If you were Duncan, which origin would you recruit from?
#1
Posté 11 avril 2010 - 09:01
1) Dwarf Noble- trained, tough fighter with experience fighting darkspawn; would be hard to make a case for the others in the top spot.
2) Dalish- a trained fighter (hunter) but with inexperience vs. darkspawn; loses to DN only because of experience factor but both are experienced in combat.
3) Mage- Inexperience but of course the most powerful potential.
4) Human Noble- Close between this and DC, but wins out because of training from noble background.
5) Dwarf Commoner- Obviously tough to be able to survive, but maybe a little rough in combat.
6) City Elf- Learned fighting skills from mom, but other than that not much to justify greater potential than others
#2
Posté 11 avril 2010 - 09:05
#3
Posté 11 avril 2010 - 09:11
Valentia X wrote...
Mage. Not only because I am flagrantly biased in favour of mages, but because if a decently-trained mage can become a platoon unto themselves, imagine what a battlemage can do. In an army, you need dozens of soldiers for every mage.
Very true. Mages you get more bang for your buck. And that they have passed the Harrowing, it adds maybe a little more to their chances of being suitable to survive the joining.
#4
Posté 11 avril 2010 - 09:14
Remember, mom was a force to be reckoned with...
Modifié par Elastic Otter, 11 avril 2010 - 09:14 .
#5
Posté 11 avril 2010 - 09:15
#6
Posté 11 avril 2010 - 09:17
A mage, on the other hand, would be a good bet. There must be a few decent mages itching to escape the Circle Tower.
#7
Posté 11 avril 2010 - 09:17
oyzar wrote...
Mages are the very best. Sure they might be
more easily tempted by the "dark side" that is blood magic, but it
hasn't actually hurt anyone (at least I haven't been able to actively do
it on any of my playthroughs). Experience doesn't matter given how
overpowered spells and magic is in this world.
But, it HAS brought down the wrath of the Chantry...
Modifié par Elastic Otter, 11 avril 2010 - 09:17 .
#8
Posté 11 avril 2010 - 09:20
Get a team of 3 mages and a tank - awesome combo - too easy
#9
Posté 11 avril 2010 - 09:20
#10
Posté 11 avril 2010 - 09:24
#11
Posté 11 avril 2010 - 09:25
Duncan said he wanted at least a mage in every unit. Even young mages without alot of expierence can be a seriously destructive force of one. It's why mages are snapped up as kids: even children with untrained and uncontrolled magical ability can create alot of havoc.
#12
Posté 11 avril 2010 - 09:28
Using my mage PC as an example, had she stayed in the tower for a longer period of time, there would have been little to no use for anything besides a few of the healing spells and primal spells. However, she's yanked out early on and she can change into whatever sort she wants- in this case, a nice balance between a damage dealer and a healer, versus the nuker she would have become. Her magic style grew around her party- she needed to be able to watch her Tank's back, work with their speed, and do some crowd control if the situation got too hot to handle.
#13
Posté 11 avril 2010 - 09:31
Modifié par Elastic Otter, 11 avril 2010 - 09:32 .
#14
Posté 11 avril 2010 - 09:34
Modifié par Chaia, 11 avril 2010 - 09:38 .
#15
Posté 11 avril 2010 - 09:36
Elastic Otter wrote...
@ VX: Dealer and healer. Nice. That's a good point, however it seems at odds with you good ol' mentor, who seems to be pretty good at enforcing the rules of the Chantry. I'm sure it's a front, and he argues with Gregor (?) constantly, but he's also playing up the whole "tow the mark" thing.
Ah, well see, I like to think my mage as a bit of a hellraiser. And she also seriously dislikes Irving, so it's all good.
#16
Posté 11 avril 2010 - 09:38
#17
Posté 11 avril 2010 - 09:41
Valentia X wrote...
Elastic Otter wrote...
@ VX: Dealer and healer. Nice. That's a good point, however it seems at odds with you good ol' mentor, who seems to be pretty good at enforcing the rules of the Chantry. I'm sure it's a front, and he argues with Gregor (?) constantly, but he's also playing up the whole "tow the mark" thing.
Ah, well see, I like to think my mage as a bit of a hellraiser. And she also seriously dislikes Irving, so it's all good.
Hell yeah. Never played a mage who wasn't screaming to get the hell out of the Circle.
Another benefit of recruiting mages: probably the easiest place to get willing bodies begging you to take them, on par with dust town.
Dwarf commoner would be my second choice, because of that fact. You have a whole segment of society that is tough, familiar with darkspawn, and has nothing to lose, since they are already rock bottom.
#18
Posté 11 avril 2010 - 09:45
Why does them being younger have anything to do with that? Wynne is, according to her, really really old and yet she can still learn completely different spells than what she starts off with. Does it say in the game that mage have difficulty learning different magic when they get older?Using my mage PC as an example, had she stayed in the tower for a longer period of time, there would have been little to no use for anything besides a few of the healing spells and primal spells.
#19
Posté 11 avril 2010 - 09:46
Although oddly, she bears no ill will against Templars. And not because of Alistair.
IA with the DC being another good choice. They're survivors, willing to do what it takes to get by.
#20
Posté 11 avril 2010 - 09:48
Sarah1281 wrote...
Why does them being younger have anything to do with that? Wynne is, according to her, really really old and yet she can still learn completely different spells than what she starts off with. Does it say in the game that mage have difficulty learning different magic when they get older?Using my mage PC as an example, had she stayed in the tower for a longer period of time, there would have been little to no use for anything besides a few of the healing spells and primal spells.
I leave the tower a level 3. Wynne leaves a lot higher, with a good number of her spells locked into place. I get to start specialising (not in terms of spirit healer/blood mage/etc, but just mapping out the most useful spells) much earlier than she does. I don't end up with spells I'd never use or in this case, never have Wynne use.
#21
Posté 11 avril 2010 - 09:50
1. Strong ties to house, politics, family and society would be very hard to break.
2. Power of nobility to make your life hell if you step on their toes (Duncan even mentions this in the HN origin).
3. Their presence in your ranks can cause serious conflicts of interest in situations where neutrality is required.
4. Little interest from potential recruits: nobles usually are looking forward to very bright, promising futures. Becoming a nameless soldier of an old order would be a few steps down.
#22
Posté 11 avril 2010 - 09:52
Skadi_the_Evil_Elf wrote...
Valentia X wrote...
Elastic Otter wrote...
@ VX: Dealer and healer. Nice. That's a good point, however it seems at odds with you good ol' mentor, who seems to be pretty good at enforcing the rules of the Chantry. I'm sure it's a front, and he argues with Gregor (?) constantly, but he's also playing up the whole "tow the mark" thing.
Ah, well see, I like to think my mage as a bit of a hellraiser. And she also seriously dislikes Irving, so it's all good.
Hell yeah. Never played a mage who wasn't screaming to get the hell out of the Circle.
Another benefit of recruiting mages: probably the easiest place to get willing bodies begging you to take them, on par with dust town.
Well, my assessment of being the top student might have been off. Irving could be unloading you via the Grey Wardens. What good timing.
#23
Posté 11 avril 2010 - 09:52
I would pick the Dalish, why? Because the Dalish recruit has lived in the wild for a time and developed survival skills. He/she has already encountered darkspawn and fought them. He/she has also already seen and experienced the darkspawn taint (remember the mirror?) and survived. As Duncan says: "You only survived because of your strong will" (Paraphasing)
This makes them a far stronger canditate then the others, as they have already experienced the taint and lived. They know first hand how corrupting it is and the thought of it spreading should be enough to motivate them to save their clan from it. The Dwarf Noble also sees as much darkspawn in their origin, but did they get infected with the taint and live? No.
And sure a Mage may be control a lot of power at their fingertips, but they are learning the ways of magic and are still prone to being reckless. (Don't know how many times a friendly mage has launched a Fireball at me or casted a Blizzard on top of my party)
Modifié par Urshakk, 11 avril 2010 - 09:58 .
#24
Posté 11 avril 2010 - 09:54
Yeah, expecting my HN to 'do what's best to end the civil war quickly and move on to the Blight' or my DN to 'just put the strongest king forward to deal with the Blight' would require being optimistic to the point of foolishness. And neither are staying to rebuild the Wardens now that they have those bright, promising futures to go back to.3. Their presence in your ranks can cause serious conflicts of interest in situations where neutrality is required.
Mages however? Yeah, I can see them never going anywhere near the Tower again if they can avoid it.
#25
Posté 11 avril 2010 - 09:57
Skadi_the_Evil_Elf wrote...
The nobility would actually be my last place of recruitment, because of the huge amounts of possible complications, like:
1. Strong ties to house, politics, family and society would be very hard to break.
2. Power of nobility to make your life hell if you step on their toes (Duncan even mentions this in the HN origin).
3. Their presence in your ranks can cause serious conflicts of interest in situations where neutrality is required.
4. Little interest from potential recruits: nobles usually are looking forward to very bright, promising futures. Becoming a nameless soldier of an old order would be a few steps down.
Shall I post a rebuttal?
1) They are also, out of all the origins, the ones who know and will do their duty. And when confronted by the things the Grey Wardens have to do, they would be the ones most likely to suck it up and do it.
2) They also have the ability to sway high ranking people. Regardless of them being a Grey Warden, other nobles would still know of anmd respect them for what they are. That can do a lot of good.
3) No one comes to the Grey Wardens as a blank slate. There is no true neutrality. I don't see there being issues within the ranks of the Grey Wardens. Perhaps you could elaborate?
4) This one is very much RP based. My HNF wanted to be a Grey Warden, but that could be an exception. And it's no less true of any other origin. It depends how the origin sees the Order. Of all of them, the nobles would know the most, and therefore be more likely to know how important they really are.
Edit for typos.
Modifié par LadyDamodred, 11 avril 2010 - 09:59 .





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