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Secret door - minimap


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#1
Proleric

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Is there any way to prevent a secret room showing up on the minimap?

I've defined two rooms as mutually visible and connected in the level, with a doorway between them.

The corresponding area has a placeable with the appearance "Doorway, Bricked" in the doorway, which acts like a secret door.

However, the secret room becomes visible on the minimap when the player approaches it, before the secret door is opened.

#2
-Semper-

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maybe it works if you place black box models high enough above this room.

#3
Guest_dewkl_*

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Doesn't the minimap use the map?



Open the map.dds and crop out the room with photoshop or something.

#4
Proleric

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Thanks, guys. Perhaps editing the map is the only option. I was wondering if there was a way to hide the secret room on the map until the secret door opens?

#5
Guest_dewkl_*

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I've been looking for a similar function. The only map-related function I can see is RevealCurrentMap.

The only thing I could imagine would be a trigger signaling that trigger/waypoint was discovered (and remove some of the fog around it). I'm not sure if that exists though.

Modifié par dewkl, 13 avril 2010 - 08:37 .


#6
mhbradshaw

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I remember in awakening if your in the crypt it wont show the rest of the map in the minimap until you open the door. So maybe there is a script that does it.

#7
Guest_dewkl_*

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Really? How do I open the awakening files? I need this function.