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If you could change one thing about ME 2...


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#76
tonnactus

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Onyx Jaguar wrote...

ME 2 already has more dialogue.


Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.

Modifié par tonnactus, 11 avril 2010 - 11:05 .


#77
Onyx Jaguar

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tonnactus wrote...

Onyx Jaguar wrote...

ME 2 already has more dialogue.


Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.


Image IPB

#78
kraidy1117

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tonnactus wrote...

Onyx Jaguar wrote...

ME 2 already has more dialogue.


Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.


Your joking right?

#79
JamieCOTC

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Story: Make all recruitment missions like Zaeed and Kasumi, just pick them up, then focus much more of the game on the actual mission. Also, more dialogue w/ characters and crew.



Gameplay: Make the suicide mission a bit tougher.

#80
tonnactus

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kraidy1117 wrote...

Then you have a bad game. I missed count on how many times the FPS stured in ME, not to mention texture pop-ins that killed it for me. Also DAO has so many bugs, for both PC and consoles it's no funny, while PC users don't realy suffer because mods, consoles do and they don't even patch there games. ME2 was not rushed at all, there is only a few bugs.

Never played a vanguard i guess.

#81
wulf3n

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kraidy1117 wrote...

tonnactus wrote...

Onyx Jaguar wrote...

ME 2 already has more dialogue.


Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.


Your joking right?


I'll admit that ME2 had more dialogue, the problem was it was spread out over more characters and more missions, so that it seemed like less.
 I would have preffered not so many characters, so that the ones we do have, get more things to say/develop

#82
kraidy1117

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tonnactus wrote...

kraidy1117 wrote...

Then you have a bad game. I missed count on how many times the FPS stured in ME, not to mention texture pop-ins that killed it for me. Also DAO has so many bugs, for both PC and consoles it's no funny, while PC users don't realy suffer because mods, consoles do and they don't even patch there games. ME2 was not rushed at all, there is only a few bugs.

Never played a vanguard i guess.


I have and I have never ran into any problems and I have two vanguards. The only problem I had was a blue sun merc getting stuck and kept on screaming. Thats it.

#83
tonnactus

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kraidy1117 wrote...

Your joking right?


Yes.I just wish there would be more dialog and quests in the missions like in the first game.
And alternative paths like in noveria where you avoid to fight captain ventralis if you want that.

Modifié par tonnactus, 11 avril 2010 - 11:13 .


#84
Onyx Jaguar

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I charged off the level once. Really the only problem I had.

#85
Andrew_Waltfeld

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wulf3n wrote...

get rid of that mission summary c**p! It shouldn't feel like im going from stage to stage in the game. Unless i'm playing more than character, levels should flow between each other, so i can't tell when one starts and the other ends. Otherwise you end up fragmenting the story, also known as destroying it. Hell even most shooters have realized this.


agreed. Also I 'm afraid that I can't choose just one thing that most poeple have already said.

#86
kraidy1117

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wulf3n wrote...

kraidy1117 wrote...

tonnactus wrote...

Onyx Jaguar wrote...

ME 2 already has more dialogue.


Really?? The whole tutorial,called eden prime seemed to have the same amount of dialog the second game had.


Your joking right?


I'll admit that ME2 had more dialogue, the problem was it was spread out over more characters and more missions, so that it seemed like less.
 I would have preffered not so many characters, so that the ones we do have, get more things to say/develop


not realy, ME did not have that much dialog to boot. Only LI had alot of dialog. Wrex had around five, Garrus had around 5 and Tali had four. Liara had three if you did not romance her and Kaidan/Ash have over seven >_>

What Bioware should have did, they should have done the Dialog like KOTOR where new dialog opened up when you leveled up and you got some dialog at certain parts of the game.

#87
tonnactus

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Onyx Jaguar wrote...

I charged off the level once. Really the only problem I had.


Great for you. Cerberus operative missions: Charge animation works,but i end where i started. At my cover. The same on the collector platforms. Or i charge an enemy and he stands in the air or at a box,comfortably shooting at my head. I charge an enemy and end at a glas board.(dead) Charging out of the level also happened.
An enemy is 1 meter away from me: "Cant reach the target".

Modifié par tonnactus, 11 avril 2010 - 11:20 .


#88
wulf3n

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kraidy1117 wrote...
not realy, ME did not have that much dialog to boot. Only LI had alot of dialog. Wrex had around five, Garrus had around 5 and Tali had four. Liara had three if you did not romance her and Kaidan/Ash have over seven >_>

Maybe we're all just getting greedy :P

kraidy1117 wrote...
What Bioware should have did, they should have done the Dialog like KOTOR where new dialog opened up when you leveled up and you got some dialog at certain parts of the game.

yeah, that would work.

#89
Onyx Jaguar

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Thats how Awakenings worked and people are still a bit divided on that

#90
Onyx Jaguar

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tonnactus wrote...

Onyx Jaguar wrote...

I charged off the level once. Really the only problem I had.


Great for you.Cerberus operative missions:Charge animation works,but i end where i started.At my cover.The same on the collector platforms.Or i charge an enemy and he stands in the air or at a box,comfortably shooting at my head.I charge an enemy and end at a glas board.(dead)Charging out of the level also happened.
A enemy is 1 meter away from me:"Cant reach the target".


I've never had Charge work with an enemy right in front of me.  Don't think its a bug, think its a design choice.

#91
kraidy1117

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wulf3n wrote...

kraidy1117 wrote...
not realy, ME did not have that much dialog to boot. Only LI had alot of dialog. Wrex had around five, Garrus had around 5 and Tali had four. Liara had three if you did not romance her and Kaidan/Ash have over seven >_>

Maybe we're all just getting greedy :P

kraidy1117 wrote...
What Bioware should have did, they should have done the Dialog like KOTOR where new dialog opened up when you leveled up and you got some dialog at certain parts of the game.

yeah, that would work.


The whole mission dialog would work if there was not alot of squadmates, but when there is a level dialog system like KOTOR is the way to go and the new levleing system in ME2 would have been perfect for it.

#92
kraidy1117

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Onyx Jaguar wrote...

Thats how Awakenings worked and people are still a bit divided on that


Well Awakenings characters where pretty much like Zaeed, you could only have conversations when they where at certain approval or at certain spots.

#93
tonnactus

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Onyx Jaguar wrote...


I've never had Charge work with an enemy right in front of me.  Don't think its a bug, think its a design choice.

Then why it works with scions or husks,most of the times with all other enemies,but sometimes not,what is frustrating,because it leads to death.

Charge on collector platforms never work as intended( at least on my xbox).I end at my cover where i start.This is a bug,not a design choice.

Modifié par tonnactus, 11 avril 2010 - 11:24 .


#94
kraidy1117

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tonnactus wrote...

Onyx Jaguar wrote...


I've never had Charge work with an enemy right in front of me.  Don't think its a bug, think its a design choice.

Then why it works with scions or husks,most of the times with all other enemies,but sometimes not,what is frustrating,because it leads to death.

Charge on collector platforms never work as intended( at least on my xbox).I end at my cover where i start.This is a bug,not a design choice.


I am not saying that the game has no bugs, Bioware is not the Zelda team, there is going to be some bugs, but I rarley run into them and some are very minor.

#95
Onyx Jaguar

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Yeah the Collector platforms is a bug, and that is where I flew off the level when I got it to work.

#96
kraidy1117

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Onyx Jaguar wrote...

Yeah the Collector platforms is a bug, and that is where I flew off the level when I got it to work.


LOL, sorry but thats funny as hell.

#97
Onyx Jaguar

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At least the game was decent enough to kill me. Similar circumstances in ME 1 (falling through elevators) would have left me there for all eternity.

#98
kraidy1117

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Onyx Jaguar wrote...

At least the game was decent enough to kill me. Similar circumstances in ME 1 (falling through elevators) would have left me there for all eternity.


I lost track on how many times I fell throught them or the elevator did not go up or it never came for me <_<

#99
Steel Dancer

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Level of friendships not being decided by my characters sexual equipment.

#100
Onyx Jaguar

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Steel Dancer wrote...

Level of friendships not being decided by my characters sexual equipment.


+1