Aller au contenu

Photo

SOLVED: "AMBIENT_SYSTEM_ALWAYSON" Disabled??


  • Veuillez vous connecter pour répondre
2 réponses à ce sujet

#1
RecklezzRogue

RecklezzRogue
  • Members
  • 193 messages
As per the wiki, this is supposedly available - I have a certain situation where this would help, but I have a workaround. Was this functionality disabled? 

== When I set the state to AMBIENT_SYSTEM_ALWAYSON the creatures do not start ambient behaviour.

== When I set the state to AMBIENT_SYSTEM_ENABLED it's all good, but, I do not want the behaviour to stop (it's a patrol function in an area).


From the wiki:



[*]0x10 (AMBIENT_SYSTEM_ALWAYSON): Ambient behaviour never stops, regardless of distance to player. This should rarely, if ever, be used but at least the functionality exists if needed.

Modifié par RecklezzRogue, 12 avril 2010 - 05:44 .


#2
Craig Graff

Craig Graff
  • Members
  • 608 messages
These are bit flags. You add the numbers up to put in the total that you need. 19 for instance is AMBIENT_SYSTEM_ALWAYSON, AMBIENT_SYSTEM_SPAWNSTART, and AMBIENT_SYSTEM_ENABLED. Without an AMBIENT_SYSTEM_ENABLED component, the system doesn't function.

#3
RecklezzRogue

RecklezzRogue
  • Members
  • 193 messages
thanks.