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If you could change one thing about ME 2...


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102 réponses à ce sujet

#1
Deejtage

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What would it be? Storyline or gameplay-wise.

For me, I would make the suicide mission harder. It is way to easy to get everyone out alive and it shouldn't be considering how much they talked about it and made it seem like not that many people were going to get out. I'm not sure how they would fix it, but that's what I would want.

#2
casedawgz

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Scanning, of course.

#3
JRCHOharry

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^ +1

#4
The Angry One

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Storyline:

Make everybody stop carrying the idiot ball and listen to Shepard so we can choose to not be Cerberus stooges for the entire game.



Gameplay:

Planet scanning.

#5
Onyx Jaguar

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Storyline: Open up the dossiers and have the requirements for story critical missions trigger sooner

Gameplay: Make the Engineer more useful when you play as it specifically



Yes I picked that over Planet Scanning :P

#6
smudboy

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Hi.

#7
Onyx Jaguar

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I should go.

#8
Reaper27

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Give Mass Effect 1 squadmates a bigger role.

#9
Karstedt

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I want to consider what we talked about.

#10
kraidy1117

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More party banter.

#11
Zulu_DFA

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Story: see OP, totally agree.



Gameplay: back to ME1! (Huh, it counts as just "one thing", right?)

#12
Sesshomaru47

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Side Quests. Made them less sukier.

#13
kraidy1117

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Sesshomaru47 wrote...

Side Quests. Made them less sukier.


and bring back ME sidequest tjhat sucked more? No thank you, I rather have unique side quest.

#14
Onyx Jaguar

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More environmentally interactive levels (hazards) and more levels with divergent paths (like Zorya)

#15
Guest_Trust_*

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Garrus.
He shows up in ME2 even if you left him on the Citadel in ME1. The exact opposite should have happened. You wouldn't have one team leader and the canon upgrade for the Normandy during the suicide mission. There is your consequence from ME1 for being racist. "Sure you could pull this without me but not so stylishly"

And also the story would have been much better fleshed out if they did this. What were the writers thinking?

Modifié par AwesomeEffect2, 11 avril 2010 - 09:27 .


#16
kraidy1117

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AwesomeEffect2 wrote...

Garrus.
He shows up in ME2 even if you left him on the Citadel in ME1. The exact opposite should have happened. You wouldn't have one team leader and the canon upgrade for the Normandy during the suicide mission. There is your consequence from ME1 for being racist. "Sure you could pull this without me but not so stylishly"

And also the story would have been much better fleshed out if they did this. What were the writers thinking?


Garrus still knows Shepard even if you don't recruit him.

#17
Karstedt

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Zulu_DFA wrote...


Gameplay: back to ME1! (Huh, it counts as just "one thing", right?)


I was gonna say that, but was afraid of the hater-haters.

#18
UltimateRC

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Cut the planet scanning minigame. Make all resources found in-mission.

#19
kraidy1117

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Zulu_DFA wrote...

Story: see OP, totally agree.

Gameplay: back to ME1! (Huh, it counts as just "one thing", right?)


G back to clunky gameplay or keep the solid gameplay? I rather keep solid gameplay thank you.

#20
Bucky_McLachlan

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Gameplay was vastly improved in some aspects, ruined in others. Story suffered from Star Wars Prequel-like problems. Changing one thing would hardly fix anything.

#21
KOKitten

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Switch paragon/renegade from a morality meter to choices which affect how your squad (or other NPC's) view you a la Dragon Age.

I liked the fact in DA:O that there were choices you could make which would affect certain party members in such a way that they were willing to challenge your leadership, leave your party or even fight you. It gave them more of a distinct personality instead of just following along no matter what you do.

#22
Gethforceone

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Gameplay: More customization for weapons and armor.
Storywise: Make so I can leave Liara on virmire.

Modifié par Gethforceone, 11 avril 2010 - 10:04 .


#23
kraidy1117

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KOKitten wrote...

Switch paragon/renegade from a morality meter to choices which affect how your squad (or other NPC's) view you a la Dragon Age.
I liked the fact in DA:O that there were choices you could make which would affect certain party members in such a way that they were willing to challenge your leadership, leave your party or even fight you. It gave them more of a distinct personality instead of just following along no matter what you do.


Sadly it won't happen in ME3. Also if they did do that system then they would need to not have gifts or only unique gifts since in DAO you could just gift spam and not worry about anything.

#24
angrybastards

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there should have been wayyy more dialogue... i know voice acting is expensive, but the world feels kind of lonely when even your virtual friends don't want to talk.

#25
kraidy1117

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angrybastards wrote...

there should have been wayyy more dialogue... i know voice acting is expensive, but the world feels kind of lonely when even your virtual friends don't want to talk.


All games suffer this.