If you could change one thing about ME 2...
#1
Posté 11 avril 2010 - 09:07
For me, I would make the suicide mission harder. It is way to easy to get everyone out alive and it shouldn't be considering how much they talked about it and made it seem like not that many people were going to get out. I'm not sure how they would fix it, but that's what I would want.
#2
Posté 11 avril 2010 - 09:08
#3
Posté 11 avril 2010 - 09:09
#4
Posté 11 avril 2010 - 09:10
Make everybody stop carrying the idiot ball and listen to Shepard so we can choose to not be Cerberus stooges for the entire game.
Gameplay:
Planet scanning.
#5
Posté 11 avril 2010 - 09:13
Gameplay: Make the Engineer more useful when you play as it specifically
Yes I picked that over Planet Scanning
#6
Posté 11 avril 2010 - 09:15
#7
Posté 11 avril 2010 - 09:17
#8
Posté 11 avril 2010 - 09:19
#9
Posté 11 avril 2010 - 09:20
#10
Posté 11 avril 2010 - 09:22
#11
Posté 11 avril 2010 - 09:23
Gameplay: back to ME1! (Huh, it counts as just "one thing", right?)
#12
Posté 11 avril 2010 - 09:24
#13
Posté 11 avril 2010 - 09:25
Sesshomaru47 wrote...
Side Quests. Made them less sukier.
and bring back ME sidequest tjhat sucked more? No thank you, I rather have unique side quest.
#14
Posté 11 avril 2010 - 09:27
#15
Guest_Trust_*
Posté 11 avril 2010 - 09:27
Guest_Trust_*
He shows up in ME2 even if you left him on the Citadel in ME1. The exact opposite should have happened. You wouldn't have one team leader and the canon upgrade for the Normandy during the suicide mission. There is your consequence from ME1 for being racist. "Sure you could pull this without me but not so stylishly"
And also the story would have been much better fleshed out if they did this. What were the writers thinking?
Modifié par AwesomeEffect2, 11 avril 2010 - 09:27 .
#16
Posté 11 avril 2010 - 09:29
AwesomeEffect2 wrote...
Garrus.
He shows up in ME2 even if you left him on the Citadel in ME1. The exact opposite should have happened. You wouldn't have one team leader and the canon upgrade for the Normandy during the suicide mission. There is your consequence from ME1 for being racist. "Sure you could pull this without me but not so stylishly"
And also the story would have been much better fleshed out if they did this. What were the writers thinking?
Garrus still knows Shepard even if you don't recruit him.
#17
Posté 11 avril 2010 - 09:31
Zulu_DFA wrote...
Gameplay: back to ME1! (Huh, it counts as just "one thing", right?)
I was gonna say that, but was afraid of the hater-haters.
#18
Posté 11 avril 2010 - 09:32
#19
Posté 11 avril 2010 - 09:33
Zulu_DFA wrote...
Story: see OP, totally agree.
Gameplay: back to ME1! (Huh, it counts as just "one thing", right?)
G back to clunky gameplay or keep the solid gameplay? I rather keep solid gameplay thank you.
#20
Posté 11 avril 2010 - 09:34
#21
Posté 11 avril 2010 - 09:37
I liked the fact in DA:O that there were choices you could make which would affect certain party members in such a way that they were willing to challenge your leadership, leave your party or even fight you. It gave them more of a distinct personality instead of just following along no matter what you do.
#22
Posté 11 avril 2010 - 09:40
Storywise: Make so I can leave Liara on virmire.
Modifié par Gethforceone, 11 avril 2010 - 10:04 .
#23
Posté 11 avril 2010 - 09:40
KOKitten wrote...
Switch paragon/renegade from a morality meter to choices which affect how your squad (or other NPC's) view you a la Dragon Age.
I liked the fact in DA:O that there were choices you could make which would affect certain party members in such a way that they were willing to challenge your leadership, leave your party or even fight you. It gave them more of a distinct personality instead of just following along no matter what you do.
Sadly it won't happen in ME3. Also if they did do that system then they would need to not have gifts or only unique gifts since in DAO you could just gift spam and not worry about anything.
#24
Posté 11 avril 2010 - 09:47
#25
Posté 11 avril 2010 - 09:49
angrybastards wrote...
there should have been wayyy more dialogue... i know voice acting is expensive, but the world feels kind of lonely when even your virtual friends don't want to talk.
All games suffer this.





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