar and the main PC. The main PC (Dwarf Two Hand) had 3,218 points of dmg. Alistar had 1,329 when I started to keep track. After playing through the Wilds the main had a total dmg of 4,423 and Allistar had 2,441. The two hand out-damaged Alistar?! I was not expecting that at all

Anyways, that is one of the reasons why I wanted to play two hand and Alistar a Dual Weld - I wanted to compare the two classes throughout the whole playthrough. So far I am really suprised the Two Hand LEADS a Dual Weld in dmg during the very low levels. Also, the Dual Weld really lacks in having any Crowd Control. Pommel Strike is such a quick cooldown and low cost talent.

Modifié par beancounter501, 29 avril 2010 - 09:05 .


#75
DWSmiley

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Did you forget to use Momentum?   Posted Image

That seems really, really strange.  What attributes do each of them have?