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If you were Duncan, which origin would you recruit from?


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103 réponses à ce sujet

#1
Spartansfan8888

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  Basically the title question; which one and for what reasons? Mine are:

1) Dwarf Noble- trained, tough fighter with experience fighting darkspawn; would be hard to make a case for the others in the top spot.

2) Dalish- a trained fighter (hunter) but with inexperience vs. darkspawn; loses to DN only because of experience factor but both are experienced in combat.

3) Mage- Inexperience but of course the most powerful potential.

4) Human Noble- Close between this and DC, but wins out because of training from noble background.

5) Dwarf Commoner- Obviously tough to be able to survive, but maybe a little rough in combat.

6) City Elf- Learned fighting skills from mom, but other than that not much to justify greater potential than others

#2
Raiil

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Mage. Not only because I am flagrantly biased in favour of mages, but because if a decently-trained mage can become a platoon unto themselves, imagine what a battlemage can do. In an army, you need dozens of soldiers for every mage.

#3
Skadi_the_Evil_Elf

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Valentia X wrote...

Mage. Not only because I am flagrantly biased in favour of mages, but because if a decently-trained mage can become a platoon unto themselves, imagine what a battlemage can do. In an army, you need dozens of soldiers for every mage.



Very true. Mages you get more bang for your buck. And that they have passed the Harrowing, it adds maybe a little more to their chances of being suitable to survive the joining.

#4
Elastic Otter

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Don't forget that the Noble has it in their blood, so to speak.
Remember, mom was a force to be reckoned with...

Modifié par Elastic Otter, 11 avril 2010 - 09:14 .


#5
oyzar

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Mages are the very best. Sure they might be more easily tempted by the "dark side" that is blood magic, but it hasn't actually hurt anyone (at least I haven't been able to actively do it on any of my playthroughs). Experience doesn't matter given how overpowered spells and magic is in this world.

#6
CalJones

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True, but you'd have a tough time persuading a noble's parents to let you take their child (even if it's not the immediate heir) as Bryce makes pretty clear. You're only able to get the dwarf and human nobles through exceptional circumstances.

A mage, on the other hand, would be a good bet. There must be a few decent mages itching to escape the Circle Tower.

#7
Elastic Otter

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oyzar wrote...

Mages are the very best. Sure they might be
more easily tempted by the "dark side" that is blood magic, but it
hasn't actually hurt anyone (at least I haven't been able to actively do
it on any of my playthroughs). Experience doesn't matter given how
overpowered spells and magic is in this world.


But, it HAS brought down the wrath of the Chantry...

Modifié par Elastic Otter, 11 avril 2010 - 09:17 .


#8
Dragon Nostril

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Mage for sure.

Get a team of 3 mages and a tank - awesome combo - too easy

#9
Sarah1281

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The problem with mages are that we don't know if the 'only one mage warden at a time' is actually enforced and, if it is, why would Duncan want to take someone who has been a mage for a day or so, even as talented as they are? If he could later take others I could see that, but if that's the only mage they're going to get and a Blight is coming...it would probably be a better idea to go after someone with more experience, especially if they've fought darkspawn before.

#10
Elastic Otter

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Well, they are pretty desperate for Wardens. Take the top of your class, I s'pose.

#11
Skadi_the_Evil_Elf

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Definitely not Enforced. My awakenings playthrough ended up with three Warden mages all hanging out.



Duncan said he wanted at least a mage in every unit. Even young mages without alot of expierence can be a seriously destructive force of one. It's why mages are snapped up as kids: even children with untrained and uncontrolled magical ability can create alot of havoc.

#12
Raiil

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Taking a new mage means that they can be more easily moulded into whatever sort of mage an army would need. As for having fought darkspawn before, only the DE and the DN have, and their contact has been limited. I mean, you don't recruit Wardens based on whether they've shown that they can fight darkspawn, else the Warden numbers would be very limited.



Using my mage PC as an example, had she stayed in the tower for a longer period of time, there would have been little to no use for anything besides a few of the healing spells and primal spells. However, she's yanked out early on and she can change into whatever sort she wants- in this case, a nice balance between a damage dealer and a healer, versus the nuker she would have become. Her magic style grew around her party- she needed to be able to watch her Tank's back, work with their speed, and do some crowd control if the situation got too hot to handle.

#13
Elastic Otter

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@ VX: Dealer and healer. Nice. That's a good point, however it seems at odds with you good ol' mentor, who seems to be pretty good at enforcing the rules of the Chantry.  I'm sure it's a front, and he argues with Gregor (?) constantly, but he's also playing up the whole "tow the mark" thing.

Modifié par Elastic Otter, 11 avril 2010 - 09:32 .


#14
Chaia

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Mage, mainly because if you talk to Duncan in the mage origin quest he keeps on saying how useful mages are in battle as they can attack, defend and heal, and also because he also states that magic is very effective against darkspawn Posted Image

Modifié par Chaia, 11 avril 2010 - 09:38 .


#15
Raiil

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Elastic Otter wrote...

@ VX: Dealer and healer. Nice. That's a good point, however it seems at odds with you good ol' mentor, who seems to be pretty good at enforcing the rules of the Chantry.  I'm sure it's a front, and he argues with Gregor (?) constantly, but he's also playing up the whole "tow the mark" thing.


Ah, well see, I like to think my mage as a bit of a hellraiser. And she also seriously dislikes Irving, so it's all good. ;)

#16
LadyDamodred

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It really depends on what Duncan is looking for. All Origins have their pros and cons. You can make a case for and against them all, quite easily. For me, personally, I'd go with the two noble origins, then mage, then elf/dwarf commoner, and dalish last.

#17
Skadi_the_Evil_Elf

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Valentia X wrote...

Elastic Otter wrote...

@ VX: Dealer and healer. Nice. That's a good point, however it seems at odds with you good ol' mentor, who seems to be pretty good at enforcing the rules of the Chantry.  I'm sure it's a front, and he argues with Gregor (?) constantly, but he's also playing up the whole "tow the mark" thing.


Ah, well see, I like to think my mage as a bit of a hellraiser. And she also seriously dislikes Irving, so it's all good. ;)



Hell yeah. Never played a mage who wasn't screaming to get the hell out of the Circle.

Another benefit of recruiting mages: probably the easiest place to get willing bodies begging you to take them, on par with dust town.

Dwarf commoner would be my second choice, because of that fact. You have a whole segment of society that is tough, familiar with darkspawn, and has nothing to lose, since they are already rock bottom.

#18
Sarah1281

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Using my mage PC as an example, had she stayed in the tower for a longer period of time, there would have been little to no use for anything besides a few of the healing spells and primal spells.

Why does them being younger have anything to do with that? Wynne is, according to her, really really old and yet she can still learn completely different spells than what she starts off with. Does it say in the game that mage have difficulty learning different magic when they get older?

#19
Raiil

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Heh, yeah, my default mage is a screaming heretic who hates the Chantry. Luckily Alistair doesn't care too much, and Shale would as soon sit on a Revered Mother as bow to her. :P





Although oddly, she bears no ill will against Templars. And not because of Alistair.





IA with the DC being another good choice. They're survivors, willing to do what it takes to get by.

#20
Raiil

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Sarah1281 wrote...

Using my mage PC as an example, had she stayed in the tower for a longer period of time, there would have been little to no use for anything besides a few of the healing spells and primal spells.

Why does them being younger have anything to do with that? Wynne is, according to her, really really old and yet she can still learn completely different spells than what she starts off with. Does it say in the game that mage have difficulty learning different magic when they get older?


I leave the tower a level 3. Wynne leaves a lot higher, with a good number of her spells locked into place. I get to start specialising (not in terms of spirit healer/blood mage/etc, but just mapping out the most useful spells) much earlier than she does. I don't end up with spells I'd never use or in this case, never have Wynne use. 

#21
Skadi_the_Evil_Elf

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The nobility would actually be my last place of recruitment, because of the huge amounts of possible complications, like:



1. Strong ties to house, politics, family and society would be very hard to break.

2. Power of nobility to make your life hell if you step on their toes (Duncan even mentions this in the HN origin).

3. Their presence in your ranks can cause serious conflicts of interest in situations where neutrality is required.

4. Little interest from potential recruits: nobles usually are looking forward to very bright, promising futures. Becoming a nameless soldier of an old order would be a few steps down.




#22
Elastic Otter

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Skadi_the_Evil_Elf wrote...

Valentia X wrote...

Elastic Otter wrote...

@ VX: Dealer and healer. Nice. That's a good point, however it seems at odds with you good ol' mentor, who seems to be pretty good at enforcing the rules of the Chantry.  I'm sure it's a front, and he argues with Gregor (?) constantly, but he's also playing up the whole "tow the mark" thing.


Ah, well see, I like to think my mage as a bit of a hellraiser. And she also seriously dislikes Irving, so it's all good. ;)



Hell yeah. Never played a mage who wasn't screaming to get the hell out of the Circle.

Another benefit of recruiting mages: probably the easiest place to get willing bodies begging you to take them, on par with dust town.



Well, my assessment of being the top student might have been off.  Irving could be unloading you via the Grey Wardens.  What good timing. ;)

#23
Urshakk

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This is assuming that the recruit goes through the events of the origin right? And not just fresh out of character creation?

I would pick the Dalish, why? Because the Dalish recruit has lived in the wild for a time and developed survival skills. He/she has already encountered darkspawn and fought them. He/she has also already seen and experienced the darkspawn taint (remember the mirror?) and survived. As Duncan says: "You only survived because of your strong will" (Paraphasing)

This makes them a far stronger canditate then the others, as they have already experienced the taint and lived. They know first hand how corrupting it is and the thought of it spreading should be enough to motivate them to save their clan from it. The Dwarf Noble also sees as much darkspawn in their origin, but did they get infected with the taint and live? No.

And sure a Mage may be control a lot of power at their fingertips, but they are learning the ways of magic and are still prone to being reckless. (Don't know how many times a friendly mage has launched a Fireball at me or casted a Blizzard on top of my party)

Modifié par Urshakk, 11 avril 2010 - 09:58 .


#24
Sarah1281

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3. Their presence in your ranks can cause serious conflicts of interest in situations where neutrality is required.

Yeah, expecting my HN to 'do what's best to end the civil war quickly and move on to the Blight' or my DN to 'just put the strongest king forward to deal with the Blight' would require being optimistic to the point of foolishness. And neither are staying to rebuild the Wardens now that they have those bright, promising futures to go back to.



Mages however? Yeah, I can see them never going anywhere near the Tower again if they can avoid it.

#25
LadyDamodred

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Skadi_the_Evil_Elf wrote...

The nobility would actually be my last place of recruitment, because of the huge amounts of possible complications, like:

1. Strong ties to house, politics, family and society would be very hard to break.
2. Power of nobility to make your life hell if you step on their toes (Duncan even mentions this in the HN origin).
3. Their presence in your ranks can cause serious conflicts of interest in situations where neutrality is required.
4. Little interest from potential recruits: nobles usually are looking forward to very bright, promising futures. Becoming a nameless soldier of an old order would be a few steps down.


Shall I post a rebuttal?  ;)  Again, these all vary based on how you rp the characters, I'm just gonna talk about how I see the origins in general.

1)  They are also, out of all the origins, the ones who know and will do their duty.  And when confronted by the things the Grey Wardens have to do, they would be the ones most likely to suck it up and do it.

2)  They also have the ability to sway high ranking people.  Regardless of them being a Grey Warden, other nobles would still know of anmd respect them for what they are.  That can do a lot of good.

3)  No one comes to the Grey Wardens as a blank slate.  There is no true neutrality.  I don't see there being issues within the ranks of the Grey Wardens. Perhaps you could elaborate?

4)  This one is very much RP based.  My HNF wanted to be a Grey Warden, but that could be an exception.  And it's no less true of any other origin.  It depends how the origin sees the Order.  Of all of them, the nobles would know the most, and therefore be more likely to know how important they really are.

Edit for typos.

Modifié par LadyDamodred, 11 avril 2010 - 09:59 .