This letter was originally intended to sent to Bioware, but because of new ways of doing things I was directed towards the forums. I wanted my view to be heard about how ME2 was a step backward. And why Mass Effect 1 will never get old, the things that made it great.
If you don't want to read the entire thing, just read this:
"In Mass Effect 1 I got to frolic in the Ball Pit, it was blissful nirvana! In ME2 I was forced to look through a window at the Ball Pit, desperately wanting to flail around happily. "
This Letter contains feeback that I hope will reach Bioware, and taken to heart. I will now use to power of the pen to move mountains! Enjoy.
Dear Bioware,
I am a long time supporter of your company and I would like to talk with you about some issues with Mass Effect 2.
To address the issues of Mass Effect 2, I will talk about what made Mass Effect 1 so awesome:
- The ability to find new types of armor, weapons, modifications and items while exploring planets. (Putting Radioactive rounds in the weapons was so fun.)
- The character progression and level up system allowed for fully customize a character’s abilities to fit the squad’s strength and the players play style. (Example: Urdnot Wrex could be a combat master, full scale biotic or a mix of both.)
- Character had a stat for whether or not they could open locked crates. (Decryption)
- The ability to go down on a planets’ surface and find the locations of mineral deposits, alien artifacts, and items. This aspect added to a massive world, where the planets could be explored, adding further to the bond between squad members. It also game the game world credibility.
- The ability to purchase licenses for the Normandy added to the requisition of newer and hard to find items.
- A great Antagonist, a driving story.
- A massive universe, exploration abilities.
- Various levels of Armor, added to combat as well as therole-playing element.
- The options of having characters say tiny bits of dialogue when out and about. (Example: ‘Turian’s don’t like the cold’ or ‘If C-sec would do it’s job there would be no need for bounty Hunters like me.’) It always felt good after a hard fight to be able to turn to your squad mates and be told something encouraging.
I could continue, but I may just end up repeating myself; Mass Effect is the Greatest Game I have ever played and I have played through it numerous times! The Depth of the world made every play though different, with the opportunity to find an awesome item just around the corner, and a universe that felt like it could never be completely explored. It was Amazing!
And then the second game came out. I was ecstatic! After the first thing I did after the opening cinematic was save my game. I opened up the menu, and here is were the issues start:
- There was no Inventory Tab. I had hoped that it was missing just for the tutorial level, but alas. The fact that I could no longer upgrade and update my squad was very, very, very missed.
- The level up screen. I started the game with 5 abilities. 5. Two of them were for different types of ammo!? Making different ammo types character abilities was a bad idea. If felt like taking a giant step backwards.
Not only could I not get different ammunition, I had to spend level up points on something I could find or buy in Mass Effect 1.
- Because of the stripped down bare bones character progression,every character now possess the skill to unlock objects. This takes away from the usefulness of characters and the role-playing aspect, not to mention the
need for engineers.
- There is no inventory screen because you don’t find weapons and armor anymore, so now all of the classes (whether Solider or Engineer) wear the same grade of armor. This makes the game boring because all you do is
change the color and buy silly add ons. In the first game characters had to train to wear heavy armor and doing so meant increased damage resistance, other perks, and the ability to find and walk around in Heavy armor. In the first game I loved finding new suits of armor because it felt like a part of the world. Finding armor from a company called ‘Elanus Risk Control’ gives massive amounts of depth to the universe, not to mention brand loyalty!
- You can no longer rove around on planets and find cool things.Finding the Turian Insignias and Prothean Data Disks was so much fun because it added to the massive worlds that felt like it had a breathing structure. You
could be an archeologist, and a Collector. (Pun very much intended.)
- The guns and armor that the game does give you I can count on my hand. (Heavy weapons don’t count that was a bad idea. You do not need to be Halo or Unreal Tournament.) Mass Effect 1 had enough weapon depth because it had more than 9 weapons! Stats are awesome! They should matter! The weapons I found in ME2 had no stats, just clip size. Why bother?
- No more experience for killing enemies in a hard fight. Experience points only awarded for completing quest. This makes enemies feel like cardboard, and the quests (which take place in limited places) feel very
restricting and dull.
- You cannot change the squad mates armor, and the alternates are just Cerberus colored Variations. This leads to feeling like nothing has progressed when you and your squad go to the last level in the same armor you
started in.
I could go on, but I am sure that you get my drift. ME2 had all of the role plying Elements sucked out of it. The environments were stale and boring because going through them I knew I was going to see them once. The
game felt like shooting cats in a barrel or enclosed space, to flying around in a barrel or closed space. ( The Firewalker pack felt like a slap in the face. It was vehicle combat in an enclosed space. Vehicles don’t make the game good, open ended massive exploration does! I liked leaving the MAKO and running around on open worlds, climbing mountains was fun! Discovering new places is always fun! In Mass Effect 1 I got to frolic in the Ball Pit, it was blissful nirvana! In ME2 I was forced to look through a window at the Ball Pit, desperately wanting to flail
around happily.
The Fuel Idea was Awesome! But without worlds to drive around in it felt Pointless!
I have not played through ME2 more than once because I already know where everything will be. I did it all in one play though. There is nothing more for me to discover with a new character, no new Armor designs to see, no rare weapons to find. I have a lot of money but nothing new will ever appear in the shops, I have bought all the game has. It makes me sad.
I loved buying the licenses for the ship trader in Mass Effect 1! Bring that back!
Mass Effect 2 is not a step forward. I really wanted it to be. The exploration and role-playing has been taken out, the universe feels paper thin. I am writing this because I love Bioware as a company, and know that you are capable of some much more! I will still continue to play MassEffect 1, it will never get old. I will still continue to find new armor and weapons, and forge my own trail with my squad in the universe. But I cannot bring myself to play though the second one again. It holds no surprises for me.
Please bring back the awesome character development and customization, the MASSive explorable universe, and the weapons, armor, and item finding system of the first. Also bring back Decryption, so that if takes skill to find the different types of armor and weapons.
Bring back the different level of armor so that every character doesn’t play the same.
Bring back squad customization!
I love the World that you have created; the Mass Effect Universe is Brilliant! Mass Effect gave me my favorite Universe, and my favorite Alien Race! (Turian’s are super cool; I would just have a ship full of them if I could!)
I will continue to support you Bioware, because I know you love Role Playing and Exploration too! I hope that you will realize the Masterpiece that was the Living, Breathing world of Mass Effect 1 and continue that into the third installment.
Thanks for listening.
Your devoted fan,
NB
Thanks to those reading this as well. I don't mean to start fights, just offer suggestions and make myself heard. Constructive Comments are welcome!
Modifié par Chellick, 13 avril 2010 - 04:54 .





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