Modifié par YoukaiYuri, 12 avril 2010 - 08:13 .
Face Tips?
#1
Posté 12 avril 2010 - 07:51
#2
Guest_mochen_*
Posté 12 avril 2010 - 02:47
Guest_mochen_*
#3
Posté 12 avril 2010 - 04:31
#4
Posté 12 avril 2010 - 10:04
#5
Posté 13 avril 2010 - 06:15
The slantier eyes appear more mysterious/grim so you want to stick to almond-round shapes.
#6
Guest_mochen_*
Posté 13 avril 2010 - 06:56
Guest_mochen_*
I think if you're going the the cute look, you need to aim at squashing the face a bit. Try to work in raising the chin, mouth and nose...and lowering the eyes a tad. It make the whole face more petite and cute. This girl has the almond shape eyes. Notice that I raised her brow quite high. It gives the impression that her eyes are bigger, but actually they aren't..so as not to disturb the proportions of the face.

I applied the same principles to this girl, I used a small size mouth on both, and I also made the cheekbones quite wide. Again I think it helps to accentuate the eye area.
Another thing I can suggest is plump cheeks, and slightly wider than normal jawline.

Hope some of that was useful
Modifié par mochen, 13 avril 2010 - 02:17 .
#7
Posté 13 avril 2010 - 07:18
They are completely workable just more effort is needed.
this is my newest elven mage
and basically you have to spend a lot of time in the toolset but for this guys i used more_hairstyles for hair selection, JustTattoos for better tattoos (advise save tattoo for last as it takes forever to go through all the files to find the perfect one you want) extra tones and tints for more hair/skin colors. For the ears just goto the ears tab in the toolset and use the elf ears slider with a mix of ears in/out and ears larger sliders to get the elf ears you are looking for for eyes I would def take a look at the Planes Traveller Opal Eyes Mod it has some good eye selection then i tweaked them with squint and the unique shapes in the object inspector and used the zathrian and zevran models to get the eyes the way I wanted them.
like I said its alot of messing in the toolset to get it to look the way you want to and you will prolly never be satisfied completely lol I have changed my elfs morp file now 6 times since ive started playing him and still tweak it here and there as I see something I want to change/add while playing


sorry for the helmet pic didnt have a good close up of the eyes without his helmet on and not at main computer to get a new one
sorry I dont usually play female chars so I cant help you there but hopefully some of this will be of use to you. Good Luck in making your elf
Modifié par mycomwhiz, 13 avril 2010 - 07:19 .
#8
Posté 13 avril 2010 - 10:10
#9
Guest_mochen_*
Posté 13 avril 2010 - 10:14
Guest_mochen_*
#10
Posté 13 avril 2010 - 11:58
#11
Posté 14 avril 2010 - 01:21
Not certain if you're using the toolset or not, but I will assume so and if not, you can just omit anything not relevant to you. I will mark the sections specifically involved with the toolset with a red +.
I will go from general to specific: the main futures I take into account when making an elf are cheekbone structure, eyes, and +ears.
I. Cheekbone Structure:
While this will vary from designer to designer, I tend to make the cheeks of my elves more prominant than the humans and dwarves. Doing so accomplishes two things: One, it makes their appearance more ethereal and adheres to the classic "fantasy elf" model, and two (going in to mycomwhiz was discussing), it separates them to be more distinct than the humans, and not just be "humans with pointy ears".
Quoting what David Gaider said to me when designing elves:
David Gaider wrote:
I think we'd want to distinguish them *more* from "humans with pointy ears" rather than *less*, to be perfectly frank.
Here are a few examples of the pointy cheeks that I've become so infamous for. Naturally, you do not have to go as extreme as my examples, but it's a good starting point and at least something you should try:
EX.1:

EX. 2:

EX. 3:

II. Eyes:
The most classic example of elves have gorgeous, piercing eyes, and that is what you want to do with your elf as well if you want it to stand out. And believe me, this goes far beyond iris color.
Larger, almost size eyes are recommended, although you can pull off smaller eyes depending on what you're going for (see Ex.2 for smaller eyes) But, in general, you cannot really accomplish as much without the toolset, which provides you with three exceptional features.
+1. Squint: An amazing feature which allows you to adjust the eyelids of your morph. Be careful not to go too overboard with this, as your character may end up like this much of the time:
EX.4:

+2. Pupil Size: Small increased increments can really go a long way in making your character look more elven. See example three above.
+3. Eyelashes: You can really fiddle around with eyelashes in the toolset. There are four different eyelash textures as well as the ability to adjust the length and fanning of the lashes. Longer eyelashes can do wonders for your elven character.
I again will leave you with the wise words of Mr. Gaider, this time from his book "The Calling" (spoiler free):
David Gaider wrote:
She has pretty eyes for an elf, he thought. Most Elves [he] had known always possessed such eerie eyes-- light greens and purples, impossible hues that some how made them seem alien. (pg 104)
+ III. Ears:
Ears can help a lot when expressing the character of a face. I tend to think of them like dog ears, spinned with a bit of creativity. Pointy, high ears are regal and jovial. They signify the classic elf and all of it's mysterious splender:
EX.5:

Point, low ears, can be representative of an elf with a bad history, such as one from the alienage. Lower ears make the character appear sad and reflective:
Ex.6:
http://img39.imagesh.../aaaaaelf5.png/

The more the ear is rotated outward, the more "pure" elf the person is. Flatter ears are human in appearance and hide the elven heritage.
Hair covering the ears can be symbolic of the character hiding their elven background, such as my version of Alarith (who must travel outside the alienage without drawing attention to himself to gather supplies for his shop, and some weapons as well!):
EX.7:

Overall this all comes down to what you're going for as a character, but my goal here was to at least give you some extreme examples of how these three simple features can completely uproot the standard, default elf face. Remember, in the beginning, they all started with a plan and this disgustingly basic morph:

- Stippling
Modifié par Stippling, 14 avril 2010 - 01:22 .
#12
Posté 14 avril 2010 - 07:18
Modifié par YoukaiYuri, 14 avril 2010 - 07:56 .
#13
Guest_mochen_*
Posté 14 avril 2010 - 08:02
Guest_mochen_*
#14
Posté 14 avril 2010 - 09:54

Anyone have any advice or opinions?
Modifié par YoukaiYuri, 14 avril 2010 - 11:38 .
#15
Guest_mochen_*
Posté 14 avril 2010 - 09:43
Guest_mochen_*
#16
Posté 15 avril 2010 - 03:56
Tayo Surana:

One tip to know about is that different Presets have different 'structure'.
I made her in the Standalone Character Creator.
#17
Posté 15 avril 2010 - 06:13
@ YY: If you feel like pawing through pages of inspiration: Prettiest Character Contest.
Modifié par Elastic Otter, 15 avril 2010 - 06:14 .





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