Onyx Jaguar wrote...
ME 2 already has more dialogue.
Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.
Modifié par tonnactus, 11 avril 2010 - 11:05 .
Onyx Jaguar wrote...
ME 2 already has more dialogue.
Modifié par tonnactus, 11 avril 2010 - 11:05 .
tonnactus wrote...
Onyx Jaguar wrote...
ME 2 already has more dialogue.
Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.
tonnactus wrote...
Onyx Jaguar wrote...
ME 2 already has more dialogue.
Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.
Never played a vanguard i guess.kraidy1117 wrote...
Then you have a bad game. I missed count on how many times the FPS stured in ME, not to mention texture pop-ins that killed it for me. Also DAO has so many bugs, for both PC and consoles it's no funny, while PC users don't realy suffer because mods, consoles do and they don't even patch there games. ME2 was not rushed at all, there is only a few bugs.
kraidy1117 wrote...
tonnactus wrote...
Onyx Jaguar wrote...
ME 2 already has more dialogue.
Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.
Your joking right?
tonnactus wrote...
Never played a vanguard i guess.kraidy1117 wrote...
Then you have a bad game. I missed count on how many times the FPS stured in ME, not to mention texture pop-ins that killed it for me. Also DAO has so many bugs, for both PC and consoles it's no funny, while PC users don't realy suffer because mods, consoles do and they don't even patch there games. ME2 was not rushed at all, there is only a few bugs.
kraidy1117 wrote...
Your joking right?
Modifié par tonnactus, 11 avril 2010 - 11:13 .
wulf3n wrote...
get rid of that mission summary c**p! It shouldn't feel like im going from stage to stage in the game. Unless i'm playing more than character, levels should flow between each other, so i can't tell when one starts and the other ends. Otherwise you end up fragmenting the story, also known as destroying it. Hell even most shooters have realized this.
wulf3n wrote...
kraidy1117 wrote...
tonnactus wrote...
Onyx Jaguar wrote...
ME 2 already has more dialogue.
Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.
Your joking right?
I'll admit that ME2 had more dialogue, the problem was it was spread out over more characters and more missions, so that it seemed like less.
I would have preffered not so many characters, so that the ones we do have, get more things to say/develop
Onyx Jaguar wrote...
I charged off the level once. Really the only problem I had.
Modifié par tonnactus, 11 avril 2010 - 11:20 .
Maybe we're all just getting greedykraidy1117 wrote...
not realy, ME did not have that much dialog to boot. Only LI had alot of dialog. Wrex had around five, Garrus had around 5 and Tali had four. Liara had three if you did not romance her and Kaidan/Ash have over seven >_>
yeah, that would work.kraidy1117 wrote...
What Bioware should have did, they should have done the Dialog like KOTOR where new dialog opened up when you leveled up and you got some dialog at certain parts of the game.
tonnactus wrote...
Onyx Jaguar wrote...
I charged off the level once. Really the only problem I had.
Great for you.Cerberus operative missions:Charge animation works,but i end where i started.At my cover.The same on the collector platforms.Or i charge an enemy and he stands in the air or at a box,comfortably shooting at my head.I charge an enemy and end at a glas board.(dead)Charging out of the level also happened.
A enemy is 1 meter away from me:"Cant reach the target".
wulf3n wrote...
Maybe we're all just getting greedykraidy1117 wrote...
not realy, ME did not have that much dialog to boot. Only LI had alot of dialog. Wrex had around five, Garrus had around 5 and Tali had four. Liara had three if you did not romance her and Kaidan/Ash have over seven >_>yeah, that would work.kraidy1117 wrote...
What Bioware should have did, they should have done the Dialog like KOTOR where new dialog opened up when you leveled up and you got some dialog at certain parts of the game.
Onyx Jaguar wrote...
Thats how Awakenings worked and people are still a bit divided on that
Then why it works with scions or husks,most of the times with all other enemies,but sometimes not,what is frustrating,because it leads to death.Onyx Jaguar wrote...
I've never had Charge work with an enemy right in front of me. Don't think its a bug, think its a design choice.
Modifié par tonnactus, 11 avril 2010 - 11:24 .
tonnactus wrote...
Then why it works with scions or husks,most of the times with all other enemies,but sometimes not,what is frustrating,because it leads to death.Onyx Jaguar wrote...
I've never had Charge work with an enemy right in front of me. Don't think its a bug, think its a design choice.
Charge on collector platforms never work as intended( at least on my xbox).I end at my cover where i start.This is a bug,not a design choice.
Onyx Jaguar wrote...
Yeah the Collector platforms is a bug, and that is where I flew off the level when I got it to work.
Onyx Jaguar wrote...
At least the game was decent enough to kill me. Similar circumstances in ME 1 (falling through elevators) would have left me there for all eternity.
Steel Dancer wrote...
Level of friendships not being decided by my characters sexual equipment.