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rogue archers on consoles and expansion


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17 réponses à ce sujet

#1
sassperella

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OK I want to play through with a rogue archer for a change, right from the beginning of origins.

I've read up on archer builds and am becoming more and more confused.

Is there a bug on consoles with bows using dex as your main stat? If so should I use cunning to get around it and just put enough in dex for the bow.

secondly, I have seen mention of an archery skill in awakenings that uses dex and thus it is recommended to pump dex for that skill.

So should I use a cunning build in origins then respec and pump dex for awakenings, or is the bow dex bug going to cause probems with damage for me if I do this?

many thanks.

#2
jsachun

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Well cunning doesn't contribute to damage of bows even with lethality on Xbox version, so it's better for you to spend att. ponits on Max DEX or DEX & Strength if your building for damage.
Another advantage of a full DEX or a DEX & Strength build over DEX cunning build is that Lethality is only available after Level 8 so before then, the first two builds will outdamage a cunning build & or be par or close to a cunning build there after level 8 unless the enemy is very highly armored. So unless your building for Auto Crit Archer, it's better to max out DEX than spend too many points on cunning in all aspects.

Modifié par jsachun, 12 avril 2010 - 10:57 .


#3
sassperella

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K thanks. I didn't realise that lethality had no effect on bow damage on the xbox.
I think my main confusion is what the bug actually is, as it seems to vary from post to post on a google search.
I understand there is a pc unofficial fix but nothing official for any platform yet.

so from what I've read and please correct me if any of this is wrong:-

The dex bug renders dex useless for daggers on the consoles until there's a fix and this has been fixed on pc. The bug also affects bows and this hasn't been officially fixed on any platform.

crossbows use only strength as it stands.

Longbows are the best bows to use at the moment, and should contribute from dex and str, however there seems to be some doubt as to the dex contribution. It's supposed to be 0.5 str and 0.5 dex is that right? but only gets 0.3 from dex according to a few posts. Though again there seems to be a lot of uncertainty about it.

If you have bard as one of your specialisations then cunning is useful for song of courage.


To be honest, I'm not looking to min max, I'm really just wanting to make sure I don't gimp my character by stacking a useless stat and am trying to make sense of the many discussions on the subject I've found online that span the last 6 months since the game was released.

Modifié par sassperella, 12 avril 2010 - 12:13 .


#4
jsachun

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Here are some links to help you.

http://social.biowar...9/index/1340518

http://dragonage.wikia.com/wiki/Archery%3A_An_Efficient_Approach''

http://social.biowar...66/index/466302

http://social.biowar.../index/401743/2

Modifié par jsachun, 12 avril 2010 - 01:51 .


#5
Spartansfan8888

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Yeah man you'll be fine with lots of DEX and some STR; my first archer rogue was about 2:1 DEX to CUN in the later stages only because i didn't realize lethality didn't work with bows and she still did decent damage.

#6
sassperella

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thanks heaps guys

#7
DecayingLight

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wait a minute. everything i read says to use lethality and cun for bows

and im on xbox
with no patches or updaates at all

now your saying it doesnt work on bows on consoles?
why is that?
thats just wierd that it works on pc but not console

so i need high str and dex then?
like how high?

wish people would make up there minds on what actually work and what doesnt-lol
i dont want to put points in something then find out i wasted them

Modifié par DecayingLight, 24 avril 2010 - 01:56 .


#8
Hahren

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In Awakenings you'll need higher levels in attributes to qualify for new abilities. I think you need something like 54 dex to get the last talent. Might be 60-ish. Much like warriors need 50+ strength for 2h weapon talents or 50+ dex for dual weapons. You still get higher levels with the usual number of points to spend.



You can respec once you take over the Keep. You can then set your dex to whatever you want to qualify for archery talents. Then you can dump the rest into cunning, and pick up lethality. One of the new sustained abilities for archery increases damage to ridiculous levels. Nathaniel regularly handed out triple digit damage. Archery in Awakenings is far from weak... with or without lethality.

#9
sassperella

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well I've done some more reading and I think the guy who says lethality doesn't work for bows is getting confused with the fact it adds no +attk but it seems it does add damage. But as long as you're pumping dex as well you get the +attk from that and you can get it from party buffs from other chars. The links he gave have some that say use cunning and lethality lol.

#10
Revalc

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Lethality does not increase the damage from bows by using cunning, it has a constant increase of armour penetration on all attacks, including ranged, though i suggest dropping it, deadly strike really is a waste of a point sometimes.

#11
Valaz

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I always thought lethality made armor penetration easier, I also thought it was better with duals instead of a bow, then again you can switch sets so i guess it can be appplied to both.

#12
Riv_ire

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Hi All,



I was thinking of making a Rogue Archer myself. Am I correct in assuming the following



- Lethality does not replace Str with Cunning when calculating dmg contribution (like it does for DW)

- It is best to go Dex/Str. Dex for Hit Chance and "small" dmg increase and Str for Dmg increase?

#13
Imryll

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I'm confused about this also--and about how much strength I should aim for if I'm going for a dex/str build.



Thanks for any insights.

#14
Nooneyouknow13

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The only part of Lethality that doesn't work with ranged attacks is the 10% bonus crit. That's melee only despite what the tool tip says. Cunning always increases armor penetration, with or without Lethality. Lethality simply replaces the Strength stat with the Cunning stat in the damage calculation if Cunning is higher than Strength. Strength still adds to attack, and cunning still doesn't. And just to get it out of the way now as well, the in-game Dexterity tool tip is wrong. Dexterity and Strength are both .5 attack per point regardless of weapon type. Dexterity and Strength also increase damage with short bows and long bows at the same rate.  Crossbows do not currently gain damage from any attribute, if and when this is fixed, they will scale entirely with dexterity for damage, but require strength to equip.


Also, the console "dex bug" is very inappropriately named, as it's only a dagger bug. The perpetration that bows were bugged as well came from a poster who did not understand the damage formula. I suppose it's possible there's an additional bug here with Lethality on consoles, but this thread is the only place I've ever seen it referenced.

Modifié par Nooneyouknow13, 05 mai 2010 - 10:47 .


#15
Riv_ire

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Thank you for the reply and for the clarification. As such, would a Dex/Cun build be a viable DPS build for an archer with lethality or do people think that dex/str is superior in terms of dps?

#16
sassperella

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The guy who said lethality doesn't work on bows actually gave links to posts that said use lethality and cunning.



This post is the ONLY one I've seen that says lethality doesn't replace strength with cunning for bows. I've only ever seen written that the crit bonus doesn't work.



The whole thing is very confusing and I think a lot of people are very confused and making confused posts in return. It would be nice to know for certain how it all worked and if there were indeed lethality bugs on the consoles

#17
d3c0yBoY

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^ I agree. I'm about to make a dwarven archer rogue with auto-crit set up in mind. With that said, I hesitate with all this talk about bows not being effected by Cun. As an xbox owner, I don't have the privilege to compare so it is my hope that a moderator or somebody that has done any test could confirm.

#18
sassperella

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Well I went with cunning and lethality on my archer and for each point of cun I added the damage on the char sheet went up the same as for each point of dex and my damage increased. Also when I got lethality my damage increased visibly. (This was on the 360 - I've been playing on the PC a bit recently too.) So I think that lethality works for damage and it's just the crit part that doesn't work with bows.
I thoroughly enjoyed the archer having played mainly melee so far, it was great to play from a distance and once I got AoS (mage killer) and scattershot it was awesome.

Modifié par sassperella, 19 mai 2010 - 07:15 .